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Thread: Sorcerer's Ring     submit to reddit submit to twitter

  1. #61
    Nidhogg
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    Re: Sorcerer's Ring

    Okay, I checked silver moogle belt and it does not, in fact, affect max HP calculation for latent, despite what was posted on that JP site. I also verified the L ring / R ring thing, and it is true. I'll see if I can't borrow an HP+ earring again later on tonight or something for that one.

    Anyhow, the moogle belt not counting brings more regularity back into what I'd posted above. Basically everything counts except Back, R. Ring, Convert gear, HP+% gear, and Food. Also possibly R. Ear and Range since those are untested.

  2. #62
    New Merits
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    Re: Sorcerer's Ring

    @Suiram, thanks, that's really great work, it's wonderful to finally have this 100% worked out. Not that anyone using a sorc ring will ever equip a hp piece in range or ear, but it's good to know for completeness. Now if I could only get a relic belt and finish my nuking set.

  3. #63
    Nidhogg
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    Re: Sorcerer's Ring

    Okay, retested earring this time with both ears, and both count towards max HP for latent. I think we're done with this for now until they release a ranged item for BLM with HP on it.

  4. #64
    assburgers
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  5. #65
    Nidhogg
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    Re: Sorcerer's Ring

    Quote Originally Posted by Suiram
    I also tested Fenrir's Stone and its effect on max HP is what would be assumed by the description. The +30 in the day counts toward max HP for latent, and when the bonus disappears at night it's no longer factored in.
    (In the post above yours I meant literally "Range" as in first row, third column on equip screen.)

  6. #66
    assburgers
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    Re: Sorcerer's Ring

    Coo, I scanned over but clearly missed the Fenrir's stone mention.

  7. #67
    RIDE ARMOR
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    Re: Sorcerer's Ring

    +=Wall of text warning But this will answer your question about the Sorcerer's ring.=+

    To activate the Latent of the Sorcerer's Ring you need to have a base HP of 75%
    And when trying to active your Latent you have to be very familiar with two types
    of effects: Convert HP/MP and +-HP+-mp

    If you are going to add HP(for some reason) to try to activate your latent then
    For Example:

    Test1A
    Your Base HP is 1000, you then try to reach latent with +HP-MP gear
    Base HP____Add.HP_____Base HP now is______Total______Hp%@1000HP______HP%When fully Cured
    1000_______333________1333+0____________1333______ 75%_______________100%

    Test2A
    Your Base HP is 1000, you then try to reach latent with Convert MP to HP
    Base HP____Add.HP_____Base HP now is______Total______Hp%@1000HP______HP%When fully Cured
    1000_______333_______1000+333___________1333______ 100%_____________133%


    Now the normal way of activating your ring latent by lowering your HP
    For Example:

    Test1B
    Your Base HP is 1000, lowering HP with -HP+MP gear
    Base HP___Sub.HP___Base HP now is___Total________HP%When fully Cured
    1000______250______750-0__________750_________100%

    Test 2B
    Your Base HP is 1000, lowering HP with Convert HP to MP
    Base HP___Sub.HP___Base HP now is___Total________HP%When fully Cured
    1000______250______1000-250_______750_________75%

    Summary
    Test1A: With +HP-MP gear you can reach your Latent effect at 1000HP
    Test2A: With Conver MP to HP gear you can't reach your latent at all, just makes it worse actually.

    Test1B: With -HP+MP gear, your base HP is reduced, so a newer lower number is needed to get 75%
    Test2B: With Convert HP to MP gear, your base remains the same, but since your HP is lowered in relation to your Max HP, you can reach 75% and lower even when fully cured.

    Heck you can be at 1HP being 100% and still have your Ring active if you use Convert HP to MP gear.

  8. #68
    Nidhogg
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    Re: Sorcerer's Ring

    Everything you just wrote ignores all the discussion of the last two pages. It's not just convert HP > MP gear that gets ignored. To reiterate what was determined already, if you want to find out what your HP latent should be, do the following:

    Put on the gear you would be casting for that particular spell. Don't use any food. What's your max HP? Okay, subtract/add back any HP changes you get from HP+% gear, Convert HP > MP gear, Convert MP > HP gear, Back slot, or Ring2 slot. That's your new latent max HP ("LHP"?). Take that number, multiply by 0.76, then look for the greatest integer less than the number you get there (for instance if you get something like 615.6, then just lop off the .6 for 615, if the number you get is a whole number, subtract one). The resulting number is the highest HP you can get while retaining latent.

    As an example, I helped a friend of mine figure this out the other day. As 75BLM/RDM in his standard gear he had 878 max HP. He wore Zenith Mitts and Prism Cape so his LHP was 878 - 10 + 50 = 918. 918 * .76 = 697.68, so his latent fires when his current HP is 697 or lower.

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