That's to be expected. I'll see about fixing this on Thursday night or Sunday unless someone does it sooner.Originally Posted by EdgeMoragan
That's to be expected. I'll see about fixing this on Thursday night or Sunday unless someone does it sooner.Originally Posted by EdgeMoragan
This has probably been reported a few times since I last read this thread, but . . .
I press right on the magic spell menu, I go down 12 normally. I press left, I go up 13. I'm on PS2.
going to bed. Will nurse the OP with any information provided when I return tomorrow afternoon/evening.
Glitch that's been around before update (Don't know exactly how long). But if you change to a /mage job (Have not tried with mage main), and if you select magic from the menu you get when you click yourself (If you're fast enough). You get your whole list of magic that you've learned from any job. I'll try to get a screen shot later.
Edit:
screenshot- http://img393.imageshack.us/img393/4002/magicszbu5.jpg
Job was DNC/BLM
This happens on mage main as well, when you zone and you open your magic list quickly enough, every single spell you've learned on any job will show up. Ninjutsu, Summoning, you name it. The spells you can't cast because of your current job/subjob will be greyed out, but they do show in your list if you open it too quickly. Once you close it and re-open it, only the spells you actually have show up.Originally Posted by Shadowhusky
Naturally, this makes searching through the list for Sneak a bit more difficult, but it's still not enough to make me want to macro Sneak.![]()
I'm really not sure whether to attribute this issue to the console itself or not, but my 360 freezes every time I try to accept the Scholar AF body quest, forcing me to restart. I'm reinstalling my PC version in hopes that the issue won't carry over. Is anyone else having similar problems with the 360, or is this just an isolated incident? If it's the latter, disregard this.
edit: This problem applies to every piece of 'crafted' Scholar AF, not just the body.![]()
Something a friend of mine found, not that I'd call it a glitch, more of a typo or somesuch, but in the spell description of Monomi: Ichi, it says "Uses the ninja tool, 'sanjaku-nugui.' Lessens chance of being detected by sound." while the ninjutsu tool used to cast it is called sanjaku-tenugui.
Possible glitch or possible feature I'm not sure, but Hagun's TP bonus isn't active during a WS under the effect of Sekkanoki. I'm leaning towards SE making it that way on purpose though.
Minor one, but besieged qutrub drain-ga tp move is called "Unblest_Jambiya" in the log now, underscore and all.
I've noticed that the last few times I've gone to Undead besieged to kill charmed people get some exp.Originally Posted by Drex
:EDT lol n00bery! forget this post. I updated the game cleanly without Windower activated... so no bloody wonder my Logitech G11 macros weren't working.![]()
This has been a problem for a while now with NPCs, all over the place. Does the NPC come back if you run out of sight range and go back?Originally Posted by Reizvoll
Haven't heard of it happening to PCs though..
Had NPCs and PCs disappear before this update, only thing that brought them back was a /shutdown.Originally Posted by Olo401
Is anyone else having the problem where the new sam ability is using 0 tp instead of 100?
How is this a problem, exactly?Originally Posted by Mulligan
I guess it wouldnt seem like one, but its doing reduced damage as well. The 2nd ws under normal tp conditions does ~1.2k while the 0tp ws does ~340.Originally Posted by Max™
You are using Hagun I assume, yes? I haven't checked you in a while to really know. As I posted earlier the TP bonus applied to WSs from Hagun is non-existent during a WS under the effect of Sekka. Below on lesser colibri, left side is sekka WS + normal + SC dmg and right side is the 2nd WS x2 to simulate 2 normal WSs. Was just trying to see if this ability was worth using with hagun, but it will largely depend upon if SC resists on higher level mobs have been lowered substantially.Originally Posted by Mulligan
http://farm4.static.flickr.com/3281/...acdbcb9e_o.png
I don't recall having one use 0 TP though. What were you fighting? I didn't have a chance to fight anything harder than EP so I'm not really sure how it performs. I haven't seen a 100tp modded WS (excluding the use of Soboro) since my SAM hit 72 a long time ago.
good job SE releasing a update with no content a month and a half late and not bug testing it
Yeah i was using Hagun. These WS's were on the NMs in davoi for pld af body. I had it happen all 3 times i used the ability. I'm going to do some more testing tonight, but after 7 hrs updating and getting on after midnight i didnt have much time to do testing with it.Originally Posted by Siralin
In a laggy area like Whitegate, the MH detection code seems to be bugged. It takes me about 30sec or more AFTER seeing the Moogle before I can access the MH menus. /deliverybox and other "direct" means of accessing MH function doesn't work until that time either. It never used to be like this, even during the time of dbox congestion issues (which got a lot better after the server upgrade last year).