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  1. #1
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    7,658
    BG Level
    8
    FFXI Server
    Sylph

    Compiled List of Questions/Issues

    Key:
    - = Description
    + = Suggestion

    Einherjar/Dynamis/Salvage/Limbus:
    • Scaling possibilities.[/*:m:34516veh]
    • Einherjar reward adjustments.
      -Increase drop rates on Abjurations.
      +Make the Sheep monster more common.
      +Increase Abjuration drop rate with each tier.[/*:m:34516veh]
    • Hourglass fee reduction.
      +Lower the cost of Perpetual Hourglass similar to what was done with Limbus.
      +Create a seperate, cheaper Hourglass for CoP-Dynamis zones since they have a shorter time limit.[/*:m:34516veh]
    • Drop rate of Lv.35 armor in Salvage.
      -Drop rate on Lv.35 pieces is horrible, even with Treasure Hunter 4.
      +Adjust the drop rate on NMs that drop said armor.[/*:m:34516veh]
    • Drop rate of AF in Icelands-Dynamis.
      -Drop rate on Relic Armor in Dynamis Xarcabard & Beaucedine is much lower than City zones.
      +Adjust the drop rate on monsters. Maybe just on NM monsters?[/*:m:34516veh]
    • Drop rate of everything in CoP-Dynamis.
      -CoP Dynamis zones have a horrible drop rate compared to other zones, yet the entry fee is the same even though less time is allowed.
      +Adjust the drop rate to be comparable to City zones.[/*:m:34516veh]
    • Drop rate in Silver Seas Remnants compared to other zones.
      -Armor/Cell drop rates are much lower compared to other Remnants areas.
      +Adjust drop rates to be comparable to other Remnants areas.[/*:m:34516veh]
    • Addition of upgrade materials to Chariot drop pools.
      -Many players have trouble acquiring the materials needed for Salvage Armor.
      +Implement ways for players to get these items through Salvage.
      +Suggestion: Add drops to Chariot Bosses. Possibly as items that Desynth into needed materials.[/*:m:34516veh]
    • Addition of Assault Points for defeating Chariots.
      -Many groups ignore Chariots until drops from them are needed.
      +Implementation of Assault Point rewards adds a new reason for players to clear the zone (beat the Chariot) and further allows said players to continue to participate regularly in Salvage.[/*:m:34516veh]
    • Adjustment to Salvage similar to Limbus where Treasure isn't lost when time runs out in timed events.
      -Many players lose items due to defeating NMs with little time left.
      +Allow treasure to stay in the treasure pool as normal when removed from the zone.
      +If selling of the Rare/Exclusive items is an issue, create a waiting room with a timer for players to be warped to at the expiration of the 100 minutes granted so items can be lotted by participating players.[/*:m:34516veh]
    • Reasoning for the Sheep being so rare in Einherjar.[/*:m:34516veh]
    • Info on Mad Bomber spawning location conditions.
      -The NM Mad Bomber seems to appear randomly on each side.
      +Are there factors that determine which side it will spawn?[/*:m:34516veh]
    • Option to use Nyzul Tokens to buy a Remnants Permit.
      -Many players wish to do both Nyzul Isle Investigation Assaults and Salvage, but can't due to Nyzul Isle offering no Assault Points.
      +Allow players to purchase a Remnants Permit through the use of Nyzul Tokens.
      +Allow players to gain Assault Points from Nyzul Isle Investigation assaults.[/*:m:34516veh]
    • Non-Assault methods to obtain Remnants Permits.
      -Many players would like to do Salvage on a regular/daily basis. However many would also like to use their points on Assault Rewards or are unable to attain the required amounts.
      +Implement ways for players to obtain a Remnants Permit without the use of Assault Points.
      +Possible method: Repeatable Quest rewards. Maybe mutiple quests that can be done each Conquest Week.[/*:m:34516veh]
    • Participation reward for Einherjar even for losing.
      -Many players feel that Einherjar isn't worth it unless you a large amount of members and can clear the chambers due to the event not being scalable.
      +Implementation of a partial Ampoule reward.[/*:m:34516veh]
    • Adjustment to timers from 3 day wait to twice per conquest.
      -Many Linkshells have players that can only make events on certain times/days making the 3 day cooldown period hard to plan events at times.
      +Adjust current Dynamis/Limbus/Einherjar timers from 3 days wait to "Twice each Conquest Week" similar to the "Requiem of Sin" BCNM.[/*:m:34516veh]
    • Adjustment to Salvage set bonuses to include bonuses for having less than the full set.
      -Many jobs don't make use of full Salvage Armor sets.
      +Adjust the Set Bonus so that it is similar to Campaign Armor where you receive a slight bonus for each piece after the first in the set.[/*:m:34516veh]
    • Seperation of RoZ-Dynamis & CoP-Dynamis entrance timers.
      -Many players would like to do both types of Dynamis, but due to the Cost:Reward for CoP-Dynamis, most tend to do RoZ-Dynamis.
      +Seperate the entry timers so they are seperate events.[/*:m:34516veh]


    Campaign:
    • Reasoning behind Campaign Ops disappearing from list.[/*:m:34516veh]
    • Expansion of Campaign Map to include start time of battles.
      -Many players warp out to areas to participate in current campaign battles only to get there as it ends.
      +Include the start time (Vana'Diel time?) of current battles on the Campaign Map when checking area information.[/*:m:34516veh]
    • Possible Skill Ups in Campaign.
      -Players would like to skill up while doing Campaign.
      +Allow players to skill up on monsters similar to Besieged.[/*:m:34516veh]
    • /ignorenpc command.
      -Many players hate having to go through numerous NPCs to find their target.
      +Implement an /ignorenpc command similar to /ignorepet.[/*:m:34516veh]


    Equipment Related:
    • Upgrades to Zilart Abjuration Armor.
      +Implement new armor that uses Zilart Abjuration Armor as a requirement in the creation.[/*:m:34516veh]
    • Upgrades to Homam/Nashira/Assault armors.
      +Implementation of +1 versions.[/*:m:34516veh]
    • Customizable Equipment.
      -Players would like equipment that is more customizable.
      +Implementation of items that when traded to an NPC with a piece of armor will add the stat(s) listed on the item.
      +If listing these items on the Auction House is an issue, items can become Exclusive.[/*:m:34516veh]
    • Method to change/request ToAU Mission Reward Ring.
      +Allow players to change/request their Ring. Maybe similar to CoP Ring?[/*:m:34516veh]
    • More information on "Latent/Hidden Effect" items that aren't known.
      -Are there more items that have unlisted effects like the item "Carbuncle Mitts"?
      +List of items that have unlisted Hidden Effects.
      +Descriptions for what triggers the Latent Effect on items marked as such.[/*:m:34516veh]
    • More equipement that has "Avatar Perpetuation-X" and/or "Blood Pact-X".
      -These are the 2 most important stats to Summoners, yet they are rare to find.
      +Implement more Equipment that has these stat bonuses.[/*:m:34516veh]
    • Adjustment to Armor Storing NPCs to store single pieces similar to Event Storage NPCs.[/*:m:34516veh]
    • Consideration for Blue Mage to equip Justice Sword.[/*:m:34516veh]
    • Reasoning behind Puppetmaster equipment options.
      -Puppetmasters seem to be given most mage equipment even though they are supposed to be a front line job.
      +Is there a reason why Puppetmaster gets access to most Mage-related gear and gets left out with most Melee-related gear?[/*:m:34516veh]
    • Item consolidation (ex. Combining all Obis, Elemental Staves, etc)
      -Many players use up alot of inventory space that deal with the various elements.
      +Implement a quest where players are able to combine these items. (Ex. Trading all 8 Elemental Obis from the "In the Name of Science" quest to create a "Prism Obi". Lesser items can be a possibility using Skillchain names (Ex. Fire Staff + Light Staff to create Fusion Staff).)[/*:m:34516veh]
    • Reasoning behind Octave Club.
      -Why is it based on levels?[/*:m:34516veh]
    • More gear comparable to/better than gear released with RoZ.
      +Would Salvage/Einherjar be considered the solution to this?[/*:m:34516veh]
    • Equipment quality should be comparable to the time invested in acquiring it.[/*:m:34516veh]
    • Nyzul Relic Weapons.
      -What is the current status of them?
      +Release a timeline regarding plans for them as well as developer thoughts on the designing of them in regards to stats.[/*:m:34516veh]
    • More adjusting of existing gear to support newer jobs (Blu/Pup/Cor/Dnc/Sch).
      -Many of the newer jobs are left out when it comes to existing gear.
      +Consideration of jobs to current gear that fits with their roles (Ex. Sch - Nashira set, Morrigan's Robe set, Zenith set; Dnc - Homam set, Skadi set, Hecatomb set; Pup - Shura set; etc.)[/*:m:34516veh]
    • More equipment that grants "Blue Magic Skill".[/*:m:34516veh]
    • Implementation of more Claim Slips including but not limited to Salvage/Assault/Nyzul/Etc. Armor Sets.
      +Allow players to store full sets of Salvage/Assault/Nyzul/Etc. armor.[/*:m:34516veh]
    • Timeline for Relic Armor/+1 and Artifact+1 for Blue Mage/Puppetmaster/Corsair/Dancer/Scholar.
      +Release of a timeline showing plans of when AF+1 and Relic Armor/+1 will be released.[/*:m:34516veh]
    • Adjustment to Relic Weapons.
      -Many players feel that most Relic Weapons aren't worth the cost to upgrade them. And with the addition of new weapons, some are only slightly better than options that are easier & cheaper to obtain.
      +Adjust Relic Weapons so that they are worth the investment required to obtain them and aren't easily replaced by "everyday" weapons.[/*:m:34516veh]
    • More ways to get King items.
      -Many players don't have the numbers to participate effectively in Einherjar for Abjurations and feel that they cannot compete against 3rd Party programs some use at HNM camps.
      +Implementation of alternate ways for groups to attain these rare items.[/*:m:34516veh]


    Job Specific: (Will break this down by job later)
    • Attachments to reduce Overload for all elements.
      +Implement attachments for the remaining elements that reduce the chance of Overload.[/*:m:34516veh]
    • Enhancements to the Black Mage job.
      -Many players feel that Black Mage is inferior to Scholar.
      +Addition of a job ability that is only available to Black Mage as a main job.
      +More Black Mage exclusive spells. (Ex. Aspir II)[/*:m:34516veh]
    • Adjustment of Blue Mage Physical Spells to factor in Main Hand Weapon.
      -Players feel that the attack rating of their weapon should be factored into spell damage.[/*:m:34516veh]
    • Beastmasters being able to raise pets similar to the Puppetmaster/Automaton relationship.
      -Beastmasters would like to be able to raise pets similar to the way a Puppetmaster raises their Automaton.[/*:m:34516veh]
    • MP Restoring ability for Whm.
      -Every other magic based job has a unique way to restore mp except White Mage.
      +Implement a new spell/ability that would allow MP restoration for White Mages.[/*:m:34516veh]
    • Adjustment to Puppetmaster ability "Activate".
      -Players feel that the 20 minute timer is too long due to how fragile the Automaton is.
      +Lower the recast timer of the ability Activate.[/*:m:34516veh]
    • Adjustment/Inclusion of spells for Elemental Spirits.
      -Many Elemental Spirits are either lacking spells they should have or tend to use spells that are of no use.
      +Reevaluate the spells used by Elemental Spirits and add/remove spells as needed.
      +Adjust the AI of Elemental Spirits so they don't cast worthless spells. (Ex. Silence on monsters that don't cast.)[/*:m:34516veh]
    • Increased # of buffs transferred with Empathy.
      -Players would like to see more Enhancing Spells transferred per merit with the Empathy Trait.
      +Increase the amount of Statuses transferred per merit.
      +Raise the limit of Merits allowable on the Empathy Trait.[/*:m:34516veh]
    • Info on provocation of Stun Effect from Violent Flourish.
      -Are there any stats that affect the Stun Effect of Violent Flourish?[/*:m:34516veh]
    • More Flourish options. (Dispel, Enfeebling Based)
      -Despite the uniqueness of the job and capabilities, Dancer is still a less desired job.
      +Implement new Flourishes with Enfeebling Magic based effects as well as a Dispel based Flourish.[/*:m:34516veh]
    • Allow Beastmaster to zone without losing their jug pet.
      -Whenever a Beastmaster changes zones, they lose their jug pet.
      +Allow Beastmasters to keep their jug pets when changing zones similar to the way other pet jobs do.[/*:m:34516veh]
    • Finishing the "Ni" line of spells for Ninja.
      -Players are still waiting for the Ni line of spells to be completed.
      +Implement the following spells: "Jubaku: Ni", "Dokumori: Ni", "Monomi: Ni".[/*:m:34516veh]
    • Adjustment to the timer of the Divine Veil effect.
      -With Scholar's capabilities, Divine Veil is no longer a White Mage only effect.
      +Seperate Divine Veil from the Divine Seal timer.[/*:m:34516veh]
    • Increase to Puppetmaster Hand to Hand skill.
      -Players feel that Puppetmaster Hand-to-Hand skill is too low. Raising the skill wouldn't overpower them due to the Equipment options available.
      +Raise the Hand-to-Hand skill cap for Puppetmaster.[/*:m:34516veh]
    • Extension of duration of Puppetmaster Maneuvers.
      -Many players feel that the duration of Automaton maneuvers is too short.
      +Increase the length of Maneuvers.[/*:m:34516veh]
    • Adjustment to Automaton AI. (Casting spells on monsters where they'll have no effect.)
      -Spellcasting Automatons tend to cast useless spells.
      -Automatons prioritize status healing over curing even with the "Damage Gauge" attachment.
      -Automatons will use the highest cure regardless of the amount of HP lost.
      +Adjust Automaton AI so they won't cast useless spells. (Ex. Silence on Beetles, Aspir on Warrior type monsters.)
      +Prioritize Puppetmaster Curing over status healing.
      +Adjust Automaton AI so it will use Cure spells more effectively.[/*:m:34516veh]
    • Future plans for Ninja main job.
      -A few years ago the Ninja class was considered to be overpowered. Due to changes for other jobs and the lack of updates for the job, this is no longer the case.
      -Will Ninjas ever see a signifigant change?[/*:m:34516veh]
    • Paladin exclusive spell(s).
      -Dark Knights have plenty of magic exclusive to their job while Paladins have none.
      -Are there any plans to implement Paladin exclusive spells?[/*:m:34516veh]
    • Consideration of a Raise/Party Reraise Dance for the Dancer job.
      -Dancer was meant to be a frontline healer, yet parties still rely on others in the event of death.
      +Implementation of a Raise/Reraise ability for the Dancer job.[/*:m:34516veh]
    • Scholar usefulness as a subjob.
      -Many players feel that while Scholar has potential as a subjob, it still lacks spells needed to make it worth considering over other options.
      +Addition of Stoneskin & Blink as Scholar spells.[/*:m:34516veh]
    • Incentive for Summoners to keep Avatars out for more than just Blood Pacts.
      -SE has mentioned that it wants Summoners to keep their avatars out and has made TP affect Pacts.
      -The promised TP bonus is too minimal to make it worth the mp cost.
      +Adjust TP Bonuses to have a much larger impact on Blood Pacts.
      +Lower the perpetuation cost of Avatars/Elementals through the implementation of a Job Trait/Ability or Equipment.[/*:m:34516veh]
    • Expand the range of Summoner Enhancing Blood Pacts.
      -Many Enhancing Blood Pacts have a small range and require the Summoner to go right in the middle of battles.
      +Expand the range in which Enhancing Blood Pacts affect players.[/*:m:34516veh]
    • Adjustment to Summoner Magical Blood Pacts, including but not limited to Astral Flow.
      -Many of the Magical based Blood Pacts are very weak when compared to their player casted counterparts, even with TP Bonuses.
      -The Blood Pacts granted by Astral Flow are rarely used post 70 due to the weakness compared to the Physical Blood Pacts.
      +Adjust the strength of the Magical based Blood Pacts so they are comparable to the Level 70 Physical Pacts.[/*:m:34516veh]
    • Enhancements/Adjustments to Blue Mage Magical based spells.
      -Many Magical Blue Magic Spells have a high MP cost in addition to a long casting time only to receive minor results.
      +Adjust the performance of Magical based Blue Magic so that it is on par with the Physical based spells.[/*:m:34516veh]
    • Adjustment to the duration of Blue Mage enhancing spells.
      -Many of the Enhancing Blue Magic spells have only a short duration.
      +Increase the duration of Enhancing Blue Magic spells.[/*:m:34516veh]
    • Adjustment to the Blue Mage ability "Azure Lore".
      -Many players feel that this ability is lacking compared to other jobs' 2hrs and that it is similar to the Black Mage ability "Elemental Seal".
      +Entend the duration of Azure Lore and allow players access to all learned spells.[/*:m:34516veh]
    • Adjustment to Blue Mage having no Throwing Skill but access to Throwing Weapons and Puppetmaster having low Throwing Skill and access to minimal Throwing Weapons.
      -Puppetmaster has a native Throwing Skill and little-no access to throwing items, yet Blue Mage has no native Throwing skill and access to a decent amount of throwing items.
      +Remove the Throwing Skill of Puppetmaser.
      +Implement a native Throwing Skill for Blue Mage.[/*:m:34516veh]
    • Adjustment to jobs 37 and under as more Support Job options.
      -While many jobs have received changes to make them more useful as subjobs, there are many that haven't.
      +Reevaluate/Adjust jobs and their abilities to make them more beneficial as subjobs.[/*:m:34516veh]
    • Allow Automatons to be cured by Party members.
      -With more and more monsters using Area Attacks, Puppetmasters are having a harder time keeping their Automatons healed.
      +Allow Automatons to be cured by Cure Spells.[/*:m:34516veh]
    • Adjustment to "X Killer" , “X Circle” &"Resist X" Traits.
      -Many of these traits are relatively weak and/or not worth using unless you have the trait built up alot.
      +Adjust the resistance rate of "Resist X" so that it actually takes effect at least 50% of the time.
      +Implementation of additional effects when fighting monsters monsters of a specific "Killer" effect. (Ex. Boosts to Haste, Attack, Defense, and/or Accuracy)
      +Revert Circle effects back to the way they used to work in addition to the current effect. (Ex. Monster will receive negative effects while Circle is in effect.)[/*:m:34516veh]
    • Implementation of Rare Exclusive Automaton Attachments.[/*:m:34516veh]
    • Job Traits for Pets.
      +Implement more Pet based Job Traits similar to Strafe.[/*:m:34516veh]
    • More Pet Food options similar to those accessable by players.
      -Players would like to see more Pet Food options.
      +Implement Pet Food that is similar to player food. (Ex. Food that gives the pets Accuracy, Attack, etc.)[/*:m:34516veh]


    Crafting Related:
    • Supply of various crafting materials (Star Sapphire, Khroma Ore, etc)
      -Many crafting items are alot rarer/harder to acquire than others.
      +Implement more ways to obtain these items. Desynthesis would be a good method.[/*:m:34516veh]
    • Crafting adjustments. (Recipe drops, Merits, etc.)
      +Implement Recipe Key Items. (Ex. Rare Exclusive Recipe drops from NM. Trade recipe to Guild NPC to learn Recipe Key Item.)
      +Implement Crafting related Merits. (Maybe make them purchaseable with Guild Points?)[/*:m:34516veh]
    • More items buyable with Guild Points. Including, but not limited to HQ Crystal Clusters.
      +Implement the purchase of HQ Crystal Clusters.
      +Implement more items for purchase with Guild Points. Maybe crafting materials?[/*:m:34516veh]
    • Adjustment to the quantity created by crafted Attachments.
      -Due to the demand for these items, many crafters end up with an overstock of these.
      +Adjust the synthesis recipe for Attachments so that it yields 1 Attachment at a lower ingredient cost.[/*:m:34516veh]
    • Item drops of monsters in WotG areas compared to other areas. (Ex. Wivres not dropping Wivre Hides in WotG areas.)
      -Why do monsters in WotG areas not drop items that their counterparts in other areas do?[/*:m:34516veh]
    • Adjustment to item stacking quantities. Allow all items to be stackable.
      -Many crafting materials take up alot of space due to the fact they don't stack.
      +Please allow all synthesis materials to be stacked (at least to 12).[/*:m:34516veh]
    • Reevaluation of the "Moglification - X" Key Item. Many feel that it doesn't work.
      -Many crafters who have this Key item feel that there is no change to the amount of items lost and that it is just a placebo effect.[/*:m:34516veh]
    • Allow the use of HQ items in crafting recipes where currently only the NQ is useable.
      -Many high level crafters get frustrated when they HQ an item they need an NQ for and cannot use in another synth.
      +Allow HQ items to be used in place of an NQ in a recipe. (Ex. Being able to use Feral Gloves in place of Tiger Gloves when making Dusk Gloves)[/*:m:34516veh]


    Security/Support Related:
    • Addition of a censor to the POL ID on POL Viewer during log in.[/*:m:34516veh]
    • More preventative measures.
      -Why did it take a considerably long amount of time for the Square-Enix support team to assist players that had their accounts stolen starting in December?
      -What steps are being put into place to protect players so they don't lose their characters and valueable gear in the future?
      +When currently logged in and someone else tries to log in from another location, rather than disconnect the logged in player, the logged in player stays logged in and receives a message stating someone tried to log in to their account.
      +Whenever someone does try to log in from another location while an account is logged in, a flag should be sent to the GMs/STF as a precaution along with a follow-up with the player.[/*:m:34516veh]
    • Support for NA players who started with the JP version.
      -"Example: If I losted/forgot my PW on a FFXI JP verison and would like to reset it/cancel it, can I call SE in America for assistant. As of now, I would have to call SE JP for this but the only issue is, I don't speak Japanese."
      +Allow players to contact any SE office for support.[/*:m:34516veh]
    • Making it easier for new players starting the game to find their way around without the use of online resources.
      -Many new players have trouble figuring out what they need to do and not all players have the time to show them.
      +Implement NPCs that further help new players find their way around.[/*:m:34516veh]
    • Expansion to Linkshell Community Beta.
      +Make it easier for Linkshells/Players to set up events.
      +Implementation of a Calender would be very helpful for things like Dynamis where Linkshells are competing for zones.[/*:m:34516veh]
    • DX9 support.
      -A lot of people with Nvidia cards are still having troubles since Nvidia doesn't seem to support the old and archaic DX8, so will you please reconsider? [/*:m:34516veh]
    • More Graphic options.
      -Can we have the option to set higher resolutions(2048x2048), draw-distance and mip-mapping?[/*:m:34516veh]


    Misc:
    • Movapolis Outpost
      -Where is the outpost?
      -Can it ever be player controlled?[/*:m:34516veh]
    • Summoner pet /emotes.
      -Will they get them?[/*:m:34516veh]
    • Remapping of areas to accomodate players.
      -With decreasing server populations accross the board, with an increasing zone space, and an ever increasing high level population, is there any way that the developers can take a break and remap some of the areas to accomidate high level players?[/*:m:34516veh]
    • Reskinning of Jailers.
      -Will they get skin changes similar to what was done with Seiryu/Byakko/Genbu/Suzaku/Kirin?[/*:m:34516veh]
    • Character adjustments. (Changing Race/Face)
      -Players would like an option to change their race and/or face model.
      +Implement a way for players to change their race/face model(s). Maybe at a minimal cost? ($1 for face change; $5 for race change?)
      Note: Race/gender changing would probably not be an option due to Racial/Gender Specific Equipment.[/*:m:34516veh]
    • Color code text when typing.
      +Adjust text so it shows as the color of the channel you're typing in.[/*:m:34516veh]
    • Implementation of methods to acquire points (similar to Einherjar/Limbus) for purchasing "luck based" items.[/*:m:34516veh]
    • More XBox Live Achievements.[/*:m:34516veh]
    • Allow Avatar Prime fight rewards to be reobtainable if dropped.
      -Many players have dropped item rewards from these fights now knowing they'd eventually want/use them.
      +Allow all items to be chosen at all times, but give the player a "cannot obtain" message if said item is already in their possession.[/*:m:34516veh]
    • Additional ways to obtain Conquest Points.
      +Can be done through Quests among other things.[/*:m:34516veh]
    • Allow Imperial Standing & Allied Notes NPCs to sell all "Common Rank" Conquest Points items.
      -Many items are only purchaseable through Signet NPCs.
      +Allow all items sold by Conquest NPCs under "Common Rank" to be buyable by Sanction and Sigil NPCs.[/*:m:34516veh]
    • Plans to further the hunting and actions against those using 3rd Party Tools.
      -What are your plans?[/*:m:34516veh]
    • Adjustment to Shami to store Seals similar to Sagheera with Ancient Beastcoins.
      +Allow Shami to store your Seals and let you purchase Orbs with them later.[/*:m:34516veh]
    • A limited amount of user questions answered Monthly/Quarterly by the Development Team.
      -Would this be a possibility?[/*:m:34516veh]
    • Single target "Home Nation Warp" spell akin to Moogle Cap.
      +Add a new Warp Spell for Blm that has this effect. Similar to Retrace.[/*:m:34516veh]
    • Company Satisfaction
      -As a company, are you satisfied with the environment, community(player interaction), and encounter style of all of the events that are designed for level 75 players?[/*:m:34516veh]
    • WotG Areas
      -Will there be a Tavnazia [S]?
      -Will there be a Jeuno [S]?[/*:m:34516veh]


    Game Mechanics:
    • Expansion/Adjustment of the Merit System.
      -When can we expect Dancer and Scholar Merits? Tier 2 for them as well?
      -Many jobs have Merits which are a complete letdown (Ex. Ninjitsu: San line). Are there plans to adjust these Merits to make them more worthwhile?
      +Increase the amount of Merits per catagory. (Ex. Combat Skills from 20 to 24+)
      +Implement new Meritable options. Including but not limited to: Racial Merits, HMP, HHP, Magic Attack Bonus, Magic Defense Bonus, Ranged Accuracy, Ranged Attack, Defense, etc.[/*:m:34516veh]
    • More storage/inventory space.
      -Many player would like to have more of these.
      +Increase Inventory to 80 slots through Gobbie Bag quests.[/*:m:34516veh]
    • Expansion on the Shield equipment slot similar to Grips.
      +Implement Shields that have bonuses on them similar to those on Grips for those who use One-Handed Weapons and don't make use of the Dual Wield Trait.[/*:m:34516veh]
    • Expansion on the Adventuring Fellow System. (Storyline, Level Cap, etc)
      -Are there plans to further expand on this?
      +Raise the level cap.
      +Continue with the storyline.[/*:m:34516veh]
    • More NMs changed to force spawns.
      +Make more NMs force spawned by trading items to certain spots. (Ex. Goblin Wolfman:Scrawled Writing)[/*:m:34516veh]
    • Designer thoughts on the Colibri monster type.
      -Were colibris intended to be xp mobs or were they designed to prevent players from fighting them ? Why ?[/*:m:34516veh]
    • Adjustment to VIT/Defense formulas to offset the use of Utsusemi.
      -With the damage reducing of the spell "Utsusemi", many players have adapted to using this subjob when tanking monsters.
      +Adjust the damage calculations of VIT & Defense to make other subjobs more viable in a tanking situation.[/*:m:34516veh]
    • Lower respawn time of the ???/"Target" of force spawned NMs. (Ex. Kirin, Goblin Wolfman)
      +Adjust the respawn time to 5 minutes instead of 15 minutes.[/*:m:34516veh]
    • Expansion to the Auto-Translate feature, including but not limited to: "Cavernous Maw" & "Past"[/*:m:34516veh]
    • Outpost Warps saved when changing nations.
      -Many players won't change nations because they don't want to lose their Outposts.
      +Allow Outposts to be saved by country similar to Conquest Points when changing nations. (Ex. Player changes from Windurst to Bastok. If they return to Windurst they'll have all the Outposts they had when they first changed.)[/*:m:34516veh]
    • More user friendly functions. (Displaying Party member TP, Distance from current target, Maps, etc.)
      -Player would like to see more info regarding their environment.
      +Allow players to see the TP of their party members,
      +Allow players to know the distance from their current target.
      +Allow players to move while viewing maps that don't take up the full screen.[/*:m:34516veh]
    • Adjustments to old content. (Ex. Mob behavior)
      -Old content has become redundant to players.
      +Adjust monster behavior so it is new. (New moves, AI adjustments, etc)[/*:m:34516veh]
    • More Macro Lines per Macro Key.
      -Pleeeeeeaaasssseeee.[/*:m:34516veh]
    • Seeking for Party Invites for multiple jobs at once.
      +Allow players to seek Party Invites for multiple jobs at once.[/*:m:34516veh]
    • Making finding a party for Assault Orders easier.
      +Maybe allow players to sign up with Rytaal. Then players could check his list to see who is available.[/*:m:34516veh]
    • Adjustment to the Level Cap in Pankration.
      -Any plans to raise the level cap?[/*:m:34516veh]
    • Raised Chocobos being "weaker" than Stable Chocobos despite the investment.
      -Why?[/*:m:34516veh]
    • WotG Monsters as Pankration Pets.
      -Will this be implemented?[/*:m:34516veh]
    • Storage of items marked as "Exclusive".
      -Players would like to be able to store Exclusive items they have.[/*:m:34516veh]


    Battle Related:
    • Battle mechanic adjustments (Lesser used Weaponskills; Throwing; Ranged; Magical)
      +Adjust the lesser used Weaponskills so they are more useful.
      +Implement Throwing-based Weaponskills.[/*:m:34516veh]
    • Any plans to further boost 2-handed weapons?
      -Are there any plans?[/*:m:34516veh]
    • Expansion of the ISNM system.
      +Add more please.
      +A high cost ISNM similar to the KS99 fights, but against Hydra/Khimaira/Cerberus would be nice. (Suggested cost: 50,000 IS)[/*:m:34516veh]
    • EXP Bonus for killing Easy Prey Monsters in a small party.
      Note: I don't see this happening considering most/all jobs can solo EP mobs.[/*:m:34516veh]
    • Macro queue to eliminate the need for /wait.
      -Some abilities won't work unless you have a minimal wait time between them.
      +Adjust macros so that the /wait command isn't required when putting multiple abilities in a single macro.[/*:m:34516veh]
    • More PvP options.
      -Will PvP Servers ever be an option?[/*:m:34516veh]
    • Adjustment to/Removal of the Experience Point penalty in level capped CoP Areas.
      -Despite being limited to a certain level, players still receive an exp penalty based on their actual level.
      +Adjust the exp calculation so it is based on the level you are restricted to.[/*:m:34516veh]
    • Skilling up in Ballista.
      +Allow players to skill up in Ballista.[/*:m:34516veh]
    • Enhancing Skill similar to Summoning Skill system.
      +Implement/Adjust bonuses for having more Enhancing Skill.
      Note: This is already a part of some spells like Protect/Phalanx(2)/etc.[/*:m:34516veh]
    • Difference between comparable stats. (Ex. Evasion+5 vs. Evasion Skill+5. Enfeebling Skill+5 vs. Magic Accuracy +5.)
      -How do they compare to each other? Is 5 Skill better than 5 Accuracy?[/*:m:34516veh]
    • Addition of "hidden" skills to the Combat Skills & Equipment windows. (R.Acc, R.Atk, M.Acc, M.Atk, etc)
      +Allow players to see their stats for Ranged Accuracy/Attack, Magic Accuracy/Attack, Accuracy, etc.[/*:m:34516veh]
    • Adjustment to ability/spell timers & item useage when Paralyzed.
      +Adjust so that items aren't used up when Paralyzed.
      +Adjust so Spell/Ability timers aren't set to their normal cooldown times when they become Paralyzed.[/*:m:34516veh]
    • Removal of TP loss when using a Weapon Skill from "out of range".
      +Adjust the battle system so players cannot use Weapon Skills from out of range.
      Note: This would likely affect monsters as well.[/*:m:34516veh]
    • Confirmation message for "Call for help" feature.
      -Players tend to accidentally use Call for help instead of Disengage.
      +Implement a Confirm Window when using the call for help option so players are aware of what they are doing.
      +Seperate the Call for help button from the Disengage button.[/*:m:34516veh]
    • More bonuses for using Skillchains.
      +Induce penalties to the monster (or player) when a skillchain is performed on them. (Ex. Temporary slow effect imposed, TP reduced, etc. All dependant on the strength of the skillchain.)[/*:m:34516veh]
    • Addressing the AV video that was released.
      -More info is needed.
      +How long did the fight last from start to finish?
      +How did the players use their 2hrs multiple times without the use of a Corsair?[/*:m:34516veh]
    • Adjustment to "The Hills Are Alive" KS99 so it is comparable to the other 2 KS99s.
      -Players feel this KS99 is much harder compared to the other 2.
      +Adjust the fight so it is on a similar difficulty level compared to the other 2.[/*:m:34516veh]
    • Adjustments to effectiveness of other Non-Shield skills.
      -Many skills are subpar when fighting Very Tough or higher mobs.
      +Adjust defensive skills to play a larger factor when fighting High Level monsters.[/*:m:34516veh]
    • Difficulty of skilling up Guard skill.
      -Players feel this is much harder to skill up compared to any other skill.
      +Adjust the skill up rate.[/*:m:34516veh]
    • 3rd Tank class.
      -Tank jobs are harder and harder to find while leveling up.
      -Are there plans to implement another tanking class?
      Note: The update to War seems to have addressed this, but I'll leave for now.[/*:m:34516veh]
    • Making Conquest areas comparable to ToAU and WotG areas.
      +Add an Exp Bonus similar to that of Sigil & Sanction.[/*:m:34516veh]
    • More Besieged incentives.
      -With Campaign's Time Spent:Reward ration, more players are ignoring Besieged in favor of Campaign.
      +Increase the Exp/IS Reward caps so they are comparable to Campaign.
      +Allow players to still get Exp when raised if they are dead at the end of Besieged (Same as Campaign).[/*:m:34516veh]
    • Further Incentives to do events like Garrison/Expeditionary Force/Pankration/Eco-Warrior/Brenner/Diorama/Ballista.
      -Many players don't do these events because the rewards are no longer worth the time.
      +Adjustment to the rewards offered for these events.[/*:m:34516veh]
    • More ways to exp low level jobs with low support.
      -Finding parties at lower levels is getting harder and harder due to players mainly having high level jobs.
      +Implement low level Campaign Battles.[/*:m:34516veh]
    • Expansion on the food system to include more options for Mages.
      +Magic Accuracy enhancing food.
      +Magic Attack Bonus enhancing food.
      +Magic Defense Bonus enhancing food.
      +Skill enhancing food?
      +More "Middle of the road" food that has moderate amounts of multiple stats. (Ex. +8% Accuracy & +15% Attack)[/*:m:34516veh]


    Endgame Related:
    • More Merit/Exp camps at 75.
      -Many players end up having to compete for the "good" camps for various reasons.
      +Addition of more "chain-friendly" camps so players are able to spread out more.
      +Addition of an Exp Bonus to Signet similar to Sigil & Sanction would bring back more areas.[/*:m:34516veh]
    • Respawn timers of HNMs.
      +Adjust the timers so they are in smaller windows. (Ex. Fafnir is 21-24 hours with 30 minute windows. Maybe adjust it to 23-24 hours with 10/15 minute windows.)[/*:m:34516veh]
    • More challenging NMs.
      -Many players are no longer challenged by the monsters currently implemented (aside from Absolute Virtue).
      +Implement more (H)NMs that are difficult to defeat based on what is available to players. But don't make them impossible like Absolute Virtue currently is.
      +Finish the Grand Wyrm element cycle (Jormungand, Ouryu, Vrtra, Tiamat)[/*:m:34516veh]
    • Endgame congestion.
      -There are alot more players at 75 than there used to be which causes congestion with events/areas.
      -Do you have any plans to help ease the congestion?[/*:m:34516veh]
    • Usefulness of less desired jobs in an endgame setting.
      -Many jobs aren't very useful in endgame events compared to others.
      +Adjust jobs so every job has something useful for endgame events, preferably something unique similar to what was done with Thf (Feint), Drg (Angon) & War (Tomahawk).[/*:m:34516veh]
    • Reevaluation of the claim system and spawning methods of HNMs to combat 3rd Party tools.
      -Many players still feel that 3rd Party tools play a large part when it comes to claiming (H)NMs.
      +Reevaluate the current claiming system.
      +Change spawning conditions similar to that which was done with Despot (NM pops claimed to group that killed placeholder).
      +Change spawns to force spawned by players.[/*:m:34516veh]

  2. #2
    The Fucking Voice of Actually
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    Re: Detailed Question List

    Quote Originally Posted by Tomiko
    Timeline for Relic Armor/+1 and Artifact+1 for Blue Mage/Puppetmaster/Dancer/Scholar.
    Corsair?

    Also, dunno if it's just cause you aren't finished yet, but I think it's be OK to grab a few more items off Apelila's list, e.g.

    Quote Originally Posted by Apelila
    Minor
    9: Besieged taking forever to start
    -- Implementing a timer to show an estimate as to how long until an attack begins would be very awesome.
    10: No XP when dead at the end of Besieged
    17: - I want R.ATK, R.ACC, M.ACC, MAB, MDB, EVA, and ACC on my Equip screen next to ATK and DEF.

    Major
    0: Call for help on any Notorious monster
    4: Allow players to keep OP warps when changing nations
    7: Things dying unclaimed to DoT.
    8: Drop pools being lost at the end of dynamis/everything
    11: The random kirin porter
    15: People being able to break ally/ quartermaster with items in the drop pool
    21: XXXX wears off being the same color as other status effect messages

    Job
    Also: Bullshit player spell interrupts, you get hit for 5 dmg and your nuke is interrupted while melee's can drop 1400-1500+ dmg ws on a mob casting and they still get off the cast.

  3. #3
    They're just like us
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    Re: Detailed Question List

    I'm working on page's 3 & 4 right now, then i'm going to cross them with what you already have.

    Do you want me to post a much .. 'nicer' version of the list in my post as well?

  4. #4
    They're just like us
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    Re: Detailed Question List

    Einherjar/Dynamis/Limbus/Assault/Salvage/Nyzul/HNMS/Campaign

    All:
    =Can you please consider changing the system to a 2 tag per weekly reset to help LS's schedule events better?

    If not, possible to seperate the RoZ and CoP dynamis entrance timers?

    Certain drop rates are worse than others, creating huge bottle necks
    • Abjurations in Einherjar[/*:m:2iffyldi]
    • 35 Armor in Salvage[/*:m:2iffyldi]
    • Drops for anything in Silver Sea's Remnants compared to other zones[/*:m:2iffyldi]
    • AF in Iceland Dynamis[/*:m:2iffyldi]
    • Everything in COP Dynamis is worse than regular Dynamis[/*:m:2iffyldi]
    • Drop pools being lost at the End of Dynamis / Salvage / Assault/ Nyzul[/*:m:2iffyldi]
    • King only drops that can't be obtained anywhere else in the game[/*:m:2iffyldi]
    • Add a way for AF upgrades/ Event chest drops to be obtained outside 'luck'[/*:m:2iffyldi]


    Nyzule/Salvage
    Can these two be separated so that players aren't forced to choose between one or the other? Maybe be able to use Nyzul tokens to buy salvage permits, or at least separate Nyzul and Salvage requirements?

    Salvage:
    New ways to obtain remnants permits not tied to salvage

    Could Upgrade materials be added to the Chariot drop pools?
    Also: A reward for killing chariots like assault points?

    Could we get information on the "Mad Bomber" spawning locations / conditions?

    Dynamis:
    Currency sells for less than it used to. Its still more profitable to do upgrades by gathering all the currency from one run, but a time is fast approaching where a million gil spent on currency bought will out value a bad dynamis run. Are there any plans to adjust the entry fee, or provide a reward for the glass trader?

    Einherjar:
    Fail to win Einherjar, you get nothing. This has a dual effect of killing interest and making the event feel unrewarding.
    • Will Ein. Ever be scalable so that fewer people can attempt it?[/*:m:2iffyldi]
    • Will Eiin. get a reward adjustment?[/*:m:2iffyldi]


    Ein was advertised as a way to obtain abjurations outside of HNM's, but the drop rate is horrible. Even the new Abjurations are hardly seen!
    • #Is this intentional?
    • If so, many people's opinion of this is poor[/*:m:2iffyldi]


    HNMS's/Ein:
    Kings camping isn't fun, and the reward is in may players views not worth the time. Einherjar takes many people to do for a very, very low chance that a king abjuration will drop. This also doesn't take into account the items that ONLY kings drop.
    1: Are you aware of this?
    2: Are there plans to adjust either to be more balanced?
    3: Will the unique items ever be added to other battlefields?

    HNM's
    Will the monsters AI ever be updated so that new challenges are offered?

    Campaign:
    Are there any plans for a level 20-50 version?

    Why do Campaign ops disappear for long periods of time?

    Could /cmap show how long a battle has been going for?

    Will skill ups ever be added to campaign?

    Can we get an /ignorenpc command pretty please?

    Chat
    could text be color-coded while we are typing to match the mode its in (LS, Party, Tell)

    Other/Account related:
    Other:
    Are there any plans to expand upon the linkshell community ingame, such as linkshell mog houses?

    What happened to the coliseum?

    Speaking of things that never happened or went anywhere, there's a certain NPC in Aht Urgan who's been saying her master will return for almost 3 years now.

    Will there ever be ANNM"s?

    Acccont:

    Do SE plan to support players who started with another regions version?
    Example: If I losted/forgot my PW on a FFXI JP verison and would like to reset it/cancel it, can I call SE in America for assistant. As of now, I would have to call SE JP for this but the only issue is, I don't speak Japanese. Can we expect some cross support for players who started with a different verison?

    If someone else logs into the game on your account, it kicks you off.
    Are there any plans to make it harder for people to log into someone else's account? IE: Not letting the other account log in, notifying the logged in account of the attempted access, requiring information to change the credit card / password information on the account.

    Why did it take a considerably long amount of time for the Square-Enix support team to assist players that had their accounts stolen starting in December?


    Battle
    Do you have any future plans to resurrect skillchains from their 2 year slumber? Bonus's for pulling off ones that monsters are weak to perhaps?

    Are there any plans to change the Vitality/Defense calculations vs. HNMs to make tanking without Utsusemi more viable?

    Call for Help is sometimes used by accident on important NMs. Can this be disabled / adjusted to be avoided?

    Why doesn't Chocobo Mazurka work in Al Zhabi and in nations of the past?

    Are there any plans to show menu values for accuracy, racc, rattk, magic acc, or magic attack in the style of the the attack stat in the equipment menu?

    Are there any plans to add an ExpBonus to older Areas to open up more Exp-Camps? Any plans to make merit camps in the past that don't take 20+ minutes to get to?

    Why does an item get used if you fail to use said item due to paralysis? Would changing this really unbalance gameplay (See: Salvage cells, besieged RR items)

    On the same token, why do job ability suffer a full timer reset? Would it be possible to change them so the are less, or delayed to use again if they do not work because a PC is paralyzed?

    Would it be possible to not lose TP when a weapon skill doesn't go off? IE: Monsters move just out of range and all TP is lost.

    Were colibris intended to be xp mobs or were they designed to prevent players from fighting them ? Why ?
    Was bhaflau thickets designed to be the best xp camp in the game ?
    Was it designed to make us change the way we play the game in general ?

    Timesinks
    Outposts are saved when switching nations?

    Can we expect to see a single-target "Home" spell similar to the effect granted by the Moogle Cap?

    Any plans for a level 20-50 resolution for people who go LFG @ wierd hours when no one is on?

    Are there any plans to update old content that has become unpopular? (Garrison, EXp. Forces, ect.)


    3'rd party applications:

    rampant is botting.
    through FFXIapp.
    Will you fix this please?
    (sorry, couldn't resist after triming it and getting a haiku)
    What measures are you taking to stop these players? Are you working on a solution?

    Is SE even aware of these programs / have they attempted to block their use?

    Would it be possible to turn some NM's with highly sought after Rare/Ex items to ??? pops? (Mystic maker, Leaping Lizzy, Valk Emp). Its very frustrating to not only have to fight just to claim an NM who's item you can't buy, but to not get the item for the 12/20'th time in a row. Keep the drop rate the same just to be fair, but at least give the people who want to play casually a chance.

    Storage
    Modify the armor storage NPC so instead of needing the entire set of an armor you can store one piece of armor at a time. Add more sets to be stored, i.e. H.E.L.M gear, Assault, Nyzul, Salvage, Gods, AF/Relic +1?
    Option to store Relic weapons and AF, similar to the Nyzul weapons?
    Could storage NPC's begin accepting single pieces of equipment from sets for storage?

    Could you please add more inventory space, we saw at fanfest that 80 was a possibility on the demo boxes.

    Item Superfluity's
    Plans to make items more multi-use (such as by merging the eight elemental obis into one rainbow (HQ: prism) obi, or the eight elemental (NQ and HQ) staves into four, two or even one staff, or the earrings / torques that exist for various magic skills into fewer items, similar to how the 3 sea capes already combine different magic skills?)
    (another suggestion was create staves/obis with elements that don't cancel each other out like lightning/ice, earth/water)

    A new line of food items that give a Mag. Attack or Mag. Acc bonuses in line with meat or sushi style foods would be a nice addition to consider for the future. Or, perhaps melee oriented cookies?

    Are there any plans to change the relic weapons to be better? After the haste cap in the last update, apocalypse owners do less damage for more money than other weapons.

    Adjustment to salvage / assault / nyzul equipment to function like equipment from Campaign so that without the full set you have some bonus.

    Many strategy's for gear revolve around High ACC or High ATT. Are there any plans to add food items that provide a decent percentual boost to both accuracy and attack?

    Why can't the new jobs (Cor, Blu, Pup, Dnc, and Sch) use the K. Club?
    Why in particular aren't DNC or SCH able to use any abj. items?
    Are there plans for Relic Armor for the 5 new jobs? AF+1?

    Any plans to make items newly stackable?
    Medicines stackable to 99? (Echo drops)

    Was the octave club added solely so that LoO would have a purpose, even if it was for a joke item?

    Equipent:

    Its been stated before that equipment put into FFXI between RoZ and CoP is intended to be the 'ultimate' for specific slots.
    Will this equipment ever be adjusted allowing for more variation in the current stats on equipment introduced? Is salvage gear the answer to this?

    Its frustrating to spend a long time waiting for a salvage drop, only to have it be 'inferior' to other equipment. Was salvage designed to take as long as it does to complete a set? Why are so many equipment sets not comparable to the time spent in obtaining them?

    For all the challenge to obtain them, limbus and assault equipment provides very situational uses. Specifically, Nashira and the set bonus's from assaults. Are there any plans to 'tweak' these armor's to make them more desirable vs the time invested in getting them?

    Are there any plans for 'customizable' equipment?

    We're very happy there are ways to re-obtain lost Rare/Ex items. Will there be a method to re-obtain lost SMN quest items? ToAU rewards?

    Are there any lantent / hidden effects the player base isn't aware of?

    Are there any plans for new SMN equipment with Perpetuation or Blood pact delay minuses?


    Job specific:

    Multiple:
    Some jobs (MNK, PUP, etc) have a low throwing skill but hardly any access to throwing weapons. Others have no throwing skill but access to many throwing weapons (BLU). An adjustment to the afformentioned, along with the throwing weaponskill that was mentioned before would be well received.

    Jobs having their subjob capabilities boosted, since /SAM or /NIN are pretty much the required subs for melee at any time. People like variety you know?

    Adjustments to job traits so that they're not useless. Resist X actually resisting what X is would been super keen.

    BLU:
    Can BLU be added to the Justice sword?

    Could BLU Physcal spells be adjusted to rely on the damage rating of the Main hand weapon?

    Will "Magic" class blue magic ever get any updates? Will the 'enhancing' spells ever get an update that extends their length?

    Azure lore is nice when you have MP and are going into a fight and need to do damage, but as a 2 hour its uses aren't as pronounced as other jobs. It's use as an ability that turns the tide of battle when things go wrong is all but missing if a BLU is running low on MP. Could this be adjusted?

    WHM
    Thanks to the recent SCH buffs, SCH/RDM is now more versitale than WHM main.
    • A SELF restoring MP ability for WHM? [/*:m:2iffyldi]
    • Uncapping healing magic for WHM main? (IE: Why does a BLM's cure III do the same as a WHM"s)[/*:m:2iffyldi]
    • Hastega? :3[/*:m:2iffyldi]
    • Divine Veil getting its own /ja, or a lesser timer if used on Divine seal?[/*:m:2iffyldi]
    • Make curaga work like SCH's curaga?[/*:m:2iffyldi]


    DRG
    Can Empathy be made to increase the number of buffs it transfers?

    SMN
    Now that spirits are useful, will they be getting any spells / abilitys?

    Now that SMN buffs are useful, are there any new ones that are being considered?

    Are you still researching the ways for SMN's to keep avatars out other than for bloodpacts? Any word on adjustments to the existing bloodpacts themselves?

    BST
    The call pet timer being lowered? Will BST ever be able to zone with a jug pet?

    A possible system for BST's to 'raise' jug pets, similar to how puppet master has an automaton? That way the 'jug cap' doesn't apply to them?

    BST/PUP/SMN:
    Will melee pet jobs ever get boosts to their fighting power? Currently PUP's and BST's get asked to come other things in most end game situations that aren't level capped.

    (Add /DRG for these)
    Pets getting job traits similar to players, maybe like how blu mages get spells (Through automaton attachments/food)

    Food for pets that enhances their abilities similar to players.

    PUP:
    Adjustment to Activiate? IE; does something else when pup is already out?

    Why are there no Rare/Ex Automaton attachments?

    Could you give automatons the ability for party members to heal them.

    Why does it have access to mage gear with no (Discovered) magical modifiers or natural MP pool?

    Can other all maneuvers get an attachment that reduces the risk of overloads?

    Can status cure's (na's) and healing magic be put on different timers?
    Teach the automaton the difference between cure III and Cure V (V isn't always nessecary)

    When the attachment "Damage Gauge" is equipped, the automaton will still prioritize status curing over HP healing. Even if a player has red HP status and will die. Can you please allow curing to take priority over status ailments when "Damage gauge" is used?

    Why can PUP use the hope staff despite having a whopping 0 in staff skill? Will PUP ever be able to get a HTH skill that doesn't make it miss 50% of its attacks or use only ACC+ items in end game activities?

    BLM
    Are there any planned enhancements for the BLM job? Its been the same since 2005.

    NIN
    Thank you for balancing the tanking classes of Paladin and Ninja. Do ninja's have anything to look forward to other than the ability to sneak, like finishing the Ni line of spells?

    Are there any future plans for NIN to be 'enhanced'?

    PLD
    Will PLD's ever recieve exclusive magic like dark nights?
    Thank you:
    :nikkei:
    Fixing our NPC's from casting silence on crab's and beetles.

    DNC
    Can there be anything official on the way stun activates on Violent Flourish?

    Any future flourish plans? Quested dances? A Reraise dance for party members?

    SCH
    Sublimation doesn't stack with refresh. Was this intentional?

    Unsure
    Did the patch fix automatons aspiring things without MP like NPC's?
    Silencing things that don't cast other than crabs/beetles?

    And now the cuts/pointers/stuff I didnt understand but tried to word as well as I could
    • Upgrades to Zilart Abjuration Armor.[/*:m:2iffyldi]
    • Upgrades to Homam/Nashira/Assault armors.

      Not sure why, since Homam is bad ass and most of the Zilart stuff is still at the top of its game but this is the first thing I put under equipment for what i thought was being asked (I haven't read the whole question thread / its hard to remember specifics when some questions got asked 5 different ways)[/*:m:2iffyldi]
    • Nyzul weapons
      They've said they're doing it, like AV in my thread i'm not going to waste my time thinking about ways to bug them about something we know is coming. [/*:m:2iffyldi]
    • Beastmasters being able to raise pets similar to the Puppetmaster/Automaton relationship.
      I think you meant for charmed pets, and while this could be interesting it would also be kinda hard to implement I imagine. I threw this in with 'allow bst to level their own pet' since that I see happening. [/*:m:2iffyldi]
    • Uncapping healing magic for WHM main? (IE: Why does a BLM's cure III do the same as a WHM"s)[/*:m:2iffyldi]
    • Hastega? :3
      My question, since IMO its valid and wouldn't change any of the current jobs but let WHM's be better. [/*:m:2iffyldi]
    • Sch usefulness as an SJ
      Was fixed in the patch[/*:m:2iffyldi]


    Took Kimiko's list up to crafting, I'm off to get food, i've been working on this for like 2 hours now. :3
    You may want to edit the title so people quit posting questions here.

  5. #5
    New Odin
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    Re: Detailed Question List

    Being able to see food status bonuses without eating the food would be another good question on top of requesting new food types.

  6. #6
    If you stopped to actually learn something you might not post these uninformed posts.
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    Re: Detailed Question List

    regarding macro lines and recast timers, can you show them a screenshot of FFXI with all/most used plugins and show them what 25% of the player-base does?

  7. #7

    Re: Detailed Question List

    Why doesn't Chocobo Mazurka work in Al Zhabi and in nations of the past?
    Because those zones are dungeons, which is also why pets can be called in them.

  8. #8
    Spiders are Awesome
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    Re: Detailed Question List

    BLM adjustments to compensate for SCH being given all our good spells: Aspir II, new job abilities, new traits?

  9. #9

    Re: Detailed Question List

    Sagheera is the NPC with the Ancient Beastcoin bank, while Shami is the Beastmen Seal guy. Figured I'd clarify since two people have portrayed it as such.

  10. #10
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    Re: Detailed Question List

    Both is fine. Full list like Tom does including all questions and something like you, Apelila, just posted.

  11. #11
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    Re: Detailed Question List

    Quote Originally Posted by bercus
    Both is fine. Full list like Tom does including all questions and something like you, Apelila, just posted.
    Ok, I'll finish up my list tonight.

    -Added Corsair to the parts where it spaced my mind.
    -Corrected the Shami/Sagheera mistake.
    -Didn't add any questions posted in this thread since this is just compiled info from the other thread(s).
    -Changed thread title.

  12. #12
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    Re: Compiled List of Questions/Issues

    Why in particular aren't DNC or SCH able to use any abj., Limbus, or Salvage armor?
    Just a suggestion; I believe these were in there somewhere as well.

  13. #13
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    Re: Detailed Question List

    Quote Originally Posted by SeraphusRagnarok
    Why doesn't Chocobo Mazurka work in Al Zhabi and in nations of the past?
    Because those zones are dungeons, which is also why pets can be called in them.
    You're right of course, and I'm sure the developer's would give a similar answer ><
    The real question should be why were the zones flagged this way?

  14. #14
    Official THE Alpha and Omega
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    Re: Detailed Question List

    Quote Originally Posted by Gergall
    Quote Originally Posted by SeraphusRagnarok
    Why doesn't Chocobo Mazurka work in Al Zhabi and in nations of the past?
    Because those zones are dungeons, which is also why pets can be called in them.
    You're right of course, and I'm sure the developer's would give a similar answer ><
    The real question should be why were the zones flagged this way?
    Besieged and defensive campaign both mean that sometimes there will be enemies in there

  15. #15
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    Re: Compiled List of Questions/Issues

    Edit: Not sure how that happened.

    Nevermind, I hit Quote instead of Edit. This post can be deleted.

  16. #16
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    Re: Compiled List of Questions/Issues

    Quote Originally Posted by Bakthi
    Why in particular aren't DNC or SCH able to use any abj., Limbus, or Salvage armor?
    Just a suggestion; I believe these were in there somewhere as well.
    It was already covered:

    [*]More adjusting of existing gear to support newer jobs (Blu/Pup/Cor/Dnc/Sch).
    The list also isn't finished yet. I'm starting work on pages 3-4 now.

    Please post questions/concerns in the Questions threads unless Bercus is ok with them being here.

  17. #17
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    Re: Compiled List of Questions/Issues

    New questions should be posted in the new Question Thread.
    I am done with putting questions into categories, now chosing good ones (A lot of the same questions have been asked, stuff got solved or stuff will most likely not get an answer) and then we can reword some together and pick the best ones.
    (if other good ones pop in the New Q-Thread then those might get included too)

    I´d like to have one big list, similar to what you guys (Tom,Aph) are working on atm that includes the issues and then below suggestions for it. If you find any typos in game, you can add this as well.

    Example
    -Enhancements to the Black Mage job.
    (An unique job ability above 37 can help)
    The grahpic pimping I can do later in Word too, since I will have to print it out anyway.
    Any volunteers in rewording the questions? I´ll send the packet of possible questions then to 3-4 people so they can reword them. If your name sounds familar to me, high chance you will recieve them to help us^^.
    Doing this open on Forum might result in bitching why xyz gets not asked or too much work again in general. Some questions I will post for further open discussion though.

  18. #18
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    Re: Compiled List of Questions/Issues

    Quote Originally Posted by bercus
    New questions should be posted in the new Question Thread.
    I am done with putting questions into categories, now chosing good ones (A lot of the same questions have been asked, stuff got solved or stuff will most likely not get an answer) and then we can reword some together and pick the best ones.
    (if other good ones pop in the New Q-Thread then those might get included too)

    I´d like to have one big list, similar to what you guys (Tom,Aph) are working on atm that includes the issues and then below suggestions for it. If you find any typos in game, you can add this as well.

    Example
    -Enhancements to the Black Mage job.
    (An unique job ability above 37 can help)
    The grahpic pimping I can do later in Word too, since I will have to print it out anyway.
    Any volunteers in rewording the questions? I´ll send the packet of possible questions then to 3-4 people so they can reword them. If your name sounds familar to me, high chance you will recieve them to help us^^.
    Doing this open on Forum might result in bitching why xyz gets not asked or too much work again in general. Some questions I will post for further open discussion though.
    Just finished the initial listing of all the questions/concerns. I'll break them down into catagories so they're easier to read then list suggested fixes as you did in your example.

    I wouldn't mind helping with the rewording of questions either.

  19. #19
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    Re: Compiled List of Questions/Issues

    I would also weed out stuff like this :
    Any plans to further boost 2-handed weapons?
    It´s more like a question and shouldn´t be in a suggestion/idea list imo.

    or
    Nyzul Relic Weapons.
    Nothing we can suggest or so here. It comes, when it comes. Same for further Inventory space.
    Asking for 80 won´t speed it up. SE might reserve it for a further Version Update, what is only understandable .

    What you can do though is put stuff like this into a special categorie like, where you mention that
    questions regarding this come from the community, but have not been asked in the Interview.
    I will edit some thing then, when we know what is going to be asked.

    What I really like btw it this :
    viewtopic.php?f=2&t=30968

    I will send this for sure in too .
    Anyway I´ll just let you do for now, and then we can make it perfect
    Thanks a lot so far ^^.

  20. #20
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    Re: Compiled List of Questions/Issues

    I'll go through the OP and convert them into a list like the bullshit list later today.
    Also I'd be glad to offer a conversion on the questions (no sass I promise)

    Edit: I'll get to it sometime this weekend I hope, life is uh..interesting at the moment.

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