Item Search
     
BG-Wiki Search
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 41 to 60 of 72

Thread: SCH vs RDM in Salvage     submit to reddit submit to twitter

  1. #41
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Veli
    Melee>Mages ability..
    After the first melee gets his abilities, I prefer everyones damage rising significantly over 1 person giving us his weaponskills but ok.

  2. #42
    Banned.

    Join Date
    Mar 2006
    Posts
    410
    BG Level
    4

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Veli
    Melee>Mages ability..
    After the first melee gets his abilities, I prefer everyones damage rising significantly over 1 person giving us his weaponskills but ok.
    Yea.. Everybody does there own thing. I like seeing Darkness skillchains go for like 1800-2500 from the start. It really doesn't matter how you do it as long as you're killing all NMs in zone + mega boss and still have time on clock.

  3. #43
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    BTW I typed out the last post when my dynamis ls was doing dynamis-xarc, and Duelist Chapeau finally dropped for me X)

    3 yrs wait is long enough lol

  4. #44
    Relic Weapons
    Join Date
    Jun 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Re: SCH vs RDM in Salvage

    SCH enspell can really do 36+ damage per hand?

  5. #45
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Ambir
    SCH enspell can really do 36+ damage per hand?
    All depends on the zone. I haven't tested Zhay, but I know in Bhaflau that mobs were taking that much, and Arrapago.

  6. #46
    Puppetmaster
    Join Date
    Sep 2007
    Posts
    73
    BG Level
    2

    Re: SCH vs RDM in Salvage

    *warning wall of text*

    as far as crowd control it would be no diffrent then ga'ing gravity and bind on a nin mobs (works tested it in dynamis/exp).to ga though you need to be in dark arts though with a stored strategum which would mean sch cann't relly cure if there doing that. Though with int unlocked and a weapon should do decent helix dmg and higher bio II (just for dot purpases)then rdm and tier 3/4 nukes to speed kills up.
    Also as far as job ability for dmg lets compare 3 melee (say 2 mnk and a thf for arguement)
    job ablity on 1 mnk gives them 500-700 asuran fist every 22 hits. (5 sec delay per round) If we take the high end of 700/22 we end up with a extra 36 dmg per hit for 1 melee.
    Now 2 mnk a thf with a average of 30 extra dmg per hit (taking the high of 36 and low of 24 and averaging it) now to show what it relly is looking like:
    1 mnk/nin with ws 700 extra dmg (max assumed first floor) (every 60 sec at 95% acc) and no weapon
    1 mnk no ws no weapon
    1 thf with dagger (sence most zones thf will get TH+1 dagger asap depending on zone)
    net extra dmg just 700 per 19 hits connected on 1 mnk
    net dmg negation -20 per maxed phalanx 2 to keep 3 up every 3 minutes cost 156 mp

    2 mnk no ws no weapon
    1 thf with dagger
    1 sch/rdm with ability
    extra dmg 30 per hit and a total of 5 hits per round (2 each mnk 1 thf)
    12 attack rounds per minute per mnk 95% acc puts you at 11.5 hit per minute
    thf 3.5 sec per atk round 17 per minute
    with merits triple atk at 5 that 10% chance to triple total of 19 per minute
    @95% acc thats 19 atks per minute
    so 19+17*2(both fist)*2(both monks)= 106 hits per round
    so 30*106=3180 extra dmg per minute
    at latter floors it probly will drop to a average of say 15 so 1/2 the overall dmg
    thats 1590 per minute
    All this is before any haste to adjust the delay ratings of any weapons

    and to just compare lets see what 15% haste does w/o any ws considered
    mnk +48 delay weapon (destoryed +delay correct me if im wrong)
    just haste is 15%
    5.8 delay per mnk atk round (without any other haste figured in)
    5.8*.85=4.9 delay per round
    thf/nin DW 200 dealy daggers =5.8 base delay now
    so same delay for both now
    THF 21 hits to 100 tp so
    mnk 21 hits to 100 tp
    11 rounds to hit 100 tp thats
    mnk 11*4.9= 54 sec
    thf 11*4.9=54 sec
    compared to 5.8 dealy and 64 seconds to tp before.
    18% dmg increase in dot and 18% incrase in tp feed
    by comparsion a 15 dmg enspell to be less then that % increase in dmg you would have to hit for a base dmg per single hit of
    .18=15/base dmg (x in this case)
    .18X=15
    X=15/.18
    X=83

    So at 83 dmg per hit enspell is = the same % of dmg gained
    when only comparing haste alone vr enspell

    If you want me to bust out more mnk and enspells dmg i will though i will say as haste incrases enspells dmg goes up exponentially as well due to lower delay. Haste will cap at a point enspell dmg is uncaped as its a function of delay reduction like a addition weapon swong at the same time with no tp feed to a mob.
    End result enspell> haste given other delay reducing sources aviable.

  7. #47
    CoP Dynamis
    Join Date
    Nov 2006
    Posts
    280
    BG Level
    4
    FFXIV Character
    Misa Amane
    FFXIV Server
    Cactuar
    FFXI Server
    Carbuncle

    Re: SCH vs RDM in Salvage

    I just think all of the controversy between which is better is all caused by RDMs who don't have SCH leveled to actually see how effective it really is in Salvage. Yeah, it kinda puts us out of a job, but it's probably a good thing there's another viable mage job we can take to Salvage now, not having to rely totally on having a WHM, or RDM, or BLM for that matter anymore when those jobs are unavailable for us to choose from. Not to mention a lot of the people who support the use of SCH have both jobs to 75, and have weighed the benefits of both jobs tipping in favor of SCH (especially for the first floor) over RDM in cell priority.

    In short, naysayers should stop being emo about it and be happy that SCH can help us make our Salvage runs more efficient by allowing us to see Hoshikazu Hakamas and Nemain's Crowns drop night after night that much faster.

  8. #48
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    I am scared to read any SCH related debate because ppl who like the job are so defensive even a simple question can provoke them.

    I totally agree SCH is a very good support job in salvage. I think most ppl come here to look for strategy/ways to make their salvage runs go smoother. For those who never use SCH in salvage (including myself), the important question is whether inviting a SCH is going to improve their salvage run the same way how MNKs completely change the concept of Salvage tanking. We hear ppl level MNK just for salvage all the time, if the benefit of giving SCH first magic/SJ/JA is significantlly better I will definitely consider taking the job to 75.

    Whoami's post listed some basic numbers but I think the real situation is much more complicated. Giving MNK first JA also allows MNK to use various job abilities, it also means that other melee will get JA cells faster to access their job specific abilities (feint, angon, SATA etc) and open up the possibilty of skillchain. In zone like Arrapago I still think MNK should get first SJ cells. We have runs when our THF failed to steal SJ cell from QTH and none of the mobs on Bhoot floor drop any SJ cells, can't really imagine fighting Bhoot without a blink tank.

    I can see enspellga being extremely useful if you enter with a big group. Basically the more melee you bring the more damage you can do, even jobs without h2h skill can deal damage without weapon cell (e.g. BRD).

    Most salvage groups are already able to clear NMs+ megaboss even before SCH was introduced. I think a better way to compare the 2 jobs is to list your party setup and the time you spend on each floor, for example, the best time we cleared 1F west in Silver Sea is 12mins and thats a 10 man party without a SCH. Will like to know if a 10man party with SCH has achieved better result.

  9. #49
    Bagel
    Join Date
    Jul 2007
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    Re: SCH vs RDM in Salvage

    Either way.
    My Salvage WHM soon have SCH @ 75, any good idea to make him come SCH instead of WHM and manage fine with SCH RDM BRD and RDM for basicly all things you can do in salvage? Or SCH WHM RDM BRD? I dont know, sometimes it feels like that can be too much mage support, other times it works fine.

  10. #50
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    Replacing WHM with a SCH seems ok but shellV is so shiny...

    Btw, has anyone confirmed Barthundera cut Discharge damage? We tried it last time seems to work.

  11. #51
    Bagel
    Join Date
    Jul 2007
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    Re: SCH vs RDM in Salvage

    Intresting, Barthundara for Discharge, more info please!

  12. #52
    RIDE ARMOR
    Join Date
    Apr 2008
    Posts
    17
    BG Level
    1

    Re: SCH vs RDM in Salvage

    Ability cells:

    Main DDs 1st
    Sch 2nd
    Rdms 3rd
    Everyone else 4th


    Sch has so much more to offer through his abilities.

  13. #53
    Cerberus
    Join Date
    Feb 2006
    Posts
    429
    BG Level
    4
    FFXI Server
    Sylph

    Re: SCH vs RDM in Salvage

    I'm usually RDM for salvage 90% of the time and when you're the only RDM with magic, it's silly to haste because it costs too much MP. With that being said, haste would not be better than SCH's enspell-ga because you'd have 3-4 melees doing 17-36 dmg per hit(as mentioned in previous posts) versus 1 extra swing every 6-8 hits?

  14. #54
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    Haste is not the only factor involved. SCH/RDM needs more than just magic cell - giving first JA cell to MNK tank so that he/she can use WS, focus, chakra, etc, also means other melee get JA faster.

    Enspell does double damage on Qutrub, so does Asuran Fist.

  15. #55
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Fridell
    Intresting, Barthundara for Discharge, more info please!
    Last LBC our WHM kept Barthundra up. It did 8 Discharges, each tank got a half-resist one time for a grand total of ~150 hp saved each. Doesn't seem worth the trouble to me.

  16. #56
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Ahlah
    Haste is not the only factor involved. SCH/RDM needs more than just magic cell - giving first JA cell to MNK tank so that he/she can use WS, focus, chakra, etc, also means other melee get JA faster.

    Enspell does double damage on Qutrub, so does Asuran Fist.
    Who is saying give the first JA to sch? I swear people don't read these days.

  17. #57
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    How the hell is SCH going to put enspellga/phalanxga/stonekinga on melee without JA?

    SCH can use light/dark arts and stratagems without JA cell?

  18. #58
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    269
    BG Level
    4

    Re: SCH vs RDM in Salvage

    It seems pretty simple to me (although i havent had a sch along yet). If you get 2 magic cells in chest go rdm > brd (assuming you have rdm, if not then sch anyway), with your mnk (or main dd) getting the single opacus. If you only have one magic cell (and therefore 2 op cells) go with magic to sch, opacus1 to mnk, opacus2 to sch?.

    In either case id imagine giving the rdm or sch first sub? I personally dont see any real reason to be giving the monk first subjob, it adds so little on the early mobs that its not worth it, id prefer getting the rdm parlyna or sch access to ss/phal. The only zone where you dont get a load of subs early is arra, and in the case of arra, theres nothing before floor 4 bhoot/psyche that your monk realllllly needs sub for (but having parlyna on your rdm or -ra buffs on sch would be a boost early on).

    To my thinking the Ja Cells with a sch in pt would be similar to when i have a cor, if 2 drop in chest cor gets one, if not he has to wait (which is fine as it means we had a 2nd prae for brd buffs).

    Please correct me if im well off here, not had sch in salvage yet so would be good to know before i do xD

  19. #59
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Re: SCH vs RDM in Salvage

    It seems pretty simple to me (although i havent had a sch along yet). If you get 2 magic cells in chest go rdm > brd (assuming you have rdm, if not then sch anyway), with your mnk (or main dd) getting the single opacus. If you only have one magic cell (and therefore 2 op cells) go with magic to sch, opacus1 to mnk, opacus2 to sch?.
    Wow this really makes sense to me. One of our WHM is leveling SCH (currently at 57). Will probably try RDM + SCH + BRD setup and use your method to decide whether RDM or SCH should get first magic cell.

    Come to think of it, SCH should replace WHM not RDM. I don't see the point of bringing a WHM to salvage anymore. ShellV and R3 are nice to have but SCH is so much more mp efficient than WHM esp if you take into consideration that Sublimation not only save RDM mp but also wakes SCH when put to sleep.

  20. #60
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Re: SCH vs RDM in Salvage

    Quote Originally Posted by Ahlah
    It seems pretty simple to me (although i havent had a sch along yet). If you get 2 magic cells in chest go rdm > brd (assuming you have rdm, if not then sch anyway), with your mnk (or main dd) getting the single opacus. If you only have one magic cell (and therefore 2 op cells) go with magic to sch, opacus1 to mnk, opacus2 to sch?.
    Wow this really makes sense to me. One of our WHM is leveling SCH (currently at 57). Will probably try RDM + SCH + BRD setup and use your method to decide whether RDM or SCH should get first magic cell.

    Come to think of it, SCH should replace WHM not RDM. I don't see the point of bringing a WHM to salvage anymore. ShellV and R3 are nice to have but SCH is so much more mp efficient than WHM esp if you take into consideration that Sublimation not only save RDM mp but also wakes SCH when put to sleep.
    It's called Cure V and status cures without anything but Magic cell and not regulated by a job ability timer.

    WHM has Repose now too, and that's not exactly that bad of a spell to have.

    And I don't really know how you have 11 35s, which would require a ridiculous amount of Salvage time, and can actually think like this... unless you have 11, and the rest of your LS altogether only has about 20.

    And you proved yourself even more of an idiot by upgrading Marduk hands and sitting with a Macha's crown to complete Morrigan. Just stop posting, you don't even know what you're talking about and you can't even keep your own shit straight.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. RDM/WHM vs RDM/SCH as healer in bird camp
    By Ophannus in forum FFXI: Everything
    Replies: 70
    Last Post: 2009-01-21, 12:28
  2. SCH vs WHM in Nyzul
    By Heretic in forum FFXI: Everything
    Replies: 56
    Last Post: 2008-05-26, 12:40
  3. Viability of BLU in Salvage
    By Amaryssa in forum FFXI: Everything
    Replies: 36
    Last Post: 2007-09-30, 07:33
  4. Corsair in Salvage
    By Seditedi in forum FFXI: Everything
    Replies: 12
    Last Post: 2007-09-11, 18:38
  5. NIN in salvage
    By warbandit in forum FFXI: Everything
    Replies: 35
    Last Post: 2007-08-06, 17:28
  6. Summoner in Salvage
    By Halcyon in forum FFXI: Everything
    Replies: 34
    Last Post: 2007-04-02, 11:57
  7. Storm Fife in Salvage
    By divisortheory in forum FFXI: Everything
    Replies: 14
    Last Post: 2007-03-29, 01:43
  8. Assault: stat gear in Salvage
    By NynJa in forum FFXI: Everything
    Replies: 8
    Last Post: 2007-01-14, 00:43