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  1. #21
    Ridill
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by TacoTaru
    We were about to enter for one last run a few weeks ago and our Rdm said it would be funny if we got Cerberus with weapon skill restrictions. Needless to say we hit floor 60 and had weapon skill restrictions; but it was Hydra.
    Been there, done that. Bulwark-spamming Hydra with no WS took like 10 minutes with 4 DD, it fucking sucked.

  2. #22
    Bagel
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by Ehran
    A quick warning: Getting items won't "guarantee" a win everytime.

    http://img384.imageshack.us/img384/6538/nyzul01nr9.png

    The items are a godsend, and they will make the fights much eaiser, but every once in a while you get the shaft.
    Hahaha... got this one time w/ Adamantoise. Kited w/ Paeon and eventually won. Got it another time with Fafnir. Failed.

    Nyzul can be a cruel mistress.

  3. #23
    Bitchfist
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    My group usually takes a different approach to Cerb.

    I'm usually WHM/NIN (its a quirk, it works). Soon as we zone up and see Cerb, the nin and I get set up for me to start tanking. With 4 melee's going on him, he USUALLY spams Lava Spit and I'm very free with curaga's. By 60% I'll be standing on his feet cause hate is only 1 curaga away. Once he swings at me, I actively try to get hate: flash, enmity gear macro's, cure IV fun, etc.

    Even with only RDM refry and body, I believe we've only lost one Cerb and that was a VERY GoH happy one on floor 100.

  4. #24
    I would prefer not to.
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by Vedder
    Quote Originally Posted by Ehran
    A quick warning: Getting items won't "guarantee" a win everytime.

    http://img384.imageshack.us/img384/6538/nyzul01nr9.png

    The items are a godsend, and they will make the fights much eaiser, but every once in a while you get the shaft.
    Hahaha... got this one time w/ Adamantoise. Kited w/ Paeon and eventually won. Got it another time with Fafnir. Failed.

    Nyzul can be a cruel mistress.
    We almost got floored by a "no white magic" adamantoise also, that breath damage really adds up lol :/

  5. #25
    BG Content
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    we usually have one white mage and me as brd/blm, the rest are melee's and TH4. never had a problem with paralyna as long as the white mage knows to stand out of distance (20.0 or something). we have had more of a problem getting fucked up with a 100-fist cerberus without slow on it

  6. #26
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Get Body Boody & Fanatics drink if u have the points. Mages should have Clerics Drinks. Also need some luck and hope he doesn't spam his SS, which is often does at 5% and lower. Just need some luck and well placed WS. GL.

  7. #27
    Puppetmaster
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Our set up is usually blu/nin, nin/war, sam/nin, thf/nin, whm/smn and rdm/blm. Our rdm subs blm all the time for nyzul and has saved runs more than once(damn pudding families back to back). Problem seems to be with your whm's mp pool. Even 1 ether will help from chest at start, check all chests on the way up for other items and make sure if you get lamps he is at the rune of transfer healing mp. As for the thf standing back to lower tp gain, i parce fairly high on over all damage on all the bosses except hydra with its peircing resistance and tp gain shouldn't be an issue in the first place when u are zerging.

  8. #28
    Sea Torques
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Ehran
    A quick warning: Getting items won't "guarantee" a win everytime.

    http://img384.imageshack.us/img384/6538/nyzul01nr9.png

    The items are a godsend, and they will make the fights much eaiser, but every once in a while you get the shaft.
    We got casting time penalty the other day, like 150% casting time for ichi and ni and shit, almost wiped, shit fucking sucked.
    We got a No BRD Songs floor once where we had to avoid discovery by Archaic Gears /sadface ;;

  9. #29
    Salvage Bans
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by gaidensensei
    Well, let me start out by saying my group's successfully finished the 80s (mostly lucky without Cerberus)

    But we've moved back to the 60's to start farming things, and lately its been a 1 in 3 chance of fail.
    Mostly the failure I think is associated with fighting Cerberus, and then there's FFXI not wanting you to win once a while.
    Then there's also the no drop. So 2/3 runs, a tag is wasted /nothing gained, IF cerberus comes into the picture.

    My team generally went with the following, it totally decimates Hydra and Khimaira

    WAR/NIN [NIN WAR MNK THF RNG BLM WHM RDM] Fanatics Bodyboost Clerics, Monarch
    WAR/NIN [SAM NIN WAR] is disc holder, usually nothing
    THF/NIN TH4 [PLD THF BRD] everything melee wise
    RDM/BLM [WHM BLM RDM] Reraise, a couple of ethers
    WHM/SCH [WHM BLM RDM SCH SMN BLU BRD] usually nothing
    COR/NIN [COR RNG NIN BLM] everything melee and cleric's drink

    but on floors where it's Cerberus.. hell breaks loose. The WHM runs out of MP. Cerberus does Magma Hoplon spam the last 1-20%. Times are usually within 15min remaining (lucky run) to 5min remaining (unlucky).

    The WHM is the only one with Paralyna, a lot of us get Cleric's drink but the bastard can spam Utiliation like no other.

    Cerberus fights usually the WARs have to rely on 2hrs in order to win, which is causing a problem.. And also usually the WHM needs to 2hr in order to save our asses because he's got no MP left.
    I can see this only becoming a bigger issue once floor 100 is met, and I know we'll definitely need a stunner on GoH.

    Roughly I'd say if we were to fight Cerberus 10 times with the above setup, we would win 4/10 fights, with 2 of them relying on 2hrs. We usually either time out or wipe fighting it. Hydra/Khimaira on the other hand.. we beat it hands down with no issues, they usually get downed with 3-5 minutes MAXIMUM, and once on a floor80 in 40 seconds minimum.

    What could we do to help guarantee wins on this mofo?

    Thanks in advance.
    let the cor play nin if his nin are well equiped and whm change to brd and rdm sub whm :D

  10. #30
    New Merits
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Got floor 100 without WS's once, luckily it was just poor ol' squishy Khimmy.

    But yeah, for the OP, definitely bite the bullet and just spend some points for more drinks, and it'll make things A LOT easier.

  11. #31
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    We run:

    War/nin: (pld-nin)
    Drk/nin: (bst-brd-blm)
    Drg/whm: (rdm-thf)
    Thf/nin: (pld-blm-nin)
    Brd/whm: (pup-whm-pld)
    Rdm/whm: (whm-brd)

    Cerberus is a problem of course so more info from this thread would be great.

    For those advocating 3 melee, 3 backline (whm/rdm/brd), do you still split up on climb floors? Maybe get the the Rdm to have a DD set for climb floors, then support on boss?
    -----------------------------------------------------

    To be clear, what items should you bring to f80/100 (Cerberus).

    Mages: Clerics, Mana Boost

    Melee: Bodyboost, Monarchs (can just bring an icarus instead of dusty), Fanatics

    Questionable (How long do these last?):
    Fools Drink (magic defense)
    Assassin's Drink (magic accuracy)
    -------------------------------------------------------

    Assuming 2 support and excellent mages red,white,and brd, would you Rdm + Brd, Rdm + Whm, or Whm + Brd (everyone /whm (Whm/sch?). I'm not sure our pt would want 3 support seeing we have 3 /whm but that might free up the rdm to /blm (eleseal slowII+nukage) and we also got raped by f80 Cerberus this week.

    ---------------------------------------------------------

    DD Pld/nin for climb, tank for boss; any advantage to this over a War tank?
    --------------------------------------------------------------

    Finally, it looks like someone above brought a drg/melee. Drg/whm is the way to go with HB spam, curagas, -nas, and Divine Seal Curaga II > SJ. DD/Support jobs seem to be the strongest in nyzul, wish we had a cor we could bring.

  12. #32
    Ridill
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by shirak
    To be clear, what items should you bring to f80/100 (Cerberus).

    Mages: Clerics, Mana Boost

    Melee: Bodyboost, Clerics, Fanatics, Dusty, Monarchs
    Don't be cheap on the meds. Have everyone get a cleric's, melees also a d.wing. If you're still having trouble, bring icarus wings as well.

  13. #33
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Looking at the other (what job bring to f100) thread, I'm convinced you're right. Definitely going to suggest go all out on meds. Might as well spend up to 1000 tokens on meds since thats what a win is about worth.

    However, we sortof rationalized melee might as well skip the Clerics since they're the ones being affected anyways.

  14. #34
    Ridill
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by shirak
    Looking at the other (what job bring to f100) thread, I'm convinced you're right. Definitely going to suggest go all out on meds. Might as well spend up to 1000 tokens on meds since thats what a win is about worth.

    However, we sortof rationalized melee might as well skip the Clerics since they're the ones being affected anyways.
    Clerics are also godsend on the way up, especially on soulflayers. Your non-runic-disc-holders are probably above 30k points anyhow.

    I typically grab a sprinter's drink too for the occasional massive floor; with proper medicines we can do 10 floors at a time when climbing and nab 2000+ points.

  15. #35
    Melee Summoner
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by shirak
    DD Pld/nin for climb, tank for boss; any advantage to this over a War tank?
    --------------------------------------------------------------

    Finally, it looks like someone above brought a drg/melee. Drg/whm is the way to go with HB spam, curagas, -nas, and Divine Seal Curaga II > SJ. DD/Support jobs seem to be the strongest in nyzul, wish we had a cor we could bring.
    we use double war tanks with a 3rd melee works fine, we never had any problems on boss except once like i mentioned earlier.

    About the DRG, yes we use a DRG/WAR instead of /WHM like you just mentioned and it works fine, we really never have any mp problems, only problems that might come along is cerb or hydra cock blocking with SS or Physical shield, and in this cases having more damage helps a ton.

    Don't really see a need to use 3 back line jobs for nyzul at all, we farmed countless 20 40 60 80s and a good amount of 100s, (not that many yet just started to focus on 100s now), with the same 4 front line 2 back line, DRG/WAR is very good to make things die fast when is needed lol.

    Quote Originally Posted by aurik
    Don't be cheap on the meds. Have everyone get a cleric's, melees also a d.wing. If you're still having trouble, bring icarus wings as well.
    that is so true, is very important and helps a lot, maybe for most runs will be just overkill but it will help a ton in the few that u actually need to hurry, everyone except me, being the disk holder, get 3-4 meds, DDs get Body boosts, cleric's, fanatic's or fool's, and wing, our thf likes to get Barbarian sometimes as well, i just get a cleric's and a mana boost just in case.

    Meds help a lot indeed, use don't be cheap with them.

  16. #36
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by shirak
    However, we sortof rationalized melee might as well skip the Clerics since they're the ones being affected anyways.
    Up to you with this...but really the only thing that makes Cleric's for the melee not worthwhile is if they are hit with para or petrify. Most times, the "emergency cleric's" are used for when our tank gets hit with Petrify from like Khimaira or a Dahak or something. Much easier to have the THF or someone pop the cleric's on the boss than have our mage get 1-shotted from a tourbillion because they ran in to use theirs imo. But to each their own ^^

    Fool's drinks and assassin's drinks and stuff last 1min.

    Don't really need 3 back-line jobs, as was mentioned. Just depends on what floors you're doing, job choices, and your group dynamics. We use 3 mages and we don't have issues on anything really. Your mileage may vary. Best 2 back-line job combo in most scenarios is RDM/WHM + BRD/WHM imo. Make sure they both experienced healers since that's going to be their role...cause a BRD that is WHM sub that only occasionally tosses a paralyna and a sneak isn't worth the SJ, and at that point you may want another back-line mage or perhaps your drg/whm combo for more help for the poor RDM. Same goes for a RDM that spends the whole time resisting enfeebles instead of spamming cures on the tank on a ToAU boss.

  17. #37
    Bitchfist
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Just as an fyi, I have yet to see a melee get paralyzed when using a clerics drink, I force every member cept disc holder to bring them on every boss run.

  18. #38
    Ridill
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by Indalecia
    Just as an fyi, I have yet to see a melee get paralyzed when using a clerics drink, I force every member cept disc holder to bring them on every boss run.
    It can happen.

  19. #39
    Yoshi P
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    Quote Originally Posted by Indalecia
    Just as an fyi, I have yet to see a melee get paralyzed when using a clerics drink, I force every member cept disc holder to bring them on every boss run.
    It's happened to our COR almost every time he's tried to use his when he's been paralyzed.

  20. #40
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    Re: Nyzul Isle: ToaU HNM Issues - Cerberus really

    I highly recommend picking up a Champion drink, especially for your MNKs. I noticed a substantial increase in my Asuran Fists against ToAU bosses. Needless to say, Champion drink + Hundred Fists is also quite powerful.

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