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View Poll Results: What do you think about dynamis ?

Voters
1740. You may not vote on this poll
  • Dynamis is an awesome event, I love it

    115 6.61%
  • Dynamis is ok because it's different than other events, and I like these huge alliance battles

    116 6.67%
  • Dynamis lags like hell, mobs are dead when I engage them, but I still like it because the concept is good

    72 4.14%
  • Dynamis is cool, but this event is too long

    292 16.78%
  • Dynamis is cool, I wish the event was longer

    16 0.92%
  • Dynamis is cool because I can watch TV during the event

    85 4.89%
  • Dynamis would be cool if scaled for less people, because it actually lags and mobs are already dead when I engage

    114 6.55%
  • Dynamis sucks, I go there for the drops only

    58 3.33%
  • Dynamis sucks, I go there for the drops only and the drop rates sucks

    297 17.07%
  • Dynamis sucks, I go there because my ls forces me to go

    59 3.39%
  • Dynamis sucks, and it's a fucking long boring event

    291 16.72%
  • Dynamis sucks, and I can't do something else at the same time

    20 1.15%
  • Dynamis sucks, please give us a more interesting event to get the same drops

    205 11.78%
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Results 101 to 120 of 266
  1. #101
    CoP Dynamis
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    Re: [Poll] What do you think about dynamis ?

    Quote Originally Posted by Tajin
    Quote Originally Posted by Oulanbator
    However, I would also like to open the event to smaller groups while still giving them interesting results.
    I think a less expensive hourglass for a limited group of players ( like 12) and providing less currencies and of course less AF could be profitable to almost everyone.
    lol wut?
    Less AF and less currencies per run since the run is less expensive and the group requires less players.
    Same amount of AF or currencies per player involved.

    For example let's say you get 8 AF and 400 currencies with a group of 40 players in regular dynamis, you would get 2 AFs and 100 currencies for a group of 10 players.
    4 groups of 10 players would pay the same price to Npcs, would farm as much currencies, and would farm as much AFs, but they would be able to do it separately ( and hopefully in a shorter time).
    It would change a lot of things, while still keeping the balance of gil spent Vs currencies/AF obtained.

  2. #102
    Banned.

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    Re: [Poll] What do you think about dynamis ?

    But it does not work that way. From personal experience, you can clear bastok with 20~ or less and still come out with about 200 - 300 coins, 6 Itos and 2 BLM pants.
    Whereas a group of 35+ could run out of time and still come out with 200 coins, 4 100s, 1 THF, 1 BLM, 1 DRG, and other random crap.
    Or you can clear with 20 and get 5 100s, 300 coins and 12 pieces of AF.

    Scaling drops just does not work, given SEs drop formulas (whatever those formulas are).

  3. #103
    Nidhogg
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    Re: [Poll] What do you think about dynamis ?

    I can't even remember the last time I enjoyed a Dynamis. It's long, it's frustrating, it's boring, and there is absolutely no challenge at all. It hasn't been a high endgame event for a very long time. It's absolutely draconian, and completely outdated.

    Doing it consistently for almost two years, and I think I've seen nine PLD pieces drop total in two different linkshells. Never seen body or legs.

    And why the fuck isn't it instanced? Do we abso-fucking-lutely have to live in the stone age? Can we at least move up to the bronze age? Or am I completely out of touch and that sniping zones and roulette-style droprates are that fucking awesome?

  4. #104
    Cerberus
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    Re: [Poll] What do you think about dynamis ?

    Which is what this should be more about, achieving difficult tasks. Not having the patience/boredom to do something monotonously easy for hours on end twice a week for years.
    Quoted for http://www.petesqbsite.com/sections/...at_justice.gif

  5. #105
    Cerberus
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    Re: [Poll] What do you think about dynamis ?

    I've been hating dynamis since before it was cool. I think I've tried to restart dynamis runs 10 times and have left all of my dynamis shells after the first couple events.

  6. #106
    Bagel
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    Re: [Poll] What do you think about dynamis ?

    Low drop rate, only a few pieces of AF is actually GOOD, not worth the price, too long laggy, ect. Probably all been said but I don't feel like reading 4 pages.

  7. #107
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    Re: [Poll] What do you think about dynamis ?

    Dynamis is too random IMO. On the example of Sandy raised we recentlly had a run where we got 1 100pc and 1 AF2 item pre MB (full clearing every single mob possible before MB) with 2 TH4 and 1 TH3. After MB died it picked up and we got another 12 AF2. This was with 40 ppl. In the run before it we didnt full clear and had only 33 ppl but got 15Af2 and 6 100pcs with same THF numbers.

    Over time stuff tends to even out. In my Dynamis LS we got 2 THF hands in the first year (doing Xarc pretty much every other week). Then we had a period where we got like 6-7 drop in 3 months. Same with BLM hats, we had 6 blm hats drop in 2 years including a 10 month strech with no BLM hats (again doing it once every other week) with multiple TH4 in zone and then we got 8 BLM hats in 8 Months. Course our classic extreme was a 24 Valk strech where we failed to get a SMN-1 horn during which time we got 3-5 of every other -1 in the zone.

    Personally I would like to see new zones added in as an alternative. I think the 36 entry cap for CoP is a reasonable number SE should aim for (although adding in an 18person cap on Tav was stupid imo). These zones could offer selections on new AF2 and old AF2 or drop items for different slots even.

    I also think SE should add in 2 things to Dynamis. A post expiry time for items to drop (like after you win einherjar) OR a lobby where ppl could wait till items distribute like Limbus (or be cycled in to lot). In particular Tav could really benifit from a lobby. We have had plenty of runs where an item someone wanted dropped on a run they didnt enter on cause of the limit. Dunno what SE was thinking there with an 18person cap and still random drops.

    I do agree that alot of Dynamis's problems could be solved by an ampuloe type system. You get a certain number of ampuloes per mob you kill, bonus for killing MB and possiblly another bonus for full clear. These could then be traded in for relic from the zone so that over time you can be working towards an item and it isnt pure luck.

  8. #108
    Melee Summoner
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    Re: [Poll] What do you think about dynamis ?

    Quote Originally Posted by Royal
    Low drop rate, only a few pieces of AF is actually GOOD, not worth the price, too long laggy, ect. Probably all been said but I don't feel like reading 4 pages.
    Wrong. It helps to read before you post.

  9. #109
    Lostbane
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    Re: [Poll] What do you think about dynamis ?

    As Sess mentioned earlier in this thread, our dynamis shell ended recently.

    I enjoyed Dynamis for the years we did it because it’s unique but there were problems with it. The game has changed, a lot of the drops are situational pieces only and the competition for iceland zones was horrendous on my server.

    Smaller group dynamis is more fun. I still enjoy it.

    The game has changed a lot. People’s expectations from events are different now. Everything needs to be smaller, instanced, scaleable etc. I don’t think you see the old school full linkshells going into dynamis runs anymore. I think they wasted the CoP dynamis zones potential and honestly should have released more zones for us to play with.

    If they ever release an equivalent of relic for SCH, DNC etc I hope they put it into a new event which takes some of the better things about dynamis into consideration.

    I had a lot of fun in dynamis, I think sponsors do better out of it than anyone else but it’s nice to see people get some rare and interesting drops. One of the best things about it was your control over the situation, however after a while overfamiliarity with the mechanisms of each zone means people burn out.

    There is still interest in Dynamis, I get people asking me about it a lot and I would do it again but I have to say that SE missed the boat with CoP dynamis. Tav is too small and too short. Bubu is ridiculously easy compared with Qufim and even more with Valkurm. The currency drops in CoP dynamis stink. I don’t think we ever saw a hundred piece drop from those areas for example even with TH4 and copious TH3.

    We did dynamis for almost three years and we never saw a SMN horn drop – now that’s just… insane.

    I like the event, I enjoy it more with less people but that can restrict your ability to progress. I just think it’s ageing.

  10. #110
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    Re: [Poll] What do you think about dynamis ?

    The way I see it they are going to have to adjust dynamis anyway when they add af2 for the new jobs (if they are even going to.)

    I'm not sure exactly how they would do it, one way would be to add blu, cor, pup, dnc, and sch mobs to every zone which seems highly unlikely but possible. Another way would be to increase the drop rate and make new af drop off of already existing mobs.

    I would be happy if they just stripped af from all zones and introduced an Ichor based system which gave an amount of points equal to the difficulty of the zone.

  11. #111
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    Re: [Poll] What do you think about dynamis ?

    Why do people keep thinking new jobs relic will be added to Dynamis? SE stated "Dynamis isn't part of the picture" when the issue was raised at a fanfest, iirc.

    Plus it would require some MAJOR adjustment. Let's see, NMs in Xarc, to cater for the 5 new jobs, and new JOB TYPES of mobs, that use the new job's 2 hours. Addition to new jobs on Relic WEAPONS, only to be fair. Also, which Beastmen know Blue Magic? Which Beastmen can use Automatons? That's right, only ones found around Aht Urghan. Looking even further into it, the reason Genkai 5 is set in ToAU with each job's own NPC is because - as stated by Maat - he's not familiar with the style of fighting in the west.

    So why would these jobs exist in those areas in the past, or more relatively, in Dynamis? Maybe, MAYBE DNC and SCH could be added? But definitely not ToAU jobs.

    So, just stop it. New jobs won't be included in the current Dynamis. Unless they make a Dynamis-Aht Urhgan, which again I highly doubt, since ToAU has enough endgame content to last itself already.

  12. #112
    Sea Torques
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    Re: [Poll] What do you think about dynamis ?

    I think a drastic dynamis revamp is all we really have to hope for in terms of improving the process of getting relic weapons and armor. It's unlikely they'll ever add another method to gain them because if they did people would simply stop doing Dynamis for the most part, it just isn't fun.

    My ideal Dynamis Revision system would be:

    All drops from mobs other than currency would be removed. When you trade your hourglass to the entry-point it starts storing "points" directly on the item.

    Points would be rewarded in Dynamis for every mob, with different values depending on difficulty of the mob, and special rewards for speed-killing (similar to XP chain functionality). The amount of points given would also be divided by the number of people present, encouraging people to succeed in Dynamis with the fewest possible amount of members.

    Then you could trade your hourglass after the run to the Goblin NPCs and they'd store those points and record your running tally. They'd also manage the use of those points to purchase items, which include everything that drops in Dynamis normally (even currency) so that the event can be used as a way for people to make money if they so wish.

  13. #113
    They're just like us
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    Re: [Poll] What do you think about dynamis ?

    Quote Originally Posted by Jkun
    Why do people keep thinking new jobs relic will be added to Dynamis? SE stated "Dynamis isn't part of the picture" when the issue was raised at a fanfest, iirc.
    They didn't touch on Dynamis at fanfest, or relic for TaU/WoG jobs. Sadly.
    http://wiki.bluegartr.com/images/1/1...dwich_icon.png

  14. #114
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    Re: [Poll] What do you think about dynamis ?

    So, just stop it. New jobs won't be included in the current Dynamis.
    Have fun doing the new event with only dnc, sch, blu, cor, and pup lol.
    I guess there’s always people with multiple jobs and they might add something for people who don't need the af but it seems retarded to make an entirely new event just for 5 jobs. It also wouldn't exactly be fair to other people to make the new af drop from 30 min instanced zones with cheap entrance fees. I doubt they would make another event as massive as dynamis and if they did would you really want to spend another six hours per week doing it?

  15. #115
    BRP
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    Re: [Poll] What do you think about dynamis ?

    PUP, BLU, and COR could have fit fine in Dynamis. SCH and DNC are screwed kind of because there are only two jobs when three is required to fit the pattern all other jobs do.

  16. #116
    Nidhogg
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    Re: [Poll] What do you think about dynamis ?

    It's a re-iteration of what has already been said, but Dynamis is misery. Nothing more. Nothing less. It's sheer boredom and monotony for a good eight hours per week, often to serve no point other than satisfying your LS who force you to do it. It is torture.

    I very much like Ruke's idea of making it like Einherjar, something genuinely challenging, most importantly shorter and with "guaranteed rewards". Not wasting eight hours a week, months and months on end just in the hope of seeing that one rare drop. Rarity can be a good thing, it can keep some items very desirable and "impressive". However, when you can go for years without seeing a certain drop, it is ridiculous.

    I also approve of the "ichor" system, where perhaps you could trade that in for af2 or currency or anything. Make it so that you will get something out of it.

    Another problem I've always seen with dynamis is that it is not dynamic in the least. Monsters predictably spawn. They are slept. You eliminate them one by one. I was hoping for a high-adrenaline massive melee or something (picture Xarca where you start on this plateau and just get swarmed from all sides). Throw some randomness in there. Get rid of the monotony.

    It's probably far too much to expect, but dynamis should really be changed drastically. It is horrible actually regretting logging in to the game, knowing you are literally throwing your evening away.

  17. #117
    assburgers
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    Re: [Poll] What do you think about dynamis ?

    Ampoules is the best idea I've heard to Fix dyna ever, so at the very least, even if the ampoules per good run/cost of stuff like Northlands/CoP armor was high, you would KNOW for sure you would get your Petasos, Chapeau, Armlets, or in my case, Cuisses, what a stupid drop to have turn rare as you get close in line huh?

    Then you can keep spamming for currency, but people will at least have an awareness of surefire rewards of SOME sort for the time they put in.


    I mean wow, thinking about it like that, it makes you wonder why the hell it wasn't like that at first, then you could get drops randomly, yay, and use Ampoules on other desired/rare bits.

    If you wanted to limit it some, just make it require you can equip the gear when you turn in the ampoules/varying costs depending on drop location/etc.

  18. #118
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    Re: [Poll] What do you think about dynamis ?

    its about as boring as this game gets

  19. #119
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    Re: [Poll] What do you think about dynamis ?

    Says the guy with King gear in his sig

  20. #120
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    Re: [Poll] What do you think about dynamis ?

    Quote Originally Posted by Raen Ryong
    Another problem I've always seen with dynamis is that it is not dynamic in the least. Monsters predictably spawn. They are slept. You eliminate them one by one. I was hoping for a high-adrenaline massive melee or something (picture Xarca where you start on this plateau and just get swarmed from all sides). Throw some randomness in there. Get rid of the monotony.
    This event is called einherjar and people bitch to no end about it (this is outside of the gay feather system and shitty drops).

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