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  1. #1
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    BG MMORPG

    First off this is a cross post from the Spam forum, I should have posted it here in the first place and am not sure why I didn't. The original thread is here:
    viewtopic.php?f=34&t=31717&start=0

    Secondly I am looking for a few people:
    • **Sprite maker

    Someone who can paperdoll items, example:
    http://img338.imageshack.us/img338/4184/sprite1el0.jpg
    Top being what said item looks like in inventory, bottom being the item sprite list.

    Also would need to be able to make sprites that flow with the artistic direction of the game:
    http://img233.imageshack.us/img233/1457/sprites2ch5.jpg

    • **Image guy(or girl.)

    Need someone to do our GUI, as I can't do it. Any GUI would do, but it needs these elements, you can resize or move them anywhere on the screen.
    http://img145.imageshack.us/img145/5695/halpplzqw7.gif

    Ripped off example of what Menu1 can be like.
    http://img182.imageshack.us/img182/5314/gui1qy8.jpg

    And several other elements of the GUI I will send you if you want to do this. (About 20-30 of them.)

    These are big jobs and please don't commit to them unless you can do them. Thank you.

    Anyway.

    Images of the game (So far, will update as I go.):
    http://img245.imageshack.us/img245/8008/pennay1.gif
    http://img172.imageshack.us/img172/450/penn1ir3.jpg
    http://img172.imageshack.us/img172/1466/penn2cq3.jpg

    Am open to any suggestions you have.
    Thank you~

  2. #2
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: BG MMORPG

    i jus wnt 2 b l337.


    Seno, my longtime friend; make it so.

  3. #3
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    Re: BG MMORPG

    bump for great justice

  4. #4
    Ridill
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    Re: BG MMORPG

    This is not the spam forum, do not bump things that are only 10 minutes old.

  5. #5
    Groovebox
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    Re: BG MMORPG

    I'd totally be up for the GUIGUY role I'm actually a full-time graphic designer, and have enough spare time to actually work on this while I'm at work D: Any thoughts on the name?

  6. #6
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    Re: BG MMORPG

    I would so play this.

  7. #7
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    Re: BG MMORPG

    The name of the game is Penn online. If you have AIM I can send you some templates I have for a GUI however I would like to be original and make my own (or rather, have someone do it for me ) but just to give you the gist of what would be nice. It doesn't have to be anything particularly fancy. Like I said I need about 20 image, some can be nothing more then a gradient.

  8. #8
    Sea Torques
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    Re: BG MMORPG

    What is the game being programmed with and in what language? And, if the engine wasn't completely built from scratch, where is it from?

    Might want to be careful with the art btw, if you use RPG Maker map tiles in the final version and it gets really popular, you might get nasty emails from Enterbrain

  9. #9
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    Re: BG MMORPG

    Quote Originally Posted by Kaelan
    What is the game being programmed with and in what language? And, if the engine wasn't completely built from scratch, where is it from?

    Might want to be careful with the art btw, if you use RPG Maker map tiles in the final version and it gets really popular, you might get nasty emails from Enterbrain
    Its being programmed in VB6 and its a very heavily modified version of Konfuze engine i've just been sitting around adding shit to it, Only really some graphical things(Inventory, Guild system, and STR AGI etc because I like the system) and the map maker remain from the original.. still got a bit more I want to add. And I'm not worried about Enterbrain. The game is nonprofit.

  10. #10
    Cerberus
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    Re: BG MMORPG

    are you planning to build around common FFXI architecture? or is this something totally brand new with different roots?

    What jobs/classes/roles are going to be in place?

    Auction house or just trading?

    Closed project or open source? (if it's open source, might wanna check out sourceforge. got alot of help with some team fortress classic mods there)

    Just wondering what kind of rpg it's going to feel like

  11. #11
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    Re: BG MMORPG

    Quote Originally Posted by Myst
    are you planning to build around common FFXI architecture? or is this something totally brand new with different roots?

    What jobs/classes/roles are going to be in place?

    Auction house or just trading?

    Closed project or open source? (if it's open source, might wanna check out sourceforge. got alot of help with some team fortress classic mods there)

    Just wondering what kind of rpg it's going to feel like
    1: Something totally different, however I do have FFXI sprites that will be running around as NPCs and other such things.

    2: Havn't decided names for the classes yet but they are sort of mapped out, still gotta add that

    3: You can open your own shop by buying a shop in town or build your own and sell your items that way, or npc them, trading is also an option.

    4: I dont know, that depends.

    5: see 4

    The only thing I'm worrying about and I am almost positive that its going to happen is alot of people playing when it first comes out then people getting bored and not going into end game. I've worked DAMN hard on creating (well, codes at least, still gotta add items and zones and shit) a good end game for this. I've added the equivalent of a 2d AV which I have no doubt will take an hour+ to kill and can wipe a party of 6 without a problem. Also added some "BCNM" type things.

  12. #12
    Cerberus
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    Re: BG MMORPG

    Quote Originally Posted by senoska
    Quote Originally Posted by Myst
    are you planning to build around common FFXI architecture? or is this something totally brand new with different roots?

    What jobs/classes/roles are going to be in place?

    Auction house or just trading?

    Closed project or open source? (if it's open source, might wanna check out sourceforge. got alot of help with some team fortress classic mods there)

    Just wondering what kind of rpg it's going to feel like
    1: Something totally different, however I do have FFXI sprites that will be running around as NPCs and other such things.

    2: Havn't decided names for the classes yet but they are sort of mapped out, still gotta add that

    3: You can open your own shop by buying a shop in town or build your own and sell your items that way, or npc them, trading is also an option.

    4: I dont know, that depends.

    5: see 4

    The only thing I'm worrying about and I am almost positive that its going to happen is alot of people playing when it first comes out then people getting bored and not going into end game. I've worked DAMN hard on creating (well, codes at least, still gotta add items and zones and shit) a good end game for this. I've added the equivalent of a 2d AV which I have no doubt will take an hour+ to kill and can wipe a party of 6 without a problem. Also added some "BCNM" type things.
    what level of development are you in right now? can you already traverse multiple areas and PLAY it? you sound pretty far into your project.

  13. #13
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    Lakshmi

    Re: BG MMORPG

    Name your 2D-AV with a really common name to throw people off

    Like Rick, or Dave, or Tony

  14. #14
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: BG MMORPG

    Nice.

    I would like an area to kill people I dislike. Preferably a Runescape-esqe forest.


    Edit: lolrunescape, wtf am I saying!

  15. #15
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    Re: BG MMORPG

    Good question. Runescape should be killed with fire.



    Although I must admit, I've played my fair share of Runescape in Junior High computing class

  16. #16
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    Re: BG MMORPG

    Quote Originally Posted by Metah
    Name your 2D-AV with a really common name to throw people off

    Like Rick, or Dave, or Tony
    and the only way to kill it is to melee with a weapon that you have level 0 skill in.

  17. #17
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    Re: BG MMORPG

    Quote Originally Posted by Mizango
    Nice.

    I would like an area to kill people I dislike. Preferably a Runescape-esqe forest.


    Edit: lolrunescape, wtf am I saying!

    Done.

    And yea, im far into development. People will recall I made a thread about this very thing about 8 months ago (?) It's been awhile. It is playable yes, I'm putting final touches on some code such as class advancement and playing with the mob casting system right now as well as the "BCNM" type thing. I can make a map and put this game online right now but I want to get some features so its not an upgraded version of habbo hotel.

    I -REALLY- need the graphics done so I can finish the GUI as thats what is currently slowing me down the most, codes are simple. After that all I have to do is make maps, items, spells, abilities, and balance the classes, play around a little but and then send out the client and it's good to play!

  18. #18
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: BG MMORPG

    Quote Originally Posted by Myst
    Quote Originally Posted by Metah
    Name your 2D-AV with a really common name to throw people off

    Like Rick, or Dave, or Tony
    and the only way to kill it is to melee with a weapon that you have level 0 skill in.

    lol that would be awesome.

    I can see people inconspicuously running up on Dave and getting fucking PWNED and deleveling. You have brought many laughs to my mind with that post. Thank you.


    Yeah, Runescape is a really good waste of time when at school or in an office. I have spent countless hour burning bread and talking shit when I should have been in meetings as well.

    I heart you Seno. Now I have a place to slay the Kaythens of the world!

  19. #19
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    Re: BG MMORPG

    Quote Originally Posted by Myst
    Quote Originally Posted by Metah
    Name your 2D-AV with a really common name to throw people off

    Like Rick, or Dave, or Tony
    and the only way to kill it is to melee with a weapon that you have level 0 skill in.
    One of them does have a really annoying trick to it, but its only one of the 10(?) monsters that will be AV quality. I've also thought about putting all 10 into one BCNM and seeing if the whole server can take it down We'll see.

  20. #20
    Bagel
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    Re: BG MMORPG

    If you need any help coding/design-wise/debug/testing, etc and need flunkies, I may have just the thing.

    My university is starting up a game development club/team here soon. The guy that started it, and my own goal as well is to have multiple completed projects to show on a resume and potential employers to get an edge up on all the other college grads.

    So, to put it short, we're gonna need projects to work on :D

    I can ask around, see how many people are good with sprites. We had our first informal meeting yesterday, and it went fairly well.


    Other than that, if you are open at all to people willing to help code the game, or offer opinions/advice on code or gameplay in general, anything you can think of... Let me know

    As for me, I'm horrible with sprites, and a graphic designer would definitely be better for creating the GUI to start. My own specialty atm in work is user-interaction intuitiveness.

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