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  1. #41
    Relic Horn
    Join Date
    Dec 2005
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    3,157
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    7

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Wizerd
    Also, I've seen my skillchain damage do 10% more than it was supposed to on rare occasions (lv2 SC nearly mirroring damage, lv1 SC doing more than half, and lv3 acting like the 10%+ screenshot above). Not sure what affects it. My most noticable occasion that I still remember was a few years ago, when our THF did Dancing Edge for Distortion on a Torama for almost full damage. He didn't replicate it, but being that the screenshot above is on a Torama as well, I'm wondering if it's mob specific in some cases? (doubt it, but worth a shot)
    http://i62.photobucket.com/albums/h1...blade/sclv.jpg
    And? I realize skillchains with more than 2 weapon skills increase damage, I'm attentive of that. I'm talking about seeing damage higher than the maximums on the chart, on occasion.

  2. #42
    Banned.

    Join Date
    Jul 2005
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    17,471
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    FFXI Server
    Ifrit
    WoW Realm
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    Re: New Skillchain Damage and Resist Rates

    I guess people did forget how to skillchains after 3 years. Amount of stupid comment in this thread is high

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Xanthe
    Quote Originally Posted by Wizerd
    Also, I've seen my skillchain damage do 10% more than it was supposed to on rare occasions (lv2 SC nearly mirroring damage, lv1 SC doing more than half, and lv3 acting like the 10%+ screenshot above). Not sure what affects it. My most noticable occasion that I still remember was a few years ago, when our THF did Dancing Edge for Distortion on a Torama for almost full damage. He didn't replicate it, but being that the screenshot above is on a Torama as well, I'm wondering if it's mob specific in some cases? (doubt it, but worth a shot)
    http://i62.photobucket.com/albums/h1...blade/sclv.jpg
    And? I realize skillchains with more than 2 weapon skills increase damage, I'm attentive of that. I'm talking about seeing damage higher than the maximums on the chart, on occasion.
    Days? Weather? Bonus magic dmg on certain mobs? Didnt they also upped skillchain damage 2 updates ago (might have been accuracy only)?


    We tried doing a light on quturb in salvage just for fun, and doing 1000-->1200 +2500 makes you feel powerful. Still not better than ws spam considering they have 3k hp, but it was pretty. And yes, it has nothing to do with update, could do that before too.

  3. #43
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    324
    BG Level
    4

    Re: New Skillchain Damage in Merit Parties?

    Quote Originally Posted by Sanjiyan
    One good thing that came out of that party was that SCH is a better healer than WHM now! The whole night the SCH's MP never went below 300. It was crazy longevity along the lines of a RDM, and we had a PLD tank using DD gear too.

    Sublimation was leet sauce.
    LOL! You are aware that a WHM can sub SCH and get all that stuff too yes? So how exactly is a SCH main a better healer than a WHM? I gotta hear this.....

  4. #44
    RIDE ARMOR
    Join Date
    Sep 2007
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    13
    BG Level
    1

    Re: New Skillchain Damage and Resist Rates

    SCH doesn't have haste, only WHM and RDM has haste.

    Nobody can replace WHM and RDM in top meritpo and HNM tank pts.

  5. #45
    RIDE ARMOR
    Join Date
    Sep 2007
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    8
    BG Level
    0

    Re: New Skillchain Damage and Resist Rates

    The extra damage from added WS to a skillchain has been around for some time now. Just that a majority of the FFXI community forgot about it, however, I didn't and I fully exploit this in parties with my BLU friends to set up a 3 setup Darkness ending in Vertical Cleave as seen in my sig. The highest I've gotten it to with a 3 step was 2500 Darkness, and my friends and I tried to do 4 steps, but mobs run out of HP before we even finish.

    Also, day/weather has a small chance to increase/decrease damage by about 10%

  6. #46
    Nidhogg
    Join Date
    Jan 2006
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    3,701
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    7

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Wizerd
    As far as I know, Puks won't absorb any Light or Fragmentation skillchain damage at all, only pure-wind (Detonation). They're very weak mobs, so it's not abnormal to see Light do its full potential. I don't think Puks are much to base this update off of.
    To reinforce this point, there was a thread on here a while back where Nagamaki researched/verified a number of skillchain properties, which I recall because there was a dispute as to whether or not a SC level has to increase to increase MB damage (it doesn't). But part of what he posted was that in the case of Lv2/3 SCs, it picks the element that the target is most weak to for the purposes of resists and day/weather bonus. So for Puks it would obviously never pick wind.

  7. #47
    Relic Horn
    Join Date
    Dec 2005
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    3,157
    BG Level
    7

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Suiram
    Quote Originally Posted by Wizerd
    As far as I know, Puks won't absorb any Light or Fragmentation skillchain damage at all, only pure-wind (Detonation). They're very weak mobs, so it's not abnormal to see Light do its full potential. I don't think Puks are much to base this update off of.
    To reinforce this point, there was a thread on here a while back where Nagamaki researched/verified a number of skillchain properties, which I recall because there was a dispute as to whether or not a SC level has to increase to increase MB damage (it doesn't). But part of what he posted was that in the case of Lv2/3 SCs, it picks the element that the target is most weak to for the purposes of resists and day/weather bonus. So for Puks it would obviously never pick wind.
    Aha, I must have missed that thread - that's awesome. Thank you. :D

  8. #48
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    Re: New Skillchain Damage and Resist Rates

    even if they made skillchains unresistable you would have a fun time convincing me to ever use dragon kick. i'll use howling but not DK.

  9. #49
    Genoslut
    Join Date
    Jul 2004
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    3,849
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    7

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Alisha
    even if they made skillchains unresistable you would have a fun time convincing me to ever use dragon kick. i'll use howling but not DK.

    k, jst lrn2ply mnk bttr sry

    srsly

    dude asuran fists is gravitation and that makes darkness with one of the game's most widely used jobs for the intents of making SCs, it's called Samurai and Tachi: Gekko, go cry somewhere else.

    oh noes the BLMs can't burst with thunder now!

    it's sooooooo horrible. Who cares, cast freaking Water or Blizzard if it's not fire/ice based. Hell, all the BLMs in the world now seem to want to cast their stupid AM2 all day long now anyway, and at least those are the same damage across the board.

  10. #50
    BG Content
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    Lakshmi
    Blog Entries
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    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Suiram
    Quote Originally Posted by Wizerd
    As far as I know, Puks won't absorb any Light or Fragmentation skillchain damage at all, only pure-wind (Detonation). They're very weak mobs, so it's not abnormal to see Light do its full potential. I don't think Puks are much to base this update off of.
    To reinforce this point, there was a thread on here a while back where Nagamaki researched/verified a number of skillchain properties, which I recall because there was a dispute as to whether or not a SC level has to increase to increase MB damage (it doesn't). But part of what he posted was that in the case of Lv2/3 SCs, it picks the element that the target is most weak to for the purposes of resists and day/weather bonus. So for Puks it would obviously never pick wind.
    Toramas are weak to earth, which is part of Darkness. So if it picked Earth as the element for the skillchain on Ose, and it happened to be Earth Weather in Onzozo (or change to Earthsday while fighting) then that would account for the 10% bonus.

  11. #51
    The Sig...
    Join Date
    Apr 2005
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    4,934
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    7
    FFXI Server
    Sylph

    Re: New Skillchain Damage in Merit Parties?

    Quote Originally Posted by Nevex
    Quote Originally Posted by negativ3zero
    not really testing anything but I've notice some difference when you skill chain

    Akshun Yuki- 786 >>> Gekko- 649 >>> Frag- 389
    My Kasha 1236 produced this

    http://i125.photobucket.com/albums/p...zero/light.png
    Since Light SC is partially Wind-based, I would've assumed Puks would negate a part of that damage, which doesn't happen in this case.

    But since Puks don't really resist wind, rather they absorb it (in other words, an Aero spell will potentially do full "damage", which will be converted in HP and heal the Puk) maybe this is a sort of glitchy behavor.

    I'm pretty sure that a multi-elemental skillchain is unable to do full damage against a mob that resists at least one of those elements (example: Gravitation > Anticans), however this was really hard to test before because of the ridicolously high resist rate.

    Can anyone confirm this?

  12. #52
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Genosync
    Quote Originally Posted by Alisha
    even if they made skillchains unresistable you would have a fun time convincing me to ever use dragon kick. i'll use howling but not DK.

    k, jst lrn2ply mnk bttr sry

    srsly

    dude asuran fists is gravitation and that makes darkness with one of the game's most widely used jobs for the intents of making SCs, it's called Samurai and Tachi: Gekko, go cry somewhere else.

    oh noes the BLMs can't burst with thunder now!

    it's sooooooo horrible. Who cares, cast freaking Water or Blizzard if it's not fire/ice based. Hell, all the BLMs in the world now seem to want to cast their stupid AM2 all day long now anyway, and at least those are the same damage across the board.

    i think you are over analyzing my comment. ive never liked dragon kick because its wildly inconsistant. it really has nothing to do with light.

  13. #53
    Hydra
    Join Date
    Jun 2007
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    106
    BG Level
    3
    FFXI Server
    Bahamut

    Re: New Skillchain Damage and Resist Rates

    I forget the exact numbers, but on Thursday I think it was, I was playing my SAM60 and did a LV1 skillchain and did around 550-560 damage Tachi: Yukikaze making Detonation for like 380ish damage. I thought that was sort of unusual since the highest skillchain damage I ever got before was around 50%.

    Not much later in the same party, I did the same skillchain and got a resist (<100 damage on detonation).

    I was fighting Defoliators in Aydeewa.

  14. #54
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Re: New Skillchain Damage and Resist Rates

    I vaguely remember reading that +MACC and +MAB equipped on the closer will affect SC damage? Not sure about that, might merit testing.

    I also recall that elemental staves apply to SC damage as well. So a RNG with Fire Staff closing Fusion (Detonator) should get an extra 10% damage.

  15. #55
    Yoshi P
    Join Date
    Dec 2006
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    8
    WoW Realm
    Arthas

    Re: New Skillchain Damage and Resist Rates

    Quote Originally Posted by Spider-Dan
    I vaguely remember reading that +MACC and +MAB equipped on the closer will affect SC damage? Not sure about that, might merit testing.

    I also recall that elemental staves apply to SC damage as well. So a RNG with Fire Staff closing Fusion (Detonator) should get an extra 10% damage.
    Staff affects damage, mab does not.

  16. #56
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: New Skillchain Damage and Resist Rates

    Elemental Obi's also affect SCs.

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