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  1. #401
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by orson
    Quote Originally Posted by Yutuyu
    Quote Originally Posted by orson
    Quote Originally Posted by Seigfried Of Pandy
    getting into a serious debate about those fake relic adjustments is really pointless cause its never gonna happen
    qft
    Actually, SE has stated that relic adjustments will be happening. But probably not until the patch after they release these. Saying it'll "never happen" is silly.

    And it's not pointless to debate what you think the relic adjustments should be as long as you're enjoying doing it.
    I'm pretty sure he's referring to the specific buffs that were mentioned. Debate is one thing but arguing over hypothetical adjustments that are fairly broken as to whether they are or are not too powerful is a waste time.

    Edit: Also in all fairness we have the Random Item Creation Fun thread sitting in Newbie if people really want to design their relics.
    Aye, and a fun thread it is.

  2. #402
    Genoslut
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Basically, the point I was trying to make was this:

    Take a different view at what Relic weapon skills should be, and instead of making them 'WTF dmg crazy numbers', add things to them that highly increase the power of the job that's using it, in terms of the job's associated traits. Those WS would also be weaker WS in general than compared to things like Gekko, or Raging Rush, or Rampage, Dancing Edge, etc.

    I just was really bored, and created a lot of examples of possible ideas that they really should think about doing, and decided to post all of them.

    And by the way, idiot at the top of the page, you don't have any goddamn right to tell me 'what do you think this is, allakhazam?' I was trying to illustrate a goddamn point, I hate speculation too, but it was easier to get the point across with something like that.

  3. #403
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    TBH I like speculation about items even when they are obviously overpowered based on what's in the game. The thing I find too funny is when people argue over how this hypothetical piece of gear, buff, or event would be broken.

    Except for job threads, ffs stop making new job threads! Thank god that parasite hasn't infected BG from what I've seen.

  4. #404
    Relic Weapons
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    i liked when the emu was being speculated as a job

  5. #405
    assburgers
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Pir/Tim/Bum for life!

    2/3 ain't bad.

  6. #406
    Fake Numbers
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    This just in:
    GTKs stats are
    +10% haste
    +10 TP Bonus
    +5 hasso
    Enhances Meditate +10-100 TP
    and finally
    "Cosmic EJACULATION"


  7. #407
    Genoslut
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Luftiig
    This just in:
    GTKs stats are
    +10% haste
    +10 TP Bonus
    +5 hasso
    Enhances Meditate +10-100 TP
    and finally
    "Cosmic EJACULATION"

    borked

  8. #408
    Sagacious Sundi
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Anyone else think relic armor for ToA/WoG jobs might be obtained similarly to Nyzul weapons?
    After all, that would make 75 rewards from this (20 weapons, 25 armor pieces, 25 HQ pieces, & 5 accessories), which is divisible by 3, the number of engraved tablet islands! I used math and logic in my speculation.

  9. #409
    Bitchfist
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    "Hey guyz, lets go do Dynamis-Unamed Island to pimp out my PUP"

    I think thats called a lead balloon.

  10. #410
    Absolute Messenger of Promathia
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Indalecia
    "Hey guyz, lets go do Dynamis-Unamed Island to pimp out my PUP"

    I think thats called a lead balloon.

    Lead Zeppelin

  11. #411
    Puppetmaster
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    http://mythbusters-wiki.discovery.co...Balloon?t=anon

    Myth Title: Lead Balloon


    Myth Description: The Mythbusters test the idiom of "going over like a lead balloon" by building it & seeing whether or not it can fly.


    MythBusters on the bust: Adam Savage, Jaime Hyneman


    Hypothesis: A large balloon made with foil-thin lead & filled with helium can overcome its own weight and rise.


    Procedure/Experimental Design: Small scale tested with aluminum foil & helium. Adam made an icosahedron (20 sided made with equilateral triangles) balloon. Jaime made a spherical balloon by creating two hemispheres with adjacent isosceles triangles.

    Afterwards, they acquired lead foil and made a small scale lead balloon with 2 sheets of lead foil & inflated with helium.

    Next, Adam designs a cube-shaped balloon that will unfold as it fills with a helium/air mix so that it's little "hands-on" with the brittle lead foil.

    Adam & Jaime head to the Alameda Naval Base to build & test the balloon.


    Results: Although the lead foil was very brittle and needed many repairs during inflation, the balloon DID rise and stay in the air.


    Conclusion: An extremely unlikely & impractical scenario to repeat, it was accomplished.


    Busted or Not Busted: Busted

    Time to

  12. #412
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Indalecia
    "Hey guyz, lets go do Dynamis-Unamed Island to pimp out my PUP"

    I think thats called a lead balloon.
    Watch it...
    Quote Originally Posted by Mythbusters Episode 96:
    Lead Balloon
    Myth: A lead balloon cannot fly (As per the idiom, "going down like a lead balloon").
    Status: Busted
    Notes: Using lead foil, Adam and Jamie constructed a cube-shaped balloon with 10 foot (3.048 meters) edges out of lead. Even without pure helium inside it (a mixture containing air was used to limit buoyancy), the balloon was buoyant enough to support a basket.

  13. #413
    Vuitton
    Guest

    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Ferien
    Quote Originally Posted by Indalecia
    "Hey guyz, lets go do Dynamis-Unamed Island to pimp out my PUP"

    I think thats called a lead balloon.
    Watch it...
    Quote Originally Posted by Mythbusters Episode 96:
    Lead Balloon
    Myth: A lead balloon cannot fly (As per the idiom, "going down like a lead balloon").
    Status: Busted
    Notes: Using lead foil, Adam and Jamie constructed a cube-shaped balloon with 10 foot (3.048 meters) edges out of lead. Even without pure helium inside it (a mixture containing air was used to limit buoyancy), the balloon was buoyant enough to support a basket.
    solid.... lead balloon .....

    <_<

    >_>


  14. #414
    Bitchfist
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Am I going to fast for some of you guys?

  15. #415
    Ridill
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    I think to be fair, the test should have been conducted with lead thick enough that it wouldn't fall apart. Afterall, you can build cloth balloons with thinner cloth than is typically used, but they don't... because they want the balloon to stay together when it's flying. Namely, they should have tested it in such a way as to assess the viability of a large-scale lead passenger balloon.

    Imagine if there were a myth involving balsa wood bridges, and they ran a test where they built a model balsa wood bridge and put weight on it until it collapsed and said "LOL IT HOLDS A BILLION TIMES ITS WEIGHT" and from that deduced that a life-sized balsa wood bridge would support traffic and be safe.

  16. #416
    Relic Weapons
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    so this all means what? pup dynamis?

  17. #417
    Bitchfist
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    On another note, if the Elvaan version of that COR handcannon doesn't come with a tripod, I call shenanigans.

  18. #418
    Relic Shield
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Indalecia
    On another note, if the Elvaan version of that COR handcannon doesn't come with a tripod, I call shenanigans.
    The Taru version with have have additional effect "knockback user" twice as far as puks launch you.

  19. #419
    RIDE ARMOR
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    Quote Originally Posted by Genosync
    Can't make the WSes extremely broken, that's the whole problem. If you give the WS, however, the strength of the job's best WS (not including relic WS), with a legitimate bonus effect after using the WS (aka, longer duration than effects from current relic WS, whose durations SHOULD be extended anyway), it'd be pretty useful.

    For instance, just extra things that are based around the weapon/jobthatusesitmost:

    GAX: Double Attack +10-20% for 2 minutes based on TP when using WS (100tp being 10% , 200tp 15%, 300tp 20%)
    DAG (THF): Critical Rate +10-20% for 2 minutes
    AXE: Attack +15-25% for 2 minutes (remember we're talking BST only here, it's not THAT broken)
    SCY: Ignore Defense 30-40% for 2 minutes (not a defense down on the mob, but innate status on the DRK itself)
    KTN: Magic Attack Bonus +35%, Magic Accuracy +30-40 for 3-5minutes (make Ninjutsu a speciality of those wishing to further their ninja, nothing else does it, this also increases the ability of the :San merits)
    GKT: TP Bonus to WS for 3-5 minutes (+100TP to all WSes used in the next 3-5min period, slightly weaker than WS than Gekko/Kasha because of this, stacks with Hagun)
    PLM: Restores Jump, Accuracy +10-20% for 3 minutes
    H2H: Kick Attack Activation +20%, Kick Attacks +30 for 2-4 minutes (bring back dune boots bitches, this is unique shit)
    CLB: Weapon Stats: Cure Potency +20% (the ultimate in curing, give this to dynamis relic too), MP+75 (give dynamis relic >>> REFRESH <<<), WS grants WHM Drain Samba III effect, lasts on WHM 1-3 minutes after WS (whoamg)
    BLM Staff: Stats: Magic Attack +20%, Magic Accuracy +15%, WS does Aspir Samba 23789528 on BLM for 1-3 minutes and this samba does not require the mob to have MP, give dynamis relic MATK+25% and MACC+20%.
    SMN Staff: Stats: Avatar Perpetuation -3 (give to claustrum), All Avatar Statistics +10% (Critical rate only 5%), WS gives avatar perpetuation -3 additional for 3-5 minutes, give claustrum Blood Pact timer reduction -7/8seconds.
    RDM Sword: Stats: All Magic Skills +10, Magic Attack +15%, MACC+15%, WS gives Enspell Damage +10-20 (can't decide a non-broken number that's still really buff) for 3-5 minutes

    Now, I don't want to make up more possibilities, because the idiots on the DEV team won't think in this manner at all. But a focus of these weaponskills shouldn't be to make some godawful, overpowered damage melee attack... it should be used to improve important aspects of every job and allow it to melee while not effecting its normal tasks.

    All of these WSes do not require the job to use the same WS every time they get TP for these effects! Why can't they think like this, seriously...
    Would be nice, but if they do that they better make Claustrum something like this:
    DMG:80
    Acc +30
    MP + 30%
    yadda yadda yadda.

    ... you know. Just to even things out.

  20. #420
    Bitchfist
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    Re: 05/02/2008 The Myriad Arms of Balrahn

    You'd still be a fucking idiot for using it

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