Originally Posted by Wilimac
This is related to windower.
Originally Posted by Wilimac
This is related to windower.
I have that problem when the Brandson UI is loaded, but not with windower.Originally Posted by EdgeMoragan
Something happened in campaign just now. I was attacking the Fortifications, and a New Campaign started up, but the other one never ended, just our tags all wore. I tried looking back in the log to see if I missed the message, and nope, nothing. Happened to me yesterday.
Already submitted to SE.
Was fighting Olla up in sky and Med/Grande poped unclaimed.
<= 12 people in alliance.
No summons/pets were up at either death/spawn time
There was another group there with some members /heal.
They were nice and didnt gank it from us. Anyone else experienced this or have ideas?
Something Wack with worms, as far as i know only in Ronfaure{S}.
I'll be nuking them, and they'll start to cast stone, And Mid-stone they would stop casting, and Unaggro, all the time while im still in-range Nuking them.
I can literraly just get off Aero, and they'll De-aggro and go white.
Not to big a deal, but they kept doing it, it was a consistent error.
Not really sure why this is happening..
For Clarification:
I Was in Casting Range
I was Still Nuking Them
They Usually De-aggroed after a Spell. (Them OR me)
They would Turn white and just stand idle after the de-aggro, not just Turn White.
Sometimes Stayed De-aggroed for a short time even after i got a spell off.
The worm glitch happens to any monster that hasn't hit you. If you solo puddings on BLM, they'll do it too. They deagro mid-cast and their spell doesn't go off, then when you reclaim with the nuke you were casting on them they'll start casting something new.
In my experience, anything that hasn't hit you can de-agro at any point regardless of its current state (HP%, DoT on/not, etc.) It's a product of the MPK patch I think, but it's certainly been in the game longer than this past update. Trust me, I'd have another merit if I could get the xp from all the times I've had 1% Wamoura Princes with Bio 2 and Bind on that have deagroed and despawned instead of dying from the DoT (and no, Bio didn't wear).
I haven't seen anything about this, nor have I /searched so lol if was mentioned because yeah, I'm being lazy at the moment.
We had a BST in an exp pt just now, he disconnected with a SaberSiravarde out. As soon as he vanished, his pet stayed by itself and stole claim away from the pt on our Defoliator. We all had hate still on this now "purple" crawler and could do nothing to get claim back as we sat around getting fucked. We were about to zone it, then SaberSiravarde killed it solo... and I really hope that tiger enjoyed his free 200 exp. SaberSiravarde disappeared as soon as the mob died.
That was retarded.
Been soloing Attercops for a few hours, decided to log to to a mule to check AH.
Logged to to main, /heal'd when I went to the Bathroom, came back and I had Signet on.
Haven't used Signet/Sigil/Sanction in NPC in around two weeks.
Don't own any Signet enchantment items, nothing in my chat-log of anyone using one on me.
Just appeared.
Very odd.
Ran into a situation last night in Nyzul Isle where I simply couldn't see the Rune of Transfer. I spawned on it, so did the other members of my party, but the other five could see it and I couldn't. Nor did it show up on my radar. This didn't happen on every floor, but did happen three or four times over the course of the night. Anyone else see this?
Not sure if its been posted yet... But I've noticed that when I go into rent-a-room moghouses... I hear what i think is the "growling" sound from the windy event egg. But I don't hear it in my actual moghouse, I think I may have heard the chime of the bastok clock as well, but not too sure about that one.
It has always been that way (unless I'm missing something). If the person who POPS is not engaged (ie melee) then they will pop yellow. If they are melee and engaged on the previous NM before the new one pops it will pop Red to them.Originally Posted by Hanyoko
Yes, always popped unclaimed, and stealing a force-pop is a bannable offense iirc (unless you wipe, of course)Originally Posted by Builttolast
idk if they're bugged or not but we were defending North Gusta along with 2 NPC groups and the Shieldwarriors Bo'Dho Elite Guard would run in, ignore the PCs and NPCs who were attacking them, hit the fortification twice and warp out. This lasted for about 5 minutes before the wave was over and the Shieldwarriors were declared victorious.
Those are mobs trying to perform a sabotage operation, some will be planting bombs you'll notice when they arrive successfully.
I see. So it's normal lol and theres no way to defend against it? Would explain the lack of NMs in that battle too.
You probably have to catch them before they get close to the fort, and kill them somehow before they make it there.
They drop an Iron Bomb near the fort, which can be defeated like a normal mob before it explodes.
Dunno if it's been posted but noticed a slight graphical glitch as a Mithra Dancer.
If you use /dance4 or jig with AF Body and AF Pants on, your toon gets what looks like to be a huge boner until the animation ends(...waits for it).
I play on PS2 so I dunno if it appears that way on PC and X-Box 360.
Originally Posted by AoE
Originally Posted by Phil Ken Sebben
Was poped by the pld, who was meleeing it when it died and the next pot poped unclaimed.Originally Posted by arshesney