
Originally Posted by
Spekkio
i think the difference is what was mentioned above. with a melee hit or a crafting synth it's a binary decision. you hit or you didn't. meanwhile, your sleep2 can land for a fractional duration but we still classify that as a "hit" because we have no method to determine a partial resist from an unresisted sleep unless it wakes early. while 5% of our sleeps may have a curtailed duration, the number of flat out resists (what we're classifying as a miss) must first roll that 1/20 roll to miss then it must roll so low that the resist is a 100% resist. i don't know the math behind the different tiers of resists and their probabilities, but i'd imagine the odds of rolling a 100% failure on it are not good. i think there's 4 tiers for nukes (1/2, 1/4, 1/8, and 1/16) so let's assume that these all apply to enfeebles and add on a 5th tier, full resist. assume all 5 have equal odds (i base this on pure speculation to discern vague numbers. this could be totally off. remember that!) 1/20*1/5=1/100 odds that you get a full resist on sleep, which closer jives with our expectations.