look at the stats of the reworked usukane set and the real usukane set and count them.Originally Posted by Linsivi
look at the stats of the reworked usukane set and the real usukane set and count them.Originally Posted by Linsivi
That's irrelevant. SE doesn't give monks hand gear with haste.Originally Posted by algrensan
PUP's JSE
Nashmeira's Set
Skins > The white dress in ToA story line.
Nashmeira's Tiara
[Head] All Races
DEF: 17 HP +30
Accuracy +10 Evasion +10
Automaton's Accuracy +10
Adds "Potent" effect to Automaton
Lv. 75 PUP
Nashmeira's Jubbah
[Body] All Races
DEF: 40 HP +40
Accuracy +12 Evasion +12
Automaton's Magic Skill +10
Adds "Refresh" effect to Automaton
Lv. 75 PUP
Nashmeira's Dastanas
[Hands] All Races
DEF: 20 HP +20
Accuracy +9
Automaton's Range Skill +10
Adds "Regain" effect to Automaton
Lv. 75 PUP
Nashmeira's Shalwar
[Legs] All Races
DEF: 32 HP +30
Evasion +9
Automaton's Melee Skill +10
Adds "Regen" effect to Automaton
Lv. 75 PUP
Nashmeira's Crackows
[Feet] All Races
DEF: 20 HP +20
Accuracy +7 Evasion +7
Automaton's Enmity -10
Adds "Haste" effect to Automaton
Set: Enhances "Fast Cast" effect
Lv. 75 PUP
Very neat Usukane Set, and nice PUP ideas!
How bout a Classic?
Phoenix Down
Enhanced by the power of Anima, this Phoenix feather now glows with the power to bring the dead back to life.
Same effects as Raise II, usable on anyone dead. Recipe
Phoenix Feather x1
Fire Anima x2
Light Anima x4
Cinder Anelace
DMG:45 Delay:240
STR+3
Fire Enhancement Damage+7
"Store TP"+2
Additional Effect: Fire Damage
Enchantment: Reraise
<1/1 {24:00:00, 30)>
Phoenix Anelace
DMG:46 Delay:230
STR+4
Fire Enhancement DMG+8
"Store TP"+3
Additional Effect: Fire Damage
Enchantment: Reraise II
<1/1 30(24:00:00, 30)>
Recipe?:
Anelace x1
Phoenix Down x1
Fire Anima x2
Orichalcum Ingot x2
Pigeon Blood Ruby x1
(Would cost roughly 440k to craft lol)
Fire Proc rate is 50%, And does up to 20DMG.
you're right, sherlock. they just called it "set: enhances haste effect" instead.Originally Posted by Eratosthenes
With those hands, a brown belt monk can get 24% haste.
Not that there's anything wrong with that... though it does kinda diminish the attraction of the haste on a black belt.
/facepalm?
Equip 4/5 Usukane, now equip the hands last, effectively the hands just gave you 5% Haste!
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Slightly necro for epic Nyzul relic speculation.
Burtganghttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Sword) All Races
DMG: 47 Delay: 236 Attack +10
Accuracy +10 Enmity +5
Enhances "Shield Mastery"
"Weaponskill Name"
Lv. 75 PLD
Enhances "Shield Mastery" Trait: Gives +2 TP per block
Weaponskill: Damage varies with TP.
STR: 30% MND: 30%
Adds: Refresh (3/tick) for 60 seconds.
Liberatorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Scythe) All Races
DMG: 101 Delay: 513
Attack +10 Accuracy +10
Enhances "Souleater"
"Weaponskill Name"
Lv. 75 DRK
Enhances "Souleater" Trait: +2% Damage (doesn't stack with other gear)
Weaponskill: Delivers a three-fold attack.
STR: 30% INT: 30%
Drains enemy's accuracy (10%) and attack (10%) for 30 seconds.
Conquerorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Great Axe) All Races
DMG: 98 Delay: 508
STR +5 VIT +5
Attack +5 Accuracy +5
Enhances "Double Attack"
"Weaponskill Name"
Lv. 75 WAR
Enhances "Double Attack" Trait: +5%
Weaponskill: Damage varies with TP.
STR: 50% VIT: 50%
Adds "Double Attack" +10% for 30 seconds.
Ryunohigehttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Polearm) All Races
DMG: 97 Delay: 492
Attack +15 Accuracy +5
Enhances "Jump"
"Weaponskill Name"
Lv. 75 DRG
Enhances "Jump" Trait: Defense Down (5%)
Weaponskill: Delivers a three-fold attack.
STR: 50%
Adds "Enthunder" Effect for 60 seconds to both the user and his wyvern.
Eleidon made up the last one. He thinks the WS should be called Amenonukoko, because it's the mythical Shinto spear that drew the Japanese landmass out of the ocean.
So it's like a Gungnir+1 that does Skewer?Originally Posted by Therin
Still, some really good ideas. I hope that these new weapons are better than what's already out there for most jobs, SE tends to "phase out" their relics with newer equipment, and to me that seems kinda stupid.
Wow, Very nicely Done... Lol, i gotta do some Speculating now o-o
Nirvanahttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
DMG:65 Delay:390
Avatar Perpetuation Cost-4
Enhances Avatar Physical Attack
Enhances Avatar Magical Attack
Summoning Magic Skill +10
"Weaponskill Name"
*Avatar Physical Attack +10%
*Avatar Magical Attack+15%
Weaponskill
Modifier
MND50% INT50%
Converts Damage dealt to enemy to MP (bassicly Advanced with TP bonus, See below)
100%TP 200%TP 300%TP
1hp=2mp 1hp=3mp 1hp=4MP
After Effect: Avatar Is Enhanced. (+10% Accuracy/Attack/M.Acc/M.Atk) for 30 Seconds.
Vajrahttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
DMG:40 Delay:200
Accuracy+5 Attack+15
DEX+5 AGI+5
Enhances "Sneak Attack" and "Trick Attack" Effects
"Weaponskill name"
*Sneak Attack gains 15% DEX Bonus
*Trick Attack gains 15% AGI Bonus (Stacks with AF+1 hands)
Weaponskill
Modifier
A Powerful Single hit Weaponskill that deals Critical Damage. Damage varies with TP
STR: 30% DEX: 50%
100%TP 200%TP 300%TP
1.5 2.5 4.0
After Effect: Gives EnStun Effect (20% Land Rate) for 30 Seconds
That was fun o .o, Im sure i should check my math before doing Modifiers and such lol, could end up with a weaponskill that could do 4k DMG by mistake >___>
O lul.
Death Penalty
DMG:44 Delay:500
STR+5 AGI+5
Ranged Attack+30
Enhances "Quick Draw" Effect
"Execution"
*Quick Draw. Enhances Damage from Quick draw (+50% Boost to damage), And enhances accuracy of Quick Draw (Dispel + Sleep Accuracy)
Execution
STR:50% AGI:50%
Delivers a powerful Single hit attack thats inflicts Blind, Paralysis, Slow, and Silence on the Target.
100% 200% 300%
2.0 >> 3.0 >> 4.0
After Effect: next Corsair Roll is enhanced. (+100% Enhancement*)
*Example. Say DRK Roll enhanced Attack by 10%, it would enhance that by 100%, meaning, 20% Enhancement (100% of 10 is 10, So 10% Base, +10% Bonus = 20% Attack Boost)
Would like to see the RDM one xD
Gungnir has 3 more base damage and can do 2.5x damage proc, whereas this can't. And chances are you're going to use Penta Thrust (notice we didn't say that it was critical hit % like Skewer) so the relic WS is a moot point.Originally Posted by BroodIfrit
Tweaked a little, Therin.
I would pursue this above all else, assuming it wouldn't cost 100 mil.
Conquerorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Great Axe) All Races
DMG: 98 Delay: 504
STR +5 VIT +5
Attack +5 Accuracy +5
Enhances "Double Attack"
"Cleave"
Lv. 75 WAR
Enhances "Double Attack" Trait: +5%
Weaponskill: Impairs Target Attack, Accuracy, Evasion, and Defense.
Flat 2.5 fTP @100-300%
(Duration of debuff effect varies with Tp)
STR: 50% VIT: 50%
Adds "Double Attack" +10% for 30 seconds.
>.>
I'd probably explode with orgasmic glee if the WS animation involved my taru leaving the ground.
Jump up towards the mob with a spin, gaxe held out some as you rotate, then at the peak of the jump, bring it down in a vicious slash diagonally across them as you land with a neat slashing after effect/dramatic explosion shit.
Mmmm... that would probably be too awesome though.
Burtgang
(Sword) All Races
DMG: 50 Delay: 236 HP +100
MP +100 Enmity +5
Job Ability "Redemption"
Weapon Skill "Fervor"
Lv. 75 PLD
Job Ability : Redemption : Purge yourself of all abnormal status effects and completely restore HP
Recast : 10 minutes
Weapon Skill : Fervor : Damage based on Current HP & MP (Added together to get total damage)
I kind of like the added Job Ability, something that has yet to be done
Ya I know the WS is pretty overpowered, but that is how relics should be dammit.
I was trying to make realistic items.Originally Posted by Belkin
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I was considering adding the Job Ability "Grand Summon" in the place of the weaponskill for Nirvana (Yuna, Nirvana, Grand Summon... stuff)
Thought like. "Next Avatar Summoned is Enhanced. Perpetuation Cost is Double'd for the Duration of the Summon."
Bassicly it'd be like summoning the Prime xD
Attack+15%
Accuracy+15%
Magic Attack+20%
Magic Accurracy+20%
Double Attack+25%
Enspell Damage: 30~100
Double's Perp though :< Works on Carbuncle, Fenrir, and Diabolos too. (Enlight/Dark+900DMG Netherblast go!)
Ryunohige
(Polearm) All Races
DMG: 98 Delay: 492
Haste+9% Attack+12
vs Dragons: Thunder Damage(100% proc like Ascalon, 50-80~ DMG)
Enhances "Jump" effects
"Grand Plunge"
Lv. 75 DRG
Enhances "Jump" Trait:VIT modifier(75%)
Enhances "High Jump" trait: VIT modifier (25%)
Grand Plunge: Delivers a single hit attack that ignores defense. Adds Enthunder. Duration of enthunder varies with TP.
STR: 50% VIT: 50%
Historically Dragon Whisker dealt additional damage to Dragons
http://i38.photobucket.com/albums/e1...onaFinal-1.png
^^;
I lack the skills of Photoshop, so I MSpaint it!
Tupsimati
DMG:60 Delay 356
INT+10 MND+10
Enhances "Light Arts" and "Dark Arts" Effect
"Stratagems" +1
+15% MAcc, +15% MAtk
"Weapon Effect"
Weapon Effect - when engaged weather/day have full effect (like an obi)
Stratagems +1 adds 1 more stratagem
Light arts and dark arts enhancement makes it like you're always under addendium
fuck yeah overpowered sch even more![]()
Kogarasumaruhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
(Great Katana) All Races
DMG: 86 Delay: 450
Attack +15 Accuracy +5
Enhances "Mediate" effect
Enhances effects of "Hasso" and "Seigan"
Allows use of "Hasso" and "Seigan"
"Tachi: Tsukikage"
Lv. 75 SAM
Enhances "Mediate": adds 20 tp to it(stacks with AF helm and AF2 gloves for 160~200 per mediate)
Enhances effects of "Hasso" and "Seigan": Hasso +2% haste +2 str + 2 acc and Seigan Improves anticipation and Counter rate
Allows Wielder to use "Hasso" and "Seigan" at same time.(recast timer for spells are 4x)
Tachi: Tsukikage - Slow Target.(single hit) Damage varies with tp
100: 2.0 200: 2.5 300: 3.0 70% str
Also: Tachi: Tsukikage is capable of creating Cosmic Elucidation off of a light or dark skillchain that used atleast 3 weapons skills and can create darkness normally by doing Tsukikage <-> Gekko(thus best 2hr method kasha > Tsukikage > gekko > Tsukikage <_<)
A sam can dream right
Edit: Fix Grammer on Weapon Skill to match other sam ones; now with more brokeness!