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  1. #41
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Deejay
    I really enjoyed the "exploring" aspect of Sonic Adventure 1. Having one huge world with hidden enterances to side-scrolling levels would be a great way to make Sonic a fun next-gen experience without giving up his old "true" gameplay. Just spread all the levels out in the one main 3-dimensional world with characters/events that move the story. Split all the action up into 5-15 minute sidescrolling missions. Followed up by a boss with some weird gimmick. Make Sonic/Tails/Knuckles/Amy/BigtheCat all playable, but only unlockable during/after certain parts of the story.

    I don't think it'd be that hard at all to make a fun Sonic game. Just bring everything back to it's roots without giving up the next-gen graphics/sandboxiness that everyone's grown accustomed to having.
    So wait. You basically want The Legend of Sonic: Ocarina of Time with sidescrolling dungeons and multiple characters?
    If you could play the Orcarina while running on the ice floor with those wing boots, the game would be FTW

  2. #42
    Straight Ca$h Homie
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Deejay
    I really enjoyed the "exploring" aspect of Sonic Adventure 1. Having one huge world with hidden enterances to side-scrolling levels would be a great way to make Sonic a fun next-gen experience without giving up his old "true" gameplay. Just spread all the levels out in the one main 3-dimensional world with characters/events that move the story. Split all the action up into 5-15 minute sidescrolling missions. Followed up by a boss with some weird gimmick. Make Sonic/Tails/Knuckles/Amy/BigtheCat all playable, but only unlockable during/after certain parts of the story.

    I don't think it'd be that hard at all to make a fun Sonic game. Just bring everything back to it's roots without giving up the next-gen graphics/sandboxiness that everyone's grown accustomed to having.
    So wait. You basically want The Legend of Sonic: Ocarina of Time with sidescrolling dungeons and multiple characters?
    Nah, more like a "Legend of Amy:Super Sonic World." Only the world map is one huge explorable forest/ocean/mountain/dessert zone. Each section could have one hidden 3-D dungeon that you'd have to locate/explore, and within each dungeon are portals to smaller 2-D levels. Complete 5-6 sidescrolling levels in each dungeon, followed by a cool boss. I think it could work.

  3. #43
    Ridill
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Seditedi
    Learn to spell.
    Learn to recognize a typo. Ass.

  4. #44
    Official THE Alpha and Omega
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Deejay
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Deejay
    I really enjoyed the "exploring" aspect of Sonic Adventure 1. Having one huge world with hidden enterances to side-scrolling levels would be a great way to make Sonic a fun next-gen experience without giving up his old "true" gameplay. Just spread all the levels out in the one main 3-dimensional world with characters/events that move the story. Split all the action up into 5-15 minute sidescrolling missions. Followed up by a boss with some weird gimmick. Make Sonic/Tails/Knuckles/Amy/BigtheCat all playable, but only unlockable during/after certain parts of the story.

    I don't think it'd be that hard at all to make a fun Sonic game. Just bring everything back to it's roots without giving up the next-gen graphics/sandboxiness that everyone's grown accustomed to having.
    So wait. You basically want The Legend of Sonic: Ocarina of Time with sidescrolling dungeons and multiple characters?
    Nah, more like a "Legend of Amy:Super Sonic World." Only the world map is one huge explorable forest/ocean/mountain/dessert zone. Each section could have one hidden 3-D dungeon that you'd have to locate/explore, and within each dungeon are portals to smaller 2-D levels. Complete 5-6 sidescrolling levels in each dungeon, followed by a cool boss. I think it could work.
    Dude, that sounds pretty much just like a Zelda game except with sidescrolling levels in the dungeons. Seriously.

  5. #45
    Sea Torques
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Metah
    Sonic Adventure 1 and 2 were great. Adventure 2: Battle is probably one of my favourite games ever. Sonic Rush and Rush Adventure were pretty good too, although short. I also liked Sonic and the Secret Rings, although it wasn't as good as the Adventure. Sonic Heroes and Sonic 360 blew ass, but don't count Sonic out yet, especially on a game that you haven't played, or isn't even out yet.
    Sonic Adventure 1 and 2 were tops lol, none of these new games were as good as those. I still remember raising chao on the Visual Memory Cards.

  6. #46
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    Re: what the hell at the newest Sonic game

    We'll see when it comes out, I'm still optimistic at Sega making a good 3D sonic game after Adventure 2 (secret rings was on the right path, but if I know Sega that was just pure chance <_<)

    I'm a big sonic fan and wait patiently for a good one, but w/e, when it comes it comes but until then I'll continue to wait and see. Personally, I rather let another development team than Sonic Team, cause seriously, ST has good ideas but shitty game development which are usually plagued by lazyness, lack of hardware optimization and riddled with numerous small problems that make it a subpar game overall.

    By taking on negative energy he's suppose to go dark sonic btw <_<;

    God dam Sega, make it consistent gawd >=(

  7. #47
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    Re: what the hell at the newest Sonic game

    am I the only one who has never played a Sonic gaem since the 16 bit era?

  8. #48
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Meteora
    am I the only one who has never played a Sonic gaem since the 16 bit era?
    Probably, you an't missing much though there's like 3 good Sonic games after the genesis years lol.

  9. #49
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    Re: what the hell at the newest Sonic game

    Sonic Adventure 1 and 2 were decent I heard, thats about it lol.

  10. #50
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Deejay
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Deejay
    I really enjoyed the "exploring" aspect of Sonic Adventure 1. Having one huge world with hidden enterances to side-scrolling levels would be a great way to make Sonic a fun next-gen experience without giving up his old "true" gameplay. Just spread all the levels out in the one main 3-dimensional world with characters/events that move the story. Split all the action up into 5-15 minute sidescrolling missions. Followed up by a boss with some weird gimmick. Make Sonic/Tails/Knuckles/Amy/BigtheCat all playable, but only unlockable during/after certain parts of the story.

    I don't think it'd be that hard at all to make a fun Sonic game. Just bring everything back to it's roots without giving up the next-gen graphics/sandboxiness that everyone's grown accustomed to having.
    So wait. You basically want The Legend of Sonic: Ocarina of Time with sidescrolling dungeons and multiple characters?
    Nah, more like a "Legend of Amy:Super Sonic World." Only the world map is one huge explorable forest/ocean/mountain/dessert zone. Each section could have one hidden 3-D dungeon that you'd have to locate/explore, and within each dungeon are portals to smaller 2-D levels. Complete 5-6 sidescrolling levels in each dungeon, followed by a cool boss. I think it could work.
    Dude, that sounds pretty much just like a Zelda game except with sidescrolling levels in the dungeons. Seriously.
    Just because a game has dungeons doesn't mean it's a carbon copy of Zelda. Besides, the dungeon formula in Zelda always has a gimicky puzzle followed by discovering a gimicky weapon which you use to beat a gimicky boss.

    My formula goes: explore -> find dungeon -> beat 5 levels -> fight boss

  11. #51
    Ridill
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    Re: what the hell at the newest Sonic game

    I'd say if you wanted to make it more old school you would do 2-3 levels with a boss at the end of the last one. 5 levels without a boss or significant encounter sounds like too much.

  12. #52
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    Re: what the hell at the newest Sonic game

    Or you could split up the 5 levels in each dungeon into 2 or 3 followed by mini-boss that's guarding the entrance to the lair of the real hard 2 stages and then the real boss who holds a Chaos Emerald.

    I don't know, i'm just rambling. But having seperate 2-D and 3-D worlds to play in with Sonic would be cool.

  13. #53
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    Re: what the hell at the newest Sonic game

    Sonic CD and Knuckles Khaotix (sp?) were pretty good games that not many have played, due to their release on retarded console addons. They are worth a run through on an emulator thou if you were a fan of the genesis ones imo.

  14. #54
    Ridill
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    Re: what the hell at the newest Sonic game

    The Knuckles game was pretty fun if you could do 2 player, otherwise it's a pretty solid game. And doesn't Sonic CD have Sonic Boom on it? Fuck yeah.

  15. #55
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    Re: what the hell at the newest Sonic game

    Castlevania/Metroid-esque sonic, IMO.

  16. #56
    the whitest knight u' know
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Meteora
    am I the only one who has never played a Sonic gaem since the 16 bit era?
    <- right here

  17. #57
    Ridill
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Metah
    Quote Originally Posted by Plow
    Quote Originally Posted by Royal
    Sonic can go SSJ. I cant believe how shamelessly stolen that was from DBZ.
    DBZ was definitely the first place to have crazy superheroes that can go into some kind of crazy hyper mode and be uber powerful.
    Who's hair/quills/body turn yellow, they can suddenly fly around, in space no less, their power is magnified greatly and they can shoot energy beams (BUT WAIT METAH THEY CAN DO DAT WITHOUT SSSSSSSSJJJ).

    Yep, DBZ was not the first one to do that

    I







    HAVE












    THE POWER!






    !!!!!

  18. #58
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    Re: what the hell at the newest Sonic game

    if you haven't played Sonic CD, you're missing out on one of the best Sonic games(IMHO) conceived. I put it as my second fav after S2 and then S1. Hell the soundtrack alone is amazing, I'd download it just to listen to it on its own lol

    New game has big potential, maybe they've got the message now that fans are tired of watered-down, awkward, rushed 3-D bewlshit.

  19. #59
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by fantasticdan
    Sonic CD...They are worth a run through on an emulator thou if you were a fan of the genesis ones imo.
    Or, you know, download the PC version.

  20. #60
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    Re: what the hell at the newest Sonic game

    Quote Originally Posted by Kais
    http://youtube.com/watch?v=VjxnhXs7M...page=1&t=t&f=b
    Side-scrolling? Awesome, but I have the sinking feeling they're gonna fuck up anyways
    That actually doesn't look too bad. I'd say quality pending on the final level design. Reminds me of: http://www.youtube.com/watch?v=vpUuEUrcidA

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