Summary:
Please correct me if I'm wrong, but if one's parsed critical hit damage exceeds 20.5% of their total damage, X's Knife (X) & Blau Dolch (BD) performs better than Perseus's Harpe (PH) & BD. Since my critical damage usually makes up ~30-35% of my total damage, X&BD would be significantly better for me.
Details:
Aside: I'm using PH&BD instead of Adder Jambiya +1 (AJ+1) & BD since PH&BD has a higher DPS. If X&BD outperforms PH&BD, it should also outperform AJ+1&BD.
Sorry if I'm stating the obvious, but there seems to be some basics that I hope people realize:- The percentage of damage dealt by critical hits is higher than the percentage of critical hits landed, since a critical hit tends to deal more damage than a non-critical hit. This is why having a critical hit percentage of ~17% for a thief can yield ~33% total damage from critical hits. X's Knife increases the total critical hit damage, which increases overall damage in the previous statement by ~3.3%.[/*:m:1k8l8pew]
- Pairing any dagger save Mandau/Batardeau with BD drags BD's damage per second (DPS) down due to BD's incredible latent DPS of 11.12. If BD wasn't rare, most people would dual-wield them, enjoy a 80% delay reduction with Suppanomimi (ie. a 25% DPS increase) and call it a day.[/*:m:1k8l8pew]
- To extend the previous point, lower delay daggers with less DPS than BD drag BD down less than one with a higher delay and the exact same DPS. This is due to weighting which is directly proportional to delay.
Here's a simple exaggerated example.
Code:
Let:
weapon_a: dmg(100) dly_sec(1) = dps(100/1 = 100)
weapon_b: dmg(20) dly_sec(2) = dps(20/2 = 10)
weapon_c: dmg(10) dly_sec(1) = dps(10/1 = 10)
weapon_a&b: dmg(100+20) dly_sec(1+2) = dps(120/3 = 40)
weapon_a&c: dmg(100+10) dly_sec(1+1) = dps(110/2 = 55)
This shows that even though weapons B and C have the same DPS, pairing A&C yields a higher DPS than A&B.[/*:m:1k8l8pew]
I wrote a perl script a long time ago to assist in number crunching. For now, let's just focus on the melee_dps output from the following:
Code:
ffxi_dagger_math.pl
dps(13.30) weapon_name(mandau)
dps(11.70) weapon_name(batardeau)
dps(11.12) weapon_name(blau dolch with latent)
dps(10.57) weapon_name(perseus's harpe)
dps(10.52) weapon_name(adder jambiya +1)
dps(10.40) weapon_name(sirocco kukri)
dps(10.15) weapon_name(x's knife)
case_name(aj+1_bd)
weapons(adder jambiya +1, blau dolch with latent)
delay_coefficient(0.80) store_tp( 6)
melee_dps(13.508)
tp_per_hit: pre_store_tp: actual( 4.7) raw( 4.74000)
tp_per_hit: post_store_tp: actual( 4.9) raw( 4.98200)
tp_100_num_hit: actual(21.0) raw(20.40816)
tp_100_sec: actual( 52.08 sec)
case_name(bd_sirocco)
weapons(blau dolch with latent, sirocco kukri)
delay_coefficient(0.80) store_tp( 6)
melee_dps(13.491)
tp_per_hit: pre_store_tp: actual( 4.5) raw( 4.59333)
tp_per_hit: post_store_tp: actual( 4.7) raw( 4.77000)
tp_100_num_hit: actual(22.0) raw(21.27660)
tp_100_sec: actual( 48.11 sec)
case_name(ph_bd)
weapons(perseus's harpe, blau dolch with latent)
delay_coefficient(0.80) store_tp( 6)
melee_dps(13.531)
tp_per_hit: pre_store_tp: actual( 4.7) raw( 4.79333)
tp_per_hit: post_store_tp: actual( 4.9) raw( 4.98200)
tp_100_num_hit: actual(21.0) raw(20.40816)
tp_100_sec: actual( 54.32 sec)
case_name(x_bd)
weapons(x's knife, blau dolch with latent)
delay_coefficient(0.80) store_tp( 6)
melee_dps(13.259)
tp_per_hit: pre_store_tp: actual( 4.7) raw( 4.76333)
tp_per_hit: post_store_tp: actual( 4.9) raw( 4.98200)
tp_100_num_hit: actual(21.0) raw(20.40816)
tp_100_sec: actual( 53.06 sec)
This shows that PH&BD has a higher straight DPS than AJ+1&BD. Furthermore, PH&BD has a (13.531-13.259)/13.259 = 2.05% DPS gain over X&BD. However, X&BD boosts all critical damage by 10%. Therefore, if critical damage exceeds 0.0205/0.1 = 20.5% of one's total damage, X&BD's overall damage will exceed PH&BD. Usually ~30-35% of my thief's overall damage comes from critical hits. Therefore in my case, X&BD would be significantly better than PH&BD.
Hope that helps,
Extra Notes- I attributed an overall 2.05% damage boost to PH&BD, but this is likely very generous. Base weapon damage, especially for daggers, is usually a small contributor to WS damage, which takes into account fStr, WSC, etc. Base weapon damage is also a very small contributor to sneak attack and trick attack damage. As a caveat, PH has a slightly higher fStr cap than X due to 1 more weapon rank.[/*:m:1k8l8pew]
- The above analysis also doesn't take critical hit weapon skills into account, like those stacked with sneak attack or trick attack & assassin. Adding that would further benefit X+BD by allowing it to boost the weapon skill component of total damage.[/*:m:1k8l8pew]
- For the curious, tp_100_sec is the time it takes to get 100% tp with perfect accuracy, 0 haste, 0 double attack, 0 triple attack, etc. Hence the time stated is significantly higher than what is actually experienced during good merit parties.[/*:m:1k8l8pew]