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  1. #121
    Sea Torques
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    Re: Mar. 11, 2008 (JST) Update Details

    Just a few things i need to share:

    HOLY FUCKING SHIT SCHOLAR IS SOOOO GETTING LEVELLED NOW.

    "A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items."

    LOL@ drk Zergs now.

    and YAY at /dnc nerf DNC Main buff

  2. #122
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Not Kuno
    HOLY SHIT SCH GOT PIMPED THE FUCK OUT
    Feels good to be 70+ SCH, yes?


  3. #123
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Re: Mar. 11, 2008 (JST) Update Details

    I don't give a shit what anyone says, 95% of this update is fucking win.

    :rocl: :rocl: :rocl: :nikkei:

  4. #124
    Salvage Bans
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    Azlea Mhoone
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    Re: Mar. 11, 2008 (JST) Update Details

    This update looks pretty good. Disheartening to see Scholar get so much over Red Mage. First they get Regen II now R2 and RR2.

    I've been trying to think back and remember when Ninja actually got some sort of "update" besides Sange (which is an slap to any self respecting Ninja's face). Sam's been buffed to hell and back a couple of times over, Drk got buffed and now might be taking it up the ass. SE just has no love for the Ninja or Red Mage it seems.

    Yay for adding yet another Ichi spell we may never get the Ni version of, just wish they would give us the Dokumari and Jubaku Ni spells. Oh well now I'll have stacks of 99 sneak.

    Awesome update for Scholar, pretty nice for everyone else.

    Guess I get to burn some time farming some Blu spells along with the 5,000 other Blus.

  5. #125
    Ridill
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    Ramuh
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    Re: Mar. 11, 2008 (JST) Update Details

    Makes me want to lv SCH now as it seems to have gotten a great buff. If it also gets haste then... it totally just replaced WHM's in merit's and most everything (haha). the difference between r2 and r3 is so minimal that the only new way to save whm would be to give r3 a no xp loss (unless the lv 30 job trait works for it as a sub also.

    Odd though, they previously announced TONs of job changes and we r only seeing very few, they havent touched many jobs. Personally hope the new smn ability is on a 5 min CD and its full spirit > PC mp transfer. If its that way then smn just became way more useful and enjoyable to play (vs BP > /heal > BP > /heal rotation). Which spirit has the most mana...?

    The SC buff kinda just helps SAMs even more, blm's hardly get resisted on MBs, so even if they lower that resist it wont do much overall. All it does is make SC's do more dmg pre-MB.

    But aside those 2 things this update didnt add much actual content.. Northlands isnt even added in wotg yet? their better be some crazy merit spots in the new beasty strongholds, or the new mob locations better make for good merits, cause for 83 megs what much r they adding? 3 new zones, a few job changes, armor, spells... ? any new ranks??

  6. #126
    Physicist
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Callisto
    I don't give a shit what anyone says, 95% of this update is fucking win.

    :rocl: :rocl: :rocl: :nikkei:
    Spell lock and SCH makes it pretty damn good. Certain jobs aren't impressed :/

  7. #127
    The God Damn Kuno
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Sho
    Quote Originally Posted by Not Kuno
    HOLY SHIT SCH GOT PIMPED THE FUCK OUT
    Feels good to be 70+ SCH, yes?

    Hell fucking yeah. I don't know which of the many many changes excites me more, or the fact we're also getting AF. Hell at this point the skirt can have Prostitution +5 and I won't give a shit because this update is just so amazing.

  8. #128
    Fake Numbers
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Neoburai
    Quote Originally Posted by Schultz
    Quote Originally Posted by Neoburai
    I'll be happy if the new SAM JA is less than 5 minutes. Although, that will probably make everyone bitch like no fucking tomorrow... WHERE THE FUCK ARE MY GOD DAMN FUCKING NIN JAs!?
    Well, we do want a useful 2HR as well. Think about those boss fights when someone calls... dump your 2HR's into it... and you have these NIN's just standing there tanking going.... *fuck* ;; -- NIN's want to have some fun too... Blowing up every 2HR's gets boring, not to mention unhealthy for exp parties
    You miss understood me, but it was my fault. That ellipsis was me trailing off, not giving an example of bitching.
    Heh, yeah I know... just sprouting my NIN JA frustrations as well. I really do feel left out when I can't dump a 2HR into a mob due to the fact that I'm meant to be the one alive at that point.

  9. #129
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by FinalJustice
    When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.
    Hmmm, am I the only one who kinda likes this? But then again.. atm i cant think of any who can cast en spells on mobs besides Ramuh? and he doesnt have enhancing skill O_O Is tehre tier II party targetable enspells in the works?
    SCH/RDM

  10. #130
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Wait, monk is broken?

    I know it's been years since it's been touched, and something to freshen it up would be nice, but they still do really well in many situations... I mean, they own in salvage, anything you want to melee zerg, tanking with /nin, and they get the single best haste item in the game? :ashira:


    I'm excited about new pet food, looks like maybe food to buff your pet? Pet sushi would do a lot to close the DD gap with bst. Now watch the price of those -10 second reward items sky-rocket! I'll finally make my fortune on bison hats ahahahah.

  11. #131
    E. Body
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Damane
    Quote Originally Posted by Sonded
    Finding new Haste cap as soon as we can log in... if you cant find it in the .dat's I'll let you know what it is asap >.<
    my guess is DNC roll is the haste roll and SE put the haste cap up to remove some hundredfists action or so
    RC DRK was basically hundred fists attack speed.

  12. #132
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Darkwill
    Le total cumulé de l'effet "Hâte" obtenu par la magie, les aptitudes ou les objets est maintenant limité.
    That's from French PoL and word to word it's: The total cumulated effect of Haste obtained from magic, abilities or items is now limited.
    I think the Japanese text says them.

    On an interesting aside: The German autotranslate notes are in the French Update Notes and vice versa.

    Btw, does anybody know what R in the past area names (French and German) stands for?

  13. #133
    Relic Weapons
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Raineer
    Quote Originally Posted by Hirokei Kiaza
    Quote Originally Posted by Redshift
    Quote Originally Posted by Seraph
    They had 4 months to tweak all this stuff, why did PLD/RDM/MNK get left out of the great job adjustment update?
    Sentinel, Rampart and Auto-Refresh and you're still bitching?
    As far as RDM and MNK, yes bitching is fucking justified. These jobs haven't been specifically touched in literally years yet SE doesn't hesitate to add another 8 inches to a SAM's cock every update.
    Gotta agree with that, hell buff something or nerf something, do SOMETHING lol.......

    Really though, i don't know how you adjust melee and don't break our already broken soloing. You don't want to get buffed 1 step then nerfed 3 backwards.
    Definitely for those MNK and RDM, but PLD? PLD is just way too sexy right now.

    And I don't believe they said that Reflect would be this patch, wasn't it something along the lines of they were considering it or still messing around with the possibility?

  14. #134
    Strider/Doom/Cyclops
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Kaslo
    Quote Originally Posted by dawdr
    The new thief job ability “Collaborator” has been introduced:
    Collaborator
    Steals 25% of the target party member's enmity and redirects it to the thief.
    *This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.
    Am I reading this wrong or did Thief just get a half Accomplice that shares the timer with normal Accomplice? This makes no sense to me.
    So you can steal part of hate so you both survive instead of all and pull hate and die
    That might be useful if it wasn't on the same timer as Accomplice. But there's no way I'm going to throw away my 50% enmity steal so I can use a 25% enmity steal. I might as well just wait that out.

    Besides, if the mob has to be swinging at someone, it's unlikely that there's going to be a better candidate than THF (besides PLD, who you would never really be accomplicing in the first place).

  15. #135
    Sea Torques
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Damane
    Quote Originally Posted by FinalJustice
    When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.
    Hmmm, am I the only one who kinda likes this? But then again.. atm i cant think of any who can cast en spells on mobs besides Ramuh? and he doesnt have enhancing skill O_O Is tehre tier II party targetable enspells in the works?
    sch/rdm .... can cast enspell-ra to the whole pt
    Oh wow, this is pretty nice :O If it can add an additional 15-20 dmg per swing for everyone...

  16. #136
    Puppetmaster
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    Re: Mar. 11, 2008 (JST) Update Details

    Even if they did drop the cap to something like 75%, Kraken would be un-affected. Seeings how most operate on just spell + gear haste caps(21% unless you /drg anyway). I can see this hurting the Rune / BZ spammage but not drastically changing the zerg scene.

  17. #137
    Old Odin
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    Re: Mar. 11, 2008 (JST) Update Details

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Damane
    Quote Originally Posted by Sonded
    Finding new Haste cap as soon as we can log in... if you cant find it in the .dat's I'll let you know what it is asap >.<
    my guess is DNC roll is the haste roll and SE put the haste cap up to remove some hundredfists action or so
    RC DRK was basically hundred fists attack speed.
    yeah but imagine you could do that without the need of relic scythe

  18. #138
    Official THE Alpha and Omega
    Moderator

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    Re: Mar. 11, 2008 (JST) Update Details

    Almost everything I would say has been said

    As a DRK, there is something way off about RC zerg, I must admit. If the cap is something like 90%, we will still be able to zerg quite well

    Absorb-ACC better have a decent duration and better not degrade over time

    Skillchain buff seems to have been passed over by you guys, but it could be very significant and make skillchains relevant again. Adding 50%, 75%, or 100% to your WS damage is really a big deal lol

    Seriously, what the fuck about SAMs getting ANOTHER toy.

    RDM has enough toys to last until the end of time

  19. #139
    CoP Dynamis
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    Re: Mar. 11, 2008 (JST) Update Details

    ...lol @ us DRGs that will now have to carry xp scrolls to HNM fights.

  20. #140
    Hydra
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    Re: Mar. 11, 2008 (JST) Update Details

    If you have to keep spirit out...lame. Hopfully you don't need your spirit out after you use JA sounds better.

    If you have to keep the spirit out, awesome. Summoners will actually have to keep an avatar out for something and all the summoners who fail at using their spirits will have to learn something other than summon > bloodpact > release. Plus if it restores mp in tics, it'll just be like adding more auto-refresh only when spirit is out. Then again i'm sure SE added the ability as something dumb and its a chunk of mp restored when the ability is used. Then back to same old same old.
    Only is this ability is successful will I go back to enjoying smn =/


    Looks like I have a lot of scholar playing th do as well.

    The things that interest me the most though are the things that they are being fairly tight lipped about.

    -They do not say exactly how the spirit ability for summoner will work.

    -They also mentioned a drg update when it wasn't expected, but will this attribute increase over time result in more defense/resistance and more accurate breath for wyverns? I'll be even more of a merit machine with breath parties at nyzul.

    -pup new weaponskills most of all. They have released one image of one of the new weaponskills and no written info about them other than they have been added. What really worries me is the fact that daze and knockout can already pull hate onto the puppet and the only way to handle switching hate off the puppet is with the merit ability ventriloquy. Whats going to happen if puppets start doing 800-1k weaponskills each time they get TP? They'll die instantly and repeatedly, thats what.

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