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  1. #1181
    Melee Summoner
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    Lakshmi

    Quote Originally Posted by Orochi Lede View Post
    atm my focalization is 4/5 which is about +20 MACC no one said abuse it and use it asap, you need to only use it when you know you will need the MACC, my primary use for it are sleeps on dark resistant and sleep trait resistant mobs (PLD) and gravity when i want to make sure it needs to land, it's hardly ever even needed for nukes because of the magic accuracy build i already have, 10-15 less INT? did you take into considaration the cost of that extra 10 INT? i'm not rich, so i try to use what works, and quite frankly, i'm not spending 5 mil for a mahatma body (or whatever the price is) and 1.2+ mil for phantom earring+1 as much as i love SCH i'm not THAT crazy. but if somone has the gill by ALL means, go for it. i have 7 other jobs to think about and i pretty much spam salvage, so i always need to save gill,
    what i use at the moment works fine, of course it may not be the best in some others eyes, but i am here for my self, not what others approve of. Keep in mind Nuking is only Part of a SCHs aersnel, i am supporting way more then anything else, so i focused mainly on -enimity, if i need to primarly nuke i can just use my morrigan's robe BLM with it's current gear. Nuking with SCH only comes when the situation at hand needs for it, which does happen, but i can say "ok time to nuke" instead of "awwww i won't nuke well" and no, i don't follow that loss of INT in every slot..i know where i can exchange macc for INT and it won't hurt me..example i nuke in tamas ring as a second, not insect ring, which is +2 Magic accuracy, and not the elemental grips. even tho they are also +2 Magic accuracy, i'm not a wallmart SCH.
    Yar sSCH is my main so all my gil gets dumped into it for maxing out everything I can as soon as I can. Except lately I burned 800k on corsair. Insect ring is pure crap too though btw. 5 int > 2 m.acc. elemental grips are probably one of the best places to swap int for magic accuracy sif you can fit it, which I dont see what you're carrying to not have room for a wind ice dark grip for enfeebles, and maybe a thunder for nuking if needed

  2. #1182
    Salvage Bans
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    Cerberus

    I don't carry Elemental grips because i don't have the space, i like to keep at least 6-8 for random items i may need to carry, such as salvage for example i need to have space for cells, i have every single obi, i don't carry them all, just the ones i know i will use, but at the very MINIMUM i carry dark, light, ice, and thunder any others are extra based on if the days that are coming up. so that's 4-5, and in reality, i realized with the obis providing enough boost to magic accuracy i don't need the elemetal grips, rest of the stuff i carry is just gear for when a situation arises i had to choose what's more important, rather then what i think i might need, however i may get the dark grip, but even then i still don't need it due to obi and Focalization. the obis and staff are what take up most of the space. You say SCH is your main so it's comeplty understandable that you want to max it out, but my real main is WHM, and i'm slowly squeezing SCH as a replacment and have used it alot more since a year ago since i have gotten my lses to accept it finnalty, other then that it's SMN and BLM on nuke heavy fights (screw you dynamis) as i said i have other jobs to think about.

    So in the end it's a matter what i can use, that's cost effective, that does work without killing my space and gill. But are able to be used on multiple jobs, as opposed to one, a good example is witches sash, it's very good for blm, but since Penetents rope can be used on all mages and gives..well the same boosts, i dont feel i need to spend 2 mil (price here) for a peice i'll only use for blm.

  3. #1183
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    Scholar vs Ul'Yovra

    Has anyone else tried to solo a Ul'Yovra? I failed pretty hard, wasn't even able to get it under 90%, just couldn't get it under control. What I gleaned from Kaeko's LJ was to:

    Aggro > Sleep > Gravity > Helix > Bind > Nuke > Kite to Deaggro > Somehow re-engage

    Now, +movement speed was mentioned, and I'm going to guess that he meant gaiters, not Sandstorm + Desert Boots. I only have the latter, but I am fairly well equipped with a few merits.

    Does anyone have any tips or ideas, or am I biting off more than I can chew here?

  4. #1184
    Melee Summoner
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    Lakshmi

    Quote Originally Posted by Kaelen View Post
    Has anyone else tried to solo a Ul'Yovra? I failed pretty hard, wasn't even able to get it under 90%, just couldn't get it under control. What I gleaned from Kaeko's LJ was to:

    Aggro > Sleep > Gravity > Helix > Bind > Nuke > Kite to Deaggro > Somehow re-engage

    Now, +movement speed was mentioned, and I'm going to guess that he meant gaiters, not Sandstorm + Desert Boots. I only have the latter, but I am fairly well equipped with a few merits.

    Does anyone have any tips or ideas, or am I biting off more than I can chew here?
    well what aspect of the solo did you have trouble with?

  5. #1185
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    Quote Originally Posted by minsk View Post
    well what aspect of the solo did you have trouble with?
    I think the hard part was knowing when to let it disengage while keeping it's regen down (Cryo+Bio II?) and reengaging when it comes down with the dots on it. If I can keep it controlled, I should be able to manage it.

  6. #1186
    Kaeko
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    Odin

    I'd work this solo by trying to nail down these key aspects in this order:

    1) Can you deaggro it without issues?

    If you cannot deaggro this, you will have a tough time because you can't get "free shots" at the NM - only when it's been bound or is gravitied. That will take forever and you will likely have issues with regen w/o Tabula Rasa. You should ideally be able to do this w/o 2hr. Run speed is very beneficial for this but I don't believe it's 100% necessary to outrun it. Make sure you can deaggro this, and fairly quickly (at least under a minute).

    2) Does your Helix + Bio break regen?

    This should be the case - if not, it needs to be very, very close. The key for me on this was if you can counter regen evenly with both on, you can drag the fight out for a long as possible given you have the MP to land both. I'm not sure what damage was needed to do this but especially with merits nowadays, shouldn't be a huge issue.

    3) Can you get your binds off without getting hit?

    Gravity is NOT reliable after 1-2 tries. It has that annoying resist building to it like so many NMs now. Key is landing bind. Easiest way I've found is to Deaggro > free shot > bind > aspir > free shot > deaggro where 'free shot' is helix if it needs layering, otherwise Pars Blizzard4. If you're going for a speed kill and have good gear, you can alacrity bind, which is an extremely strong strategy for gravity resist building NMs.

    This is a fairly tough solo, but it's a very good one to practice on I think because it involves a sense of speed in order to counter regen. A lot of solos you just outlast the opponent so if you screw up, you end up fine as long as you survive. In this case, screwing up can drag the fight out to the point of a loss (lack of MP), so you can catch a lot of your errors by testing this solo out.

    Try to focus on how fluidly you can pull off your strategy - when I did this first time way back, my macros were set up terribly and it showed. Every time I would drastically shift my macros in game, on any job, I would immediately test out their viability on a solo. Also, spellcast helps a lot for little things, especially working in 2hr charge spammage, all the JAs like enlightenment, and things like have a 'smart standing macro' that knows when to equip AF2 body / AF1 head over a cloak if you choose to carry both for max efficiency.

  7. #1187
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    Thanks for the tips, Kaeko. I actually built my Stratagem macros around your designs. But I think my standing macro is a little n00bish because I use full Yigit instead of a cloak and my Dynamis LS hasn't had any luck on Argute Gowns either.

    The one minor thing that I think could really help is some sort of spellcast set up that will equip different gear if you're either in Light or Dark arts. For example, my Sleep macro uses both AF body and legs. It would be better to use Errant body and AF legs under Light Arts and AF body and Mahatma legs under Dark Arts.

    Now that I get to thinking about it, maybe I should design a more cyclical macro set and keep my keybinds for more "OH SHIT" moments...

  8. #1188
    EternalBlowJob
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    Siren

    Quote Originally Posted by Kaelen View Post
    Thanks for the tips, Kaeko. I actually built my Stratagem macros around your designs. But I think my standing macro is a little n00bish because I use full Yigit instead of a cloak and my Dynamis LS hasn't had any luck on Argute Gowns either.

    The one minor thing that I think could really help is some sort of spellcast set up that will equip different gear if you're either in Light or Dark arts. For example, my Sleep macro uses both AF body and legs. It would be better to use Errant body and AF legs under Light Arts and AF body and Mahatma legs under Dark Arts.

    Now that I get to thinking about it, maybe I should design a more cyclical macro set and keep my keybinds for more "OH SHIT" moments...
    I don't plan on getting that move that unlocks the other book. I forgot what it's called :XD! Do you have argute bracers yet? : o. Also we seem to always get sch bodys almost every beau run.

  9. #1189
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    Quote Originally Posted by EternalSnow View Post
    I don't plan on getting that move that unlocks the other book. I forgot what it's called :XD! Do you have argute bracers yet? : o. Also we seem to always get sch bodys almost every beau run.
    You're thinking Enlightenment.

    I've only seen one pair of Argute Bracers so far, did not go to me sadly. I do have the hat and feet though, and they've been fairly useful.

  10. #1190
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    Leviathan

    Quote Originally Posted by Kaelen View Post
    feet
    Quote Originally Posted by Kaelen View Post
    they've been fairly useful.
    Really?

  11. #1191
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    Quote Originally Posted by Ultimagi View Post
    Really?
    AE Klimaform, Aspirga, Graviga, etc. Anything with a very long cast time after Manifestation that you can afford to pop a second charge with. Certainly not an personal offensive piece, that's for sure.

  12. #1192
    Melee Summoner
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    Lakshmi

    Would also make a great piece for alacrity binds on grav resistant mobs :D

  13. #1193
    EternalBlowJob
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    Quote Originally Posted by Orochi Lede View Post
    Well, how crazy DO you want to get..Khimira is pretty insane for example...have you tried nuking that ass hole? even BLM have a hard time on him. Oruyu (spelling?) Tiamat, are all examples of you may get constant resists regardless of your set up, i can get some numbers off tiamat and his other wyrm buddies for example..but khim i'v never had such a horrible time with. but i'm normally not in charge of nuking them, since SCh has so much other crap to do.

    Givin that report tho, i still have quite a few things to get, regarding more accurate nukes before i even attempt anythign heavly magic resistant, Areoral is somthing that may one of the hardest things to get and xarc REFUSES to drop relic hat even tho i'v just recently watched 3 rdms hat and 2 thfs hands drop....go figure eh.
    My ls doesn't have blm or whatever to nuke khim. We just summoner burn khim XD. Also scholar is awesome dude.

  14. #1194
    EternalBlowJob
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    Quote Originally Posted by Kaelen View Post
    You're thinking Enlightenment.

    I've only seen one pair of Argute Bracers so far, did not go to me sadly. I do have the hat and feet though, and they've been fairly useful.
    Yeah we have only seen one pair of hands so far as well. I only have the body the hands and the -1 head. :XD

  15. #1195
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    Quote Originally Posted by EternalSnow View Post
    My ls doesn't have blm or whatever to nuke khim. We just summoner burn khim XD. Also scholar is awesome dude.

    That was acttualy our original way of fighting him, but we went on this blm only rampage a few times because a few people had this assumption that killing khim with wings up increased sword drop rate, since every meele would break but after a few tries of no drops we went back to smn/sam style killing, but during the blm burns (when i was not whm, since that's all i go as) i just used sch to support blms and get off a few nukes my self.


    and lol we had a spam of those bracers one sandy run, i think we had a total of 4 that day....the hat is proving to be very shy right now...we've seen every drop in xarc to this day but hat...and drg head but no one wanted that lol.

  16. #1196
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by Orochi Lede View Post
    and lol we had a spam of those bracers one sandy run, i think we had a total of 4 that day
    </3 I've only seen 1 pair of bracers. I didn't get them b/c we actually got someone to lot SCH AF2. Only have Hat, Body, and Feet.

  17. #1197
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Aynone use Spellcast for SCH?

    I did one for RDM earlier today, and tried to look one for SCH on the windower forum.

    What i'm looking for in SCH spellcast is this

    Healing/enfeebWhite/Black/Enhancing/healing/Idle/helix and nuke in 2 part either way for mob that need + elemental magic then other and the other one that will be full int


    Thx, (kinda weak in programation :D)

  18. #1198
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    Look for mine in the wiki, let me know if you need any help adjusting it to your gear and tastes.

  19. #1199
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    Quote Originally Posted by Apollyon View Post
    Look for mine in the wiki, let me know if you need any help adjusting it to your gear and tastes.
    Oh hey, this looks pretty sweet. I can't read xml very well, but it looks like it will equip different gear sets if I'm casting a Light enfeeble spell while in Dark Arts and vise versa. is that correct?

  20. #1200
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by Kaelen View Post
    Oh hey, this looks pretty sweet. I can't read xml very well, but it looks like it will equip different gear sets if I'm casting a Light enfeeble spell while in Dark Arts and vise versa. is that correct?
    I agree, that was a very nice SCH .xml setup. I was able to take a lot of the ideas used and integrate it into my own existing .xml. Some of the other features I have in my file are announcements for raises and sleeps in LS or party chat depending on zone, a countdown for unresisted sleep duration, and further compounded enfeebling sets depending if it is an INT or MND enfeeble; both Light and Dark Arts versions of course. I also have a check for whether or not I'm building a sublimation charge when I'm resting. If not, I'll automatically equip Goliard Chapeau instead of Scholar's Mortarboard. Here's what my file looks like at the moment (WARNING: It's somewhat long):

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.20"
    		ShowGearSwaps="false"
    		Debug="false"
    		ShowSpellInfo="false"
    	/>
    	<variables clear="true">
    <!-- Var: Elemental Staves -->
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WaterStaff">Water Staff</var>
    		<var name="FireStaff">Fire Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
    		<var name="IceObi">Hyorin Obi</var>
    		<var name="WindObi">Furin Obi</var>
    		<var name="EarthObi">Dorin Obi</var>
    		<var name="ThunderObi">Rairin Obi</var>
    		<var name="WaterObi">Suirin Obi</var>
    		<var name="FireObi">Karin Obi</var>
    		<var name="DarkObi">Anrin Obi</var>
    		<var name="LightObi">Korin Obi</var>
    	</variables>
    	<sets>
    <!-- Group: Nuke Low Skill -->
    		<group default="yes" name="Low">
    	<!-- Set: Idle -->
    			<set name="Idle" BaseSet="Strap">
    				<main>Terra's Staff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Scholar's M.board</head>
    				<neck>Beak Necklace +1</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Ethereal Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Scholar's Bracers</hands>
    				<rring>Astral Ring</rring>
    				<lring>Ether Ring</lring>
    				<back>Cheviot Cape</back>
    				<waist>Qiqirn Sash +1</waist>
    				<legs>Argute Pants</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Resting -->
    			<set name="Resting" BaseSet="Idle">
    				<main>Pluto's Staff</main>
    				<lear>Antivenom Earring</lear>
    				<body>Errant Hpl.</body>
    				<hands>Genie Gages</hands>
    				<back>Invigorating Cape</back>
    				<legs>Yigit Seraweels</legs>
    			</set>
    	<!-- Set: Haste -->
    			<set name="Haste" BaseSet="Idle">
    				<head>Walahra Turban</head>
    				<waist>Swift Belt</waist>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Healing (Light Arts)-->
    			<set name="HealingLight" BaseSet="Idle">
    				<head>Goliard Chapeau</head>
    				<legs>Scholar's Pants</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Healing (Dark Arts)-->
    			<set name="HealingDark" BaseSet="Idle">
    				<head>Goliard Chapeau</head>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Stoneskin (Light Arts)-->
    			<set name="StoneskinLight" BaseSet="Idle">
    				<main lock="true">Water Staff</main>
    				<head>Goliard Chapeau</head>
    				<sub>Raptor Strap +1</sub>
    				<body>Errant Hpl.</body>
    				<back>Rainbow Cape</back>
    				<legs>Mahatma Slops</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Stoneskin (Dark Arts)-->
    			<set name="StoneskinDark" BaseSet="Idle">
    				<main lock="true">Water Staff</main>
    				<head>Goliard Chapeau</head>
    				<sub>Raptor Strap +1</sub>
    				<body>Errant Hpl.</body>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    	<!-- Set: Enhancing (Light Arts) -->
    			<set name="EnhancingLight" BaseSet="Haste">
    				<neck>Enhancing Torque</neck>
    				<lear>Augmenting Earring</lear>
    				<legs>Scholar's Pants</legs>
    			</set>
    	<!-- Set: Enhancing (Dark Arts) -->
    			<set name="EnhancingDark" BaseSet="Haste">
    				<neck>Enhancing Torque</neck>
    				<lear>Augmenting Earring</lear>
    				<body>Scholar's Robe</body>
    			</set>
    	<!-- Set: Stealth (Light Arts) -->
    			<set name="StealthLight" BaseSet="Enhancing">
    				<back>Skulker's Cape</back>
    				<legs>Scholar's Pants</legs>
    			</set>
    	<!-- Set: Stealth (Dark Arts) -->
    			<set name="StealthDark" BaseSet="Enhancing">
    				<back>Skulker's Cape</back>
    			</set>
    	<!-- Set: Dark -->
    			<set name="Dark" BaseSet="Haste">
    				<sub>Bugard Strap +1</sub>
    				<rear>Dark Earring</rear>
    				<neck>Dark Torque</neck>
    				<body>Scholar's Gown</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Snow Ring</lring>
    				<rring>Omega Ring</rring>
    				<back>Rainbow Cape</back>
    				<legs>Argute Pants</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Enfeebling Base -->
    			<set name="EnfeeblingBase" BaseSet="Idle">
    				<head>Elite Beret</head>
    				<neck>Enfeebling Torque</neck>
    				<rring>Omega Ring</rring>
    				<waist>Penitent's Rope</waist>
    				<feet>Scholar's Loafers</feet>
    			</set>
    	<!-- Set: Enfeebling Black (Dark Arts) -->
    			<set name="Enfeebling-BlackMagicDark" BaseSet="EnfeeblingBase">
    				<sub>Bugard Strap +1</sub>
    				<rear>Phantom Earring</rear>
    				<body>Scholar's Gown</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Mahatma Slops</legs>
    			</set>
    	<!-- Set: Enfeebling Black (Light Arts) -->
    			<set name="Enfeebling-BlackMagicLight" BaseSet="EnfeeblingBase">
    				<sub>Bugard Strap +1</sub>
    				<rear>Phantom Earring</rear>
    				<body>Errant Hpl.</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Scholar's Pants</legs>
    			</set>
    	<!-- Set: Enfeebling White (Light Arts) -->
    			<set name="Enfeebling-WhiteMagicLight" BaseSet="EnfeeblingBase">
    				<sub>Raptor Strap +1</sub>
    				<body>Errant Hpl.</body>
    				<back>Rainbow Cape</back>
    				<legs>Scholar's Pants</legs>				
    			</set>
    	<!-- Set: Enfeebling White (Dark Arts) -->
    			<set name="Enfeebling-WhiteMagicDark" BaseSet="EnfeeblingBase">
    				<sub>Raptor Strap +1</sub>
    				<body>Scholar's Gown</body>
    				<back>Rainbow Cape</back>
    				<legs>Mahatma Slops</legs>				
    			</set>
    	<!-- Set: Elemental -->
    			<set name="Elemental" BaseSet="Idle">
    				<sub>Bugard Strap +1</sub>
    				<neck>Elemental Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Phantom Earring</rear>
    				<body>Errant Hpl.</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Snow Ring</lring>
    				<rring>Omega Ring</rring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    		</group>
    <!-- Group: Nuke Mid Skill -->
    		<group name="Mid" inherit="Low">
    			<set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
    				<hands>Genie Gages</hands>
    			</set>
    		</group>	
    <!-- Group: Nuke High Skill -->
    		<group name="High" inherit="Low">
    			<set name="Elemental" BaseSet="Elemental" BaseGroup="Mid">
    				<body>Scholar's gown</body>
    			</set>
    		</group>
    	</sets>
    
    	<rules>
    <!-- Rule: Gear Based on Status -->
    	<!-- Rule: Equip Idle Set -->
    		<action type="equip" when="AfterCast|Idle" set="Idle" />
    		<!--if NotBuffactive="Sublimation: Activated" MPPLT="85">
    			<action type="equip">
    				<head></head>
    				<body>Ixion Cloak</body>
    			</action>
    		</if>
    		<if MPPLT="93" HPPLT="100">
    			<action type="equip">
    				<neck>Orochi Nodowa</neck>
    			</action>
    		</if>
    		<elseif BuffActive="Sublimation: Activated">
    			<action type="equip">
    				<head>Scholar's M.board</head>
    			</action>
    		</elseif-->
    	<!-- Rule: Equip Resting Set -->
    		<if NotBuffActive="Sublimation: Activated">
    			<action type="equip" when="Resting" set="Resting">
    				<head>Goliard Chapeau</head>
    			</action>	
    		</if>
    		<else>
    			<action type="equip" when="Resting" set="Resting" />		
    		</else>	
    
    		<if CommandPrefix="/magic">
    <!-- Rule: Gear Based on Spell Type --> 
    			<if Skill="EnhancingMagic">
    				<if BuffActive="Light Arts|Addendum: White">
    					<if Spell="Stoneskin">
    						<action type="equip" when="precast" set="StoneskinLight" />
    					</if>
    					<elseif Spell="Sneak|Invisible">
    						<action type="Equip" when="precast" set="StealthLight" />
    					</elseif>				
    					<elseif Spell="*storm">
    						<action type="equip" when="precast" set="Haste" />
    					</elseif>
    					<else>
    						<action type="equip" when="precast" set="EnhancingLight" />
    					</else>
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<if Spell="Stoneskin">
    						<action type="equip" when="precast" set="StoneskinDark" />
    					</if>
    					<elseif Spell="Sneak|Invisible">
    						<action type="Equip" when="precast" set="StealthDark" />
    					</elseif>				
    					<elseif Spell="*storm">
    						<action type="equip" when="precast" set="Haste" />
    					</elseif>
    					<else>
    						<action type="equip" when="precast" set="EnhancingDark" />
    					</else>
    				</elseif>
    			</if>
    			<elseif Skill="EnfeeblingMagic">
    				<if BuffActive="Light Arts|Addendum: White">
    					<action type="equip" when="precast" set="Enfeebling-%TypeLight" />
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<action type="equip" when="precast" set="Enfeebling-%TypeDark" />
    				</elseif>
    			</elseif>
    			<elseif Skill="DarkMagic">
    				<if Spell="Klimaform">
    					<action type="equip" when="precast" set="Haste" />
    				</if>
    				<else>			
    					<action type="Equip" when="precast" set="Dark" />
    				</else>
    			</elseif>
    			<elseif Skill="ElementalMagic">
    				<action type="Equip" when="precast" set="Elemental" />
    			</elseif>
    			<elseif Skill="HealingMagic">							
    				<if Spell="*Raise*|*na|Erase">
    					<action type="equip" when="precast" set="Haste" />
    				</if>
    				<else>
    					<action type="Equip" when="precast" set="Healing" />
    				</else>
    			</elseif>
    
    			<if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
    				<if Spell="Sleep II">
    					<action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
    				</if>
    				<elseif Spell="Sleep">
    					<action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
    				</elseif>
    				<if group="Dynamis" mode="Or" Area="Dynamis*|Hazhalm*">
    					<action type="command">input /l Casting %spell on %SpellTarget</action>
    				</if>
    				<else>
    					<action type="command">input /p Casting %spell on %SpellTarget</action>
    				</else>
    			</if>
    
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
    			<if NotStatus="Engaged" TPLT="20">
    				<if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
    					<action type="equip">
    						<main>$%SpellElementStaff</main>
    					</action>
    					<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
    						<action type="equip">
    							<waist>$%SpellElementObi</waist>
    						</action>
    					</if>
    					<!--if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*|*helix">
    						<if MPPAftercastLT="50">
    							<action type="equip">
    								<neck>Uggalepih Pendant</neck>
    							</action>
    						</if>
    					</if-->				
    				</if>
    			</if>
    		</if>
    <!-- Rule: Correct Strategem for Proper Arts -->
    		<elseif CommandPrefix="/jobability">
    			<if spell="Penury|Parsimony">
    				<if BuffActive="Light Arts|Addendum: White">
    					<action type="ChangeSpell" Spell="Penury" />
    					<action type="Command">input /recast Penury</action>
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<action type="ChangeSpell" Spell="Parsimony" />
    					<action type="Command">input /recast Parsimony</action>
    				</elseif>
    			</if>
    			<elseif spell="Celerity|Alacrity">
    				<if BuffActive="Light Arts|Addendum: White">
    					<action type="ChangeSpell" Spell="Celerity" />
    					<action type="Command">input /recast Celerity</action>
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<action type="ChangeSpell" Spell="Alacrity" />
    					<action type="Command">input /recast Alacrity</action>
    				</elseif>
    			</elseif>
    			<elseif spell="Accession|Manifestation">
    				<if BuffActive="Light Arts|Addendum: White">
    					<action type="ChangeSpell" Spell="Accession" />
    					<action type="Command">input /recast Accession</action>
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<action type="ChangeSpell" Spell="Manifestation" />
    					<action type="Command">input /recast Manifestation</action>
    				</elseif>
    			</elseif>
    			<elseif spell="Rapture|Ebullience">
    				<if BuffActive="Light Arts|Addendum: White">
    					<action type="ChangeSpell" Spell="Rapture" />
    					<action type="Command">input /recast Rapture</action>
    				</if>
    				<elseif BuffActive="Dark Arts|Addendum: Black">
    					<action type="ChangeSpell" Spell="Ebullience" />
    					<action type="Command">input /recast Ebullience</action>
    				</elseif>
    			</elseif>
    			<elseif spell="Addendum*">
    				<if BuffActive="Light Arts">
    					<action type="ChangeSpell" Spell="Addendum: White" />
    					<action type="Command">input /recast "Addendum: White"</action>
    				</if>
    				<elseif BuffActive="Dark Arts">
    					<action type="ChangeSpell" Spell="Addendum: Black" />
    					<action type="Command">input /recast "Addendum: Black"</action>
    				</elseif>
    			</elseif>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->	
    			<if EquipLegs="Argute Pants">
    				<action type="equip">
    					<legs>Yigit Seraweels</legs>
    				</action>
    			</if>
    			<else>
    				<action type="equip">
    					<legs>Yigit Seraweels</legs>
    				</action>
    			</else>
    		</elseif>
    <!-- Rule: Equip Desert Boots +1 if weather element is Earth -->
    		<if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
    			<action type="equip" when="AfterCast">
    				<feet>Desert Boots +1</feet>
    			</action>
    		</if>
    	</rules>
    </spellcast>
    Please excuse the lack of Yigit and Goliard hands and feet for various builds. Those are being worked on slowly, and unfortunately working towards one set is mutually exclusive to the other. I'm currently burning 4 tags a week on Nyzul and putting the rest into Lebros and Mamool points when possible.

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