It's only based on a party system in the sense that normal solo is practically non-existant. The changes it would take it make the game solo friendly are minor, the only reason they haven't been made is because SE chooses not to, not because it couldn't be done or it would cause too much damage to the rest of the game. Also, most MMOs have solid solo play, So ringthree, you're very wrong about what Inactive meant. If we classify all of these games as MMOs, FFXI is lacking something that's usually common to the genre. It's as if we took out the goal posts in football, but still expected you to hit that particual point in the air. You could still play, but it's be more difficult for the kicker, wouldn't it? You can't go the 'WoW isn't FFXI' route every time someone mentions WoW in passing. Like it or not, it's the most successful MMO, so someone mentioning it as a standard shouldn't be everyone's que to break out the defensive fanboy pitchforks. If you think lacking solo play is what makes FFXI special, you might be right, but special doesn't always mean good and there are much better unique aspects of the game that really separate it from WoW et al. Solo isn't some totally foreign concept that's incongruous with FFXI, it's just a function that's inexplicably minimized. While I like Campaign, as someone said, it's only really viable for 60+ (that's when you get 100% exp/AN from your actions), so it's not really for everyone. 61-62 is the half-way point exp-wise, so that's only half your pre-merit time (though we all know, as far as exp goes, merit is all that really matters, but still.)