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  1. #261
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    Re: Haste Cap

    Quote Originally Posted by Quizno
    Your two faced nature will never cease to amaze me.
    Do explain.

  2. #262
    Relic Horn
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    Re: Haste Cap

    I would posit that they never intended to "end zerging", they intended to end zerging on the cheap (with a 60k weapon). Or maybe the decision to place the cap at 80% instead of 93.3% was based on other possible applications of overhaste that we haven't thought of (or haven't considered worth using), which were removed preemptively.

    Oh, here's a possibility: the relic upgrades currently planned would put sam (either with amanomurakumo or the nyzul version) at 88.4% haste, which along with mini-shisui would surpass souleater zerg's damage output by making 20 light chains in 30 seconds.

  3. #263
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    Re: Haste Cap

    Rkenshin,

    Is there somewhere I can view your ls Bv2 strategy? I agree that to get ls up there, might as well go 5+ runs. The use of 2hours screws that up.

    Many thanks.

  4. #264
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    Re: Haste Cap

    I dont get what all the bawwwwwwwwww & QQ is about.

    I agree Rune Chopper had to be "nerfed" every halfassed DRK could pull out at least 10k dmg without trying.
    The apoc nerf that came along is unfortunate but whatever, it's still a nice weapon however you look at it. You just wont be doing 20k dmg every 6minutes.

  5. #265
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    Re: Haste Cap

    Quote Originally Posted by Undeadhunter
    I dont get what all the bawwwwwwwwww & QQ is about.

    I agree Rune Chopper had to be "nerfed" every halfassed DRK could pull out at least 10k dmg without trying.
    The apoc nerf that came along is unfortunate but whatever, it's still a nice weapon however you look at it. You just wont be doing 20k dmg every 6minutes.
    It's also not like zerg is all there is to DRK. It's not even close to everything we can do. Souleater is really powerful even if you don't have the setup for zerging and are just normally meleeing (and hey, you might actually live.)

  6. #266
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    Re: Haste Cap

    Quote Originally Posted by Undeadhunter
    I dont get what all the bawwwwwwwwww & QQ is about.

    I agree Rune Chopper had to be "nerfed" every halfassed DRK could pull out at least 10k dmg without trying.
    The apoc nerf that came along is unfortunate but whatever, it's still a nice weapon however you look at it. You just wont be doing 20k dmg every 6minutes.
    Halfassed DRK's can still do 15k damage if they spend 3mil on a dagger, but that isn't the point. SE nerfed(yes, its only during DRK's 2hr, blah, blah, blah) 2-handed damage during their 2hr, which is what they use, but still 1 hand weapons i.e. Kclub, M.Kris and Ridll outdamage a relic is just plain stupid.

    Everyone telling Apoc holders to just go buy a Kclub and quit bitching is beyond retarded. They have a reason to bitch, why spend another 40mil for a 1 time use weapon for zerging when it shouldn't in anyone's right mind be outdamaging Apoc.

    Nerf them both or don't fucking touch it, or better yet, reset all jobs back to before they fucked RNG up and just increase the Def/HP/TPRegain/Difficulty of HNMs and call it good. Everything being retarded easy besides AV(won't touch that) only makes this game less and less desirable to play.

  7. #267
    Quizno
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    Re: Haste Cap

    Quote Originally Posted by Not Kuno
    Man I can't believe I ignored this thread for a little and I got to miss the sendoh+ruke team up combo steamroll everyone. GDI.
    This is BG in a nutshell.

    Welcome to the bandwagon wars!

    Someone put up a lame over used picture, or use one of 50 tired me-too expressions.

    In any case, if you really see it as happening that way, please do realize that this is a message board and quit pretending like you "missed" something. It is all there for you to read as long as you desire!

  8. #268
    Relic Horn
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    Re: Haste Cap

    Bahamut's Zhagnal: ~38 swings for ~12540 damage (copied from way back on page 2)
    Yup, 2h weapons sure are useless now aren't they.

  9. #269
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    Re: Haste Cap

    Quote Originally Posted by Iced
    2-handed damage during their 2hr, which is what they use, but still 1 hand weapons i.e. Kclub, M.Kris and Ridll outdamage a relic is just plain stupid.

    Everyone telling Apoc holders to just go buy a Kclub and quit bitching is beyond retarded. They have a reason to bitch, why spend another 40mil for a 1 time use weapon for zerging when it shouldn't in anyone's right mind be outdamaging Apoc.
    And bitching about a relic getting outdamaged for 30 seconds every 2 hours is also beyond retarded.

  10. #270
    Quizno
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    Re: Haste Cap

    compare that to a mercurial kris real quick.

  11. #271
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    Re: Haste Cap

    Quote Originally Posted by Charla
    Bahamut's Zhagnal: ~38 swings for ~12540 damage (copied from way back on page 2)
    Yup, 2h weapons sure are useless now aren't they.
    Maybe not useless, but kraken/ridill/merc still outperform them. And since I dont have 3 mil to dump on a merc or apoc for that matter, Ill take my ridill over any 2h weapon anyday for a zerg. As much as I think quizno just bitches on every post he makes, I will agree with him here. They are saying drks should be using 2h weapons, but they clearly make the 1h weapons better for zerg situations.

  12. #272
    Quizno
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    Re: Haste Cap

    Quote Originally Posted by Valisk
    And bitching about a relic getting outdamaged for 30 seconds every 2 hours is also beyond retarded.
    Why is it such a stretch in peoples mind to question the method in which zerging was nerfed?

  13. #273
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    Re: Haste Cap

    Because I think SE probably doesn't see it as "nerfing zerging". They see it as "nerfing overhaste", and possibly preemptively preventing sam from obtaining godmode (see my posts last page for theoretical details).

  14. #274
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    Re: Haste Cap

    Quote Originally Posted by Charla
    Because I think SE probably doesn't see it as "nerfing zerging". They see it as "nerfing overhaste", and possibly preemptively preventing sam from obtaining godmode (see my posts last page for theoretical details).
    The only reason SAM would reach GODMODE is because SE keeps giving them more fucking shit, yet taking stuff away from others.

    And yes, its not retard to bitch about 30secs of every 2hrs in the case of Apoc DRKs. Its supposed to be the end all be all of weapons for them, but yet some shitty ass weapon triples its damage in that 30 sec instance, that makes total sense.

  15. #275
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    Re: Haste Cap

    Quote Originally Posted by sleekmotorwurkz
    They are saying drks should be using 2h weapons, but they clearly make the 1h weapons better for zerg situations.
    And DRKs will be using 2h weapons for the other 1 hour and 59 minutes. Seriously it's 60 seconds. The world is not coming to an end because a 1 handed weapon is better for 60 seconds. Equip is situational in ffxi and always has been. Just think if you NEVER had to change equip because that slot had some almighty mega stats that you never had to take off. That would eliminate the reason for a lot of equipment and inventory slots. Having different equip to accommodate for tp/ws/mob level/mob def/etc is perfectly normal and what ffxi has been based on. Certain equip excel during certain situations. DRK zerging is no exception.

  16. #276
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    Re: Haste Cap

    my haste cap

  17. #277
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    Re: Haste Cap

    Quote Originally Posted by Valisk
    Quote Originally Posted by sleekmotorwurkz
    They are saying drks should be using 2h weapons, but they clearly make the 1h weapons better for zerg situations.
    And DRKs will be using 2h weapons for the other 1 hour and 59 minutes. Seriously it's 60 seconds. The world is not coming to an end because a 1 handed weapon is better for 60 seconds. Equip is situational in ffxi and always has been. Just think if you NEVER had to change equip because that slot had some almighty mega stats that you never had to take off. That would eliminate the reason for a lot of equipment and inventory slots. Having different equip to accommodate for tp/ws/mob level/mob def/etc is perfectly normal and what ffxi has been based on. Certain equip excel during certain situations. DRK zerging is no exception.
    Amen

  18. #278
    The Anti Miz
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    Re: Haste Cap

    Quote Originally Posted by Howard Roark
    my haste cap
    lol

  19. #279
    Quizno
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    Re: Haste Cap

    Should we be expecting a feint nerf and a madrigal nerf soon as well?

    Because hey... if they don't have accuracy, it won't make sense to use those 1h weapons either!

  20. #280
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    Re: Haste Cap

    i'm all outta haste,
    i'm so lost withOOOUT you.
    didn't think you would nerrrrrrrf...
    the zerrrg after SOOOO long!

    this message brought to you by air supply and the society for the conservation of the letter q.

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