Item Search
     
BG-Wiki Search
Page 2 of 2 FirstFirst 1 2
Results 21 to 34 of 34
  1. #21
    New Spam Forum
    Join Date
    Aug 2007
    Posts
    179
    BG Level
    3

    Re: FINAL FANTASY XI Update (Mar. 12)

    - Added MP to Beastman Confederate monsters without respect to their job.
    Yay, they unbroke it! My BLU will be happy in campaign against non magic using mobs once again... /hurray!

  2. #22
    CoP Dynamis
    Join Date
    Jun 2006
    Posts
    255
    BG Level
    4
    FFXIV Character
    Kellen Amarian
    FFXIV Server
    Hyperion
    FFXI Server
    Gilgamesh

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Edrick
    - Added MP to Beastman Confederate monsters without respect to their job.
    Yay, they unbroke it! My BLU will be happy in campaign against non magic using mobs once again... /hurray!
    Amen to this and the other fixes.

  3. #23
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: FINAL FANTASY XI Update (Mar. 12)

    I know most beastmen types already had mp, the thf quadav's that come with softstep in rolanberry always had mp which i found strange being they were thf's.

  4. #24
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Lordender
    I know most beastmen types already had mp, the thf quadav's that come with softstep in rolanberry always had mp which i found strange being they were thf's.
    all campaign mobs had MP before march 10, but it was removed from jobs without innate MP. now they're adding it back.

  5. #25
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Ahnuld
    - The NM "Skogs Fru" in East Ronfaure [S] can no longer use a specific special ability.
    What exactly did it do?
    Tajbomb. Disconnectgaed everyone in sight range (PC and PS2 users got the effect, too) when it used a unique TP attack.

    And then depopped with no aggro, so you pretty much had to zerg it's last 10 percent or else *poof*.

    Edit: Yay, I can sap beastmen again and the NPCs don't fold faster than a Taru SMN in full Zenith!

  6. #26
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Plight
    Quote Originally Posted by LinktheDeme
    Can sublimination and refresh stack now? :3
    Nope.
    Even if they still can't stack, I think I'd go with Sublimation over Refresh anyway since there's less "wasted" mp if your levels are staying relatively high.
    They almost shouldn't stack, we don't need another massively broken job.

    /SCH is your option with no RDM (but I assume ballad still works, and COR)

  7. #27
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Re: FINAL FANTASY XI Update (Mar. 12)

    I'd say SCH is self sufficient in exp as long as you don't have a PLD tank so you can actually exp without "needing" a RDM, if 1 is hard to find. (1-70)

  8. #28
    St. Fiat
    THE TIME FOR QUESTIONS
    HAS PASSED

    Join Date
    Sep 2005
    Posts
    3,645
    BG Level
    7

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Koyangi
    I'd say SCH is self sufficient in exp as long as you don't have a PLD tank so you can actually exp without "needing" a RDM, if 1 is hard to find. (1-70)
    No pld = nin tank = no haste = get warriors = no haste = why bother ;p

  9. #29
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,182
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Re: FINAL FANTASY XI Update (Mar. 12)

    It was asked a few posts up but i dont see it answered.
    Does the AoE From Avatars/Drain Samba etc working with Pets still work?

    It happened in beseiged i saw in another thread too where garuda was draining HP.

    if i wasnt at work i'd test it ;(

  10. #30
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: FINAL FANTASY XI Update (Mar. 12)

    [quote=Indalecia][quote=Acturus][quote=Indalecia][quote=Khamsin][quote=Indalecia]
    Quote Originally Posted by Xanthe":r5o9047k]- The issue where effects that reduced the interval before one can use "Blood Pact" again has been addressed.
    [/quote]

    Fucking yay![/quote]
    Sounds like it must have been better while glitched. Apparently some effect reduced the interval before you can use a BP again (i.e. can use BPs more often while glitched), and now it's been fixed and the intervals are normal (longer) again?[/quote]

    Was always set to 1min, no matter how much -BP gear I had on. Completely fucked up my timing/rotations.[/quote]
    [url="http://ffxi.allakhazam.com/db/jobs.html?fjob=15;mid=1205349343225414271;num=0;pa ge=1
    http://ffxi.allakhazam.com/db/jobs.html ... m=0;page=1[/url]

    Quote Originally Posted by NaomiCharity
    They fixed the bug where if a mob dies before your bloodpact goes off, you would lose the MP for the bloodpact!
    Jesus-tap-dancing christ, you know how long I've been waiting for this? FUCK YEAH!!
    [/quote:r5o9047k]
    Definitely good news, but did they also fix the issue where self/party target BPs (or automaton spells) would be interrupted if it's current auto-attack target dies? I hate seeing my automaton or avatar almost done casting Cure V or Healing Ruby II then stopping just because the mob which wasn't even it's target died.

  11. #31
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    52
    BG Level
    2
    FFXI Server
    Titan

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Khamsin
    Definitely good news, but did they also fix the issue where self/party target BPs (or automaton spells) would be interrupted if it's current auto-attack target dies? I hate seeing my automaton or avatar almost done casting Cure V or Healing Ruby II then stopping just because the mob which wasn't even it's target died.
    No, at least not as part of this fix... reportedly this was changed in monday's patch, but on tuesday healing breath was still doing this. Funny though, HB doesn't get cancelled if the move which triggers the HB kills the mob - I guess that means the targeting check happens before the HB starts.

  12. #32
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,185
    BG Level
    9
    FFXI Server
    Asura

    Re: FINAL FANTASY XI Update (Mar. 12)

    Mar. 12, 2008 14:00 [PDT] From: FINAL FANTASY XI
    FINAL FANTASY XI Version Update (Mar. 10): Follow-Up 2

    Below is the list of version update information that was missing from the Mar. 10, 2008 version update information.

    The following changes have been made that affect PCs that are using pets and have "Allied Tags":
    - Pets will now be affected by area of effect attacks from monsters during the campaign battles.
    - Monsters will now target pets during the campaign battles.

    We apologize for the late notification and for the inconvenience this may have caused.

    $&#* @ mobs being able to target pets. That was my largest pet peeve on my PUP during besieged.
    (especially when I don't get aggro, yet my pet appears to be a magnet to every mob within 50 feet)

  13. #33
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Kaisha
    Mar. 12, 2008 14:00 [PDT] From: FINAL FANTASY XI
    FINAL FANTASY XI Version Update (Mar. 10): Follow-Up 2

    Below is the list of version update information that was missing from the Mar. 10, 2008 version update information.

    The following changes have been made that affect PCs that are using pets and have "Allied Tags":
    - Pets will now be affected by area of effect attacks from monsters during the campaign battles.
    - Monsters will now target pets during the campaign battles.

    We apologize for the late notification and for the inconvenience this may have caused.

    $&#* @ mobs being able to target pets. That was my largest pet peeve on my PUP during besieged.
    (especially when I don't get aggro, yet my pet appears to be a magnet to every mob within 50 feet)
    gdi SE I better get exp for my pet's actions if there doing this.

  14. #34
    Fake Numbers
    Join Date
    Dec 2005
    Posts
    91
    BG Level
    2

    Re: FINAL FANTASY XI Update (Mar. 12)

    Quote Originally Posted by Alleya
    Quote Originally Posted by Koyangi
    I'd say SCH is self sufficient in exp as long as you don't have a PLD tank so you can actually exp without "needing" a RDM, if 1 is hard to find. (1-70)
    No pld = nin tank = no haste = get warriors = no haste = why bother ;p

    2boxed RDM standing by.

    /console exec haste.txt (Haste, Refresh, Haste, Haste)
    /wait 60
    /console exec haste.txt

    You can even get clever and drop /heal 's into the macros so they rest and stand up before starting the haste cycle.

    Get your friend to come SMN and main heal. He's happy and you're happy.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. FINAL FANTASY XI Update (Mar. 17)
    By Xanthe in forum FFXI: Everything
    Replies: 47
    Last Post: 2008-03-19, 13:34
  2. FINAL FANTASY XI Update (Dec. 12)
    By Xanthe in forum FFXI: Everything
    Replies: 40
    Last Post: 2007-12-13, 09:39
  3. FINAL FANTASY XI Update (Sep. 10)
    By huckster in forum FFXI: Everything
    Replies: 64
    Last Post: 2007-09-11, 13:27
  4. FINAL FANTASY XI Update (Jun. 12)
    By Michaera in forum FFXI: Everything
    Replies: 56
    Last Post: 2007-06-15, 11:15
  5. FINAL FANTASY XI Update (Apr. 19)
    By Seyrr in forum FFXI: Everything
    Replies: 65
    Last Post: 2007-04-20, 16:15
  6. FINAL FANTASY XI Update (Nov. 13)
    By Seyrr in forum FFXI: Everything
    Replies: 44
    Last Post: 2006-11-15, 19:44
  7. FINAL FANTASY XI Update (May. 24)
    By layoneil in forum FFXI: Everything
    Replies: 112
    Last Post: 2006-05-27, 19:10
  8. FINAL FANTASY XI Update (Aug. 1)
    By layoneil in forum FFXI: Everything
    Replies: 32
    Last Post: 2005-08-01, 14:44