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  1. #81
    Like a boss yo
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    Re: BG MMORPG

    Seno, would like an Invite for beta if possible, when youa re ready. Game looks cool, I'm sure everyone will enjoy it

  2. #82
    Relic Weapons
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    Re: BG MMORPG

    Quote Originally Posted by senoska
    Quote Originally Posted by Thegilseller
    Wow this sounds like an awesome project.

    I wish I was better in coding and such, I'd be able to help out with it. I can't wait until it's into beta.
    Thegilseller I bet you can't 8)
    Yeah after getting banned for selling gil on FF, I need another source... :bagel:

  3. #83
    The Wang
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    Re: BG MMORPG

    Quote Originally Posted by Guyverarmor
    Seno, would like an Invite for beta if possible, when youa re ready. Game looks cool, I'm sure everyone will enjoy it
    likewise

  4. #84
    Straight Ca$h Homie
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    Re: BG MMORPG

    I want to play as long as you don't make it where you have to rely on a party of 6 to get anything accomplished. It doesn't have to be WoW, but if the playerbase isn't rediculously massive (who knows, it could be down the road) then duo-trio exp parties would be kewl.

  5. #85
    Relic Weapons
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    Re: BG MMORPG

    Quote Originally Posted by Deejay
    but if the playerbase isn't rediculously massive (who knows, it could be down the road)
    fuck, runescape did that i'm pretty sure

    and maplestory is getting there.

    i only played runescape for a week, and never maple, only knew idiots who played maple >.>

  6. #86
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    Re: BG MMORPG

    Quote Originally Posted by Maguspk
    Quote Originally Posted by Metah
    Make an enemy who's face is '~' and kills your guy instantly.
    I support this motion.

    Good to see it's nearing beta level
    Hopefully ends up something like...
    http://i27.tinypic.com/24xpaop.jpg
    but without the bgwiki text ;o

  7. #87
    Champion of the House of Weave
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    Re: BG MMORPG

    Sounds like it'll be fun, can't wait to try it out.

    Miz: Let's make the first HNMLS in the game then run off and split the bank after it gets built up. :bagel:

  8. #88
    Relic Horn
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    Re: BG MMORPG

    If this game has any form of Geomancer...

  9. #89
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    Re: BG MMORPG

    I know I haven't posted here, and no one really knows me. But I would like to be included in the beta if possible. I have some experience with testing and with music production as well, but no programming or graphics experience. Let me know if I can help in any way. Thanks

  10. #90
    WHERE THE FUCK DID MY CUSTOM TITLE GO
    I DEMAND IT BE RESTORED
    OR A TITLE OF EQUAL OR GREATER VALUE IS PROVIDED
    Both of them. That's just a dick move.

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    Re: BG MMORPG

    Don't forget, you promised to name a badass endgame sword after me.

    And I can do beta testing and what not. Lots of free time and an eye for detail.

  11. #91
    The Once and Future Wamoura
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    Re: BG MMORPG

    Needs a monster named Rocl that instantly bans you when you get close to it

  12. #92
    netz
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    Re: BG MMORPG

    I'd love to see your source posted up on SourceForge; that'd probably be the easiest way to get linux server ports and mac clients, since I kind of want to mess with doing both of those.

  13. #93
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    Re: BG MMORPG

    Senoska, BG might be able to help you server wise. Contact Sonomaa or myself so we can discuss how much power you think you would need. It'd be a seperate server from our forums so that everytime there's an FFXI patch you wouldn't lag with our forums and people could actually play. =x

    As far as graphics go, I am not a pixel person but if there's something else you need I guess let me know.

  14. #94
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    Re: BG MMORPG

    Quote Originally Posted by Nikkei
    Senoska, BG might be able to help you server wise. Contact Sonomaa or myself so we can discuss how much power you think you would need. It'd be a seperate server from our forums so that everytime there's an FFXI patch you wouldn't lag with our forums and people could actually play. =x

    As far as graphics go, I am not a pixel person but if there's something else you need I guess let me know.
    That would be amazing. As far as the source thing goes, I don't know that I want to make this open source but I'm not sure yet.

    TSM: Yea, give me a name to name it after you. The shady man sounds lame as hell for a sword D:

    No, you can't play this on a mac, and I support the idea of you going to edit your videos and be uncool.

    It's a shame Wafiks Diorite never dropped

    Everything seems to be working and im just doing minor tweeks right now, If people want to do mapping please let me know now. I need someone who has a lot of time with something like this and that I can trust wont fuck up our server, that being said you need to be well known on the boards here to get this job >_>b

    Also, you need to not be mad or discouraged by frustrating things. Im going to be a nazi as far as maps go, they really need to flow with the game and if you make a map that looks like this:

    http://img99.imageshack.us/img99/2219/shitmapzr9.jpg

    its simply going to disappear from the server as I deleted it because this is ass. Quality over quantity. So let me know if someone wants to take this, you will be given the client a week or two before beta (so a few days from now?) and allowed to do your work.

  15. #95
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    Re: BG MMORPG

    Just making maps with the engine? I did alot of that shit for the MMO my clan tried to get going for just clan members awhile back. I swear it looks like the same engine but the way you talk about it it might not be. At any rate, I'd be down for making some maps but I think the more people making maps the better. Putting maps altogether is easy if you have a bunch of varying zones it'd be easy to make intermediary zones.

    Maybe 4 guys making maps, a 5th making intermediary maps to link them altogether. Of course, there'd need to be communication so what you ended up with wasn't utterly disconnecting and ass. In the end I think you'd end up with a nice variety and a good bit of maps to start out with. There'd me more maps biweekly or whatever you mentioned being the time between patches/updates/additions to the game so you wouldn't need everything right away either so you'd get an idea what the players like the most and be able to improve upon that style.

  16. #96
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    Re: BG MMORPG

    Quote Originally Posted by Maguspk
    Just making maps with the engine? I did alot of that shit for the MMO my clan tried to get going for just clan members awhile back. I swear it looks like the same engine but the way you talk about it it might not be. At any rate, I'd be down for making some maps but I think the more people making maps the better. Putting maps altogether is easy if you have a bunch of varying zones it'd be easy to make intermediary zones.
    it probably is the same engine, its called Konfuze. Its well known engine. I've changed some things, but the map editor is basically the same. If you want, you can be counted on one of the mappers. Soon as the GUI is done I'll be sending out the client to the mappers, pretty much at that point the majority of things will be finished.

  17. #97
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    Re: BG MMORPG

    It depends on how this map making process is done

  18. #98
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    Re: BG MMORPG

    Quote Originally Posted by Metah
    It depends on how this map making process is done
    Creatively setup tiles to model enviroments that would be good for fighting monsters in/exploring like a map for a MMO should be. Adding in triggers for events, like changing screens/warping/climbing ladders/stairs, etc. It's really simple once you're familiar with it iirc, been awhile. It's fun.

  19. #99
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    Re: BG MMORPG

    This sounds awesome, where'd the name come from (if anywhere)?

    This is going to be so win

  20. #100
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    Re: BG MMORPG

    Quote Originally Posted by Maguspk
    Quote Originally Posted by Metah
    It depends on how this map making process is done
    Creatively setup tiles to model enviroments that would be good for fighting monsters in/exploring like a map for a MMO should be. Adding in triggers for events, like changing screens/warping/climbing ladders/stairs, etc. It's really simple once you're familiar with it iirc, been awhile. It's fun.
    The trick is making things look natural while still forcing the players down a path.

    Take Jugner or Zi'Tah, for example. They're forests, but have distinct paths. You can't just wander aimlessly around trees scattered here and there. Meriphitaud is about as open as it gets, and it's not even as open as it looks with all those ledges and crap.

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