And? I realize skillchains with more than 2 weapon skills increase damage, I'm attentive of that. I'm talking about seeing damage higher than the maximums on the chart, on occasion.Originally Posted by Xanthe
And? I realize skillchains with more than 2 weapon skills increase damage, I'm attentive of that. I'm talking about seeing damage higher than the maximums on the chart, on occasion.Originally Posted by Xanthe
I guess people did forget how to skillchains after 3 years. Amount of stupid comment in this thread is high
Days? Weather? Bonus magic dmg on certain mobs? Didnt they also upped skillchain damage 2 updates ago (might have been accuracy only)?Originally Posted by Wizerd
We tried doing a light on quturb in salvage just for fun, and doing 1000-->1200 +2500 makes you feel powerful. Still not better than ws spam considering they have 3k hp, but it was pretty. And yes, it has nothing to do with update, could do that before too.
LOL! You are aware that a WHM can sub SCH and get all that stuff too yes? So how exactly is a SCH main a better healer than a WHM? I gotta hear this.....Originally Posted by Sanjiyan
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SCH doesn't have haste, only WHM and RDM has haste.
Nobody can replace WHM and RDM in top meritpo and HNM tank pts.
The extra damage from added WS to a skillchain has been around for some time now. Just that a majority of the FFXI community forgot about it, however, I didn't and I fully exploit this in parties with my BLU friends to set up a 3 setup Darkness ending in Vertical Cleave as seen in my sig. The highest I've gotten it to with a 3 step was 2500 Darkness, and my friends and I tried to do 4 steps, but mobs run out of HP before we even finish.
Also, day/weather has a small chance to increase/decrease damage by about 10%
To reinforce this point, there was a thread on here a while back where Nagamaki researched/verified a number of skillchain properties, which I recall because there was a dispute as to whether or not a SC level has to increase to increase MB damage (it doesn't). But part of what he posted was that in the case of Lv2/3 SCs, it picks the element that the target is most weak to for the purposes of resists and day/weather bonus. So for Puks it would obviously never pick wind.Originally Posted by Wizerd
Aha, I must have missed that thread - that's awesome. Thank you. :DOriginally Posted by Suiram
even if they made skillchains unresistable you would have a fun time convincing me to ever use dragon kick. i'll use howling but not DK.
Originally Posted by Alisha
k, jst lrn2ply mnk bttr sry
srsly
dude asuran fists is gravitation and that makes darkness with one of the game's most widely used jobs for the intents of making SCs, it's called Samurai and Tachi: Gekko, go cry somewhere else.
oh noes the BLMs can't burst with thunder now!
it's sooooooo horrible. Who cares, cast freaking Water or Blizzard if it's not fire/ice based. Hell, all the BLMs in the world now seem to want to cast their stupid AM2 all day long now anyway, and at least those are the same damage across the board.
Toramas are weak to earth, which is part of Darkness. So if it picked Earth as the element for the skillchain on Ose, and it happened to be Earth Weather in Onzozo (or change to Earthsday while fighting) then that would account for the 10% bonus.Originally Posted by Suiram
Originally Posted by Nevex
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Originally Posted by Genosync
i think you are over analyzing my comment. ive never liked dragon kick because its wildly inconsistant. it really has nothing to do with light.
I forget the exact numbers, but on Thursday I think it was, I was playing my SAM60 and did a LV1 skillchain and did around 550-560 damage Tachi: Yukikaze making Detonation for like 380ish damage. I thought that was sort of unusual since the highest skillchain damage I ever got before was around 50%.
Not much later in the same party, I did the same skillchain and got a resist (<100 damage on detonation).
I was fighting Defoliators in Aydeewa.
I vaguely remember reading that +MACC and +MAB equipped on the closer will affect SC damage? Not sure about that, might merit testing.
I also recall that elemental staves apply to SC damage as well. So a RNG with Fire Staff closing Fusion (Detonator) should get an extra 10% damage.
Staff affects damage, mab does not.Originally Posted by Spider-Dan
Elemental Obi's also affect SCs.