needs to be turned off. In merit parties with brd pulling, battle music never ends at all. not for 1 second.
needs to be turned off. In merit parties with brd pulling, battle music never ends at all. not for 1 second.
this game has sound?
Not directed at you, but I fucking hope somebody does not need music to help them notice their party is dying ._.Originally Posted by Lordwafik
You'll never find them, because there are no bagpipe players in sandy, those are crumhorns you hear.Originally Posted by Cyn
I keep my sound turned off most of the time too. Even before this update. Less often when on a mage job. Now almost always :elmer:Originally Posted by Demosthenes11
That like, works fine except for when the track is changed by the game, and then its back to the old shit. I tried this in the mire (The Mire background music is so much better than the battle theme, melee or mage, it is FAR more atmospheric than the fast-tempoed bullshit battle music.Originally Posted by aceofspades
I'm amazed that people have been asking for years to have an option to disable battle music, and SE not only outright ignored it, but made it suck for not only melee, but for mages as well. Step backwards? Yes. Should we expect any less from SE? No. I fucking hate that new system, and I hate that I have to keep my FFXI silenced to keep from getting headaches because of constantly changing music.
^^ Well said.
Does anyone know if there's an update to Altana Viewer that has the ToAU and WoTG music files on it? I like to listen to FFXI music sometimes even when I'm not in game (Zi'Tah) and I'd like to have some of those tracks.
Though now, I'd also like them for the sake of being able to turn off game music.
I don't mind it at all
It just scares the living shit out of me
viewtopic.php?f=2&t=26398Originally Posted by Aksannyi
Thinking about it, this is utterly fucking hilarious.Originally Posted by Sutien
"Uh, dude, are you ok?"
*dun-dundun-dun-dun-doomdoom-dundun-dundun-dun*
*Party member runs past*
"...uh?"
*horde of yagudo runs past*
"Oh, lolyou"
*music fades*
When I was exping last night I thought it was kind of nice to have it. Alerting you to pulls etc. I just wish it didn't stop and start all the time.
I said the same thing when i was in salvage lol..Originally Posted by Not Kuno
They got lazy with the new zones in the sense all 3 areas have the same music (loljeunoareas), but in saying that, they new tracks are surprisingly epic. I was shitting myself with the music on in Castle O just because you never knew what kind of shit you were going to bump into.
Then again, it all gets ruined when a Campaign starts and that music overwrites the epicness. ~_~;
I was honestly expecting a nice, smooth little fade in/out of battle music... not the abrupt cut it is now. Not starting the battle music track over again would be nice as well...
I actually really like this so far. First off, being RDM or BRD gets to be ZzZzZzZ after 2 hours without a music change, and if I'm fighting some sort of level 90 monster with a group, it'd be nice if it actually sounded like I was fighting. Second, it's actually pretty nice in Nyzul being alerted to pulls and on large maze maps being able to tell when you're getting close to the group after resting at the rune for a minute...not to mention that I love the drums at the start of Nyzul fight music, so I'm ok with it fading and restarting, lol.
This game has music?
Proof please, those sound way too high pitched.Originally Posted by Gere
this new music crap scares me, lol. Everytime I hear it I think i aggro'd something ;;
It's somewhat odd that I get ~5 seconds of music everytime I boomerang one-shot a bee. :[
It's a nice option but it needs to be optional.
Seriously. I like zone music, and sometimes I don't wanna hear the battle music while I'm sitting back causally lobbing spells for a colibri PT.