
Originally Posted by
Kaeko
A couple people have mentioned that they are having issues maintaining Accession Thunderstorm and being a nuker since you have to go back to light arts every 3 minutes and Accession. It then costs you a 2nd charge to go back into Addendum:Black. I think in a situation like this, you may be better off sticking to normal Dark Arts and using 3 spells? Either this or give weather separately while staying in Addendum:Black. If you switch back and forth, you are basically getting 1 charge to spare every 3 minutes, which isn't that great.
In a duo situation, I've been doing this :
On a mob where you blow all your MP and rest once finished to a decent amount due to it being somewhat resistant (Golems) or Reraise (Aerns) , I've been doing Accession Thunderstorm (Charge 1) > Dark Arts + Addendum : Black (Charge 2) > Parsimony x 2 (the rest of my charges, but obviously 1 between each nuke) and what I find is by the time I'm up to using parsimony, the charges from the first 2 are filling up and I can use a third one. The next battle starts with me having 3 or 4 charges up.
On a mob like a pudding or other trash mobs, I just do the same thing, but have less time to rest so after a while I stop using parsimony as much.
In a manaburn on
the other hand (puddings, dynamis, limbus, einherjar, etc), where there's multiple mages, a lot of the time I won't even need to land hueg nukes or even blow so much MP, so instead I'll be nuking 1 t4 tops with a few t3, and no need to go for Parsimony in this situation and I can ebullience, esp if there's a bard too.
When soloing on
the other hand, I don't use any light art charges outside of once per hour for RR2. Sometimes I don't even go into light arts mode if stoneskin is up , I'll just cast thunder/hailstorm from dark art mode, costs me a bit more but at the end saves time instead of going through the charges.
My big problem now as a SCH is MP. Do taru get 1000 MP at 75? I only have 800 and it hurts when I'm soloing Aerns, I've had to zone so many due to me running out of MP despite my efficient charge usage. I'm thinking of going back to the old ocean rope (+40 mp), but I don't see many places I can squeeze MP out of - I did notice rostrums had +30 mp and those wouldn't be bad at all, considering I nuke in RSE boots, they're the same amount of +int but give more MP and tiny smidgeon of fast cast - those two alone give me a starter MP count of approx 870, with a meronpai +1 it'll give me over 900. Oh how I wish I could use zenith mitts
Oh ya forgot to add, pissed off JPs last night who overcamped me on sky golems by pulling with Alacrity + Gravity, oh how fast and delicious it is

Of course though , Sky golems only like japanese people and they got 2 ullis to pop to our 0(while overcamping us and taunting us like faggots when we asked them to move to nexus since they had 18 people and we had 3) . I wish many tidal waves and earthquakes apon them.