Mister Balrahn would like to have a word with you. After all, bards don't need a dagger to sing! ohohohohgsdfasdfgkOriginally Posted by Belipo Jones
Dynamis is an awesome event, I love it
Dynamis is ok because it's different than other events, and I like these huge alliance battles
Dynamis lags like hell, mobs are dead when I engage them, but I still like it because the concept is good
Dynamis is cool, but this event is too long
Dynamis is cool, I wish the event was longer
Dynamis is cool because I can watch TV during the event
Dynamis would be cool if scaled for less people, because it actually lags and mobs are already dead when I engage
Dynamis sucks, I go there for the drops only
Dynamis sucks, I go there for the drops only and the drop rates sucks
Dynamis sucks, I go there because my ls forces me to go
Dynamis sucks, and it's a fucking long boring event
Dynamis sucks, and I can't do something else at the same time
Dynamis sucks, please give us a more interesting event to get the same drops
Mister Balrahn would like to have a word with you. After all, bards don't need a dagger to sing! ohohohohgsdfasdfgkOriginally Posted by Belipo Jones
For info, the current votes says that :
51,5% of the voters thinks dynamis isn't good
41% of the voters thinks dynamis is good
7,5% of the voters thinks dynamis should scale ( this involves price and various other things for the ppl who asked)
I also notice that 20% of the unsatisfied people think there should be an alternative way to get dynamis drops.
Keep voting and posting comments and opinions, that's interesting
And about relic dropping from dynamis bosses, I can imagine collections of staves and clubs
gonna go ahead and say thats not true about you getting 58 coins with a near full clear of sandy.
with th3 you usually still get an average of two coins per mob, with the occasionl 3-4, just clearing to the ah should give you 58, never mind pulling all nms to pop the boss, and then to clear most of the zone again. they'd be looking at around 1coin per 5mobs ...
I believe that the worst issue within Dynamis is some people taking 3 years to get their desired drop while other groups are freeloting them. I don't think that the answer to this is a drop rate increase, I believe that with the same rate, if you could get to drop the items you needed, it would become a better experience for everyone.
Regarding CoP dynamis I remember that they stated that the drop rate was the same. However, given the reduced length of those you end up getting less. This is also quite annoying given that you get to pay the same price.
August will be my 2nd year of dynamis 2x a week nonstop. I've long since gotten all my af, but being a senior member i have to show up. Most all the officers have everything they need, we just keep it running to get everyone the af they need. That being said, it comes as no surprise at the amount of alcohol that fuels the ls >.> it's about the only thing that'll get you through your 105th bastok run. Or, my personal favorite, how many times can you pull hate and die in one run. Hold a contest who can get nailed with the highest EES.
Doin weird stuff like that or getting completely shitfaced is the only way to endure dynamis anymore for most of us. It's boring as hell.
I'd lot with my sub-100 Dagger skill, just to piss off my linkshell's thieves.Originally Posted by Jkun
You're full of shit. Period.Originally Posted by Furionstormrage
Booze and arrow'd competitions is pretty much all we could do for lulz too. Well, everyone likes a good EES anyway, the booze is my own weakness.August will be my 2nd year of dynamis 2x a week nonstop. I've long since gotten all my af, but being a senior member i have to show up. Most all the officers have everything they need, we just keep it running to get everyone the af they need. That being said, it comes as no surprise at the amount of alcohol that fuels the ls >.> it's about the only thing that'll get you through your 105th bastok run. Or, my personal favorite, how many times can you pull hate and die in one run. Hold a contest who can get nailed with the highest EES.
Doin weird stuff like that or getting completely shitfaced is the only way to endure dynamis anymore for most of us. It's boring as hell.
Someone said that meleeing might be fun in dynamis. It's really about as depressingly boring as anything else, though just like anything else it gets a little better once you get out of cities. Actually, cities are goddamn terrible. It's boring and long as all fuck, and all the vets don't need shit from them. It's lame design that requires so much 10-hour-a-week martyrdom just for the community to continue cycling through the content.
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Pulling in dynamis is pretty rad, I love it. I'm always a bit disapointed when I have to go as rdm insteadOriginally Posted by Baha
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Funny, just last night I posted in my blog about "Dynamis sucks, and it's a fucking long boring event".
Non COP Dynamis is just painful to deal with these days. Three-four hours of the same old shit I was doing in 2005. At least the mobs in COP Dynamis are more intresting/brutal and Dyn-Tav makes me happy in the pants. The Cities and Northlands need some new monsters and drops along with a tweaking of the AI so that you can't just auto-pilot your way though the zones. COP Dyanmis needs to be at least a hour longer or allow improved drops if you all ready cleared a area.
Sad thing is I like all of Dynamis, but it really needs a revamping and new areas to keep players coming back. The cost doesn't bother me, even these days, there's more then enough people who pull in enough profit a week for two glasses, lowering the cost would result in a massive flood of relics and that's not something any one wants really. What Dynamis needs is other relic items besides weapons. What about earrrings, rings, neck pieces and the like, to soak up more Dynamis coin?
I AM NO ONEOriginally Posted by Sixtail
ITT: Dynamis: People Has Opinions On It
I knew the halcyon days were over when I began to pray for wipes, or when in the course of being main /assist I would plan horrendous suicides in order to take a damn five minute break.
Entry fee needs to be modified. 750,000g would be a lot better.
Drop rates on currency and equipment need to be adjusted slightly. Just a little better.
Re-entry weakness needs to be removed.
Repops in Dynamis-Jeuno, after Mega Boss is killed lags the fuck out of the zone. SE needs to fix that.
Dynamis was fun for the first while, when we were figuring it all out. Then it was fun when you acted like a retard and skilled up/mpked the group, now it's the most boring time sink ever invented. Two years of doing 2~3 Xarca's a month and not having a single *insert your drop here* and almost ruining your life to make sure you don't miss a single run is the biggest bullshit ever.
Where's the options for it not being instanced, 72hr re-entry sucking, and not being able to kick ppl out of the zone after paying 1m for your glass.
damn 6man jp group likes cutting in front of me as we're standing by trailmarkings with 36+ ppl and this jp group only wants to do xarc
if you're getting repop lag in dynamis-jeuno you're probably doing it wrong.Originally Posted by Linktri
I think dynamis would be a lot better if SE implemented RDM AF2 in the ice zones.
ha ha ha =D>Originally Posted by Hirokei Kiaza