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  1. #121
    Mr. Bananagrabber
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    Re: Final Fantasy VII: Crisis Core

    The combat system wouldn't be such a concern if there was depth to other areas of the game, but every single Mission is exactly the same, and the most complex the non-combat elements get is the shitty ass sneaking part.

    90% of the game is X, X, X, Left/Right + Square, so complaints about the combat system getting boring are viable. I finished the game to watch how the story finished out then sold the game back, the entire thing is just too repetitive to warrant a 2nd playthru or finishing all the missions.

  2. #122
    Nidhogg
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    Re: Final Fantasy VII: Crisis Core

    Quote Originally Posted by orson
    Quote Originally Posted by MisterBob
    Quote Originally Posted by orson
    How the fuck can you complain about the combat system being simple? WTF did you expect freaking 50 combos triggered by entering a string of 20 commands? It's a bloody RPG saying it's combat system is simple is basically saying most RPGs and action games are simple (hell SSBB is simple as hell but it doesn't detract from the game.) Dude you're complaining because you just don't like them making another FFVII game from what I can gather. Most Zeldas, FFs, games in general rely on 90% hitting the attack button to perform different actions while occasionally dodging or blocking. By your logic something like Diablo 2 has a retardly easy and simple combat and yet it still had good gameplay.

    As you get further into the game combat can be far far more strategic in Crisis Core. Sure some crap is just dodge behind the big enemy crit, crit, crit, etc. but try fights where you're going up against 3+ mobs that all have attacks that can one shot you and take 5-10% from physical damage. Ya there's obviously ways to get around it but the point is you can't just sit there and hit X, X, X, X, Square, etc. without a strategy and odds are on the fly you'll be switching between attacks, positioning yourself to mazimize damage, and watching your back so you don't get gang raped. As action RPGs go CC isn't anything special but it's pretty damn good.

    The only thing that I think they could have done to make combat more interesting is given you a bit more control over the DMW. Personally though for a hand held game it's perfect strategy set-up comes before combat and you're not sitting there micro managing during combat makes it short and sweet fits exactly the mood of the game.
    Wow, someone hit a nerve.
    Ok, Misterbob got anything relevant to say? Otherwise seems to me like you're just post +1 counting.

    I stand by my reasoning the combat system isn't a detraction from the game if people think it's bad then their standards are far to high.
    Yikes, sandy. People are allowed to dislike a game, you know.
    Anyways, I happen to agree with the sentiment that the combat system is too simple/generic. It's really unfortunate, since materia fusing and such has a lot of potential. I also agree that they should have just gone to ATB if they were going to make the combat this simplistic. Also, people are allowed to have high standards, this is fucking SE and the Final Fantasy franchise we're talking about. They have a practically limitless budget, they should be putting out top-quality merchandise.

  3. #123
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    Re: Final Fantasy VII: Crisis Core

    The difference is it's a hand held game it has way less capacity. You need to repeat certain things to allow for the CSs and voice acting. Obviously you're entitled to your opinion but you need to understand hand held games are not going to be up to the same standards as a console RPG. This game has a lot more to it then a lot of games on the market in the same genre granted it's a FF game but you shoulda known this was a cash grab and wouldn't have the same budget or production values as an actual FF title.

    Hand held games that are popular are what? Repetitive, simple, and allow you to pick them up to accomplish something in like 5 minutes. The game did a good job of this it seems to me people were expecting way too much. I guess I have played too many hand held RPGs but most don't have nearly the same graphic quality as this one. A huge part of the FF series has always been to push stuff graphically not necessarily innovate.

  4. #124
    Mr. Bananagrabber
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    Re: Final Fantasy VII: Crisis Core

    Saying that it's ok for a game to be simplistic and boring because of it's platform is a cop out. There are a multitude of games for the PSP that don't cop out on complexity or gameplay in the slightest and are just as full featured as their PS2 brethren (MGS Portable Ops, Wild Arms XF, Disgaea, Ratchet and Clank, Monster Hunter, etc.).

    I already said it earlier in this thread, but you were probably too busy frothing at the mouth to notice, but the problem with the game is that SE copped out and decided the audience wanted a nice simple game playable in 5 minute chunks. That works for the DS audience, but the PSP audience generally speaking prefers to play games in larger chunks at a time. GRANTED, FF VII is already one of the most overly simplistic FF games, but pushing to the extreme they did in Crisis Core is kind of brutal. The actual gameplay is akin to Valhalla Knights, which was all things considered slammed for being too simplistic, but since the FF name is attached to it plus the aforementioned production values, it's bearable for fans of the series who want to see the story filled out.

  5. #125
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    Re: Final Fantasy VII: Crisis Core

    Quote Originally Posted by Exoduso
    Really? i'm pretty sure the last one in that row of turks (last one to talk too) is a redhead that sorta kinda resembles Cissnei heh.

    I wish they would've talked about her more... she obviously had a crush on Zack, and they kept teasing with the whole "real name" thing... well what is it?! >.<
    There is no 'real' name. Her real name is whatever the players who played Before Crisis named her.

  6. #126
    Genoslut
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    Re: Final Fantasy VII: Crisis Core

    Handheld games... should trash gameplay for story and graphics?

    What kind of world did you grow up in?



    Handheld games from the beginning of time have emphasized gameplay over everything else--maybe this is why you can find me playing something on PSP or DS instead of PS3 or 360.

    Gameplay is key in a handheld game. The lack thereof, or if you're not having fun while playing, makes a game go quickly, quickly back in the case/box/pouch/pocket/w/e and put something in that's fun.

    Oh, and you'd like a PSP RPG that has very good content, a decent story, decent music, and is pretty fun?

    Wild Arms: XF. And it's actually challenging at a lot of points!

    Oh, another one?

    Jeanne d'Arc.

    Oh, you want to talk about before PSP? Good, because there's a lot more games in general where that shit comes from.

    Metroid 2 (Return of Samus, yes, original fucking Game Boy)
    Ace Attorney Series (maybe not so much on the gameplay but what they do mentally and how involved they get you, and these count as GBA games because that's what they came out on originally)
    Castlevania GBA games

    wtf, I don't have to go through these for you--it's not my fault you don't understand portable gaming one fucking bit and just bought a PSP because the games look pretty and you can run emulators on it.

  7. #127
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    Re: Final Fantasy VII: Crisis Core

    Quote Originally Posted by Genosync
    Handheld games... should trash gameplay for story and graphics?

    What kind of world did you grow up in?



    Handheld games from the beginning of time have emphasized gameplay over everything else--maybe this is why you can find me playing something on PSP or DS instead of PS3 or 360.

    Gameplay is key in a handheld game. The lack thereof, or if you're not having fun while playing, makes a game go quickly, quickly back in the case/box/pouch/pocket/w/e and put something in that's fun.

    Oh, and you'd like a PSP RPG that has very good content, a decent story, decent music, and is pretty fun?

    Wild Arms: XF. And it's actually challenging at a lot of points!

    Oh, another one?

    Jeanne d'Arc.

    Oh, you want to talk about before PSP? Good, because there's a lot more games in general where that shit comes from.

    Metroid 2 (Return of Samus, yes, original fucking Game Boy)
    Ace Attorney Series (maybe not so much on the gameplay but what they do mentally and how involved they get you, and these count as GBA games because that's what they came out on originally)
    Castlevania GBA games

    wtf, I don't have to go through these for you--it's not my fault you don't understand portable gaming one fucking bit and just bought a PSP because the games look pretty and you can run emulators on it.
    You're foam'n, bro.

  8. #128
    Ridill
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    Re: Final Fantasy VII: Crisis Core

    You're taking this way too seriously lol...

  9. #129
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    Re: Final Fantasy VII: Crisis Core

    I think the person who began the whole "taking this too seriously" thing was Orson (who IMO is quickly rising to the ranks of having an "lol" prefix on his name, considering the general quality of his posts)

  10. #130
    Ridill
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    Re: Final Fantasy VII: Crisis Core

    Quote Originally Posted by MisterBob
    I think the person who began the whole "taking this too seriously" thing was Orson (who IMO is quickly rising to the ranks of having an "lol" prefix on his name, considering the general quality of his posts)
    What happened to House? ;;

  11. #131
    Nidhogg
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    Re: Final Fantasy VII: Crisis Core

    I don't know! Every once and a while Imageshack stops showing the image, and then it'll reappear again in a few days. I'm too lazy to re-host it on photobucket or something, but I guess I should

  12. #132
    RIDE ARMOR
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    Re: Final Fantasy VII: Crisis Core

    For a PSP game this game is almost perfect! It reminds me a lot like Kingdom Hearts but on the go. Plus I am enjoying the story a whole lot. If Square Enix knows how to do one thing right it has to be the CS which are amazing like always.

    And just like KH there are parts of the game I don't like as much. I really wish you could skip CS sometimes though. There has been times I died after a long CS and then having to go through it all over again... gets frustrating sometimes..

    But besides that Crisis Core gets a thumbs up from me..

    On another note.. Could you summon things in this game?

  13. #133
    Bagel
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    Re: Final Fantasy VII: Crisis Core

    the only way to summon is by DMW . I guess you just barely started playing if you didn't know that heh

  14. #134
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    Re: Final Fantasy VII: Crisis Core

    I just got Angeal's sword not to long ago so yeah I just started playing.

  15. #135
    Ridill
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    Re: Final Fantasy VII: Crisis Core

    If you already got Angeal's sword you're more than 50% through iirc. (story-wise..)

  16. #136
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    Re: Final Fantasy VII: Crisis Core

    I died a couple of times in the Nibelheim reactor fight and got so annoyed by having to watch the entire series of cutscenes again. So I just beat the last couple of last bosses, I think, there was another huge set of cuts, and now I'm in this never ending battle with 10000000 Shin-ra army guys. Am I supposed to die?

    I just don't want to test it on purpose and waste 30 more minutes from my last save like I did at the Nibelheim reactor. Thanks in advance..

    edit: never mind I got it.. sucks to be in this much of a hurry to get through games nowadays

  17. #137
    Genoslut
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    Re: Final Fantasy VII: Crisis Core

    Quote Originally Posted by NyKsunny
    For a PSP game this game is almost perfect! It reminds me a lot like Kingdom Hearts but on the go. Plus I am enjoying the story a whole lot. If Square Enix knows how to do one thing right it has to be the CS which are amazing like always.

    And just like KH there are parts of the game I don't like as much. I really wish you could skip CS sometimes though. There has been times I died after a long CS and then having to go through it all over again... gets frustrating sometimes..

    But besides that Crisis Core gets a thumbs up from me..

    On another note.. Could you summon things in this game?
    for a psp game it's extremely mediocre and simple and I'd expect a game like this to come out on probably GBC or something

    sure the graphics are great, and the sound decent, plot content is nice to add to the ff7 continuing story information, but fuck the gameplay, and every time this thread gets bumped I'm going to post and say it, because I hate all you fucking new-age gamers that think 'omg it looks so good and sounds great' outweighs the fact a game doesn't have as good gameplay as a possible counterpart.

    I bitched out a dude at work today that said he played RPGs for thinking Crisis Core was like 'omfg amazing' in the world of RPGs, then I found out he's only played a few FF games and nothing else.

    kids.

  18. #138
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    Re: Final Fantasy VII: Crisis Core

    Um really confused atm, watched a video on youtube that showed the story of Before Crisis and by the name I assumed it was BEFORE Crisis Core but now playing Crisis Core I'm wondering WTF is going on. In Before Crisis it showed the scene at the reactor where Sephiroth knocks Tifa down the stairs and Cloud and Zack fight him etc then in Crisis Core Sephiroth and Zack are best friends. Now unless Before Crisis is in between Crisis Core and FFVII I don't have a clue what's going on.

  19. #139
    Brokage
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    Re: Final Fantasy VII: Crisis Core

    http://en.wikipedia.org/wiki/Before_Crisis

    So in short, yes, it's between Crisis Core and FFVII.

    Storyline wise, Crisis Core (with Zack and Sephiroth all happy-like till you know what happens), then Before Crisis (with the Turks mainly going up against Avalanche) ending with FFVII. If it's the naming of the games that your weirded out by (and understandably so), just understand that the Crisis itself is Sephiroth going apeshit crazy and summoning meteor, not killing Zack/stabbing Tifa in the Mako Reactor/going crazy in the basement.

  20. #140
    Ridill
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    Re: Final Fantasy VII: Crisis Core

    Sephiroth never killed Zack lol. Anyway, the ending in CC is great, it's worth playing through the game just for the story. Which sounds weird to say.

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