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  1. #21
    Electric Six groupie
    Join Date
    Sep 2007
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    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    Re: Wyvern Adjustment Observations

    I've never once came /Mage to a Fafnir/Nidhogg. Well, to each their own.

  2. #22
    Nidhogg
    Join Date
    Mar 2008
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    3,793
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    7

    Re: Wyvern Adjustment Observations

    mm, ignore me!

  3. #23
    Salvage Bans
    Join Date
    Feb 2007
    Posts
    811
    BG Level
    5
    FFXIV Character
    Orinthia Warsong
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    Re: Wyvern Adjustment Observations

    Quote Originally Posted by FailureMidgard
    Before you knock this update's use in endgame, are you sure exp scrolls don't enhance the wyvern?

    Sure, it may be a "waste" of a scroll, but it'll help keep your buffer up, and you don't have to use it at every event, just the ones that you really want to perform top notch on.
    A wyvern’s attributes will now increase in correspondence to the amount of experience
    gained from the moment the wyvern is summoned.
    *This increase will not be affected by experience gained from Campaign, Besieged, or items.
    **A wyvern’s attributes will be reset to their original values when the wyvern is KO’d,
    dismissed, or changes areas.

    *This increase will not be affected by experience gained from Campaign, Besieged, or items.

    *This increase will not be affected by experience gained from Campaign, Besieged, or items.

    Is it true?

  4. #24
    Smells like Onions
    Join Date
    Nov 2007
    Posts
    4
    BG Level
    0

    Re: Wyvern Adjustment Observations

    Anyone tried if this affects HB trigger too? Seems like SE made this update to make DRG a decent healer in merit pts.

  5. #25
    RIDE ARMOR
    Join Date
    Feb 2008
    Posts
    20
    BG Level
    1

    Re: Wyvern Adjustment Observations

    4evrDRG wrote:
    Yes zoning wipes the buff so its completely useless on anything you may actually want an improvement for, ie: endgame content.


    What do you mean? Zoning from killing Darters, etc? Can't use it for Salvage/Assaults(?)/Dynamis/Besieged/Campaign(on a different note, but would experience earned before participating carry over?)/Limbus.

    Only other place I can see it not be worthwhile is when farming Sky in different zones (depending on how long you are there. A lot of NMs require you to kill PH's etc). Then there's Sea. Same as Sky, and just as annoying.

    So, Endgame was already limited for the most part, but zones where you COULD get Exp are still worthwhile, just depends on how many times you have to zone. When it comes to HNMs, better beg your LS to kill Darters, and kill those antlions before you engage tiamat!
    What I meant Jay is that it COULD have been useful if say, you could run out and get a quick 1 or 2,000 exp before an event and as long as you kept that 'same' wyvern summoned he'd keep his buff, but no...disappears when its zoned = more or less useless in those events it could have been nice in, oh well.

    I guess I just had higher hopes, the way SE described this at the festival sounded really exciting and could have been so cool. I hope this update doesnt turn into some kind of excuse for SE to ignore wyvern for the next year.

  6. #26
    Ryko's Full of Lies and Johns
    Join Date
    Jan 2007
    Posts
    632
    BG Level
    5
    FFXIV Character
    Ryuu Akaneiro
    FFXIV Server
    Sargatanas
    FFXI Server
    Sylph
    WoW Realm
    Dunemaul

    Re: Wyvern Adjustment Observations

    Quote Originally Posted by Darkani
    Anyone tried if this affects HB trigger too? Seems like SE made this update to make DRG a decent healer in merit pts.
    Triggers are still the same, unfortunately.

  7. #27
    CoP Dynamis
    Join Date
    Sep 2006
    Posts
    283
    BG Level
    4

    Re: Wyvern Adjustment Observations

    until Hurricane Wings eventually took out my wyvern.
    Gah, those "attributes" raised should also be some magical resistance for these types of battles.


  8. #28
    Witty Custom Title
    Join Date
    Dec 2006
    Posts
    2,849
    BG Level
    7
    FFXIV Character
    Eticket Pogona
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Re: Wyvern Adjustment Observations

    Quote Originally Posted by Akanei
    I haven't done anything extensive, other than accidentally having to solo lobison
    lol I should try that next time. It's got to be easier then the RR3 > die > log > RR3 > die cycle I kept getting into on WHM.

    With Wyrm Armet, Homam Gambieras and Drachen Brais +1 I've hit just over 400 on Healing Breaths a couple times, though the usual is right around 375. It would be interesting to try this out when I solo coffer keys and other stuff this weekend.

    I agree this won't be useful in most HNM situations, Limbus and Dynamis but anyone that thinks it won't be useful in Assault hasn't farmed too many boss floors in Nyzul. Get a couple 'All' or ITG family floors on the way up and it could make a nice impact since you don't technically zone between floors. Then again, it's SE so the effects are probably wiped going floor to floor.

  9. #29
    And they're spectacular!
    Join Date
    Feb 2007
    Posts
    609
    BG Level
    5
    FFXIV Character
    Mitzy Mystfire
    FFXIV Server
    Gilgamesh
    FFXI Server
    Titan

    Re: Wyvern Adjustment Observations

    I haven't tested the absolute max just yet, but with all +wyvern HP gear on, a fully powered-up wyvern, 300TP, and Deep Breathing, I speculate that you'd be able to break 1K on an HB. I was hitting 840ish the other day with DB and wearing Wyrm Helm, Brais +1, Chanoix's Gorget, and Homam Feet.

  10. #30
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: Wyvern Adjustment Observations

    I believe the max was 938 prepatch with

    Wyvern perch
    Wyrm Armet
    Wyvern Mail
    Ostreger Mitts
    Chanoix Gorget
    Drachen Brais+1
    Homam Gambieras
    300% TP
    Deep Breathing

    or somewhere around that number

    For 5 mp.
    Take THAT white mages!

    You guys should see how effecient it is for your linkshell to have a pimped thf or nin decked out in Eva gear and a DRG/WHM in full mp and wyvern HP gear hold the 3 Ru'Phuabos at JoL for the entire fight without needing to rest. And Healing breath is hateless. Just need a few stacks of echo drops and you're good to go!

  11. #31
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Re: Wyvern Adjustment Observations

    496/497 with Wyrm Armet and Drachen Brais+1, that's 50% of my HP ^-^

  12. #32
    Sea Torques
    Join Date
    Jan 2008
    Posts
    622
    BG Level
    5

    Re: Wyvern Adjustment Observations

    Quote Originally Posted by SeraphusRagnarok
    I believe the max was 938 prepatch with

    For 5 mp.
    Take THAT white mages!
    k, then you main heal, we'll DD with NIN sub and dual clubs. Gotta go with what each is best at, right?

    I kid I kid... mostly...

  13. #33
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: Wyvern Adjustment Observations

    Well the reason why 6 DRG parties work s because we hack. A party can only consist of 6 members yet 6 DRGs in 1 party subbiing mage= 6 full DDs 6 full healers 6 tanks and 6 semi DDs.

    Brings up an important point, do 3 typical DDs with a BRD do more damage over time than 6 DDs with 6 pets? I have been in drg parties where we all had excellent gear and merits(including w.armet and ethereal earring) and we were killing faster than the WAR burn with their 2 brds. Whereas a brd would pull a mob and sleep it then go and get another, when a colibri goes under 50% we all branch out and get like 2 or 3 colibri and because 2 drgs can make short work of a colibri in a few seconds, we can kill multiple simultaneously. Technically since each of us can solo one, we can each solo one but remain in a party and kill roughly around the same time but still get the ebenfit of the chains.

  14. #34
    Electric Six groupie
    Join Date
    Sep 2007
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    5,451
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    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    Re: Wyvern Adjustment Observations

    I'm afraid that 3 DD, 2 BRDs, and 1 mage will do better than 6 Dragoons with pets. Reason? Gimping your overall damage potential by removing very large enhancing buffs as well as changing your sub job from a melee helpful sub job (whether it's SAM or WAR) to a mage job.

    The pulling is the key point of these parties. The first couple pulls can be slow, depending on spot. But Bards can pull faster than DDs can kill, so they will always have one lined up (again depending on camp and competition). When you have to split up the DD to pull, then you are again reducing your damage potential (as well as healing). It's very easy to lose chain this way, as well. Running to a mob instead of having it standing next to you is a big difference in XP/time.

    I could easily say my Dragoon Party out-DD'd a War-burn etc party, but that's not saying much. Warrior parties aren't automatically pimp and create max XP/time. I've seen quite a few Ohat/Lorica/Barone Pant wars out there in merits...it's very disheartening to see.

  15. #35
    Hydra
    Join Date
    Jul 2005
    Posts
    118
    BG Level
    3

    Re: Wyvern Adjustment Observations

    Any noticable change in breath resist rates? Wyvern getting resisted most of the time was the biggest problem with its attack breath damage, not so much the actual damage amount..

  16. #36
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: Wyvern Adjustment Observations

    The pulling is the key point of these parties.

    I didn't mention pulling, i meant damage over time, or kill speed of individual mobs i meant.

    Brings up an important point, do 3 typical DDs with a BRD do more damage over time than 6 DDs with 6 pets?
    Cuz even as a DRG/RDM, with a meat kabob and Dia II I can still rip 1700 Penta Thrusts every fight on G.Colibri and still hit for 230-255 a swing.You'd be surprised how fast 1-2 DRGs can kill a G.Colibri since the 2h update, 1 penta with dia2 and angon can take 60%+ of its HP. Even when we split up we never lose the chain. We each spend 5 mp when someone goes in the red, and bam! 380x6 healing breaths. Skewer>Penta rapes colibri now with that SC buff, 1200 skewer>1700 penta>850 compression yo.

    Hell not even counting weapon skills, but 6 DRGs using jumps alone can nearly kill a colibri. 12 Jumps each doing 200-500.

  17. #37
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    Re: Wyvern Adjustment Observations

    That is hands down -the- most fucking stupid .gif I have ever seen.

  18. #38
    Sea Torques
    Join Date
    Oct 2006
    Posts
    731
    BG Level
    5

    Re: Wyvern Adjustment Observations

    You must be new here.

  19. #39
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: Wyvern Adjustment Observations

    oh god, it's frank's butt buddy....

  20. #40
    Melee Summoner
    Join Date
    Jun 2007
    Posts
    47
    BG Level
    1

    Re: Wyvern Adjustment Observations

    I'm curious to try a 3 DD 2 brd 1 drg/mage set up. Although DD wont get the haste spell from a rdm or whm in the mage spot of these pts, you add dmg from the drg and then a drg can easily heal 500hp for 5 mp, and with refresh sanction and/or a ballad every now and then it would work out.
    As long as DD wont get 1 shotted from 50% hp by a ws or something, I don't see how this could not work.

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