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Thread: Haste Cap     submit to reddit submit to twitter

  1. #61
    Old Merits
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    Re: Haste Cap

    Coming up next week;

    * The following adjustments will be made to the weapon "Kraken Club":
    - It is no longer possible for Dark Knight to equip this weapon.
    - In return, the job Puppetmaster may now equip this weapon.

    I called it! Now brb, I have a little spiky friend that I'm gonna kiss 2 to 8 times.

  2. #62
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    Re: Haste Cap

    Quote Originally Posted by Lexa
    The amount of QQing is incredible. It just stems from an intense desire to not just be good at something, but to be BEST. If DRK isn't so far better at zerging than all other jobs, IT MUST SUCK!!! DRK wasn't reduced to a quivering mass of fail, it was simply knocked down a notch, and it wasn't even that big of a notch.

    This is the same as how all the THFs who got their knife post-popped NM must be worse THFs than the THFs who took the time and had the dedication to camp it pre-popped NM.
    I'm qqing that 20 mins of grah farming gets you a better weapon than 2years of city dynamis. Granted only for 30 seconds, nonetheless it's mental that it is.

  3. #63
    Groinlonger
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    Re: Haste Cap

    Seriously. Hopefully Catastrophe haste will be able to exceed this cap. Also, having your damage cut to 1/3 of what it formerly was is a pretty big notch, lol.

  4. #64
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    Re: Haste Cap

    Quote Originally Posted by Taint
    Quote Originally Posted by RKenshin
    Well, assuming it's just a hard cap and not a cap on the various forms of haste... The max potential with 2500 HP, 100% acc, 80% haste, 7% DA, and 2.5% TA look like this for the following 2h weapons:

    Bahamut's Zhagnal: ~38 swings for ~12540 damage
    Fortitude Axe: ~28 swings ~10830 damage
    Apocalypse: ~19 swings for ~9120 damage
    Rune Chopper: ~19 swings for ~7790 damage

    And, under the same assumptions, these are the values for 1h weapons:

    Kraken Club: ~96 swings for ~29760 damage
    Ridill: ~48 swings for ~16320 damage
    M. Kris: ~48 swings for ~14640 damage

    All are over the course of 30s. The values above are all under absolutely perfect circumstances, and as such are just about impossible to reach... But they reflect the relations between them pretty accurately.


    You know what would be really cool, if you could actually hit 80% haste with a 1hand weapon.
    It's hard to account for internet sarcasm, but if you're trying to say I counted 80% as the haste cap for 1h weapons you're incorrect. Otherwise, ignore this!

    But if you check the math, the haste cap I used for 1h weapons was 68.3% (25% gear, 43.3% magic). Perhaps my wording didn't express this clearly, but it should've been obvious? I mean, 80% haste with a Kraken would net something like over 150 swings.


    EDIT: I did make one mistake I am just now noticing though, but only for M. Kris. I used the wrong delay the first time. Surprisingly enough, it is a lot better now:

    M. Kris: ~59 swings, for about 18000 damage.

  5. #65
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    Re: Haste Cap

    To me it looked like he was just wishing you could hit 80% haste cap with a Kraken, because that would own.

    Ruke, will you hold me as I cry myself to sleep tonight? My hopes and dreams have been crushed. All that math, all those pretty graphs account for nothing. All I'm left with is a lack of Kraken Club, and my Dalmatica + RDM AF2 Hat. At least SE can't take those from me.

  6. #66
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    Re: Haste Cap

    Quote Originally Posted by RKenshin


    EDIT: I did make one mistake I am just now noticing though, but only for M. Kris. I used the wrong delay the first time. Surprisingly enough, it is a lot better now:

    M. Kris: ~59 swings, for about 18000 damage.
    I was surprised when ridill outparsed m-kris.. I'm glad to hear this

    I also am glad I didn't jump on the bandwagon. I like being able to sub nin, if necessary.. stray moves seem to get by that can blocked by shadows.

  7. #67
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    Re: Haste Cap

    ahh... so the two weapons of choice being kraken club and mercurial kris. one is very obtainable, while the other... ige much? i wonder if kris will jump up in price at all..

  8. #68
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    Re: Haste Cap

    Reaaalllly hope the two-hander change will be adjusted to have Apocalypse's haste be its own haste. Apocalypse should be greater than a Kraken Club for zerging.

    Although on that note, would 90% haste with Apocalypse be better than Kraken Club?

  9. #69
    Sea Torques
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    Re: Haste Cap

    Quote Originally Posted by Tulun
    I also am glad I didn't jump on the bandwagon. I like being able to sub nin
    So many comments rushed my brain and overloaded me.

  10. #70
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    Re: Haste Cap

    It's not so much most drks are just QQ'ing, but the fact that all the time and gil spent on perfecting the "zerg" build just to have most of it become worthless is what really grinds my gears.

  11. #71
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    Re: Haste Cap

    Quote Originally Posted by Darkevolution
    It's not so much most drks are just QQ'ing, but the fact that all the time and gil spent on perfecting the "zerg" build just to have most of it become worthless is what really grinds my gears.
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.

  12. #72
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    Re: Haste Cap

    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.

  13. #73
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    Re: Haste Cap

    Quote Originally Posted by Darkevolution
    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.
    Not at all. Apoc DRK are still going to rape everything in sight outside of SV zergs. This is really just SE finally getting around to fixing something that's been broken for a very long time. The one redeeming quality of the fact that KC still rapes is the fact that it's so fucking hard to get. But I wouldn't discount Apoc... it's still the weapon of choice 90% of the time for DRK.

    EDIT: Now I just need to either get back into a endgame LS, or merit or something... I want to check out abs-acc, retaliation, sekki, get sneak ninjutsu, and maybe finally get around to really seeing what velocity shot is capable of.

  14. #74
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    Re: Haste Cap

    Quote Originally Posted by Cyn
    Quote Originally Posted by Darkevolution
    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.
    Not at all. Apoc DRK are still going to rape everything in sight outside of SV zergs. This is really just SE finally getting around to fixing something that's been broken for a very long time. The one redeeming quality of the fact that KC still rapes is the fact that it's so fucking hard to get. But I wouldn't discount Apoc... it's still the weapon of choice 90% of the time for DRK.
    THANK YOU

  15. #75
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    Re: Haste Cap

    I still don't understand why anyone cares if it is easy to zerg BZ or Kirin or Vrtra into the ground.

    Fight them once, maybe twice... then just give me the damn loot and quit wasting my time with a prolonged fight.

    Give back DRK zerg to the masses... this game doesnt require skill anyway.

  16. #76
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    Re: Haste Cap

    Quote Originally Posted by Darkevolution
    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.
    Level 3 DB is still worthwhile outside of a zerg :<
    Diabolic Eye is pretty worthless, 20 accuracy for 15% HP down..
    Muted Soul is worthless.
    Dark Seal is the only other thing besides DB worth meriting.

  17. #77
    Puppetmaster
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    Re: Haste Cap

    How does Mkris/ridill do Ruke? Was discussing it with a ls mate a few ago and was curious.

    Side note, glad I got my Ridill ahead of time. Thank you to the boy scouts for making me be prepared.

    Edit: I mean /nin dual wielding, before you tell me to go read what you posted!

  18. #78
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    Re: Haste Cap

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Darkevolution
    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.
    Level 3 DB is still worthwhile outside of a zerg :<
    Diabolic Eye is pretty worthless, 20 accuracy for 15% HP down..
    Muted Soul is worthless.
    Dark Seal is the only other thing besides DB worth meriting.


    Muted soul is awesome, no question about it. Being able to zerg K.club or prenerf apoc zerg without pulling instant hate is by no means worthless.

    lvl3 DB and lvl3 MS still is the best combo for Dark.

  19. #79
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    Re: Haste Cap

    Quote Originally Posted by Taint
    Quote Originally Posted by Seditedi
    Quote Originally Posted by Darkevolution
    Quote Originally Posted by Sekkite
    But this doesn't kill the zerg at all. This just makes the weapon of choice be one with a much smaller e-peen. Apocalypse > Kraken Club for e-peen, but no longer for the zerg unfortunately.
    Doesn't kill no, but basically 2-hand weapon zerging is basically done if you have access to a m. kris. All the merits in DB, perfecting the haste items needed for 26% haste and re-do'ing my gear set is still pretty damn annoying. Who I really feel bad for are the ppl that sold a k club to fund their apoc, just to be pissed off in the end.
    Level 3 DB is still worthwhile outside of a zerg :<
    Diabolic Eye is pretty worthless, 20 accuracy for 15% HP down..
    Muted Soul is worthless.
    Dark Seal is the only other thing besides DB worth meriting.


    Muted soul is awesome, no question about it. Being able to zerg K.club or prenerf apoc zerg without pulling instant hate is by no means worthless.

    lvl3 DB and lvl3 MS still is the best combo for Dark.
    Wouldn't 1 Dark seal be good just for an opening drain 2 before zerging?

  20. #80
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    Re: Haste Cap

    There wasn't enough DRKs with the right gear/merits to justify Rune chopper being 100-200k. Those that do have the right gear can get some feeling of lulz by knowing that 100-200k crashing to 5k will cripple the gimps that made RC look bad.

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