Does anyone have a link to kaeko's live journal where he has that scholar info? I forgot the link to it.
Does anyone have a link to kaeko's live journal where he has that scholar info? I forgot the link to it.
I've been scouring this thread but I can't seem to find a definitive answer for a few helix gearing questions
For head: Will the MKD hat with INT+6 or INT+4 MAB+2 be better, if there's even a noticeable difference, and how will they compare to AF+1?
For waist: Obi's, Penitent's and Argute Belt, how do they compare?
Moogle Hat with INT+6 is good for resisting mobs and helixes. Moogle Hat with INT+4 and MAB+2 is good for getting more damage and is comparable to INT+6 for Helixes if the mob doesn't have ridiculous INT.
Obis - Increase Duration of the helix
Argute Belt > Penitents since it's the same INT but with more Magic ACC.
I would use Obis in a situation where you're worried about duration resists and Argute Belt for situations where you simply want more DMG.
I would be interested in seeing his test for that. A conclusive test using windower macros that let you know when the tick is coming would one means of resolving this confusion. It would actually benefit me if Obis weren't required for helix, but I don't want to disregard them unless there's solid proof that they don't affect the duration.
I'm elvaan and I was wondering do you guys know what it would take for me to hit the 320skill/120int D:
The guy below me likes penis!
stop trolling!
With a 64 base Int and 256 base skill(69/272 with full merits)
Sch 320/120 - FFXIAH.com
You need this setup, with capped merits in Int, Elemental magic, and Stormsurge, to get a 325/121 for ice spells only.
This is a prime example of how the 320/120 'rule' is miss understood.
You shouldn't be using bad gear just because it gets you closer to 320/120, you should be aiming to use the best item in each slot while still keeping an eye on your overall stats.
Goliard clogs > Numerist Pumps in terms of both damage and accuracy.
Moldy > Morion Earring +1 for damage, and the loss of a small amount of INT (read: accuracy)
I agree, but since he asked for a 320/120 setup, that's what I gave him.
IMO it's more important to hit +10Int over the Mob then worry about skill, since that would add dmg as well as Macc. I don't fully agree with adding MAB over Int (for highly resistant mobs only) though because the extra MAB won't help if you're always getting resisted.
With the set I posted earlier this is what you end up with:
69+28+7(food)=104 INT
272(DA+8 merits)+37+16 M.Acc=327 Skill
Swap out the Balrahn's for a Snow/Tamas and that will put you at 109 with 323 Skill.
Further more, if you really want to get closer to more int, swap out the Sturm's Report for a Phantom. I thoroughly enjoy my Magic Accuracy, so I would more than likely skip both of those changes out of preference, but to each his own.
Obviously if you have a Novio, use it in lieu of the Elemental Earring![]()
you guys see the new pants augments??? :O
I'll be making my idle pants from the new set (Physical DMG Reduction 4% + Movement speed).
Yeah that seems like the best combo over all for mages that don't already have some form of movement