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  1. #1
    Sea Torques
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    Einherjar

    Probably on the fence between regular discussion and "advanced." Sorry if you feel this doesn't belong.

    Just wondering how many people you brought in to the victories you had, for any chamber, any tier, Odin inclusive. Not particularly concerned with the setup or the mobs, unless you feel so inclined.

    Backstory: I got linkshell mates saying 30+ is required, and I think that's defeatist and of the cop out mentality. I think we've done too much content and seen too much drop and been given too much gear that an '06 pro never had, to still think in the '06 mentality. But at the end of the day, I have 3 Tier 1 wins and that's it. So am I just overconfident?

  2. #2
    Official THE Alpha and Omega
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    Re: Einherjar

    It is definitely safest to start with as many people as possible (25+ probably) and whittle that down as you understand it and its quirks better.

    ps: event forum is the forum you are looking for

  3. #3
    Ruke
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    Re: Einherjar

    You'll likely get the best responses in the event forum (although, this topic has come up in multiple posts now). Most of the people that manage these events frequent that section. Moving the thread there.

    EDIT: With that said, you really don't need an army to be successful. We typically go with anywhere from 18-24, and probably average like 20-22 overall.

    We rarely have much trouble with those numbers, but there will always be some unlucky runs that you could lose regardless of whether you have 18 or 34. Overall though it's been extremely successful. We usually only have to do each run 1-2 times to get everyone clears (mostly due to less than 100% attendance and such).

    Same applies for Odin. We've killed him 3 times now... The most recent attempt was with like 22, and still had almost 10 minutes left after winning.

  4. #4
    Kaeko
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    Re: Einherjar

    We're doing Tier IIs fine with 18 right now. Still a good 5-8 minute buffer on our wins.

    We will probably get our asses handed to us with 18 on Tier III though. Odin I'm actually pretty confident we could do with 18 if we ever had a shot at it.

  5. #5
    Sea Torques
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    Re: Einherjar

    Oh god damn, there's an event forum?

    My mistake.

  6. #6
    Bagel
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    Re: Einherjar

    T3 is the only one where brute force and numbers is seriously beneficial. T1, T2, and Odin can be done without much issue with 24 and take out anything that might show up.

  7. #7
    Electric Six groupie
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    Re: Einherjar

    Tier3 is pretty reliant on the bosses you get. If you get Hydra, Khimaira, or Vampyr, you can probably easily clear boss in 5min with 18.

    Tier3 though is VERY random and you won't know how many waves you'll get.

    If you do end up looking for strategies, I made a list of which mobs/bosses to expect and a url to otherwiki for info on each Tier's possible monsters/bosses. These are all open for criticism, and I've gotten some back if you read further in some of the links(and they have been corrected). I think these posts could help you figure out what to expect and how to handle each situation. Always bring Poison Pots and Echo Drops!

    Tier1 Info
    Tier2 Info
    Tier3 Info

  8. #8
    Tom Wilson will never be good.
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    Re: Einherjar

    Just read your T1 info and wanted to add;

    Marid boss is easily zergable. We had BRDs SV songs and melee wrecked it. BLMs ga2-3 spam on the chigoes spawns. The two times we zerged him he didn't use Shower until the last 35% or so and we had a RDM/DRK CS stun the final 50% so the move never got off.

    Marbol Emperor is also very easily zerged with CS Stun and SV songs. Our last encounter with him I thought the run was a wash, since our previous attempts all failed with it. We decided to CS Stun and zerg though and I was shocked how easily and fast he went down.

    The other T1 Bosses can be zerged fine as well but you don't need to as they are all pretty easy regardless. Some of them do build resist so it's best to have one CS Stunner and not to simply spam stun. Things like the Marid it's better to wait until 50% or so to start your CS Stun.

    25 is a solid number to win most combos. 30+ makes it easy, 18-20 is hard but doable.

  9. #9
    E. Body
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    Re: Einherjar

    Just make sure people have echo drops, poison pots, and reraise at the least. 36 slept people cant win a zone ._.

  10. #10
    Electric Six groupie
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    Re: Einherjar

    Quote Originally Posted by Judai
    Just read your T1 info and wanted to add;

    Marid boss is easily zergable. We had BRDs SV songs and melee wrecked it. BLMs ga2-3 spam on the chigoes spawns. The two times we zerged him he didn't use Shower until the last 35% or so and we had a RDM/DRK CS stun the final 50% so the move never got off.

    Marbol Emperor is also very easily zerged with CS Stun and SV songs. Our last encounter with him I thought the run was a wash, since our previous attempts all failed with it. We decided to CS Stun and zerg though and I was shocked how easily and fast he went down.

    The other T1 Bosses can be zerged fine as well but you don't need to as they are all pretty easy regardless. Some of them do build resist so it's best to have one CS Stunner and not to simply spam stun. Things like the Marid it's better to wait until 50% or so to start your CS Stun.

    25 is a solid number to win most combos. 30+ makes it easy, 18-20 is hard but doable.
    Thanks for the info. We haven't encountered the Marid since our first run through (before the nerf on it). I'll be sure to add that.

    As for Morbol, yea it's possible to Zerg, but some shells might not be very equipped for it. I still consider it a dangerous boss even though it's relatively simple to beat.

  11. #11
    Nidhogg
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    Re: Einherjar

    One thing I've noticed about the Orobon boss in tier 1 is that his weaponskills are on a timer rather than based on TP, and he cycles through them. The last two times we fought him we had perfect stunning on Seismic Tail, and it was very apparent. Both times he used some random weaponskill (I think it was Gnash the first run and Hypnic Lamp the second), then after some time he used another weaponskill (I think Seaspray both times). Then the 3rd WS in both runs was Seismic Tail which was stunned. After that he didn't attempt to use another weaponskill for about 25 seconds, even though he was very clearly getting TP much faster, and then he attempted Seismic Tail again, which was stunned again, etc. He also didn't attempt to use any WS other than Seismic Tail if the previous one was stunned in either run, and he seemed to always attempt it after some fixed period of time.

    We'd used a 3 or 4 person stun order (anyone who was DRK or BLM on the run), but one of the DRKs observed that with haste and marches his recast timer was already up before the next attempt after he went, so really even if you only had one person to watch it, you could still stun every attempt as long as the person assigned to it is reliable. Two hasted stunners to go on top of each other if you want to play it safe or worry about them lagging or missing one would also work.

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