
Originally Posted by
Myst
are you planning to build around common FFXI architecture? or is this something totally brand new with different roots?
What jobs/classes/roles are going to be in place?
Auction house or just trading?
Closed project or open source? (if it's open source, might wanna check out sourceforge. got alot of help with some team fortress classic mods there)
Just wondering what kind of rpg it's going to feel like

1: Something totally different, however I do have FFXI sprites that will be running around as NPCs and other such things.
2: Havn't decided names for the classes yet but they are sort of mapped out, still gotta add that
3: You can open your own shop by buying a shop in town or build your own and sell your items that way, or npc them, trading is also an option.
4: I dont know, that depends.
5: see 4
The only thing I'm worrying about and I am almost positive that its going to happen is alot of people playing when it first comes out then people getting bored and not going into end game. I've worked DAMN hard on creating (well, codes at least, still gotta add items and zones and shit) a good end game for this. I've added the equivalent of a 2d AV which I have no doubt will take an hour+ to kill and can wipe a party of 6 without a problem. Also added some "BCNM" type things.