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  1. #21
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    Re: Lycopodium NPCs and strange lights?

    Quote Originally Posted by Deftscythe
    I've circled the ledge in Sauro[S] like 3 times, top and bottom, and I can't find the Lyco npc, nor can I find it on widescan. Can someone give a more specific location for him, please?
    inside the citadel, where a destroyed staircase forms a one-way dropoff from behind banishing gate 2 (the one at G-10 of the second upper floor map) in the present

  2. #22
    Fake Numbers
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    Re: Lycopodium NPCs and strange lights?

    Bah, other people got to this answer before I could >.>

    To answer the second part of Rocl's question - you need an Asphodel every time you use the twinkleporter in the present; the flower gets used up, you get a trippy visual effect, and you wind up on the other side of whatever cliff you're on. They're 100 gil each, so, 100 gil to avoid the pain in the arse of opening the second Banishing Gate, I'm happy. >>

    I love SE, btw.

  3. #23
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Re: Lycopodium NPCs and strange lights?

    Alright, thank you.

  4. #24
    Chram
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    Re: Lycopodium NPCs and strange lights?

    I found some strange ??? that was sparkling with a white and multicolored light as well in Grauberg... I dont remember the exact position, but it was in a deadend cave somewhere near one of the green weverns and a waterfall. I think it was the northmost river portion or the second from top.

    Clicking on it said gave the usual you find nothing of interest message. Wonder if its the same as what your talking about?

  5. #25
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    Re: Lycopodium NPCs and strange lights?

    Quote Originally Posted by Psion
    I found some strange ??? that was sparkling with a white and multicolored light as well in Grauberg... I dont remember the exact position, but it was in a deadend cave somewhere near one of the green weverns and a waterfall. I think it was the northmost river portion or the second from top.

    Clicking on it said gave the usual you find nothing of interest message. Wonder if its the same as what your talking about?
    This is the entrance for the SCH AF3 fight.

  6. #26
    Smells like Onions
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    Re: Lycopodium NPCs and strange lights?

    According to Alla, a few other flowers (carnation and amarylis I believe) could also be used. May be worth getting together a little bouquet and seeing what works and what doesn't.

  7. #27
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    Re: Lycopodium NPCs and strange lights?

    works: lilac, amaryllis, marguerite, carnation, rain lily
    doesn't work: red rose

  8. #28
    Ridill
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    Re: Lycopodium NPCs and strange lights?

    Quote Originally Posted by mackerel
    works: lilac, amaryllis, marguerite, carnation, rain lily
    doesn't work: red rose
    That is because the proper place for a red rose is in someone's Bazaar for max gil.

  9. #29
    Professional Pixel Pusher
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    Re: Lycopodium NPCs and strange lights?

    Do you have to interact with the NPCs in the past before being able to use these
    warps?

  10. #30
    "Jammin'!"
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    Lakshmi

    Re: Lycopodium NPCs and strange lights?

    Quote Originally Posted by Vandalhart
    Do you have to interact with the NPCs in the past before being able to use these
    warps?
    Short Answer: Yes.

    Go to the past and talk to the "Lycopodium" NPC staring at the light for a cutscene. (Engrave the image of your surroundings with the scent of flowers in your mind.)

    Go to the spot in the future and trade one of said flowers to the [ ] with the light on it to be teleported up or down. This consumes the flower you traded. There is a [ ] on either side of where you wish to warp.

  11. #31
    Hydra
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    Re: Lycopodium NPCs and strange lights?

    Just for reference, the exact positions of the three Lycopodiums are:
    • Batallias Downs [S] (F-5)[/*:m:1i5rrxx9]
    • North Gustaberg [S] (F-9)[/*:m:1i5rrxx9]
    • Garlaige Citadel [S] (E-8) (on the map south and west of Banishing Gate #2)[/*:m:1i5rrxx9]


    Hope that helps,

  12. #32
    RIDE ARMOR
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    Re: Lycopodium NPCs and strange lights?

    Sorry, but I cannot find the spot in the present for Garlaige Citadel - I remember reading someone said it's in Sauromogue Champaign
    at the bottom of the cliff - yet I cannot find it...can anyone provide the <pos> ?

  13. #33
    Melee Summoner
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    Re: Lycopodium NPCs and strange lights?

    Once again, the Garlaige Lycopodium is INSIDE the citadel itself. It is NOT in Sauromogue. It is behind gate 1 at a set of broken steps near gate 2 at E-8. This is not a shortcut up to the Stone Monument/Roc, but it is a shortcut to get past gate 2 when coffer hunting/going to the strange apparatus/finishing quests at the magic incinerator.

  14. #34
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    Re: Lycopodium NPCs and strange lights?

    You can get behind Gate #3 using the maw near Roc, and from there, teleport behind gate #2 using a flower. Annoying, but more than enough for those occasional solo coffer run.

  15. #35
    RIDE ARMOR
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    Re: Lycopodium NPCs and strange lights?

    miss post

  16. #36
    Official THE Alpha and Omega
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    Re: Lycopodium NPCs and strange lights?

    Oh, so this whole bullshit just gives me inventory-1 by having to carry a stack of faggy flowers around

    FUCK YOU SE

    lol

  17. #37
    D. Ring
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    Re: Lycopodium NPCs and strange lights?

    I don't think it's something I would bother to carry around always. It seems handy if you are leveling 1-10 in North Gustaburg, or getting coffers in Eldieme or Garliage which is a pretty isolated occurance.

  18. #38
    Old Merits
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    Re: Lycopodium NPCs and strange lights?

    Quote Originally Posted by Delenn
    Garlaige Citadel [S] (E-8) (on the map south and west of Banishing Gate #2)
    The way I actually got to this one was to go to G-10 on the second map on this page:

    http://www.ffxi-atlas.com/maps/garlaige ... 2/general/

    The Lycopodium NPC is right at the "C" break in the two maps. I don't know if there's another/a better way to get to it.

  19. #39
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    Re: Lycopodium NPCs and strange lights?


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