Fuck this shit.
Fuck this shit.
I don't like this type of "hard".
What's the world's hardest game that doesn't rely solely on timing and luck?
Usually if there's some thought or skill involved, it makes it less frustrating. This kind of game can easily frustrate you to the point where you don't even care about trying anymore. There are much better challenging games that, despite losing over and over and over, you just don't give up. Show me that kind of game!
How is luck a factor?
all I can imagine while playing this is the freaking sadistic labyrinth puzzles from those old school nes games....made it to 11 and gave up, I'll try again sometime later.
Managed to figure out 26 so here's 27.
http://i2.photobucket.com/albums/y7/...ure002copy.jpg
All the dots are moving up and down.
Edit: 27 was easy. Here's 28
http://i2.photobucket.com/albums/y7/...ure003copy.jpg
Not getting hit by a billion blue balls zipping around all over the place? Sure, there are some patterns you can figure out and avoid some balls or pick the best path, but after that it's just an issue of just praying you don't get hit while you run through them.Originally Posted by Zanz L. Barre The 3rd
If luck wasn't a factor, people wouldn't be stuck at particular levels for ages when they know precisely what they need to do, but just can't do it. And if they can do it once, they should be able to reliably do it every time again thereafter. If it was all about seeing patterns and taking "safe" paths, then people would be able to stare at a level for long enough and not die when they finally go through it.
I only played until level 6 or so without any difficulty. Then realized the game isn't even fun and closed it.
Umm that's not luck, with enough practice you could technically do all of these levels without dying once. I can't stand people like you who throw luck into the equation when it's not a factor. Sure if the movements of the balls were random then that could be said...but just face it. You're not willing to put the time into the game to get good enough at it, so you blow off your inabilities as a matter of you just not being "lucky" enough. I had this same discussion with a friend earlier...such a copout.Originally Posted by Khamsin
28 was pretty tough.
29:
http://i2.photobucket.com/albums/y7/...ure003copy.jpg
i refuse to believe any human being has passed level 10
I havent been this frustrated since Jumper 2.... I hate you.
I got to level 16 then decided I wanted to turn the music off to listen to something else, so I hit menu and it brought me back to level 1![]()
While many levels have been annoying, every level does have a pattern of some sort that makes it easier to solve once you realize it and figure out how to work around it. The only luck I've found in this game is if my fingers are lucky enough to actually move the square where my brain is telling it...Even after years of gaming my hand-eye coordination isn't the greatest![]()
gratz on finishing it x.x no way in hell i'll try those higher lvls...
lost over 300 times at lv10 before i said its ok to not be good in something from time to time lol
In some levels the collision is super-strict, in others it is lax as hell (see: lv15 vs lv14)
Really annoying when you "collide" but you didn't actually touch.
Jumper was harder rly.
IWBTG and Jumper make this game look like cake.
Level 17 so far, not the world's hardest game by any stretch of the imagination.
Also, how the fuck do you mess up collision detection with basic geometric shapes?
I'll give this game a 3/10.
so i definitely didnt even get past level 1 because im lazy and fail at life
Reminds me of "bounds" from Starcraft. I should get my friend Andy to play this he was Korean and was amazing at bounds haha.
Stopped at 10. 200+ deaths. I noticed some glitches. I collided with a ball, but it didn't kill me. Just stayed there as it passed back and forth. Was like the game didn't register where the square was. Moved out of the path and was able to keep going.