I don't see "budget" drks having ridills, or gil to buy an M kris, but I guess it depends how you define budget. Zhag and Fort axe are free (mkris is free too if you want to go through the agony)
I don't see "budget" drks having ridills, or gil to buy an M kris, but I guess it depends how you define budget. Zhag and Fort axe are free (mkris is free too if you want to go through the agony)
How is Ridill not counted as "free" compared to the other 3? Cost of oils to get to Aery?
Perhaps Budget as in, casual/none hardcore or HNM camping DRKs?Originally Posted by Kkel
And vice versa... ?
Just a thought.![]()
Originally Posted by TheStig
Indeed. The drks I have in my Einherjar shell have access to Rune or Fort. One can do Merc Kris and occassionally KC. I was just seeing if it was even worth it to give them the support needed. Apparently it still is, just not gonna rape my sister with it.
THREAD OVER, WINNEROriginally Posted by Kkel
hey, it really made me laugh, seriously
Merc Kris is the best option. Ridill is second.Originally Posted by Neosutra
considering that my old LS used to have 2 Relic DRK's and 4 Ridill DRK's, the RNG's would just own them because we never bothered to give them optimal set up with bards/mages >_>.
1 Relic DRK would hit about 18k each fight, and unless one of the RNG pts got owned somehow, 1 of the Ridill DKR would end up 3-4th, then a KC DRK that wasn't Main DRK..
I'd like to see how well a good bard/mage support pt Ridill DRK would do compared to RNG's that average 13-15k...
Just took a look at that parse Ruke, that's quite the Drain II you popped off. Curious as to how much HP+ gear you sacrificed for the Dark Magic/M.Acc+ and if it was worth it? The Drain II is very high, yet your average hit 206.5.Originally Posted by RKenshin
This is one issue I'm debating about versus Dynamis Lord, as I stated in my most recent blog entry. DL doesn't resist a well-equipped Drain II very much, but striking the balance between your max HP gear and an efficient Dark Magic build seems to be key versus DL. I assume your 0-1 dmg hits w/o Souleater doesn't last more than 8-16 swings, and out of your 89 connected hits still might bring that average down substantially.
I was able to record an accurate parse at the last DL I fought with Dynamis Bums just this past Sunday. My normal Dark build stands at 322 Dark Magic skill, 18 M. Accuracy. Of course I don't use this full build during a Kraken zerg as the HP you give up is pretty substantial, so I'm only 307 with 11 M. Acc while maintaining the big HP+ gears.
http://img.photobucket.com/albums/v3...abun/dlord.jpg
The second to fourth names are Kraken Club wielders. Carbonara eaten by me and the 2nd DRK listed. Probably got a full round of 8 swings off after engaging without Souleater. What was your total HP after you 485 Drain II?
485? I've hit higher, I think my personal best is in low to mid 500s. I know that last DL I hit a 512 drain II.
My dark magic gear looks like this, very old screen shot but it'll do:
http://img206.imageshack.us/img206/9887/drkdrkmd8.jpg
I'm also 8/8 in dark magic merits, and I equip Pluto's staff. I'm looking to replace body with a demon's harness and back with the sea cape as well.
My melee average in that parse doesn't accuracy represent the damage I was really hitting for most of the fight, because it accounts the damage I hit for after losing HP from AoE as well as my first ~5-10 swings or so before I activated souleater/BW.
For DL, I start off engaged with Dark Seal on and in full dark magic gear as the PLD runs up to pull. I then run up to melee range, cast Drain II, and change to kraken gear while casting dread spikes. Then, I activate Souleater and BW. In between I sometimes get in a round or two of swings, which is why if you look at the parse my lowest hit is for 1 damage.
When I was wacking away with the KC I had just under 2300 HP and was hitting for about 270 damage a hit. I usually peak at about 2.4k now, but have always been eating sushi. I don't have more than one set of SV songs most of the time, so I stick with sushi to ensure I cap/come close to cap on acc while maintaining 23% haste.
I still need gloom breastplate so I can cap on haste.![]()
Almost identical to my Dark Magic setup, sans Abyssal Earring and Balrahn's Ring. Damn, Pluto's Staff completely forgot this piece all these times I Kraken-zerg where loss of TP doesn't matter.
With 2500s results, I guess it's safe to assume that a powerful, fully suped-up Dark Magic setup will surpass and negate any HP bonuses that HP+ gear will provide? I'm pretty lazy to do the math and compare, but that sounds about right. In Dynamis Bums, we normally don't have less than 40 at any given DL, so I try to make the best of the short time DL is alive and with two RDM/DRKs babysitting DL, Dread Spikes would probably go to waste for me. Aside from that, I notice DL only ever uses shit like Dynamic Assault if he ever gets through a stun -.-
I'll need to macro some Pluto's Staff for Kraken-zergs for sure though, surprised that's slipped my mind all this time.
Ah, I need to get that stupid ring still. I keep forgetting.
I'm not quite sure what you're comparing though? I don't think I have any losses in using full dark magic gear, because as soon as drain II is cast I have a bonus of say 512 HP that stays on regardless of how much +HP I equip or remove after the spell (unless I'm mistaken here? unsure, never tested for certain). So if I have 1600+512 HP in dark magic gear, changing to kraken gear will result in say 1800+512. I always get a cure III for when I make this change and that's never a problem, so I'm not losing any HP in doing this? Assuming it works like I said.
We're usually running with 20-26 though, with an average around 23. So I'll often get hit with a swing or two over the fight, and for me it's worth the extra 3 seconds or so of casting to get dread spikes up. If we had much higher numbers it probably wouldn't be worth it though.
Ive been working on a M.Kris build for my Dark Knight which im hopeing to test on my next DL fight, if not sooner (June 1st according to DBums callendar) my setup probably wont be as good as our KC Drk (Sonded) but hopefuly it will show (people in my shell keep saying M.Kris isnt worthwhile) that M.Kris is a better option for drks than any? scythe.
M. Kris's significantly low delay and multi-hits makes it the second best Soulzerg weapon after K. Club, where as all the Axes and even Zaghnal with Hassos and maxed Desperate Blows fall way behind now with the updated Haste cap.Originally Posted by Rya
Designate someone to cure you after the drain 2 while you switch back into regular gear like Ruke mentioned above and there's no problem at all. Wouldn't even be hard to set a bard to the task (divine seal cure 3 would cover 400 HP, if you even lost that much into a dark magic set) since after they SV songs they're not doing anything super important.
Sorry I completely brain-farted all this time. Drain II bonus is tacked on after gear bonuses are applied anyway durrdurrr![]()
Yeah, this is what I usually do. I either ask a BRD or a WHM to throw me a light cure after I'm finished casting Drain II.Originally Posted by Tythera
I think the difference between my dark magic gear and KC gear is only like 200 HP though, so a Cure III is usually fine.
I initialy started to lvl Drk for a Rune Chopper zerg build but i didnt get to 75 before they changed it so never got to try it outOriginally Posted by bunz
- Im really enjoying drk atm, people seem to seriously underestimate it still...
My Current equip is :
M.Kris / Januwiyah / Nothing / B.Core
Turban / Chiv Chain / Intruder Earring / Nothing
Gloom / Dusk / Nothing / Nothing
Gigant / Swift / Galliard / Homam
I have specificaly left ear2 ring1 and ring2 blank atm because what is used will be determined by my sub.
If my memory is correct im just shy of 1500hp (as Drk/Sam) and 15% haste currently so i have a quick question : Which sub would give me the best returns, Dragoon or Monk. Dragoon offering the 5% earring and monk the HP boost.
I am currently lvling drg b.c i think this will give me the best return but im open to different opinions (gogo Anni ring), /drg will take me to 20% haste in gear, 21% if i get a blitz ring (which i probably will until i get Bloodbead/BQR)
Izzy 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0Originally Posted by bunz
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I would expect /drg's 5% Haste to outdo the extra HP on the /mnk sub. The logic I use is that at high levels of haste, that 5% extra will cause you to hit a lot faster than without, meaning your extra damage due to HP activates more often, giving you more damage overall than if you hit slower with higher HP (similar argument to +Haste vs STR/Attack stacking, though of course weaponskills don't apply in this particular argument).Originally Posted by Rya
I'm doing DRK too but I have been unable to do Limbus due to work schedules. I do have some Sky gear from before though. Here's my "intended" build/set when I reach 75, note that I am using M.Kris until I get a Kclub:
M.Kris |Januwiyah | :---: | Happy Egg (HP+1%)/Fenrir's Stone
Turban | PCC | Intruder (where applicable) | Cassie
Gloom | :---: | BQ Ring | :---:
Gigant | Swift | :---: | :---:
I'm not able to use any Honam due to not being able to do Limbus. I suppose the best option for feet/hands would be Dusk Feet/Hands but how about the legs? I do have Wlegs I can use. I will likely use Bloodbead Ring once it drops ...
I can afford to purchase some Sable Cuisses which are currently 250k on my server and then replace my Gloom with ... Scorpion Harness? XD (+20 HP!). I can't think of anything else that I can slot in there otherwise. Would that be a better idea?