
Originally Posted by
RKenshin
I did some math for fun, so I can give something more solid than just my opinion.
A MNK in exp with Marchx2, Haste spell, and in 25% haste gear is looking at 60% haste. With Destroyers they should also have 348 delay, for about 139 overall delay after haste. I'm just going to calculate over an hour, since it's easy! Just remember this is not a realistic expectation and implies melee'ing non-stop on a mob for an hour without ever activating something/disengaging, and is just for a relative comparison!
So, over an hour, or 216000 delay, a MNK will get in 1553 attack rounds. Or, about 3106 swings. Factoring in 5% DA and 15% kicks, where a DA can proc on any attack and a kick can only attack on an attack round, it's now +232 kicks and +155 double attacks. For a total of 3493 swings, or 2969 hits with 85% acc.
With 17 hits needed to reach 100 TP after a WS, this will also result in about 174 WS (assuming you start with TP, and use 100% TP the instant you break it, and don't DA/kick for over TP). This is the major weak point, and where /SAMs get a huge advantage.
Now, since we're discussing WAR/SAM, I'll go into a decked WAR/SAM. With the same buffs and Perdu and Hasso, you're looking at 151 weapon delay.
Over an hour, this WAR will get in 1430 attack rounds. Factoring in 24% DA, this brought up to 1773. After 85% acc (although, in theory WAR should average higher acc... but let's not get into that), it's 1507 swings.
With 5 hits needed to reach 100 TP after a WS, this will result in about 301 WS (same assumptions). Giving it a huge boost in WS damage over MNK, as other people's results have shown. That's where MNK falls behind now.
Hell, if you want to get more snazzy and plug in some parse math here... With MNK averaging 100 a hit, WAR average 170 a hit, and both WS average at 1k... It's 470900 damage for the MNK versus 557190 for WAR/SAM. Assuming the same accuracy and WS averages, even though WAR is likely to be higher.
The WAR would be sponging his ass off though if you're not killing fast! While MNK wouldn't be. Unless the MNK subbed WAR, in which case it'd be closer but I think that WAR would still edge out a win.
EDIT: Made a mistake I just fixed, in regard to it only being 5 hits to reach 100 TP after a WS for WAR. I originally thought 6.