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  1. #101
    Ridill
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    Re: War/Dnc the tank that couldn't

    IV. Griefing and Necroposting
    Threads that are griefed will be locked. This doesn't apply to playful lighthearted banter, rather to intentional successful derailment of serious discussion. Repetitive quoting of a quote, excessive off-topic anti-topic posting, and other things of that nature will lead to a thread lock. Necroposting (posting on a thread over a week old without adding anything substantial to the discussion) will result in immediate banning. Being primarily FFXI gaming forums, repetitive comparisons to other MMOs with the intent of causing conflict is not acceptable.
    This also includes not adding anything to a conversation that is currently going on other than "First!" or "tl;dr"(Other than spam forum, where those sayings are allowed).


    AKA go away with your WoW vs FFXI arguments.

  2. #102
    Campaign
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    Re: War/Dnc the tank that couldn't

    I think only one of the people who posted regarding WoW and FFXI had any intent to cause conflict.

  3. #103
    Ridill Ninja Lotter
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Sev
    http://www.roflcat.com/images/cats/2...efa38ec3d8.jpg

    Zara finally did it lol, he didn't learn from us spamming his thread the first time lol
    huh?

  4. #104
    Gay-O-Meter Rating
    c=8 c=8 c=8 c=8
    Hard Gay

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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by fantasticdan
    Wow instances run with 5/10/25 people, not really that much different than endgame events in FFXI. There were a couple 40 man raids before the expansion came out, but no one does those anymore, well no one really did them back than either.
    yea noone did those 40 man instances during the years between vanilla WoW and its first expansion....

  5. #105
    Yoshi P
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    Re: War/Dnc the tank that couldn't

    2 different games

  6. #106
    Sea Torques
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    Re: War/Dnc the tank that couldn't

    Like I said earlier, this is an easy fucking game, no matter how you look at it. The only thing hard about this game is how long it took you to LFG and sit on your ass until it fell asleep to get to LV75 AND farm all that fucking gil in order to have AVERAGE gear. I hate how this game is always touted as so fucking hard to level and WoW is so eassssy. That's the fanboy in you talking, not actual first-hand experience.

    I don't even like WoW enough to play it past the trial I used and maybe about 2hrs on a friends account. But, you are fucking kidding yourself if you think FFXI takes as much frustrating strategy-building, coordinating, and whipefest trial/error as WoW has endgame.

    COP missions brought some good dosage of difficulty, that's about where FFXI stopped in terms of real skill involving strategy. This was my first MMO and I started out thinking this game was balls-to-the-wall hard until I played for about 1 yr. Then it reared its ugly head of progression and unrewarding challenges that resulted in unobtainable, time consuming gear for the longest. Its gotten better, but SE missed the fuckin wagon a long time ago. Maybe they'll get it right on their next MMO. Until then I'll keep popping on this game periodically, cocaine is a helluva drug.

  7. #107
    Physicist
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Arvin
    2 different games
    srsly, please learn and love this concept. Back to bashing the WAR/xxx tank who spams Tiamat with TP???

  8. #108
    Chram
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    Re: War/Dnc the tank that couldn't


  9. #109
    ٩๏̯͡๏)۶

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    Re: War/Dnc the tank that couldn't

    But, you are fucking kidding yourself if you think FFXI takes as much frustrating strategy-building, coordinating, and whipefest trial/error as WoW has endgame.
    Wow endgame isn't that hard, all you have to do is sit and wait untill blizzard nerfs it for the semi casuals.

  10. #110
    Yoshi P
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Lordwafik
    But, you are fucking kidding yourself if you think FFXI takes as much frustrating strategy-building, coordinating, and whipefest trial/error as WoW has endgame.
    Wow endgame isn't that hard, all you have to do is sit and wait untill blizzard nerfs it for the semi casuals.

    don't make me cry wafik

  11. #111
    Chram
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    Re: War/Dnc the tank that couldn't

    You quoted it so now it can't be undone.

  12. #112
    Banned.

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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by RKenshin
    Furthermore, in general the posters here are biased in favor of everything being easier.
    I'm in favor of stuff being more fun (*'-')/ It does not have to be harder or easier, for it to be fun.

    I'm sure all those people doing TierI Einherjar after beating Odin for the 3rd-4th time, sure think that shit is fun

  13. #113
    Ruke
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    Re: War/Dnc the tank that couldn't

    I still think it's fun.

  14. #114
    The Once and Future Wamoura
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    Re: War/Dnc the tank that couldn't

    Einherjar is my favourite "endgame event" hands-down. Tier1 or Tier3, it's awesome. Shitty abjuration or none at all, I have a blast doing it every time. 8)

  15. #115
    E. Body
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Rocl
    Einherjar is my favourite "endgame event" hands-down. Tier1 or Tier3, it's awesome. Shitty abjuration or none at all, I have a blast doing it every time. 8)
    I'm joining this choir. Einherjar's awesome.

  16. #116
    Sea Torques
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    Re: War/Dnc the tank that couldn't

    I feel the concepts of "easier or harder" to be subjective.

    However, what can't be argued, is that FFXI has more variety, in terms of what to do at end-game. WoW has different bosses with different strats required for each, but odds are, you're only running the same instance night after night for months on end. I got damn sick of running Kara over and over and over. 6 months later, now sick of running Tempest keep and SSC. I got sick of running Alterac Valley over and over and over. Those were my choices logging in each night: TK, SSC, or AV.

    While you may be running the same FFXI things over and over, there are 2 things that mitigate it: One, that there is vastly more things you can do, which means you're not doing the same thing night after night; helps break up the monotony. And Two, you can bring any job you have leveled, thus you're not playing the same role all the time. Again, variety. Sure, some jobs will be better than others at certain events, but they can be cleared with less than an optimal setup. You may be a lolpup, but the event is still doable. Ret pally in WoW? Sorry, no room for you.

    Also the fact that all your jobs/classes can make use of gear you obtain. If you decide you want to play a different job/class for variety and fun, you don't have to re-aquire gear that you already got.

    This is probably the #1 reason why FFXI wins for me.

    If I level a rogue and a warrior in WoW, and I want a rare trinket(like a tsunami talisman) drop off a boss for both of them, I need two. In FFXI, I only need 1. The job change system edges out everything else.

  17. #117
    Yoshi P
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Kenji
    I feel the concepts of "easier or harder" to be subjective.

    However, what can't be argued, is that FFXI has more variety, in terms of what to do at end-game. WoW has different bosses with different strats required for each, but odds are, you're only running the same instance night after night for months on end. I got damn sick of running Kara over and over and over. 6 months later, now sick of running Tempest keep and SSC. I got sick of running Alterac Valley over and over and over. Those were my choices logging in each night: TK, SSC, or AV.

    While you may be running the same FFXI things over and over, there are 2 things that mitigate it: One, that there is vastly more things you can do, which means you're not doing the same thing night after night; helps break up the monotony. And Two, you can bring any job you have leveled, thus you're not playing the same role all the time. Again, variety. Sure, some jobs will be better than others at certain events, but they can be cleared with less than an optimal setup. You may be a lolpup, but the event is still doable. Ret pally in WoW? Sorry, no room for you.

    Also the fact that all your jobs/classes can make use of gear you obtain. If you decide you want to play a different job/class for variety and fun, you don't have to re-aquire gear that you already got.

    This is probably the #1 reason why FFXI wins for me.

    If I level a rogue and a warrior in WoW, and I want a rare trinket(like a tsunami talisman) drop off a boss for both of them, I need two. In FFXI, I only need 1. The job change system edges out everything else.
    not really wanting to spark up the whole game vs game debate but moreso to clarify a few things, ret pallys can get into raids with no problem. almost every class can now. having a job change system in WoW would not fit in with its lore and storyline. it's not like FFXI at all in that sense. i think it would be pretty broken if you could swap classes and the game would be 10x as easy.

    who cares anyways, WoW is catered toward casuals now and it makes me depressed

  18. #118
    Sea Torques
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Arvin
    not really wanting to spark up the whole game vs game debate but moreso to clarify a few things, ret pallys can get into raids with no problem. almost every class can now. having a job change system in WoW would not fit in with its lore and storyline. it's not like FFXI at all in that sense. i think it would be pretty broken if you could swap classes and the game would be 10x as easy.

    who cares anyways, WoW is catered toward casuals now and it makes me depressed
    lorelol.

    Wow lore is dead.

    And you sure about Ret pallies? Last I checked, getting them into the cutting edge raids, just meant you were gonna lose. You can get them into lesser stuff, if it's on farm and everyone else is experienced and geared. Same thing with Disc Priests and Moonkin. I think Prot pallies were getting a bit more accepted when I left. They were beneficial on a few limited fights, but overall, you wanted warriors tanking.

  19. #119
    Yoshi P
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    Re: War/Dnc the tank that couldn't

    Quote Originally Posted by Kenji
    Quote Originally Posted by Arvin
    not really wanting to spark up the whole game vs game debate but moreso to clarify a few things, ret pallys can get into raids with no problem. almost every class can now. having a job change system in WoW would not fit in with its lore and storyline. it's not like FFXI at all in that sense. i think it would be pretty broken if you could swap classes and the game would be 10x as easy.

    who cares anyways, WoW is catered toward casuals now and it makes me depressed
    lorelol.

    Wow lore is dead.

    And you sure about Ret pallies? Last I checked, getting them into the cutting edge raids, just meant you were gonna lose. You can get them into lesser stuff, if it's on farm and everyone else is experienced and geared. Same thing with Disc Priests and Moonkin. I think Prot pallies were getting a bit more accepted when I left. They were beneficial on a few limited fights, but overall, you wanted warriors tanking.
    http://www.wowarmory.com/character-shee ... an&n=Grant

    cutting edge raid, one of the top guilds.

    as for prot pally, there are plenty who are insane. a friend of mine who tanked illidan plenty of times is a prot pally. has bulwark of azzinoth, tons of t6 and random assorted epics. heres his armory but he's wearing like a psuedo healing set. http://www.wowarmory.com/character-shee ... &n=Klistel

  20. #120
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    Re: War/Dnc the tank that couldn't

    maybe you guys missed the part about WoW discussion being

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