I'm getting the mog house lag too, also, not sure if it's Brandson UI related but the "on screen" damage numbers are stretched oddly for me.
I'm getting the mog house lag too, also, not sure if it's Brandson UI related but the "on screen" damage numbers are stretched oddly for me.
Not just w/Earthen Ward, every single AoE (Buffing) BP does this nowOriginally Posted by Reizvoll
Someone on ZAM said it only works during Campaign. Uknown if Beseiged sees similar effect.Originally Posted by Katlan
Just zoned into mog house and it capped out my hp/mp as normal from weakened status. However, when I switched subs from NIN to BLM, it left my MP at the /nin amount and didn't cap it out to the /blm amount. Switched sub back to nin and then to blm again and it still didn't budge. Didn't think to take a screenshot though.
The Boats to and from Nashmau now work properly!
I suppose I'll submit this as a "to be looked into":
Fourth Division Haube and Hentzes:
Set effect doesn't seem to work... unless SE intended the buff to be +1 ATT.![]()
Cermet Portals in sea are acting glitchy. They are showing transparent (ie able to pass through) but cannot (you have to click on the portal).
I'm thinking the set isn't complete yet.Originally Posted by Morn
The level 68 Iron Ram helm and hands is seeing a set effect of +5 to all resistances (as advertised).Originally Posted by Chupunpupun
Didn't see this posted but:
Was doing Campaign in Eldieme Necropolis (beastmen owned atm) hitting Fortifications for exp. I got the message the campaign battle had ended and my tag wore off, but the Fortification did not depop. I spoke to the Campaign npc several times to try to get a new tag, but nothing. The music stayed up and afkers were still meleeing it without tags o_O.
this is sort of a glitch, sort of a question. when did servers go up last night? the best i could record was 6:13pm est. now here is my question... i've been sitting at the resentment cape NM for the last hour and a half with no pop. 21 hours means 3:13... i even assumed room for the servers booting prior to having access, and was in zone with no competition at 2:45pm est. now this guy is more punctual than mysticmaker, in that he has always popped in the past between 21 hours and 21 hours 10 minutes of his last death. did they change the spawn conditions? there's no way i missed my competition kill it, he even ended up logging. or is it possible that they changed it so he now spawns upon server coming up(this guy, tortoise shield nm, shikigami weapon all never pop until 21 hours after server comes back up), and so any ballpark ToD from server up is fubar? im really frustrated by this. thanks!
Hmm, well I got in much earlier then 6:13 i think, but if you were there at 2:45, then idunno.Originally Posted by Martinius
well provided we can claim molbolger for my girlfriend this afternoon, i have no qualms about assuming that it may have died seconds before i got to the zone, it just gives me a point of reference that im not crazy, and i'll go sit there at 11:15 tomorrow morning and if nothing else, get ToD, or if im very very lucky, the last piece of mdef i need for my rdm/nin tank ^^
Updated OP, how many people can confirm the moghouse direct command issues?
Also can I get any other confirmation from Scholars (and possibly Dancers as well?) on Xbox360 issues.
Fought Skogs Fru NM in East Ronfaure [S] twice and both times it d/ced me at exactly 10% when it used Spiral Burst (a WS that only Skogs Fru has).
I play on Xbox 360.
Thankfully, both times I d/ced I still managed to auto-attack it to death, and on the second kill, it dropped a ring.
Nice camp. buffs for smn, but goddamnit, I didn't do dynamis forever just to have my fucking BP timers knocked back to 0 you dicks. Betatest, christ.
SPAWN CONDITION THERIN?!?! Message me in game, I wanna keel shit.Originally Posted by Therin
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Glitch or bug if not intentional
On SCH job:
The spell Sleep II does not work with Manifestation (AOE)
It only hits the original target and Manifestation is not used up.
Definite bug:
BLM75/SCH37 tested; gives 3 charges when fully charged instead of the expected 2 charges. This is despite the fact that it says 2 charges are available; Once one stratagem is used, the count drops to 1; using another the value remains at 1; and using a third drops the amount available to 0. The recharge time is also incorrect; the initial charge only has a recast of 1 minute; when the second charge is used the timer is bumped by a minute, and finally reduced by a minute when using the last charge, yielding what's left of the original minute to regain the first charge and then a 2 minute timer to regain one charge that is actually 2 charges, equaling 1 minute per recharge (expected is 2 minutes). If you can't follow what I'm saying it's because this update is totally fucking broken.
Edit: This seems only applicable when used as a sub job. SCH37/BLM18 gives expected results.
Possibly a feature:
Magic added by an addendum remains in your magic list, even when you switch arts. They become blacked out (similar to seeing all of your blacked out magic immediately after zoning).
Also:
I'm still working on testing this but I had some strange results today using a harp instrument in which lower level songs had extremely small radii. It's possible it's related to using the new dance emotes, or might perhaps be zone specific (it occurred in a dungeon but not outside). Just tossing this one out there in case someone else has something more concrete.
I can confirm this as well, just happend to me, both 360 froze and pt member's POL crashed on PC. PT members that were away from the fight didn't d/c, luckily they held my ring in pool for me.bOriginally Posted by Therin