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  1. #21
    wop
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Quote Originally Posted by Mattthemaster
    Quote Originally Posted by DoctorDonkey
    Fire resist gear... not necesary. If he flies more than 2 minutes you lose. nin/drk is doable with a 6man setup, however if you want to drop it to 5 or 4, it wont be done. Keep in mind the RNG will tank the first 30% anyway.
    Do you mean you lose with a 6 man setup or just in general if its in the air for 2 minutes? Because wyrm can be held in the air kinda all day.

    Nah, I've said it before in previous post, that this is an endurance fight. Nothing more, nothing less. Hence, his claim of, more than 2 mins flight = lose is nothing more than to make it sound more dramatic than it really is, because when we 5 manned it, we take it slow, WELL over 2 mins flight time lol and YET it was still WAYYY overkill.

    He's prolly under the impression that zerging it obviously lets the Wyrm spam Flame Blast, but I don't think it occured to him that slowly chipping away his hp, is a way to control TP move.

  2. #22
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Just a question for you wopa, how is the tp regen on wyrm without lots of melee? And how were you handling absolute terror with such a minimal setup?

  3. #23
    Smells like Onions
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    I believe the Wyrm will Fire Blast regardless of your attempts to control TP. However, the Hurricane Wing may be something you can decrease. Using Fire Carol and Barfira with a fire resistance build with large groups has made our Paladin unstoppable against this creature while it is in the air. However, without a full alliance, I have seen times where it has been difficult to deal sufficient damage within the time restraints. What are your recommendations in regards to this as well as the TP regain and Absolute Terror issues Mattthemaster presented?

  4. #24
    Black Belt
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    I think the Wyrm flame blast on a timer or something.

    The Wyrm doesn't use absolute terror enough time to cause an issue, wing is probably the biggest worry you'll have as far as TP move is concerned.

    Also, with slow and elegy landed, it's so hillariously slow that my RNG/NIN with almost no haste gear can easily blinktank it with no problem whatsoever.

    I usually just go all out on it, because barring some unlucky double critical during terror, he can't kill me.

  5. #25
    E. Body
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Stupid question.
    Does the Wyrm gain TP for landing magical "melee" attacks while it is flying?

  6. #26
    Black Belt
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    I'm guessing no, but between TP regen and COR+RNG going nuts throwing bullets on its face during flight, I'm not too sure.

  7. #27
    Sea Torques
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    did 6 runs on Sunday

    BRD/WHM (relic)
    RDM/BLU
    WHM/BLU
    RDM/NIN
    RNG/NIN
    RNG/NIN

    successful 5/6 runs. had a little mishap at under 5% on one of them and wiped. no speed belts

  8. #28
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Stupid question.
    Does the Wyrm gain TP for landing magical "melee" attacks while it is flying?
    It definitely seems to, speaking as a RDM tank I went over a minute without tp moves when I popped chainspell to cap off hate(and kept stoneskin up so those attacks wouldn't hit over 0). Doing a few more today, I'll ask the DD to back off for 2-3 min so I can find out.

  9. #29
    Yoshi P
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Stupid question. Does the Wyrm gain TP for landing magical "melee" attacks while it is flying?
    Wyrms absolutely do.

  10. #30
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Some friends and I were chatting about doing this earlier today.

    How ridiculous is the gear requirement to small man it?

    What jobs would people suggest we pick from this bunch:

    blm nin drk.

    blm rdm pld brd war.

    blm rdm whm brd rng

    Sam drg thf brd

    thf pld blm rdm

    drk sam

    cor drg

    war mnk nin

    Assume that things like fire resist sets and stuff can be produced as required.

  11. #31
    Sea Torques
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    blm nin drk ------------BLM/RDM
    blm rdm pld brd war----RDM/BLU
    blm rdm whm brd rng---RNG/NIN
    Sam drg thf brd--------BRD/WHM
    thf pld blm rdm---------RDM/BLU
    drk sam----------------SAM/???
    cor drg----------------COR/NIN
    war mnk nin------------NIN/RDM

    I don't see a setup that would be able to kill this here. You lack the damage in the air, but if you put ppl on jobs that can do damage in the air, you lack healing. You will need to have both rdm as healers, so rdm/nin is probably out for from this selection. the NIN I guess will have to go NIN/RDM. I'm not sure how good corsair is, you might be ok. Hurricane Wing is going to be blinding you guys, and you will only have Bard to Blindna. Well, that's my 2 cents.

  12. #32
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Quote Originally Posted by Saithorx
    I don't see a setup that would be able to kill this here. You lack the damage in the air, but if you put ppl on jobs that can do damage in the air, you lack healing. You will need to have both rdm as healers, so rdm/nin is probably out for from this selection. the NIN I guess will have to go NIN/RDM. I'm not sure how good corsair is, you might be ok. Hurricane Wing is going to be blinding you guys, and you will only have Bard to Blindna. Well, that's my 2 cents.
    Given the setups described above have one rng/nin as damage, how is that not enough?

    Why nin/rdm over nin/drk?

    Also we have a brd mule that can be 2boxed

    Edit: How does sam/rng fair?

  13. #33
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    Re: 6-Man KS99 Early Bird Gets the Wyrm

    Why nin/rdm over nin/drk?
    Similar hate tool, m.def bonus, phalanx (i know there is phalanx 2, but yeah)

  14. #34
    Sea Torques
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    Tried this a couple of days ago with a group of friends to see if we could do it with 6. Setup was supposed to be pretty optimal as far as jobs were concerned: RDM/NIN, RDM/BLU, SCH/RDM, BRD/WHM, RNG/NIN, RNG/NIN. Everything went fine till we got to flying mode. We just kept chipping its health away like normal but with Flame Blasts hitting for 500-700 and normal hits going for ~200 we ran out of steam way sooner then we could get it down again. Because it was doing so much damage it started 'melee' the rngs instead of the rdm tank and when it did it only took 2-3 melee rounds and a flame blast to kill one. Between cast and recast times it was just way too much to handle for a slow kill (adding in the occasional hurricane wing during flight mode didn't make it any easier too).

    Would a WHM/SCH instead of SCH/RDM made a big difference to get a fire resist of +223 on both rngs without swapping in a lot of fire resist gear.

    +123 Barfira from WHM/SCH w/ 5/5 Bar merits + AF2 legs/feet + Light Arts
    +50 Fire Carol from BRD w/ Carol +2 instrument
    +50 Suza Sune-ate

    From what I remember +223 resist was not nearly enough to reduce flight mode to 'lol'able levels. Yet the otherwiki says different (+210-220 is enough according to otherwiki). I've always assumed you need a resist in the range of +300-320.

  15. #35
    RIDE ARMOR
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    I'll have to double check but I believe I only had 230 fire resist or so on my ranger and I resisted every single aoe and single target flame blast while it was in the air.

  16. #36
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    for tiamat you need to push 300 for it to be lolable, or was it 310? anyways, wyrm in ks99 must just be lower level

  17. #37
    RIDE ARMOR
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    I was wrong, surprise!

    I was wrong, I had 270ish on my rng and while I didn't have capped resists, it was pretty close. 300+ might be what is needed to cap it.

  18. #38
    Melee Summoner
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    NecroBump !

    Anyway, thinking of going there with 5-6 man.
    I'm sure things have changed a bit since december 2008, any advices?

    Thinking of going with
    RNG/NIN
    RDM/WHM
    WHM/SCH
    BRD/WHM
    COR/NIN
    RNG/NIN

    One of the Ranger could be BRD, would it be better?
    Also we could add a BLM, should we?

    thx~

  19. #39
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    Quote Originally Posted by Asya View Post
    NecroBump !

    Anyway, thinking of going there with 5-6 man.
    I'm sure things have changed a bit since december 2008, any advices?

    Thinking of going with
    RNG/NIN
    RDM/WHM
    WHM/SCH
    BRD/WHM
    COR/NIN
    RNG/NIN

    One of the Ranger could be BRD, would it be better?
    Also we could add a BLM, should we?

    thx~
    You forgot a tank bro

  20. #40
    E. Body
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    Shiva

    Did this last week RNG/NIN, BLM BRD WHM RDM PLD.

    RNG had Yoichi though, first orb we did our BLM was on his RNG and TP spam was bad. Still won though. Most orbs were like 20-21 minutes.

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