This might happen if the person that is supposed to have the claim on it auto-targets something else, maybe a slept pot in the room?Originally Posted by Hanyoko
This might happen if the person that is supposed to have the claim on it auto-targets something else, maybe a slept pot in the room?Originally Posted by Hanyoko
I keep getting this glitch on SCH where I end up with the Stratagems of the wrong grimoire. Like, I'll be in Light Arts, but my Stratagems will be those of Dark Arts, and in order to get functioning Light Stratagems, I'll need to switch to Dark Arts and then back to Light Arts and hope I don't get glitched again.
I can imagine a few situations where this could happen and suuuuck... like leveling in an Exp party, or meripo with Slept/linking mobs.
WoTG NPC's generate Enmity.
They don't respond to CFH'd mobs.
They do respond when they're caught in an AoE by a Yellow mob.
HNM type monsters, and most NM's if I recall correctly, require a certain hate threshold to be met before Claim is registered, and if said theshold isn't met, the mob just keeps going back and forth while still "unclaimed".
WoTG NPC's can EASILY overwhelm any players ability to get claim on a monster in some situations, but they don't actually claim themselves.
Cue some ToAU HNM besides lolworm getting kited to a Fort, going yellow as it nukes/flails/breaths, hitting an NPC or two, and getting zerg rushed by an unstoppable NPC army.
It sucked enough having a pickup Sandworm get ganked by Galka's (while there were Campaign Enemies around even, they had previously ignored it for an hour or so) but I can't imagine a WoTG counterpart to Khimmy/Cerb/Tia or Three Kings getting destroyed and dying unclaimed like that.
I have a couple minor requests:
Please include an option to change the font color of /echos.
I usually do something like
/ja "Provoke" <t>
/wait 29
/echo Provoke Ready!
I miss it too much and end-up spamming the macro looking for the purple recast timer. If changing the color is already possible I'm sorry. No one I have asked has known how.
Can something be done about the chocobo whistle charging cost? Deflation has made it very expensive to call a bird that you spent a month raising and feeding. It's much cheeper to just use a rental unless the npc has been kidnapped during besieged.
Please
.
I tried a couple of things that I thought could be it but were not. If it can be done that would be great.
No, you cannot change the color of /echo text. You can change the color for pretty much everything BUT /echo. I've also been disappointed by this fact myself as my macros all begin with an /echo since that's pretty much what I'm looking for to make sure my macros even triggered amongst all the lag. Please fix this, mister S-E.
New issue: Accession and Manifestation do not take Light/Dark Arts' -10% MP reduction into account. It will cost you the base MP x 2 of the spell.
pretty sure they've always done this. penury and parsimony also use the pre-Arts MP cost.Originally Posted by The Blackrose
In Salvage, Sublimation's <50% HP check seems to use the unlocked HP value, which means that until the player gets an HP cell, if their HP drops below 100% Sublimation stops charging.
Could spells get a purple /recast automatically the way JAs do? I could really use the extra line in my lolPS2 macros.
How about the Shipping Items/Gil dialogue box have a combo button on the right side of the text field so you can pick from your five most recent recipients instead of having to type them out everytime?
I think if you hit another macro before the 29 seconds is up it will cancel the previous macro and the echo won't show up at all, at least that's what I've noticed with macros with long /wait times.Originally Posted by Tomk
Correct.Originally Posted by Tsukasaz
I posted this in the Warhorse Hoofprint topic, but I think most people will overlook that thread because they'll want to find the actual hoofprint than the bug I'm talking about
Copy and past directly from there:
There's a bug I noticed yesterday for warhorse hoofprint that when I was searching them for my alt char, I found out from scouring the other zones..
Well, let the pictures speak for themselves.
You know how it says that more than 2 hoofprints can be up at any given time? Apparently on Ragnarok, three hoofprints were found ALL in the same spot, about 1 feet adjacent from each other. Take a look at the following picture and see for yourself (note the distance plugin's distance)
They were all located at Dvucca Isle Staging point at G-9 as marked here in this map via FFXI-atlas.com
http://www.ffxi-atlas.com/maps_norma...rva-mire_2.jpg
If this happens at this particular position, I wouldn't be surprised if it did for others as well.
Unstickying this to make room for a new Glitch Report thread for today's update.