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Thread: Beastmen running willd?     submit to reddit submit to twitter

  1. #21
    Chram
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    Re: Beastmen running willd?

    Carbuncle will be losing all zones except for Saruta/Ronfaure/Gustaberg atm >_>

  2. #22
    New Odin
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    Re: Beastmen running willd?

    I think its SEs way of goading people into doing Ops, precision campaigning and basically getting the popularity of the even up above where it was before.

    No one likes losing, so they notched up the difficulty to make the event more interactive - sorta setting the stage for whatever they have planned in the Northlands.

    Though some of the monsters pathing/AI seems sort of bugged.

  3. #23
    Chram
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    Re: Beastmen running willd?

    Quote Originally Posted by ronin sparthos
    Though some of the monsters pathing/AI seems sort of bugged.
    Pathing has always been bugged for whatever reason. Partially due to the fact that in each zone there are 4 Fortifications/???'s for the mobs to attack. So in dungeons especially, they will attack a Fort/??? that is not where most people go to. See: Garlaige/CN.

  4. #24
    A. Body
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    Re: Beastmen running willd?

    Quote Originally Posted by kyansaroo
    I have noticed that the AI seems to have changed. in the Inlet yesterday and the mobs came up to the bridge and just stood around, pacing back and forth. We were able to pull them back one at a time, including the general. They weren't attacking the outpost as they normally would, and they weren't aggroing players. Methinks there is some serious bugs going on in Campaign.
    They could do that prior to the update as well. Sometimes, for whatever reason beastmen fail to get their charge on and get "shaken", and won't approach unless pulled. I've seen it happen in West Sarutabaruta and SC as well.

  5. #25
    Ridill
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    Re: Beastmen running willd?

    So how is it now since the patch? Can beastmen still dominate or is it back to the same old 3-4 super powerful NPCs destroying everything (who can now tank). idk if they gave the npc's more hp, but i just hope npc's still lose if there isnt enough pc support to back em up. I'm at work so ppl need to go test this since i cant ; ;

  6. #26
    Sea Torques
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    Re: Beastmen running willd?

    Quote Originally Posted by Katlan
    So how is it now since the patch? Can beastmen still dominate or is it back to the same old 3-4 super powerful NPCs destroying everything (who can now tank). idk if they gave the npc's more hp, but i just hope npc's still lose if there isnt enough pc support to back em up. I'm at work so ppl need to go test this since i cant ; ;
    I have no idea but the 3 Nations have suffered major, major setbacks from the update on, every zone save for the cities has fallen or will by Sunday and when that happenes, they can openly attack the three cities. On my server, the Japanese are huge CB fans, so for this to happen means the mobs are stronger and the allied forces are weaker..or maybe like Beseiged, the opppesing force skyrockets in power when server goes down.

    Might also be that no one is bothering to do CB stuff, but I doubt that, not enough content in the update to keep the playerbase away.

  7. #27
    assburgers
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    Re: Beastmen running willd?

    Oh thank god, they're fixing it already.

    Yeah, it's neat in theory, but when the beastmen run in, destroy the NPC's, and trigger a retreat, the fight ends... hurray, no more expies, go go capped tags, failsauce for everyone!

    I went to Sauro for my first post-update fight, watched 6 Crocodile Mercenaries die within a minute, that was a little "wtf?"

  8. #28
    Ridill
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    Re: Beastmen running willd?

    Why do people want Campaign in cities so badly? I think I did that before somewhere, Al Bundy, Al Slobby, some place like that. It's not all that one would hope for.

  9. #29
    Sea Torques
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    Re: Beastmen running willd?

    Dear SE,

    do you know what balance is?
    There can't be 700 people in zone per campaign, we are AGAIN in a condition where we CAN'T POSSIBLY WIN any fight.

  10. #30
    Ridill
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    Re: Beastmen running willd?

    Quote Originally Posted by arshesney
    Dear SE,

    do you know what balance is?
    There can't be 700 people in zone per campaign, we are AGAIN in a condition where we CAN'T POSSIBLY WIN any fight.
    Have u done campaign since the patch today? I know they raised NPC HP, but is it still difficult or now a pushover like its always been? I think they gave the npc's the ability to tank and ppl now need to consider that and keep them alive vs letting em tank everything cause before nothing could kill em. Its not that its hard now, its that ppl have been babied so much over campaign that now since u cant afk on mobs for xp ppl think its hard.

    Also, as somebody else mentioned, it will be easier to defend zones when each nation controls less (npc's will be split between fewer zones). So yeah, this week each nation should own 6 diff zones.. lets say next week each nation now owns 2-3 zones. Will be MUCH easier to defend/campaign those fewer zones. So i think things will even out. I'd just make sure your nation doesnt lose a starter zone this week or next week might be shit. Though getting zones back is a total joke if it will be nything like recovering eld is from the beasties

  11. #31
    Sea Torques
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    Re: Beastmen running willd?

    40 people in Jugner Forest [S] now, beating on ONE Moonfang Warrior since about 10 minutes (I recasted Haste 3 times) and we are unable to kill it, spams 4k healing every 5 seconds... That's not difficult, that's retarded.

    If more that one wave shows up it's a loss, no way to win, NPCs there or not.

    Before this patch Campaign was really a pushover, ok, but now we are back at WotG release where it was stupidly hard... but with nerfed NPCs.

    Old NPC style, mobs like are now might work, as it is now it is just frustrating.

  12. #32
    Banned.

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    Re: Beastmen running willd?

    So... they fixed NPCs but broke enemy forces?

  13. #33
    Sea Torques
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    Re: Beastmen running willd?

    Quote Originally Posted by Tajin
    So... they fixed NPCs but broke enemy forces?
    Yeah, there's no way that 40-50 people can handle a fight with two waves of enemies, hell, last night 130 people couldn't handle rapemachine + bagkodek...

    Mobs are not really broken, they hit like T mobs now, but their increased linking/aggro range and the inability to sleep them reliabily anymore leads to 3-4 grouped mobs raping each player while they are trying to take down another.

    Sure, 400 people can win any fight, like Besieged, but that's ain't gonna happen anytime soon in Campaign, at least on Valefor 120-130 is the most people I ever seen in Jugner, about 80 in Rolanberry (like during JP prime time), but most of the time there are 20-50 people per zone.

    Cutting 15-20% of mob's hp, allowing party-only buffs to be cast on any player/npc with tags (like making Curaga a real AoE cure) and adjusting xp rewards for mages would all help to balance it out. It'll make a one wave fight fairly easy, 2 waves fight a challenge, 3 really hard and 4... well would mean that the Beastmen really wanna that win lol.

    Or give us players the ability to summon The Fenrir...

  14. #34
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    Re: Beastmen running willd?

    Oh god a 100+ player campaign battle... @.@ /ma "Warp" <me>

  15. #35
    Relic Weapons
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    Re: Beastmen running willd?

    Everything in camp is normal on fairy, Garlige taking its usualy bst > windy > bst route.
    Sandy 6 zones, all but Davoi one (Forgot the new name).
    Bastok 6 zones, all but Beadeux.
    Windy 5 zones, all but garlige and Castle O.

    Every bst men's moral droping (Yagudo lv 6, Orcs lv 4, Quads, lv 4) All natations lv 1.

  16. #36
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Re: Beastmen running willd?

    On the subject of campaign adjustments, any of you who have beastmen forces in Garlaige, have you seen cases of 'death squads' spawning when the forts are attacked? I only tried it once but the room was empty until the fort turned pink, and then a squad of about 8 assassins and a NM spawned and any of the yags who weren't attacking the people running into the room not expecting them were otherwise spamming spells on the person(s) attacking the fort. Never happened in god knows how many trips before this patch.

    Is ezmode dead? (Not that I'm complaining, it was pretty ridiculous to make that kind of xp from just attacking a wall, just looking for other testimonies about it)

  17. #37
    Tom Wilson will never be good.
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    Re: Beastmen running willd?

    Yagudo NMs I solo'd before now own me or just one shot me. Got hit for 1296 on BLM, 600 and 700 crits on PLD when I came back and tried to tank them.. I can barely even tank mobs without help now and NMs are a lost cause unless several people are curebombing me. It's actually worse then it was when they released it.

  18. #38
    assburgers
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    Re: Beastmen running willd?

    I was able to whittle a Shadowhorn Gigas down War/Dnc just like usual, so I suspect the other campaign mobs I could solo are still soloable, even with the /Dnc nerf, since Retaliation helped to make up for it quite a bit.

    Did notice that Yuu Mjuu the Awakened and a squad of Templars I think were whittling the Karugo mithra defenders down til others linked, it took a little bit for them to kill one, but they definitely killed her.

    I didn't see the Fort thing, but I generally don't do the wall beating anyway, though I did get a weird message while in Castle O waiting for a friend to show up for Yag Glue farming (before we found out you can get it off the DC yag Bards in Sauro/Meri) dunno if it's just a higher level Yag or a death squad but I saw this: "Soandso was defeated by the Yagudo Yojimbo."

    Couldn't see a body or a Yag Yojimbo anywhere though.

  19. #39
    Melee Summoner
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    Re: Beastmen running willd?

    Quote Originally Posted by arshesney
    Yeah, there's no way that 40-50 people can handle a fight with two waves of enemies, hell, last night 130 people couldn't handle rapemachine + bagkodek...
    Well we had about 70+ people in Jugner against 2 simultaneous beastman waves and we were able to beat them back (including the NMs) with no NPC help. Seems like there are more people back doing Campaign now that they are done getting SCH/DNC AF and spells so that + NPC HP buff seems to have turned the tide in some areas.

  20. #40
    Hydra
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    Re: Beastmen running willd?

    Quote Originally Posted by Ivana
    Quote Originally Posted by arshesney
    Yeah, there's no way that 40-50 people can handle a fight with two waves of enemies, hell, last night 130 people couldn't handle rapemachine + bagkodek...
    Well we had about 70+ people in Jugner against 2 simultaneous beastman waves and we were able to beat them back (including the NMs) with no NPC help. Seems like there are more people back doing Campaign now that they are done getting SCH/DNC AF and spells so that + NPC HP buff seems to have turned the tide in some areas.
    Had a similar experience earlier with about 40 vs. Shadoweye and its Gnats. After I had shouted a rudimentary plan to keep the Gnats under control, people seemed to get it and a holding team kept Shadoweye busy. I was following a friend of mine around and assisting with sleeping the Gnats while DDs were actually focus firing single or double mobs. We were actually able to kill the wave with few casualties.

    Then Paladins and Dragoons came in and the rape train plowed us in no less than 3 minutes.

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