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  1. #1
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    FFXIP Source (For programmers.)

    Cross posted from the Windower forums, but an open source parser would be great and since it appears to be a dead project, here is the link:

    http://files.filefront.com/FFXIP+682Sou ... einfo.html

    Since Tazzy seems to have abandoned his version of FFXIP, I thought I'd take a whack at it, starting over from Spyle's original code drop.

    Changes from Spyle's source drop (http://www.frontiernet.net/~Spyle/FFXI/source.zip):
    * Remove ads and all networking support
    * Update for log format changes
    * Support mobs with numbers and periods in the name
    * Support alliance members in summary
    * Fix handling of counterattacks and missed BLU spells
    * Increase buffer size to reduce problems with lost information
    * Make it work under Vista

    VB6 source included.
    I'll take a shot at it in a bit, but since we have a lot of program savvy people on the forums I figured this would be a great place to put it.

  2. #2
    Ridill
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    Re: FFXIP Source (For programmers.)

    Is this that private server thing?

  3. #3
    Like a boss yo
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    Re: FFXIP Source (For programmers.)

    When I get home from school, I will download it and take a look at it as well.

    Thanks for posting Seno :ashira:

  4. #4
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by senoska
    Cross posted from the Windower forums, but an open source parser would be great and since it appears to be a dead project, here is the link:

    http://files.filefront.com/FFXIP+682Sou ... einfo.html

    Since Tazzy seems to have abandoned his version of FFXIP, I thought I'd take a whack at it, starting over from Spyle's original code drop.

    Changes from Spyle's source drop (http://www.frontiernet.net/~Spyle/FFXI/source.zip):
    * Remove ads and all networking support
    * Update for log format changes
    * Support mobs with numbers and periods in the name
    * Support alliance members in summary
    * Fix handling of counterattacks and missed BLU spells
    * Increase buffer size to reduce problems with lost information
    * Make it work under Vista

    VB6 source included.
    I'll take a shot at it in a bit, but since we have a lot of program savvy people on the forums I figured this would be a great place to put it.
    It's a parser.

  5. #5
    Ridill
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    Re: FFXIP Source (For programmers.)

    I knew that >_>;

  6. #6
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Tricen
    I knew that >_>;
    Don't take it for

  7. #7
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    Re: FFXIP Source (For programmers.)

    Doesn't that guy update divisor's RMT'dMandauParse?

  8. #8
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    Re: FFXIP Source (For programmers.)

    Direct Parse been working just fine for me.

  9. #9
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    Re: FFXIP Source (For programmers.)

    One thing I liked with this back in the day is that you could run it on an external PC and just point it to a shared folder on the PC running FFXI. That way there was no way anything "dodgy" could happen... and if there was something dodge, congratulations, you just messed my dev box... oh what's that, reformat time.. sweet.

    Anyhow good to see someone is developing this again. I grabbed the source from the site a few weeks back but did nothing with it. Will take a look at this tonight when I get some time. I don't know sure the other main parser might be better, but TBH I dislike .NET -- I'm oldschool, VB6 all the way :D

  10. #10
    Bagel
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Shuemue
    Doesn't that guy update DirectParse
    Me/Hakamaru/ReleanaSeraph are the only ones on the project at the moment, with releena doing a good amount of the work

  11. #11
    Cerberus
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    Re: FFXIP Source (For programmers.)

    There's an updated version of this linked in a thread in the newbie section. I use DirectParse for large alliance fights and use this (with DP) for merits.

    FFXIP is nice since it can calculate damage/fight based on which mobs you engage and damage, not just total kills/total fights. Also you can edit out any mobs you want (nice to be able to remove DRG pets from a parse).

    Edit: found thread viewtopic.php?p=908857#p908857

  12. #12
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Zhais
    Quote Originally Posted by Shuemue
    Doesn't that guy update DirectParse
    Me/Hakamaru/ReleanaSeraph are the only ones on the project at the moment, with releena doing a good amount of the work
    Yeah, you're the guy I was thinking of! I knew you'd changed the name, but I couldn't remember to what.

  13. #13
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Xrave
    Also you can edit out any mobs you want (nice to be able to remove DRG pets from a parse).
    In fairness, that adds to their DoT. Why would you want to remove it?

  14. #14
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Akucaen
    Quote Originally Posted by Xrave
    Also you can edit out any mobs you want (nice to be able to remove DRG pets from a parse).
    In fairness, that adds to their DoT. Why would you want to remove it?
    I'm assuming they meant mob DRG pets, not PC DRG pets.

  15. #15
    RIDE ARMOR
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    Re: FFXIP Source (For programmers.)

    For anyone that is interested, I will give the source for the FFXIP.NET parser. It is still a ways from being finished but in the hands of a programmer with the time to work on it they could get it up and running again. If you would also like the source from the FFXIP that was originally written in VB6 I could provide that also.

    Unfortunately, I had to stop working on it due to medical issues that has also taken me from playing FF. If your interested in the code send me an IM on the forums and I'll get back with you as soon as I can.

  16. #16
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by TazzyLynn
    For anyone that is interested, I will give the source for the FFXIP.NET parser. It is still a ways from being finished but in the hands of a programmer with the time to work on it they could get it up and running again. If you would also like the source from the FFXIP that was originally written in VB6 I could provide that also.

    Unfortunately, I had to stop working on it due to medical issues that has also taken me from playing FF. If your interested in the code send me an IM on the forums and I'll get back with you as soon as I can.
    Ouch, that sucks Tazzy >_< get better please! I may want to look at it this weekend when i am done taking the ball n chain for "Engagement" pix (god, someone shoot me) :elmer:

  17. #17
    Ridill
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    Re: FFXIP Source (For programmers.)

    Do any of the parsers calculate damage over actual engaged time? e.g. going to the bathroom and missing a few mobs while your competitors are still killing won't hurt you because in the end, it'll be your damage / your time and their damage / their time. And when testing various gear setups, you want to see the difference your gear makes while eliminating variances caused by how quick your are to engage and run around between fights.

  18. #18
    Cerberus
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Khamsin
    Do any of the parsers calculate damage over actual engaged time? e.g. going to the bathroom and missing a few mobs while your competitors are still killing won't hurt you because in the end, it'll be your damage / your time and their damage / their time.
    That's what I mentioned earlier in the thread. FFXIP has a reported field that gives your average damage/fight, however it only takes into account mobs that you do damage. So if you go AFK for 10 fights and don't touch the mobs, you could still win the damage/fight category but will lose overall damage %.

    I wish DirectParse did this.

  19. #19
    WASTE OF CURRENCY
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    Re: FFXIP Source (For programmers.)

    Quote Originally Posted by Xrave
    Quote Originally Posted by Khamsin
    Do any of the parsers calculate damage over actual engaged time? e.g. going to the bathroom and missing a few mobs while your competitors are still killing won't hurt you because in the end, it'll be your damage / your time and their damage / their time.
    That's what I mentioned earlier in the thread. FFXIP has a reported field that gives your average damage/fight, however it only takes into account mobs that you do damage. So if you go AFK for 10 fights and don't touch the mobs, you could still win the damage/fight category but will lose overall damage %.

    I wish DirectParse did this.
    If you go AFK, just pause the parse?

  20. #20
    Cerberus
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    Re: FFXIP Source (For programmers.)

    The function is more for the purpose of skipping DRG pets without having it hurt your numbers and if someone else goes AFK at first without you noticing it, then they're removed from the fights they don't take part in.

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