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  1. #61
    Cerberus
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    Re: Suggestions for SE.

    For those suggesting Bind-On-Equip type stuff.

    FUCKING KILL YOURSELF.

    God, Bringing BOE to this game would be the death of FFXI, as thats one the reasons all the other MMO's suck.

    Not having BOE is a benefit to this game, what in the world is wrong with you people wanting to bring it back.

    It doesnt benefit crafters either. BOE destroys the entire crafting system of HQ.
    So what you make more off your gear, its fucking pointless because noones going to spend 300k on a lvl 10 piece of gear that they cant sell back (ok, some stupid ass retarded rich people will, but youd be cutting out like 80% of potential buyers). Without BOE, tons of people do, and simply sell it back.

    Ill gladly fuck crafters in the ass for the better benefit of the game. I quite enjoyed getting good gear for my subs, god help us if it turned to wow where id have to level in lvl 1 gear to 37.

  2. #62
    Cerberus
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    Re: Suggestions for SE.

    Quote Originally Posted by Sekkite
    Quote Originally Posted by Luftiig
    Is making more r/ex items really the key? Or will that just make it that much harder for legit players to make gil.

    I believe the only way to counter-act the hacking of accounts is by allowing the RMT to do what they used to.
    Compete with real players in order to claim NMs and what not. Maybe let the RMT get back at it for around a for few months while SE can develop some sort of new password security system, fucking finger print scanning or something ridiculous like that. Otherwise accounts are gonna be hacked and theres nothing anyone, even SE can do about it.
    So you want to stop the occasional serial murder by letting them rob every bank in the world?


    Neither problem is good, and letting them do one or the other is not tolerable. And besides, now that they've found a "good thing", what makes you think they will stop doing it once other good things are available to them again?
    I don't quite agree with the guy's idea, but that comparison was outrageous. letting RMT compete != letting a serial killer kill.

  3. #63
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    Re: Suggestions for SE.

    So what you make more off your gear, its fucking pointless because noones going to spend 300k on a lvl 10 piece of gear that they cant sell back (ok, some stupid ass retarded rich people will, but youd be cutting out like 80% of potential buyers). Without BOE, tons of people do, and simply sell it back.
    Well, I don't think anyone but rich people spend 300k on level 10 gear unless it's not just level 10 gear but covers a long range. I'm not much of an economist but isn't the fact rare items never leave the market a big problem?

  4. #64
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    Re: Suggestions for SE.

    1. Third Eye timer is Reset upon use of Seigan.
    2. Third Eye has a charge similar to Quick Draw, capping at 2.

  5. #65
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    Re: Suggestions for SE.

    I know it's probably a stupid reason, but I don't think "bind on equip" would be good because that would eliminate any chance of players sharing items, contrary to popular belief, there are people out there who are actually trust-worthy and would not steal your stuffs when you lend it to them, like my chatLS for example, I would hate to know that the stuffs they lent me suddenly become binded on me, and I couldn't return them(Yes, I do more borrowing than lending... ;_; ).

    Beside, I don't see this doing anything apart from making gil harder to come by for players; it would just be like all those other anti-RMT measure they put in: fishing fatigue, chocobo fatigue, what did it change? Did the number of Black sole dropped after that? Nope. Did you or your friend(s) find it harder to level fishing, harder to do Lu Shang quest the idiotic way(fish the 10k carp), and harder to level digging? Yes, and what does that create? A gap between those who already took those skills to cap before the patch and those who didn't, a monopoly that's granted by SE, how nice!

    At the end, it would end up being that some items' prices would go up, until it reaches the point that everyone on the serve... owait that is exactly what happend! Price went up during inflation because supply was low, demand was high, and gilbuyers were and are idiots! And then now that the demand has dropped a lot, the prices are going down, hence what we are experiencing right now, the deflation! So what is it that this suggestion was trying to change? Oh, RMT stealing accounts, I don't want to be an a-hole about it, but really, 3 things:
    1. Get better security on your computer, firefox, noScript, whatever hell you can get that would help.
    2. Stop downloading 3rd party program because the guy next to you is said to be a bot, or that your leader is saying that you have to bot or he would kick you.
    3. I forgot what 3 is, but ok, let's have 3 points!

    Sorry, I really don't see what this suggestion would bring to the table other than being half-assed like the fishing cap/fatigue and chocobo fatigue(I believe cap has always been in? Or I'm wrong?), that in the end, players would be affected in more negative ways than it would be on RMT. The best way I could see that would be a KO punch in the face of RMT, would be that they...
    1. Start actually banning them even more rapidly.
    2. Make gil common, isn't one of the reason that gil sellers exist is that idiots buy gil? If you remove the reason that they buy gil, may be there will be less gil buyers, and hence less gil sellers? Hopefully it would get to a stage where the buyers are so rare that the RMT gave up on doing business here!
    3. Remove all those grinding factors, a game could still be fun without all the forced grind they put on us, although I am not sure anymore after Walk of the Globe expansion.

  6. #66
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    Re: Suggestions for SE.

    I find it funny how people want the game to be designed around making the RMT's life difficult rather than being fun. The RMT dont affect my gameplay to the point where I start whining about them on forums.

  7. #67
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    Re: Suggestions for SE.

    Quote Originally Posted by Sifer
    I find it funny how people want the game to be designed around making the RMT life difficult rather than being fun. The RMT dont affect my gameplay to the point where I start whining about them on forums.
    Damn, I wish I was you, then my last post wouldn't have been a wall'o'text!

    It's exactly what I always find funny about this kind of posts.

  8. #68
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    Re: Suggestions for SE.

    Quote Originally Posted by Aikar
    For those suggesting Bind-On-Equip type stuff.

    FUCKING KILL YOURSELF.

    God, Bringing BOE to this game would be the death of FFXI, as thats one the reasons all the other MMO's suck.

    Not having BOE is a benefit to this game, what in the world is wrong with you people wanting to bring it back.

    It doesnt benefit crafters either. BOE destroys the entire crafting system of HQ.
    So what you make more off your gear, its fucking pointless because noones going to spend 300k on a lvl 10 piece of gear that they cant sell back (ok, some stupid ass retarded rich people will, but youd be cutting out like 80% of potential buyers). Without BOE, tons of people do, and simply sell it back.

    Ill gladly fuck crafters in the ass for the better benefit of the game. I quite enjoyed getting good gear for my subs, god help us if it turned to wow where id have to level in lvl 1 gear to 37.
    Thats why you dont spread character binding gear to anything beyond the currently top tier gear that is most in circulation economically for starters: Dusk, Haubs, Scorp Harness, Hauberk, Snipers, Elemental rings/staves, Byrnie, Vermy's, Nobles Tunic etc. You tack on another synth for those that allows a player to bind them (NQ or HQ - enchantment trips the lock) and you have a situation where you can buy the normal shit or buy the enchanted one that binds. People will buy, regardless - those items are among some of the most rapidly selling items across servers.

    Obviously in your example no one is going to buy bound level 10 equipment - it makes no sense to, the notion of bound gear is merely to stave off RMT so you target what is currently accepted as the 'popular' gear, make the synths non-invasive and along the same crafting parameters of the current synths. Player gets option to buy the normal one or buy the binding one and the economy goes from there.

    There is no need to spread binding equipment beyond that small circle of items, many of the lower level items see little longterm use, and most endgame gear from events is already Ra/Ex. If anything, just make more NM drops r/ex like SE has already been doing.

  9. #69
    Cerberus
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    Re: Suggestions for SE.

    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by Aikar
    For those suggesting Bind-On-Equip type stuff.

    FUCKING KILL YOURSELF.

    God, Bringing BOE to this game would be the death of FFXI, as thats one the reasons all the other MMO's suck.

    Not having BOE is a benefit to this game, what in the world is wrong with you people wanting to bring it back.

    It doesnt benefit crafters either. BOE destroys the entire crafting system of HQ.
    So what you make more off your gear, its fucking pointless because noones going to spend 300k on a lvl 10 piece of gear that they cant sell back (ok, some stupid ass retarded rich people will, but youd be cutting out like 80% of potential buyers). Without BOE, tons of people do, and simply sell it back.

    Ill gladly fuck crafters in the ass for the better benefit of the game. I quite enjoyed getting good gear for my subs, god help us if it turned to wow where id have to level in lvl 1 gear to 37.
    Thats why you dont spread character binding gear to anything beyond the currently top tier gear that is most in circulation economically for starters: Dusk, Haubs, Scorp Harness, Hauberk, Snipers, Elemental rings/staves, Byrnie, Vermy's, Nobles Tunic etc. You tack on another synth for those that allows a player to bind them (NQ or HQ - enchantment trips the lock) and you have a situation where you can buy the normal shit or buy the enchanted one that binds. People will buy, regardless - those items are among some of the most rapidly selling items across servers.

    Obviously in your example no one is going to buy bound level 10 equipment - it makes no sense to, the notion of bound gear is merely to stave off RMT so you target what is currently accepted as the 'popular' gear, make the synths non-invasive and along the same crafting parameters of the current synths. Player gets option to buy the normal one or buy the binding one and the economy goes from there.

    There is no need to spread binding equipment beyond that small circle of items, many of the lower level items see little longterm use, and most endgame gear from events is already Ra/Ex. If anything, just make more NM drops r/ex like SE has already been doing.
    There was some people on page 1 talking about it in a general system like WoW. I saw that version of the idea and while its really not a problem, its not practical. I dont see Se adding something like that with restriction on certain items, and if it was the crafters choice to make it a boe version, crafters would only make those to get them out of the economy, therefor bringing it back to the situation of not worth buying expensive stuff for lower levels.

    sure 300k was a rough example for a lvl 10 item, so lets be more realistic, stuff like Repulican Subligar, spent like 40k on that for my ninja. I sure as hell couldnt afford to pay the 200k I spent on leveling ninja to 37 if i wasnt able to sell it back.

  10. #70
    Relic Weapons
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    Re: Suggestions for SE.

    Suggestions?

    1) Remove Octave's completely pointless level-related effect. Make it a rare/ex kclub. Shells will camp it again, RMT won't be able to. There, you've removed the main problem that was the whole point of rare/ex. Instead now you just have a shitty trophy people are forced to leave jobs at 72 and use gimped gear in order to utilize, and a mob that sits up for days at a time unclaimed until someone passing through on SAM AF2 goes "oh hay lol LoO is up". Or hell, even make it have no level-related effect, and just make it swing 2-4 times, then it's not as good as the original but still usable at every level.

    2) Fix HNM spawns. Yeah yeah, chance in hell, so what. How about something like this:

    At some point in the 3 hour window, a ??? appears in the center of KB/Fafhogg/Aspi spawn area. When it loads, it has variable that is a random number between 1 and the number of the people in the zone at the time. After each check, the variable is decremented by 1. When a player checks it and brings it to 0, it spawns the NM, claimed to them. Voila, a fairly distributed random chance of getting claim on it, regardless of how many bots you run.

    Sure, it can be abused if linkshells buy 50 level 1 mules and have them all set to spam checks on it or something, but theres more chances for a lv 1 alliance to die spawning it and it's a lot more expensive to be paying for all those accounts. Plus, if the randomly generated number is high, then it doesn't matter how many low level chars spamcheck it, that just means that one of the other linkshells will get it when they're all done. About the only influence linkshells would make in this spawn conidition would be that the more people they bring and are active when ??? pops.

    If it doesn't hit the number of checks needed in say 5 mins (because it picked the max number and there were afk people or something), it would depop and respawn the ??? with a new number 25 minutes later. I believe some system like this would generally balance the claims between linkshells based on their people there and active, which is how it is "supposed" to be if you were to remove the influence of bots. The only things affecting claim chance in those conditions would be how many people you brought and your chance of luck on having one of them get the first action on them,

    For a mob such as KA, why not apply the despot approach? When the 10 crabs spawn, have one of them be the random PH for KA, and spawn KA claimed to the killed of that crab. Eliminates people who afk for 3 hours running a bot on the beach, claim with 1 person, and call their linkshell in to nuke over the wall, and again, allows claims to basically be only influenced by the number of active people. For example, a group with 10 people there could hold claim on and kill 7+ crabs easily for a 70% or higher chance of claim on KA, compared to one person just sitting there trying to bot, who would only be able to claim and kill one crab, basically automatically reducing his claim chances to 10%.

    I program games myself, and it's frustrating seeing such simple solutions that could be applied to fix problems like these, although they more than likely never will. I don't think SE will ever change something so deep-seated in the FFXI endgame like these, but who knows, one can hope.

    3) Fix Einherjar abj drops. For a PERFECT run to odin, you're looking at 5 weeks to complete everything. From odin, you'll pick up 3-4 abjs, and maybe an item. Along the way, most likely, you'll get 1 abj from the previous 9, maybe 2 at best, and a rare shot as some gil items. So in 5 weeks you get 3-5 abjurations, 0-1 rare items, and maybe a shot at some synth mats.

    In the same comparative 5 weeks doing HNM (just RotZ) every day, you'll have 60+ pops of NQ and HQ kings. 4 of the 5 drop at least one abj 100%, and sometimes 2. In addition, they can drop a large variety of weapons and synth mats. Assuming you only claimed 1/5 of these mobs, you're looking at 12-20+ abjurations, probably 6-18 weapons, and a crapload of synth mats that sell well.

    If you choose to bot or "get lucky" or what have you, you could claim even higher, maybe 3/5 or more, tripling those drops in the same time frame. Most of these HNMs only take 4-14 people to kill as well, but good luck clearing Einherjar with that. As an "alternative to HNM" Einherjar blows pretty bad. At the minimum Einherjar should drop 1-2 abjs per chamber win, and the gil item drop rate should probably be improved as well. On top of that, the scalable difficulty should be true scaling, where if you were to attempt it with 6, you'd have an equal difficulty as a a group that entered with 36. Mob numbers, difficulty, and such should be scaled much better than they are, and it would be nice if the key to winning most of them wasn't "bring 18 BLMs".

    4) Add a method of obtaining Imp. Wootz ingots related to salvage (possible drop from chariots?) or a method to reduce the cost required to make a body (accomplishments in salvage, or perhaps specific NMs vanquished). I have quite a few friends with a full 15-25-35 set ready to go and no way to fund it, hell some of them wouldn't even be able to afford 1-2 ingots, much less 10.

    I'm going to get yelled at for encroaching on miner's gil income for that, but I'm asking you to look at it objectively. If you spend months doing dynamis, and a valor body finally drops, does the game require you to pay some NPC 10 silverpieces to be able to put it on after you get it? Look at it the same way for Nyzul isle, body abjurations, and the like. At the most, you have to pay a couple mil for the body cursed piece, which is understandable, but a cost of a few mil is a lot different than 10+.

    All I'm looking for there is some method, related to the effort already given in salvage, that can help affect the cost to a person in the regard of the ingots. The other 4 pieces got it right, a hard time getting the core mats, and a small fee to make. I think the best way would be to have ingots drop in salvage itself (which could then be given to players who complete a body piece set) or perhaps negating up to 7-9 ingots worth of the cost, based on accomplishments in salvage (boss kills, NM kills, 4/5 on rest of the set) or something. Lazy people with lots of money can still just buy all 10, the market would still be there.

    5) blah blah relic weapons blah blah fuck you for shitting on haste cap blah blah nyzul isle blah blah? Just show the player base you are working on Nyzul relics (and hopefully cause the time to be required to activate them to be based on game accomplishments, rather than gil source) that will be about equal to current relics, improved/corrected current relics, new jobs AF2 and relics, yadda yadda. We realize it's going to take a while, but status updates and teasers do wonders to keep players enthralled.


    Lots of this probably has been posted before, if it has, just ignore it, these are things coming off the top of my head and would be "suggestions" I'd give SE. In before "wall of motherfucking text", etc.

  11. #71
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    Re: Suggestions for SE.

    can SE please reorganize the BLU spell list instead of just putting new spells at the bottom


    thanks

  12. #72
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    Re: Suggestions for SE.

    Quote Originally Posted by Priran
    can SE please reorganize the BLU spell list instead of just putting new spells at the bottom


    thanks
    You can sort your blue magic list.

  13. #73
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    Re: Suggestions for SE.

    Quote Originally Posted by Tankjr
    Quote Originally Posted by Priran
    can SE please reorganize the BLU spell list instead of just putting new spells at the bottom


    thanks
    You can sort your blue magic list.
    over and over again because if you autosort one magic list you autosort them all


    or SE could take 5 minutes and fix the list's order

    seriously I don't get it, BLU's is the only spell list they do this to

  14. #74
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    Re: Suggestions for SE.

    Rdm merit spells arent sorted properly either, neither are some of the other job merit spells. </3 having slow 2 and para 2 half way down the list when para and slow are near the top.

  15. #75
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Re: Suggestions for SE.

    .

  16. #76
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    Re: Suggestions for SE.

    I have a suggestion for SE. Let us kill AV. Thank you.

  17. #77
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    Re: Suggestions for SE.

    Quote Originally Posted by Jackyl
    I have a suggestion for SE. Let us kill AV. Thank you.
    lol

    Its so sad that one simple fix to AV could of gave endgame ls's something to do for atleast 6 months of farming and killing AV but nooooooooo we can't have that can we?

  18. #78
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    Re: Suggestions for SE.

    I never said SE had to change anything they have already implimented, such as r/ex pop items for Ulli, peacock amulet, etc. I Just mean for them to let the gilsellers do what they did in previous times, quest gil, camp whatever NMs that they made gil with, and maybe they will lay off the account stealing. I'm not saying that it WILL 100% change anything but it's better then just deleting billions of gil every month and killing our economy. Which IMO is driving more people away as many people compared to when RMT ran rampant on NMs. I actually enjoyed camping CERTAIN NMs against RMT, gave a little colour to the game. I thought it was fucking hilarious when different parties of RMT mpk'd eachother at serket, it usually would make my night.

  19. #79
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    Re: Suggestions for SE.

    I don't quite agree with the guy's idea, but that comparison was outrageous. letting RMT compete != letting a serial killer kill.
    The serial killer comparison was supposed to be likened to the bouts of mass hacking of accounts. Letting RMT "compete" (I.E. bot 24/7) would be likened to the "robbing every bank in the world" part.

    Dont talk. Please, just dont. This is just all sorts of inconvenience for the playerbase.
    I was referring to an optional system, as in letting a person have some sort of insurance in case an account gets hacked. I fail to see the problem with a temporary /ex flag or how it would be an inconvenience for the playerbase.

    I'm sure there's plenty of people out there that don't want their kraken club/speed belt/dusk gloves +1/whatever +1 sold off by RMT if by some chance a keylogger manages to get through.

    #686578, being very opinionated and discrediting ideas without actually giving it much thought is not the right way to go if you want to participate in a meaningful debate.

  20. #80
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: Suggestions for SE.

    Quote Originally Posted by Zekyr
    Suggestions?

    1) Remove Octave's completely pointless level-related effect. Make it a rare/ex kclub. Shells will camp it again, RMT won't be able to. There, you've removed the main problem that was the whole point of rare/ex. Instead now you just have a shitty trophy people are forced to leave jobs at 72 and use gimped gear in order to utilize, and a mob that sits up for days at a time unclaimed until someone passing through on SAM AF2 goes "oh hay lol LoO is up". Or hell, even make it have no level-related effect, and just make it swing 2-4 times, then it's not as good as the original but still usable at every level.
    Because that's going to stop RMT right?

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