Salvage, itself, is so unique that it seems to difficult to apply any standard point system. Virtually every Salvage group I've encountered has their own unique point system which is usually a modified version of some greater system. While some are probably better than others, the more successful linkshells no doubtely probably owe a bit of their success to a good system that everyone is comfortable with.
Salvage attendance is very important. The absence of one job can alter or even cancel an entire run. People may feel inclined to skip a salvage run out of laziness if there's no incentive for them to really come. This is especially the case when they don't have a keen interest in the drops for that run.
So, what is your system and what do you do to encourage attendance?
Here are some systems I've encountered that seem to function:
- Organizer is attempting to achieve certain piece. If that piece drops they get it. Other pieces are lotted by applicable people who comment for it prior to the run. Uncommented pieces are free lot to people who plan to upgrade it.
[/*:m:1zsoi858]- Tiered lotting system that allows for a person to target pieces within multiple sets. This system seems a little complicated, but from what I gather, you set up a primary priority on 2 pieces and a secondary priority on 3 pieces. They can be any 5 pieces (regardless of set or equipment type) and you can only lot within your primary. In the event that a piece drops that nobody has set as their primary, anyone with it set as a secondary can lot.
[/*:m:1zsoi858]- Route is established before run. Comment on piece (or set) that you want. Pass everything else. If your piece doesn't drop, oh well.
[/*:m:1zsoi858]- Attendance based point system that allocates people into different lotting tiers and prioritizes those with the highest score.
[/*:m:1zsoi858]- Flat point system that prioritizes the person with the highest score.[/*:m:1zsoi858]
My system is the attendance based point system and only applies to LV25 and 35 pieces. A level 15 piece automatically goes to anyone with the 25 and 35 piece regardless of anyone's score. Otherwise its lotted by anyone commented for that set To encourage attendance your score can up or down depending on your attendance. Missing runs can put you in a lower lotting tier. Even though we usually only have about 7-10 people per run, we have enough people to whereas there's two or three people commented for each set so there's a sense of competition and an incentive to make as many possible runs. Thusfar, it's worked quite well and many people enjoy it. Since most people are targeting a single set, and for simplicity sake, you can only target one set at a time in our group. If you complete the pieces of the set you are currently targeting, you can switch sets. You can also obtain any pieces that go free lot if you have a qualifying job (in the event the people that are commented for that system have the piece or don't want it).
So, what's your system? The intent of this post is to share ideas that encourage fair systems, provide incentives for attendance, and iron out major flaws.
XI Wiki

On a note: We do have lists that prioritize what armor people want.

