
Originally Posted by
Yugl
With Desert boots, you need to spend 27-36MP every 3minish (I think that's the duration). That and the fact that you have to stop to cast the spell (Counter objective to movement speed) means relying on Desert Boots are highly unreliable in the most difficult solo situations.
Accompanying Question: Is 8% Movement speed enough for kiting most of the SCH solos?
Cure pants would probably be Cure Potency, MP, and Enmity Reduction. If you're not interested in movement speed, these pants are far superior to any other option available.
Elemental magic legs would obviously be Magic Accuracy and MAB.
Accompanying Question: What exactly does 320/120 represent? I know it's based on Tiamat's statuses, but is it possible to sacrifice some INT for Skill/Magic ACC? I ask namely because 4 Magic ACC should be equal to 8 INT resist wise if it works like certain enfeebles.