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  1. #21
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    Re: Suggestions for SE.

    Quote Originally Posted by Isiolia
    What happens when you stamp an Ex item and want/need to be able to hold another one for a short while. For example, you stamped your PCC, so now someone can't come take it and sell it...but you also can't put it in your dbox when you go do Under Observation on the chance another one drops.
    They could change the name a bit, like I mentioned in my reply to Byte. Like peacock necktie or w/e.

  2. #22
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    Re: Suggestions for SE.

    yeah bottom line is that is not gonna happen. What was said above about locking items or making them non dropable is much more useful

    edit: and plausible

  3. #23
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    Re: Suggestions for SE.

    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by byte
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Edit: Actually, heh, this got me thinking. Rather than "Stamping" an item...

    An NPC which allows you to set a master passcode. By trading an item to it, it sets that particular item (on the DB) as protected.

    If an attempt is made to place the item on AH, trade the item, bazaar it, drop it, craft it, etc - Then simply disallow it, and send a message to the users chat log indicating that it is protected.

    Trade to the NPC to unprotect, enter passcode, and voila.

    (Edit: An option in the menu would be better, but meh)
    A much better solution.
    Too hard to impliment with what SE has to work with though.
    You're right, I don't SE is going to care to hear ppl say do things like they do on WOW. At least with "stamping" it's already up their alley, since they already introduced NPCs that will change your current gear to another form of gear. I don't think it'd be a big stretch for them, except for the item database issue that Byte mentioned.

  4. #24
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    Re: Suggestions for SE.

    Quote Originally Posted by Seigfried Of Pandy
    yeah bottom line is that is not gonna happen. What was said above about locking items or making them non dropable is much more useful

    edit: and plausible
    Yes, you're right, but SE did good to fix the economy, they purged a lot of RMTs. But now the RMTs have evolved, and so too does SE's tactics. I'm just throwing an idea out there that I hope is feasible and reasonable for SE. I think when ppl say why SE can't just be more like WoW, it's not reasonable because they are two different games. But if I use examples like the way we already trade items for Limbus and Salvage, it's more up their alley, and perhaps something they can expand upon.

  5. #25
    CoP Dynamis
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    Re: Suggestions for SE.

    Quote Originally Posted by Deathmist
    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by byte
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Edit: Actually, heh, this got me thinking. Rather than "Stamping" an item...

    An NPC which allows you to set a master passcode. By trading an item to it, it sets that particular item (on the DB) as protected.

    If an attempt is made to place the item on AH, trade the item, bazaar it, drop it, craft it, etc - Then simply disallow it, and send a message to the users chat log indicating that it is protected.

    Trade to the NPC to unprotect, enter passcode, and voila.

    (Edit: An option in the menu would be better, but meh)
    A much better solution.
    Too hard to impliment with what SE has to work with though.
    You're right, I don't SE is going to care to hear ppl say do things like they do on WOW. At least with "stamping" it's already up their alley, since they already introduced NPCs that will change your current gear to another form of gear. I don't think it'd be a big stretch for them, except for the item database issue that Byte mentioned.
    I don't play WoW so I honestly have no idea if they do this.

    What you are suggesting, especially with the Name changes, is entirely impossible with the way the app currently works. It would require a massive rewrite to the core of the game to change it.

    What I suggested requires an additional NPC in each city (with scripts), and some minor database changes. I don't see why it would be too hard to implement. (There is more to it, obviously. And they undoutedly have their silly proccesses to follow...).

    I'm looking at it from my perspective, as a software engineer... And from what is apparent to me about the game, I don't see it being terribly hard - At least in comparison with the other million and one ideas out there.

  6. #26
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: Suggestions for SE.

    [quote=DanielRemora]
    Quote Originally Posted by Deathmist
    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by byte
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by "DanielRemora":10o9zn67
    Password-Protected Locker =)
    Edit: Actually, heh, this got me thinking. Rather than "Stamping" an item...

    An NPC which allows you to set a master passcode. By trading an item to it, it sets that particular item (on the DB) as protected.

    If an attempt is made to place the item on AH, trade the item, bazaar it, drop it, craft it, etc - Then simply disallow it, and send a message to the users chat log indicating that it is protected.

    Trade to the NPC to unprotect, enter passcode, and voila.

    (Edit: An option in the menu would be better, but meh)
    A much better solution.
    Too hard to impliment with what SE has to work with though.
    You're right, I don't SE is going to care to hear ppl say do things like they do on WOW. At least with "stamping" it's already up their alley, since they already introduced NPCs that will change your current gear to another form of gear. I don't think it'd be a big stretch for them, except for the item database issue that Byte mentioned.
    I don't play WoW so I honestly have no idea if they do this.

    What you are suggesting, especially with the Name changes, is entirely impossible with the way the app currently works. It would require a massive rewrite to the core of the game to change it.

    What I suggested requires an additional NPC in each city (with scripts), and some minor database changes. I don't see why it would be too hard to implement. (There is more to it, obviously. And they undoutedly have their silly proccesses to follow...).

    I'm looking at it from my perspective, as a software engineer... And from what is apparent to me about the game, I don't see it being terribly hard - At least in comparison with the other million and one ideas out there.[/quote:10o9zn67]



    Pretty much summed up everything I was going to say. Configuring a server side database to accommodate such a task is well with in the realm of possibility in theory. Of all the ideas here (There are a lot of good ones) I like the NPC idea the best. Like Daniel stated, maybe I am looking at it from my POV since I am a Network/Database admin. by trade.

    I would find it hard to be disappointed at any of these suggestions being implemented to be completely honest. I wonder how much serious thought has been actually given to such ideas? I mean I am assuming they are competent enough to even entertain the thought right?

  7. #27
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    Re: Suggestions for SE.

    [quote=DanielRemora]
    Quote Originally Posted by Deathmist
    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by byte
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by "DanielRemora":2hgz8lf3
    Password-Protected Locker =)
    Edit: Actually, heh, this got me thinking. Rather than "Stamping" an item...

    An NPC which allows you to set a master passcode. By trading an item to it, it sets that particular item (on the DB) as protected.

    If an attempt is made to place the item on AH, trade the item, bazaar it, drop it, craft it, etc - Then simply disallow it, and send a message to the users chat log indicating that it is protected.

    Trade to the NPC to unprotect, enter passcode, and voila.

    (Edit: An option in the menu would be better, but meh)
    A much better solution.
    Too hard to impliment with what SE has to work with though.
    You're right, I don't SE is going to care to hear ppl say do things like they do on WOW. At least with "stamping" it's already up their alley, since they already introduced NPCs that will change your current gear to another form of gear. I don't think it'd be a big stretch for them, except for the item database issue that Byte mentioned.
    I don't play WoW so I honestly have no idea if they do this.

    What you are suggesting, especially with the Name changes, is entirely impossible with the way the app currently works. It would require a massive rewrite to the core of the game to change it.

    What I suggested requires an additional NPC in each city (with scripts), and some minor database changes. I don't see why it would be too hard to implement. (There is more to it, obviously. And they undoutedly have their silly proccesses to follow...).

    I'm looking at it from my perspective, as a software engineer... And from what is apparent to me about the game, I don't see it being terribly hard - At least in comparison with the other million and one ideas out there.[/quote:2hgz8lf3]

    I'm sorry, but would it be difficult to have a feature that is similar to when we trade our AF for AF+1? But in this case to trade in a sellable item to receive a new item with same stats but is ex/ra?

  8. #28
    CoP Dynamis
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    Re: Suggestions for SE.

    Quote Originally Posted by Deathmist
    I'm sorry, but would it be difficult to have a feature that is similar to when we trade our AF for AF+1? But in this case to trade in a sellable item to receive a new item with same stats but is ex/ra?
    Unfortunately, it is. If the game was built differently, then it would be possible, and I have no doubt we would have a similar system in place right now. (I also have no doubt that SE's future MMORPGs will have the ability to incorporate (or come with) it.

    Basically, all the (visible) information about an item (Including R/E tags) are stored on the local machine. So for every item comes HDD usage. Not to mention the item DB server-side. To do it, they essentially need to duplicate (almost) every item in game (A task which isn't a 'copy and paste' job), to allow a R/E version of it to exist.
    Something has to be setup to link the non-r/e version to the r/e version.
    Then the NPCs or/we involved would need to be created. Linking them to the whole system.

    So basically it required too much time, too much space, and ultimately, too much money.

  9. #29
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    Re: Suggestions for SE.

    This thread seems silly especially after the job adjustments failure, but I'll try to contribute. Storing a "stamped" piece of armor would be impossible". When you trade in an item to be stored it is lost forever and when you get it "back" it is an entirely new piece.

  10. #30
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    Re: Suggestions for SE.

    Quote Originally Posted by DanielRemora
    Quote Originally Posted by Deathmist
    I'm sorry, but would it be difficult to have a feature that is similar to when we trade our AF for AF+1? But in this case to trade in a sellable item to receive a new item with same stats but is ex/ra?
    Unfortunately, it is. If the game was built differently, then it would be possible, and I have no doubt we would have a similar system in place right now. (I also have no doubt that SE's future MMORPGs will have the ability to incorporate (or come with) it.

    Basically, all the (visible) information about an item (Including R/E tags) are stored on the local machine. So for every item comes HDD usage. Not to mention the item DB server-side. To do it, they essentially need to duplicate (almost) every item in game (A task which isn't a 'copy and paste' job), to allow a R/E version of it to exist.
    Something has to be setup to link the non-r/e version to the r/e version.
    Then the NPCs or/we involved would need to be created. Linking them to the whole system.

    So basically it required too much time, too much space, and ultimately, too much money.
    So say to trade a peacock charm and receive peacock necktie (ex/ra) would be too much trouble? And I don't necessarily mean they have to do all the items, just specific ones that drop from the main Gods/HNMs, and other high priced ones being targetted by RMTs.

  11. #31
    CoP Dynamis
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    Re: Suggestions for SE.

    Quote Originally Posted by Deathmist
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by Deathmist
    I'm sorry, but would it be difficult to have a feature that is similar to when we trade our AF for AF+1? But in this case to trade in a sellable item to receive a new item with same stats but is ex/ra?
    Unfortunately, it is. If the game was built differently, then it would be possible, and I have no doubt we would have a similar system in place right now. (I also have no doubt that SE's future MMORPGs will have the ability to incorporate (or come with) it.

    Basically, all the (visible) information about an item (Including R/E tags) are stored on the local machine. So for every item comes HDD usage. Not to mention the item DB server-side. To do it, they essentially need to duplicate (almost) every item in game (A task which isn't a 'copy and paste' job), to allow a R/E version of it to exist.
    Something has to be setup to link the non-r/e version to the r/e version.
    Then the NPCs or/we involved would need to be created. Linking them to the whole system.

    So basically it required too much time, too much space, and ultimately, too much money.
    So say to trade a peacock charm and receive peacock necktie (ex/ra) would be too much trouble?
    For one item? No. One extra item isn't going to hurt. But to do it for every item (Some things are more valuable to some people than others, so it would have to be implemented to support every item. If someone wants to stamp their Solea, that's their choice, right) is way too much trouble.

  12. #32
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: Suggestions for SE.

    Quote Originally Posted by Deathmist
    Quote Originally Posted by DanielRemora
    Quote Originally Posted by Deathmist
    I'm sorry, but would it be difficult to have a feature that is similar to when we trade our AF for AF+1? But in this case to trade in a sellable item to receive a new item with same stats but is ex/ra?
    Unfortunately, it is. If the game was built differently, then it would be possible, and I have no doubt we would have a similar system in place right now. (I also have no doubt that SE's future MMORPGs will have the ability to incorporate (or come with) it.

    Basically, all the (visible) information about an item (Including R/E tags) are stored on the local machine. So for every item comes HDD usage. Not to mention the item DB server-side. To do it, they essentially need to duplicate (almost) every item in game (A task which isn't a 'copy and paste' job), to allow a R/E version of it to exist.
    Something has to be setup to link the non-r/e version to the r/e version.
    Then the NPCs or/we involved would need to be created. Linking them to the whole system.

    So basically it required too much time, too much space, and ultimately, too much money.
    So say to trade a peacock charm and receive peacock necktie (ex/ra) would be too much trouble?

    Yes because in theory you are talking about altering the entire item database. Then we get back into the problem of rehashing the issues that Byte mentioned earlier.....

    "because of the way items are stored.. you do realise that they would have to effectively duplicate the entire item database right? Ps2 limitations etc, etc, etc..."

    I does not seem like a major undertaking but it would be huge. You're talking Time and Money, the 2 things companies absolutely hate to use. We are talking about SE mind you.

  13. #33
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    Re: Suggestions for SE.

    You know, now that i think about the Suggestion to make items undropable and password etc... there could be a much simpler way to add it.

    Trading the item to an NPC, and the NPC asks for a Password. Once you designate the password, he hands you the item back, now its Non-AH able non-tradeable, and the "Drop" Option in the menu has been disabled.

    Not alot to Work on here, give it the Properties of a /Ex Item, and disable Drop option, this way its bassicly locked in your Invetory.

    And the password thing wouldnt be hard to add either, they already have one for Kohkbal Hostel(Or W/e it is).

    And all you have to do to unlock it (Say if you want to sell it etc) is to trade it back to the NPC with your password, and thus unlocking it. Same can be done for R/EX ITems, just dissabling the "Drop" option.

    Now theres a few things they can do for this, add a "500 Gil Deposit" To it, and once you un-Lock your Item, you get it back, or make it free, but allow a cap on the maximum items you can do this too, (like 50?) To save on Server space (Though im thinking its not a problem since they just gave us like 5,000 Macros).

    It wouldn't be TOO hard to impliment, and would add alot to the protection of an individuals items.

    So, Saying, It wouldnt make the item R/EX, it would just give it the properties of a R/ex item, Thus Non-Ah/Trade-able, and then Disable the "Drop" Option on it.

    Its a good idea, Very good, and by just giving the item in question /EX Properties and Disabling the "Drop" Option, or in the case of Already /ex Items, disabling "Drop", it wouldn't be very hard to impliment, just would take time testing and working out any bugs. Though i assume it would be a strain on Servers at some point

    Clarifying it even further! - The Item would be read by the Server, the System, etc as a EXCLUSIVE Item, The Item itself would not change in anyway, if you traded a Haubergeon, it would still be a Haubergeon, only now the system or Server will read it as a /EX Item, not you or other players, but the System, and therefore could not be placed on the Auction House or Traded. The only thing that would need to be added is making the "Drop" Option unavailable (Only seen when said item is equiped). SE already has a way to disable the "Drop" Option, and the Trade/AH Option, it would just be a matter of implimenting it in a way it could be added and removed to the items without freaking out the game.

    Also, Password-Protected Locker/Mog locker is a brilliant idea, BUt only flaw would be they can still drop your items you have with you, sell your valuables you have with you etc, so you'd have to pray they hacked your account on the day you were leveling a sub job, other then that, its an amazing idea as well o .o

  14. #34
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    Re: Suggestions for SE.

    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea

  15. #35
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    Re: Suggestions for SE.

    Quote Originally Posted by AnsemGeni
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea
    They'd just keylog that. It's no different.

  16. #36
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    Re: Suggestions for SE.

    Quote Originally Posted by Izzy
    Quote Originally Posted by AnsemGeni
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea
    They'd just keylog that. It's no different.
    Exacty. Why waste SE's clearly limited time adding pointless things like this when they could be working on the shell of an expansion they made us pay for?

  17. #37
    Absolute Messenger of Promathia
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    Re: Suggestions for SE.

    Quote Originally Posted by Izzy
    Quote Originally Posted by AnsemGeni
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea
    They'd just keylog that. It's no different.
    Damn, wasn't Aware they could track passwords used ingame >___<;
    Was a good idea while it lasted

    Though you could just get Mozzila Firefox and a good Spyware protection program and hope a keylogger Virus never gets into your PC, but then again you wouldnt get hacked if your protection was that good... Well Damn, one dead end after the other.

    Shame, that would mean passwording the Server-EX thing would be rather useless... maybe it should be a be like choosing a Chocobo name x.x like 50 Option 1, 50 option 2, and 50 option 3 and you just choose a random combination of the First/Second/Third option to make your "Password", much like choosing a Chocobo name, or Pankration Name >:
    RedVelvetBlast
    BlueMoonDestroyer
    AquaPupBag

    and such, Would be difficult to log that?

    Quote Originally Posted by byte
    Quote Originally Posted by Izzy
    Quote Originally Posted by AnsemGeni
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea
    They'd just keylog that. It's no different.
    Exacty. Why waste SE's clearly limited time adding pointless things like this when they could be working on the shell of an expansion they made us pay for?
    Lol, Yah, im sure the people with hacked accounts would dissagree with you.
    Even though im pretty sure they didnt make you pay for shit, you payed for it yourself cause you'd thought it'd be worth it.

    Then again, what fun would the expansion be if half your Linkshell and friends list just lost their account, Items, and will to play to RMT Hacking? I'll tell ya, it'd be boring as hell... If all your friend suddenly quit due to RMT Hacks, you'd probably end up quiting too cause there would be nothing to due but Merit

  18. #38
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    Re: Suggestions for SE.

    Quote Originally Posted by AnsemGeni
    Quote Originally Posted by DanielRemora
    Password-Protected Locker =)
    Good idea
    I like this idea too, but if you got keylogged they probably would have stolen the locker pw too. We need something like the "Bank pins" in runescape (a browser based free "mmorpg" lol) where you click numeric buttons in order to access your safe. For ffxi, maybe they can set it up like a menu and key in your pin like how the door leading to Tzee Xicu in Castle Oztroja works.

  19. #39
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    Re: Suggestions for SE.

    Someone finally played the Runescape card lol.

  20. #40
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    Re: Suggestions for SE.

    Hey guys, thanks for all the input.

    I don't mean to have ALL items be allowed to be converted to ex/ra. As I stated in my original post, they could focus on high-priced items.

    What I think is that if they already have tradable/upgrade-able items like the way you do with limbus, why not just modify that script to do the same with a handful of high priced items (eg. trade in peacock charm +w/e fees - obtain Peacock necktie (ex/ra). Wouldn't that just be adding new items to the database?), just to deter RMTs from hacking accounts, or at least lessen the payoff they would get when they do hack an account.

    I believe there are some high priced items if this "stamp" could be implemented on, it'd help to ease the tension and anger of ppl who have had to witness, first hand, their friend's accounts being stripped of items that may have taken the effort of a whole LS to help him/her obtain. Not to also mention the many months it may have taken to obtain some of these items. It's a big blow to morale, and it's not a pleasant thing to experience, especially when ppl just want to come on to this game and have fun, relax, and take time out from RL stress.

    Thanks again for all the input guys, this was my first post, and it wasn't as brutal as I thought it'd be >.<

    /jinx

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