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  1. #161
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    You do understand that Savage Blade will force Magic Mortar too, seeing that it's Fragmentation just like Dragon Kick is, right?


  2. #162
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    Quote Originally Posted by Charla
    What if the tank uses goblin footprint lock after the first wipe? Then the scenario involves a GM showing up and B&ing the whole zone.
    and then all the pups on the server get banned at the same time?

  3. #163
    Ridill
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    Asura

    Re: March 10th Puppetmaster WS testing~

    Quote Originally Posted by Genosync
    You do understand that Savage Blade will force Magic Mortar too, seeing that it's Fragmentation just like Dragon Kick is, right?

    What's the point? All the PUPs will, by necessity, have TP themselves.

  4. #164
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Genosync
    You do understand that Savage Blade will force Magic Mortar too, seeing that it's Fragmentation just like Dragon Kick is, right?

    What's the point? All the PUPs will, by necessity, have TP themselves.
    Maton in range, master not.

    is the point.

  5. #165
    the whitest knight u' know
    Join Date
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    Miya Kai
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    Excalibur

    Re: March 10th Puppetmaster WS testing~

    Quote Originally Posted by Genosync
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Genosync
    You do understand that Savage Blade will force Magic Mortar too, seeing that it's Fragmentation just like Dragon Kick is, right?

    What's the point? All the PUPs will, by necessity, have TP themselves.
    Maton in range, master not.

    is the point.
    Master taking some damage isn't necessarily a bad thing if not fatal. They would do well to have low HP for their next Activate.

  6. #166
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    Pends on how much damage AV decides to throw at them.

    I mean, if my HP was reduced from 100->45-50% instantly, I'd probably do some pretty crazy things too if I had access to them. You can bet it'll toss two hours at you instantly.

  7. #167
    Relic Horn
    Join Date
    Mar 2006
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    Re: March 10th Puppetmaster WS testing~

    A sure way to get Magic Mortar nerfed: get together enough pups to oneshot whatever you want, and do it for about 2 months. As soon as it catches on: no more big number for joo!

  8. #168
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    lol, really, myself, I only imagine it getting capped at 200% max-current hp and nothing more... it seriously seems intentional to me, the more I think about it, but I don't know how well it's going to stand. Takes a lot of prep, way too much prep, and then you've got to keep the damn thing alive to pull it off on a mob that matters.

  9. #169
    Sea Torques
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    Oct 2006
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    Re: March 10th Puppetmaster WS testing~

    If you could get AV into bracelet mode in one hit, it might be a big step toward figuring him out.

  10. #170
    Genoslut
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    Re: March 10th Puppetmaster WS testing~

    AV and figure out are two things I don't really understand in the same sentence.

  11. #171
    Hydra
    Join Date
    Jul 2007
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    2

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    There's some ass backwards logic only SE could produce: a virtually impossible mob who's highest chance of defeat lies within jobs that are released years after it :/


    Of course, with the inability to lock 2hrs in a meaningful manner that we can all understand, every and all theories and strategies involving AV are primarily...useless. Unless of course by some miracle AV doesn't bene, which...yeah. He's going to bene unless locked.

  12. #172
    Relic Weapons
    Join Date
    Sep 2007
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    341
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    4

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    Yeah, to echo what some others are saying...

    The problem with AV isn't "how do we do damage to him." It's "how the hell do we stay alive."

    Still, pup burn seems like it could work on a lot of other HNM, if you can find the pups to make it happen D: Really, it's just a faster, more dangerous version of the bst/smn burn that has been going on for years though.

  13. #173
    Salvage Bans
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    Sylph

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    so, going back to puppetmaster ws talk..

    has anything else been confirmed to increase magic mortar other than low pet* HP + Pet* tp ' -' ?

    also

  14. #174
    Sea Torques
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    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    One thing to describe the discoveries of this thread.

  15. #175
    Salvage Bans
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    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    Quote Originally Posted by Valkrish
    so, going back to puppetmaster ws talk..

    has anything else been confirmed to increase magic mortar other than low pet* HP + Pet* tp ' -' ?

    also
    I can (sort of) confirm the opposite. Mobs with natural M.Def Bonus or mobs with Shell on will reduce Magic Mortar damage. Tested and it seems to hold true.

  16. #176
    New Merits
    Join Date
    Jan 2008
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    Re: March 10th Puppetmaster WS testing~

    Quote Originally Posted by Mabubeezareel
    stuff
    Quote Originally Posted by Lordwafik
    more stuff
    Also, I don't think that a mob can have more than 1 SC effect on it at any given time. Wouldn't 1x Dragon Kick > 18x MMs would produce only 1 Light SC, with its damage calculated by the first MM that connected? All subsequent MMs wouldn't product any SC effects, the last of which that connected would be used as the starter for a new SC. You would need an 18x rotation of Dragon Kick > MM in order to produce 18 SCs.
    I don't think the SC was the point...just getting the MMs to fire was what I got out of it.

  17. #177
    Hayleystrator
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    Bahamut

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    Damnit, the thread title was deceiving... I thought someone actually got an alliance of PUPs together and popped AV.

    Bad Puppetmasters.

  18. #178
    Old Merits
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    Nov 2006
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    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    I changed the title because it went from WS testing to AV ~_~, and as soon as it hits AV there's no turning back.

  19. #179
    Relic Weapons
    Join Date
    Sep 2007
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    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    Guys, I figured out how to lock AVs 2 hours. It came to me in a dream~~~~~~~~

    All we have to do is use PUP maneuvers to match the elemental day, then it must give back players 2hrs so you can spam them right? This in turn, locks AVs 2hr, allowing you to use the terrain to kill him with a melee whm alliance. Finally, all of the pieces are coming together.

    There, now this is a real AV thread.

  20. #180
    Hayleystrator
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    Bahamut

    Re: March 10th Puppetmaster WS testing~ [Now with added AV!]

    Thread title should be "March 10th Puppetmaster WS testing~ [Now with added AV speculation!]". =(

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