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  1. #101
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    Re: Random Item Creation Fun.

    Quote Originally Posted by Linsivi
    Quote Originally Posted by algrensan
    SE doesn't give monks hand gear with haste.
    look at the stats of the reworked usukane set and the real usukane set and count them.

  2. #102
    Change this later.
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    Re: Random Item Creation Fun.

    Quote Originally Posted by algrensan
    Quote Originally Posted by Linsivi
    Quote Originally Posted by algrensan
    SE doesn't give monks hand gear with haste.
    look at the stats of the reworked usukane set and the real usukane set and count them.
    That's irrelevant. SE doesn't give monks hand gear with haste.

  3. #103
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    Re: Random Item Creation Fun.

    PUP's JSE

    Nashmeira's Set
    Skins > The white dress in ToA story line.

    Nashmeira's Tiara
    [Head] All Races
    DEF: 17 HP +30
    Accuracy +10 Evasion +10
    Automaton's Accuracy +10
    Adds "Potent" effect to Automaton
    Lv. 75 PUP

    Nashmeira's Jubbah
    [Body] All Races
    DEF: 40 HP +40
    Accuracy +12 Evasion +12
    Automaton's Magic Skill +10
    Adds "Refresh" effect to Automaton
    Lv. 75 PUP

    Nashmeira's Dastanas
    [Hands] All Races
    DEF: 20 HP +20
    Accuracy +9
    Automaton's Range Skill +10
    Adds "Regain" effect to Automaton
    Lv. 75 PUP

    Nashmeira's Shalwar
    [Legs] All Races
    DEF: 32 HP +30
    Evasion +9
    Automaton's Melee Skill +10
    Adds "Regen" effect to Automaton
    Lv. 75 PUP

    Nashmeira's Crackows
    [Feet] All Races
    DEF: 20 HP +20
    Accuracy +7 Evasion +7
    Automaton's Enmity -10
    Adds "Haste" effect to Automaton
    Set: Enhances "Fast Cast" effect
    Lv. 75 PUP

  4. #104
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    Re: Random Item Creation Fun.

    Very neat Usukane Set, and nice PUP ideas!

    How bout a Classic?

    Phoenix Down
    Enhanced by the power of Anima, this Phoenix feather now glows with the power to bring the dead back to life.

    Same effects as Raise II, usable on anyone dead. Recipe
    Phoenix Feather x1
    Fire Anima x2
    Light Anima x4

    Cinder Anelace
    DMG:45 Delay:240
    STR+3
    Fire Enhancement Damage+7
    "Store TP"+2
    Additional Effect: Fire Damage
    Enchantment: Reraise
    <1/1 {24:00:00, 30)>

    Phoenix Anelace
    DMG:46 Delay:230
    STR+4
    Fire Enhancement DMG+8
    "Store TP"+3
    Additional Effect: Fire Damage
    Enchantment: Reraise II
    <1/1 30(24:00:00, 30)>

    Recipe?:
    Anelace x1
    Phoenix Down x1
    Fire Anima x2
    Orichalcum Ingot x2
    Pigeon Blood Ruby x1
    (Would cost roughly 440k to craft lol)

    Fire Proc rate is 50%, And does up to 20DMG.

  5. #105
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    Re: Random Item Creation Fun.

    Quote Originally Posted by Eratosthenes
    That's irrelevant. SE doesn't give monks hand gear with haste.
    you're right, sherlock. they just called it "set: enhances haste effect" instead.

  6. #106
    Relic Weapons
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    Re: Random Item Creation Fun.

    With those hands, a brown belt monk can get 24% haste.

    Not that there's anything wrong with that... though it does kinda diminish the attraction of the haste on a black belt.

  7. #107
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    Re: Random Item Creation Fun.

    /facepalm?

    Equip 4/5 Usukane, now equip the hands last, effectively the hands just gave you 5% Haste!


  8. #108
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    Re: Random Item Creation Fun.

    Slightly necro for epic Nyzul relic speculation.

    Burtganghttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Sword) All Races
    DMG: 47 Delay: 236 Attack +10
    Accuracy
    +10 Enmity +5
    Enhances "Shield Mastery"
    "Weaponskill Name"
    Lv. 75 PLD

    Enhances "Shield Mastery" Trait: Gives +2 TP per block
    Weaponskill: Damage varies with TP.
    STR: 30% MND: 30%
    Adds: Refresh (3/tick) for 60 seconds.

    Liberatorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Scythe) All Races
    DMG: 101 Delay: 513
    Attack
    +10 Accuracy +10
    Enhances "Souleater"
    "Weaponskill Name"
    Lv. 75 DRK

    Enhances "Souleater" Trait: +2% Damage (doesn't stack with other gear)
    Weaponskill: Delivers a three-fold attack.
    STR: 30% INT: 30%
    Drains enemy's accuracy (10%) and attack (10%) for 30 seconds.

    Conquerorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Great Axe) All Races
    DMG: 98 Delay: 508
    STR +5 VIT +5
    Attack
    +5 Accuracy +5
    Enhances "Double Attack"
    "Weaponskill Name"
    Lv. 75 WAR

    Enhances "Double Attack" Trait: +5%
    Weaponskill: Damage varies with TP.
    STR: 50% VIT: 50%
    Adds "Double Attack" +10% for 30 seconds.

    Ryunohigehttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Polearm) All Races
    DMG: 97 Delay: 492
    Attack +15 Accuracy +5
    Enhances "Jump"
    "Weaponskill Name"
    Lv. 75 DRG

    Enhances "Jump" Trait: Defense Down (5%)
    Weaponskill: Delivers a three-fold attack.
    STR: 50%
    Adds "Enthunder" Effect for 60 seconds to both the user and his wyvern.

    Eleidon made up the last one. He thinks the WS should be called Amenonukoko, because it's the mythical Shinto spear that drew the Japanese landmass out of the ocean.

  9. #109
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    Re: Random Item Creation Fun.

    Quote Originally Posted by Therin
    Ryunohigehttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Polearm) All Races
    DMG: 97 Delay: 492
    Attack +15 Accuracy +5
    Enhances "Jump"
    "Weaponskill Name"
    Lv. 75 DRG

    Enhances "Jump" Trait: Defense Down (5%)
    Weaponskill: Delivers a three-fold attack.
    STR: 50%
    Adds "Enthunder" Effect for 60 seconds to both the user and his wyvern.
    So it's like a Gungnir+1 that does Skewer?

    Still, some really good ideas. I hope that these new weapons are better than what's already out there for most jobs, SE tends to "phase out" their relics with newer equipment, and to me that seems kinda stupid.

  10. #110
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    Re: Random Item Creation Fun.

    Wow, Very nicely Done... Lol, i gotta do some Speculating now o-o

    Nirvanahttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    DMG:65 Delay:390
    Avatar Perpetuation Cost-4
    Enhances Avatar Physical Attack
    Enhances Avatar Magical Attack
    Summoning Magic Skill +10

    "Weaponskill Name"

    *Avatar Physical Attack +10%
    *Avatar Magical Attack+15%
    Weaponskill
    Modifier
    MND50% INT50%
    Converts Damage dealt to enemy to MP (bassicly Advanced with TP bonus, See below)
    100%TP 200%TP 300%TP
    1hp=2mp 1hp=3mp 1hp=4MP
    After Effect: Avatar Is Enhanced. (+10% Accuracy/Attack/M.Acc/M.Atk) for 30 Seconds.


    Vajrahttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    DMG:40 Delay:200
    Accuracy+5 Attack+15
    DEX+5 AGI+5
    Enhances "Sneak Attack" and "Trick Attack" Effects
    "Weaponskill name"


    *Sneak Attack gains 15% DEX Bonus
    *Trick Attack gains 15% AGI Bonus (Stacks with AF+1 hands)

    Weaponskill
    Modifier
    A Powerful Single hit Weaponskill that deals Critical Damage. Damage varies with TP
    STR: 30% DEX: 50%
    100%TP 200%TP 300%TP
    1.5 2.5 4.0
    After Effect: Gives EnStun Effect (20% Land Rate) for 30 Seconds


    That was fun o .o, Im sure i should check my math before doing Modifiers and such lol, could end up with a weaponskill that could do 4k DMG by mistake >___>

  11. #111
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    Re: Random Item Creation Fun.

    O lul.

    Death Penalty
    DMG:44 Delay:500
    STR+5 AGI+5
    Ranged Attack+30
    Enhances "Quick Draw" Effect
    "Execution"


    *Quick Draw. Enhances Damage from Quick draw (+50% Boost to damage), And enhances accuracy of Quick Draw (Dispel + Sleep Accuracy)
    Execution
    STR:50% AGI:50%
    Delivers a powerful Single hit attack thats inflicts Blind, Paralysis, Slow, and Silence on the Target.
    100% 200% 300%
    2.0 >> 3.0 >> 4.0
    After Effect: next Corsair Roll is enhanced. (+100% Enhancement*)
    *Example. Say DRK Roll enhanced Attack by 10%, it would enhance that by 100%, meaning, 20% Enhancement (100% of 10 is 10, So 10% Base, +10% Bonus = 20% Attack Boost)

    Would like to see the RDM one xD

  12. #112
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    Re: Random Item Creation Fun.

    Quote Originally Posted by BroodIfrit
    Quote Originally Posted by Therin
    Ryunohigehttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Polearm) All Races
    DMG: 97 Delay: 492
    Attack +15 Accuracy +5
    Enhances "Jump"
    "Weaponskill Name"
    Lv. 75 DRG

    Enhances "Jump" Trait: Defense Down (5%)
    Weaponskill: Delivers a three-fold attack.
    STR: 50%
    Adds "Enthunder" Effect for 60 seconds to both the user and his wyvern.
    So it's like a Gungnir+1 that does Skewer?

    Still, some really good ideas. I hope that these new weapons are better than what's already out there for most jobs, SE tends to "phase out" their relics with newer equipment, and to me that seems kinda stupid.
    Gungnir has 3 more base damage and can do 2.5x damage proc, whereas this can't. And chances are you're going to use Penta Thrust (notice we didn't say that it was critical hit % like Skewer) so the relic WS is a moot point.

  13. #113
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    Re: Random Item Creation Fun.

    Tweaked a little, Therin.

    I would pursue this above all else, assuming it wouldn't cost 100 mil.

    Conquerorhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Great Axe) All Races
    DMG: 98 Delay: 504
    STR +5 VIT +5
    Attack
    +5 Accuracy +5
    Enhances "Double Attack"
    "Cleave"
    Lv. 75 WAR

    Enhances "Double Attack" Trait: +5%
    Weaponskill: Impairs Target Attack, Accuracy, Evasion, and Defense.
    Flat 2.5 fTP @100-300%
    (Duration of debuff effect varies with Tp)
    STR: 50% VIT: 50%
    Adds "Double Attack" +10% for 30 seconds.

    >.>

    I'd probably explode with orgasmic glee if the WS animation involved my taru leaving the ground.

    Jump up towards the mob with a spin, gaxe held out some as you rotate, then at the peak of the jump, bring it down in a vicious slash diagonally across them as you land with a neat slashing after effect/dramatic explosion shit.

    Mmmm... that would probably be too awesome though.

  14. #114
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    Re: Random Item Creation Fun.

    Burtgang
    (Sword) All Races
    DMG: 50 Delay: 236 HP +100
    MP +100 Enmity +5
    Job Ability "Redemption"
    Weapon Skill "Fervor"
    Lv. 75 PLD

    Job Ability : Redemption : Purge yourself of all abnormal status effects and completely restore HP
    Recast : 10 minutes

    Weapon Skill : Fervor : Damage based on Current HP & MP (Added together to get total damage)

    I kind of like the added Job Ability, something that has yet to be done

    Ya I know the WS is pretty overpowered, but that is how relics should be dammit.

  15. #115
    Yoshi P
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    Re: Random Item Creation Fun.

    Quote Originally Posted by Belkin
    Burtgang
    (Sword) All Races
    DMG: 50 Delay: 236 HP +100
    MP +100 Enmity +5
    Job Ability "Redemption"
    Weapon Skill "Fervor"
    Lv. 75 PLD

    Job Ability : Redemption : Purge yourself of all abnormal status effects and completely restore HP
    Recast : 10 minutes

    Weapon Skill : Fervor : Damage based on Current HP & MP (Added together to get total damage)

    I kind of like the added Job Ability, something that has yet to be done

    Ya I know the WS is pretty overpowered, but that is how relics should be dammit.
    I was trying to make realistic items.

  16. #116
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    Re: Random Item Creation Fun.

    I was considering adding the Job Ability "Grand Summon" in the place of the weaponskill for Nirvana (Yuna, Nirvana, Grand Summon... stuff)

    Thought like. "Next Avatar Summoned is Enhanced. Perpetuation Cost is Double'd for the Duration of the Summon."
    Bassicly it'd be like summoning the Prime xD
    Attack+15%
    Accuracy+15%
    Magic Attack+20%
    Magic Accurracy+20%
    Double Attack+25%
    Enspell Damage: 30~100
    Double's Perp though :< Works on Carbuncle, Fenrir, and Diabolos too. (Enlight/Dark+900DMG Netherblast go!)

  17. #117
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    Re: Random Item Creation Fun.

    Ryunohige
    (Polearm) All Races
    DMG: 98 Delay: 492
    Haste+9% Attack+12
    vs Dragons: Thunder Damage(100% proc like Ascalon, 50-80~ DMG)
    Enhances "Jump" effects
    "Grand Plunge"
    Lv. 75 DRG


    Enhances "Jump" Trait:VIT modifier(75%)
    Enhances "High Jump" trait: VIT modifier (25%)

    Grand Plunge: Delivers a single hit attack that ignores defense. Adds Enthunder. Duration of enthunder varies with TP.
    STR: 50% VIT: 50%


    Historically Dragon Whisker dealt additional damage to Dragons

  18. #118
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    Re: Random Item Creation Fun.

    http://i38.photobucket.com/albums/e1...onaFinal-1.png

    ^^;

    I lack the skills of Photoshop, so I MSpaint it!

  19. #119
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    Re: Random Item Creation Fun.

    Tupsimati
    DMG:60 Delay 356
    INT+10 MND+10
    Enhances "Light Arts" and "Dark Arts" Effect
    "Stratagems" +1
    +15% MAcc, +15% MAtk
    "Weapon Effect"


    Weapon Effect - when engaged weather/day have full effect (like an obi)

    Stratagems +1 adds 1 more stratagem

    Light arts and dark arts enhancement makes it like you're always under addendium

    fuck yeah overpowered sch even more

  20. #120
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    Re: Random Item Creation Fun.

    Kogarasumaruhttp://images.wikia.com/ffxi/images/6/64/Trans-rare.gifhttp://images.wikia.com/ffxi/images/...-exclusive.gif
    (Great Katana) All Races
    DMG: 86 Delay: 450
    Attack +15 Accuracy +5
    Enhances "Mediate" effect
    Enhances effects of "Hasso" and "Seigan"
    Allows use of "Hasso" and "Seigan"
    "Tachi: Tsukikage"
    Lv. 75 SAM


    Enhances "Mediate": adds 20 tp to it(stacks with AF helm and AF2 gloves for 160~200 per mediate)
    Enhances effects of "Hasso" and "Seigan": Hasso +2% haste +2 str + 2 acc and Seigan Improves anticipation and Counter rate
    Allows Wielder to use "Hasso" and "Seigan" at same time.(recast timer for spells are 4x)

    Tachi: Tsukikage - Slow Target.(single hit) Damage varies with tp
    100: 2.0 200: 2.5 300: 3.0 70% str

    Also: Tachi: Tsukikage is capable of creating Cosmic Elucidation off of a light or dark skillchain that used atleast 3 weapons skills and can create darkness normally by doing Tsukikage <-> Gekko(thus best 2hr method kasha > Tsukikage > gekko > Tsukikage <_<)

    A sam can dream right

    Edit: Fix Grammer on Weapon Skill to match other sam ones; now with more brokeness!

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