This is why you should never listen to a Bard
This is why you should never listen to a Bard
Originally Posted by Harutaru
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Originally Posted by Callisto
Its just that tanny has innate gimp'ness when not on his pld!
not really testing anything but I've notice some difference when you skill chain
Akshun Yuki- 786 >>> Gekko- 649 >>> Frag- 389
My Kasha 1236 produced this
http://i125.photobucket.com/albums/p...zero/light.png
was getting fairly consistent unresisted fusions last night on 6F gears and BC in zhayolm, of course the frags were almost always completely resisted though, but expected that
edit:
that's always been that way, having an extra step in the process has always added extra dmg to the final lightOriginally Posted by negativ3zero
I've never seen it go that high, though usually have filters on. Also 2hring I was able to break 1500 darknessOriginally Posted by recuperi
1236 + (1236/2) = 1854. Unresisted 3 step level 3 skillchain can do 150% of the final weaponskill. Congratulations!
Know this isn't in a merit party situation as the title implies, but had something weird happen with Ose earlier:
http://i16.photobucket.com/albums/b1...I/GekkoOse.png
http://i16.photobucket.com/albums/b1...arknessOse.png
This skillchain was just Asuran Fists -> Gekko, /war, DA'd, firesday if those factors make any difference. I know that the SC damage on darkness/light can push higher with more than 2 weaponskills in the chain, but I've never seen this before that I can remember.
Darkness did exactly 10% more than it normally should have.
Is there some kind of outside effect or bonus that could've added 10% to the SC damage? That we may not know of, or may be newly added?
I want to think it was a day or weather bonus, but that wouldn't make sense if it was Firesday... And dark weather doesn't happen in Onzozo.
Since Light SC is partially Wind-based, I would've assumed Puks would negate a part of that damage, which doesn't happen in this case.Originally Posted by negativ3zero
But since Puks don't really resist wind, rather they absorb it (in other words, an Aero spell will potentially do full "damage", which will be converted in HP and heal the Puk) maybe this is a sort of glitchy behavor.
I'm pretty sure that a multi-elemental skillchain is unable to do full damage against a mob that resists at least one of those elements (example: Gravitation > Anticans), however this was really hard to test before because of the ridicolously high resist rate.
Can anyone confirm this?
earth weather does, no? Maybe its any day/weather element in that part of the skillchain.Originally Posted by RKenshin
When puks absorb a portion of the damage, the log message is all fucked up. For instance, sam has always put up retarded numbers with jinpu against puks, even thou it basically doesn't hurt or heal the puk much at all. I would assume this is because the log adds together the physical hit of jinpu, plus the wind hit, plus the amount the wind hit healed it for some buggy reason. I imagine something similar is happening with the light SC.
There is nothing abnormal about that Light SC damage. In a 2 part SC (involves 3 WS, as he pointed it), the final SC will do 50% more damage.Originally Posted by Nevex
If it was only a SC involving 2 WS, it should've done 1236 damage. But, it was 3 part so the Light does 50% more... 50% of 1236 is 618, and 618+1236 is 1854, unresisted.
You guys are CRAZY. There is nothing fucking to do with wind damage in light sc ever. Light sc is pure light.
what are the odds of your skill chain going completely unresisted? very low though SE "made adjustments to skillchains" which is why I pointed that out and we were able to do at least 3 fully unresisted lv 3 skill chains in our merio pty. Other one was akshun's completely unresisted darkness he made with 2 hr, another involved a ninja >>> sam >>> sam.Originally Posted by RKenshin
I noticed (and nearly got killed because of) quite a few full mirrored Darkness's while farming Dios tonight, Asuran > Steel Cyclone > Mirror Dark to open a fight while War/Dnc = "oops, go go gadget retaliation!"
It only stood out because it was VERY rare to see a full mirrored Darkness on Aura's in my experience, I've seen a few lights while doing Kasha + Ground Strike, but Dark usually does like 79 Dmg or something piddly like that.
Changed the title of the post to be more global.
I'm pretty sure multi-part SCs always had a lower chance to resist in addition to the growing damage increase.
As far as I know, Puks won't absorb any Light or Fragmentation skillchain damage at all, only pure-wind (Detonation). They're very weak mobs, so it's not abnormal to see Light do its full potential. I don't think Puks are much to base this update off of.
Aura Statues, however, I would say are.
Also, I've seen my skillchain damage do 10% more than it was supposed to on rare occasions (lv2 SC nearly mirroring damage, lv1 SC doing more than half, and lv3 acting like the 10%+ screenshot above). Not sure what affects it. My most noticable occasion that I still remember was a few years ago, when our THF did Dancing Edge for Distortion on a Torama for almost full damage. He didn't replicate it, but being that the screenshot above is on a Torama as well, I'm wondering if it's mob specific in some cases? (doubt it, but worth a shot)
http://i62.photobucket.com/albums/h1...blade/sclv.jpgOriginally Posted by Wizerd