idk if this is whoosh or not but, in Limbus today, I engaged a mob on DRK just as my RDM refreshed me, then my WHM Regened me. I couldn't move for about 4-5 seconds. Did they even try to fix cure lock? It was fucking horrible.
idk if this is whoosh or not but, in Limbus today, I engaged a mob on DRK just as my RDM refreshed me, then my WHM Regened me. I couldn't move for about 4-5 seconds. Did they even try to fix cure lock? It was fucking horrible.
I noticed in salvage that the spell-lock is shorter - it wears off about halfway through the spell animation, instead of waiting for the very last little sparkle to go away. It's still annoying as hell.
Yay for Tiamat popping five minutes before servers went down -.- wonder if I am still alive!![]()
Thats happened to us twice, and once we killed the first with no drops, and the 2nd one never came back.Originally Posted by elphaba
lulzOriginally Posted by bringerofdeath
I got cure locked a few times yesterday so... ;(
I don't know if anyone else was experiencing this, but when you zone with retaliation on it wears off and resets the timer. Also i was unable to cancel retaliation at anytime. Also for the Smn Elemental Syphon or w/e its called just zoning reset the timer on the ability.
i never got cure locked yesterday. but when the nin in my merit party did warcry, i got locked for a second
To warp the rest of us back to our hometown in the past!Originally Posted by spooky
I still get locked.. don't notice anything different.Originally Posted by Jkun
I was able to stand up from /heal in the middle of a Cure IV in Salvage last night.Originally Posted by Dammerung
BP timers fixed!
Mar. 12, 2008 12:00 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Update (Mar. 12)
At the following time, we performed a version update of FINAL FANTASY XI.
[Affected Period]
Mar. 12, 2008 at around 12:00 (PDT)
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
- The issue where Finishing Move was canceled by Erase has been addressed.
- The issue where effects that reduced the interval before one can use "Blood Pact" again has been addressed.
- The issue where the regeneration effect on the item "Sol Cap" was not working has been addressed.
* The item description will be corrected in the near future.
- Campaign Battles have been adjusted as follows:
- Increased the HP of the Allied Forces NPCs.
- Added MP to Beastman Confederate monsters without respect to their job.
- The NM "Skogs Fru" in East Ronfaure [S] can no longer use a specific special ability.
bye bye to the chance at ever seeing a beasty's army atk a city again in campaign![]()
Seriously, don't push it.Originally Posted by evilpaul
This means I cant aspir whatever I want anymore? Wow way to make Campaign even more gay for blms. That was the only redeeming factor. GG SE.- Campaign Battles have been adjusted as follows:
- Increased the HP of the Allied Forces NPCs.
- Added MP to Beastman Confederate monsters without respect to their job.
I may be reading it wrong, but it sounds like mobs that weren't mages didn't have MP after the content update, and they changed it back with the emergency maintenance.Originally Posted by Not Kuno
Actually... The MP pool of mobs in Campaign was removed in the March 10th.Originally Posted by Not Kuno
Now they're giving the mobs MP again, Regardless of job
Guy above me beat me too it kinda![]()
anyone know what it was? i hate when they're vague about this shit. if its removed from the game then just tell us what it was!Originally Posted by Tyros
It used a move called Spiral Burst which caused disconnects for PS2/360 users and crashes for PC users.
Originally Posted by Genosync
I tried this myself on theory and it sounded great, till i found out that the limit of MP stored is 25% of your total HP when the ability was activated.. so unless u have a fuckton of HP, theres no way you will get those high numbers you are saying.
Average RDM have 900~1000 with a decent amount of MP, so that'd put you in between a 180-250 MP stored (when the ability ceases functioning)
Just do some math and you'll find out that casting refresh on yourself is still the best to do, /SCH's Sublimation is useless for RDM.