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Thread: Therion Ichor itam     submit to reddit submit to twitter

  1. #21
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    Re: Therion Ichor itam

    If you're going to paralyze/slow something that resists (Omega Ultima etc..)
    wat

    OK maybe I have just been on too much jamba juice but Ultima isn't that resistant. Omega (again maybe tripping) seems pretty resistant on 2 legs, but not at all when he's on 4. I'm never swapping aqua ring for omega ring, might replace snow for omega ring for bind and stuff when I get the ampoules though.

  2. #22
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    Re: Therion Ichor itam

    Hey, MACC will help that Stun stop gettings resisted on things that matter.

    Not to mention, you can't exactly get a lot of Ninjutsu Skill gear, if you want to make a serious Ninjutsu damage build (and I wish SE would fucking flesh that part of ninja out more).
    If your LS is counting on the ninja to stun things that have the ability to resist, there's probably other shit going down haha. Ninja stun is a hate tool, the added effect: stun is just a nice side effect that can be exploited on some low resistance mobs I'd stick with the enmity/hp/evasion myself.

    I would like to see more ninjutsu fun though, but I think the major problem is with the damage calculation and not really with getting your skill up there. It's pretty easy to crack 300ish.

  3. #23
    Genoslut
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    Re: Therion Ichor itam

    Quote Originally Posted by Gunslinger
    Hey, MACC will help that Stun stop gettings resisted on things that matter.

    Not to mention, you can't exactly get a lot of Ninjutsu Skill gear, if you want to make a serious Ninjutsu damage build (and I wish SE would fucking flesh that part of ninja out more).
    If your LS is counting on the ninja to stun things that have the ability to resist, there's probably other shit going down haha. Ninja stun is a hate tool, the added effect: stun is just a nice side effect that can be exploited on some low resistance mobs I'd stick with the enmity/hp/evasion myself.

    I would like to see more ninjutsu fun though, but I think the major problem is with the damage calculation and not really with getting your skill up there. It's pretty easy to crack 300ish.
    Yeah, if you merit Ninjutsu, and fuck that.

  4. #24
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    Re: Therion Ichor itam

    Quote Originally Posted by Keria
    If you're going to paralyze/slow something that resists (Omega Ultima etc..)
    wat

    OK maybe I have just been on too much jamba juice but Ultima isn't that resistant. Omega (again maybe tripping) seems pretty resistant on 2 legs, but not at all when he's on 4. I'm never swapping aqua ring for omega ring, might replace snow for omega ring for bind and stuff when I get the ampoules though.
    Both Boss resist. They dont resist like crazy but something like 50% (eyeballing) when I don't equip AF1 body and AF2 head. Considering the high recast of paralyze and slow II, I think it's better to just go all out on accuracy, which gives you time to foucs or important things like stuns etc. Omega dies fast anyway, +/-5 mnd won't change anything really.

  5. #25
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    Re: Therion Ichor itam

    Quote Originally Posted by pchan
    Quote Originally Posted by Keria
    If you're going to paralyze/slow something that resists (Omega Ultima etc..)
    wat

    OK maybe I have just been on too much jamba juice but Ultima isn't that resistant. Omega (again maybe tripping) seems pretty resistant on 2 legs, but not at all when he's on 4. I'm never swapping aqua ring for omega ring, might replace snow for omega ring for bind and stuff when I get the ampoules though.
    Both Boss resist. They dont resist like crazy but something like 50% (eyeballing) when I don't equip AF1 body and AF2 head. Considering the high recast of paralyze and slow II, I think it's better to just go all out on accuracy, which gives you time to foucs or important things like stuns etc. Omega dies fast anyway, +/-5 mnd won't change anything really.
    ^ thank god someone understands

  6. #26
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    Re: Therion Ichor itam

    lol, I generally have nothing to do besides erase/refresh/haste and the odd cure before 20%, (ultima at least) so I try and get max debuffs on. We usually bring a whole lot of blms though so I /whm and help erase chemical bomb or whatever. I also don't have para 2, and para 1 recast is miniscule. I really haven't noticed a lot of slow 2 resists though @_@

    I'm usually whm for omega and haven't been rdm in 4-5 months so my memory is blurry.

  7. #27
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    Re: Therion Ichor itam

    Quote Originally Posted by Keria
    lol, I generally have nothing to do besides erase/refresh/haste and the odd cure before 20%, (ultima at least) so I try and get max debuffs on. We usually bring a whole lot of blms though so I /whm and help erase chemical bomb or whatever. I also don't have para 2, and para 1 recast is miniscule. I really haven't noticed a lot of slow 2 resists though @_@

    I'm usually whm for omega and haven't been rdm in 4-5 months so my memory is blurry.
    stop being an amateur and start nuking like real RDMs are able to do

    you can toss that 40 w/e MP paralyze II that gets resisted or lands and barely procs or you can kill the mob 400-700hp faster, maybe more, forgot its mdef, take your pick, you will get less attack rounds probably out of nuking with your spare MP in the end if you know what you're doing

  8. #28
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    Re: Therion Ichor itam

    Quote Originally Posted by Olo401
    Quote Originally Posted by Kaeko
    I would save at this point on the off-chance you need these Einherjar points for Relic Nyzul.

    None of the items are really that amazing though as others have mentioned.
    Interesting point.. considering I'm two runs away from my first item (Morgana's Choker for my WHM, no question about it).

    boo

    I'm look at it for RDM, yes, but /toss WHM.

    I don't wear any -HP on WHM anymore. hehe.

    I dunno, all these items really do come across as kinda sideways pieces, nothing really like 'omg nice' or anything. Can yes, find use for them but can do just fine without them.

  9. #29
    Tom Wilson will never be good.
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    Re: Therion Ichor itam

    Quote Originally Posted by Gunslinger
    only real use for Ritter imo is Rare/Ex Harmonia's and C3/4 Macro with added +3Enmity with the HP. They really aren't special imo.
    Harmonia's Torque
    [Neck] All Races
    DEF: 7 STR +2 VIT -5 Enmity +3


    Vs.

    Ritter Gorget
    [Neck] All Races
    DEF: 8 HP +25 Evasion +5 Enmity +3

    So...

    2 str
    Vs
    5 Vit, 5 evasion, 25 hp, and 1 def (lol)

    Isn't anything special? Especially in a neck slot. Ritter gorget is good stuff (especially on ninja, but still better for PLD).

    All that said, I took an Iota ring as my first choice during the great "2handed insane buff" period. Was pretty insane then... now it's just decent.
    Except none of those stats mean shit unless you are dumb enough to fulltime it on PLD. I can see a possible arguement for fulltime on Ninja but I swap to Evasion Torque during Idle and that's better imo. So no, it's nothing special at all. It's a very situational piece that really doesn't shine, it's just a "looky what I have" item.

  10. #30
    BG is my LJ
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    Re: Therion Ichor itam

    Quote Originally Posted by Ashira
    Quote Originally Posted by Olo401
    Quote Originally Posted by Kaeko
    I would save at this point on the off-chance you need these Einherjar points for Relic Nyzul.

    None of the items are really that amazing though as others have mentioned.
    Interesting point.. considering I'm two runs away from my first item (Morgana's Choker for my WHM, no question about it).

    boo

    I'm look at it for RDM, yes, but /toss WHM.

    I don't wear any -HP on WHM anymore. hehe.

    I dunno, all these items really do come across as kinda sideways pieces, nothing really like 'omg nice' or anything. Can yes, find use for them but can do just fine without them.
    but i love my macc its very sexy

  11. #31
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    Re: Therion Ichor itam

    Quote Originally Posted by Ashira
    Quote Originally Posted by Olo401
    Quote Originally Posted by Kaeko
    I would save at this point on the off-chance you need these Einherjar points for Relic Nyzul.

    None of the items are really that amazing though as others have mentioned.
    Interesting point.. considering I'm two runs away from my first item (Morgana's Choker for my WHM, no question about it).

    boo

    I'm look at it for RDM, yes, but /toss WHM.

    I don't wear any -HP on WHM anymore. hehe.

    I dunno, all these items really do come across as kinda sideways pieces, nothing really like 'omg nice' or anything. Can yes, find use for them but can do just fine without them.
    I was going to post this before I saw Ashira's post. Every item from Einherjar in my opinion wont make or break you, but it would be nice to get for the job you want to have the best of the best for. The back pieces with 1 more stat on them than prism etc (and its free pretty much!). I think the only exception would be buccaneer's belt. That thing is fuckin sexy for COR.

  12. #32
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    Re: Therion Ichor itam

    M.acc is only for the fucking BLU spells "Lowing"

  13. #33
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    Re: Therion Ichor itam

    Omega Ring is a great option.

    Its like 3 INT/3 MND/3 CHR/3 Skill levels

    I'd take that over 2 INT/2 MND/2 CHR most of the time. Not to mention you can sell Aqua/Snow ring and make like 800k in the process. Omega Ring is FO FREE. It's definitely the next item I'm getting (Unless they unveil more itam).

    Ritter Gorget isn't full time, it's just e-pen really, especially on Bahamut where only 2 LS's do Einherjar (and win).

  14. #34
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    Re: Therion Ichor itam

    Quote Originally Posted by Belkin
    Omega Ring is a great option.

    Its like 3 INT/3 MND/3 CHR/3 Skill levels

    I'd take that over 2 INT/2 MND/2 CHR most of the time. Not to mention you can sell Aqua/Snow ring and make like 800k in the process. Omega Ring is FO FREE. It's definitely the next item I'm getting (Unless they unveil more itam).

    Ritter Gorget isn't full time, it's just e-pen really, especially on Bahamut where only 2 LS's do Einherjar (and win).
    i could see omega being very powerful for brd though. i've always subscribed to the theory (albeit without any more evidence than "it fits the pattern." please don't flame me for it.) that 2 of a stat = 1 macc. since chr, unlike mnd for para and slow, has no effect on the potency of the spells, only their accuracy, it would be a very effective tool imo to mate with a bahlran's ring in salvage to stick elegy (and sometimes requiem when it will land...) on chariots since i'm often badly ungeared on brd. i'm looking forward to trying it out. not abody looking forward to it, but looking forward to it.

  15. #35
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    Re: Therion Ichor itam

    That theory of 2 Stat = 1 M.acc has some merit to it. I can't count how many times I have failed to land an enfeeble on high level mobs, then a Taru comes in and whips my ass even though my gear is superior. Taru's also seem to have less resist rate on nukes (Even though my gear is still far superior). Just a little observation, but you could be on to something.

  16. #36
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    Re: Therion Ichor itam

    Quote Originally Posted by Belkin
    That theory of 2 Stat = 1 M.acc has some merit to it. I can't count how many times I have failed to land an enfeeble on high level mobs, then a Taru comes in and whips my ass even though my gear is superior. Taru's also seem to have less resist rate on nukes (Even though my gear is still far superior). Just a little observation, but you could be on to something.
    heh. while i appreciate the endorsement, i'm not on to anything without evidence and i'm not rightly sure how to test it since partial resists make mag acc harder to figure out than melee acc through parsing. there's already some evidence out there to support that stats have SOME effect on accuracy as well as effect as well as an official SE testimonial
    http://www.1up.com/do/previewPage?pager ... Id=3164472
    stating that said correlation exists, however we have no means of quantifying it with regard to skill or stat bonuses.

  17. #37
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    Re: Therion Ichor itam

    Someone recently posted a JP flowchart that claimed (using "macc" here for the bonus on gear, and "hit rate" for the actual % chance of landing a spell unresisted) that for elemental magic 1 macc = 1% hit rate, 2 elemental skill = 1% hit rate below 50% overall hit rate, and 1 elemental skill = 1% hit rate above 50% overall hit rate, and that 1 INT = 1% hit rate when the caster's INT is less than 10 above the target's, 2 INT = 1% hit rate when more than 10 INT above the target's.

    Now I don't want to endorse that specific proposal, but I do think that feels like it might at least work somewhat along those lines. That is, 1 macc = some fixed hit rate increase, hit rate based on increases in skill being a function either of overall hit rate, or perhaps checked against the mob's innate resistance to that particular element, and the accuracy from INT being a function of the target's INT, whose effects are tiered, perhaps something like low increase in hit rate > standard increase > lower increase > no increase (capped INT component of Magic Accuracy) as you increase your total INT compared to the target's. The idea being that if you are resisting frequently, there are several somewhat-independent possible causes, which is why the various solutions a person may employ (adding skill, adding stat, adding macc) seem to vary in their relative effectiveness.

  18. #38
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    Re: Therion Ichor itam

    Quote Originally Posted by Suiram
    Someone recently posted a JP flowchart that claimed (using "macc" here for the bonus on gear, and "hit rate" for the actual % chance of landing a spell unresisted) that for elemental magic 1 macc = 1% hit rate, 2 elemental skill = 1% hit rate below 50% overall hit rate, and 1 elemental skill = 1% hit rate above 50% overall hit rate, and that 1 INT = 1% hit rate when the caster's INT is less than 10 above the target's, 2 INT = 1% hit rate when more than 10 INT above the target's.

    Now I don't want to endorse that specific proposal, but I do think that feels like it might at least work somewhat along those lines. That is, 1 macc = some fixed hit rate increase, hit rate based on increases in skill being a function either of overall hit rate, or perhaps checked against the mob's innate resistance to that particular element, and the accuracy from INT being a function of the target's INT, whose effects are tiered, perhaps something like low increase in hit rate > standard increase > lower increase > no increase (capped INT component of Magic Accuracy) as you increase your total INT compared to the target's. The idea being that if you are resisting frequently, there are several somewhat-independent possible causes, which is why the various solutions a person may employ (adding skill, adding stat, adding macc) seem to vary in their relative effectiveness.
    yeah. i remember the flowchart, but i never put much stock in it b/c it was translated from a site that offered absolutely zero evidence to support its claims. i'm willing to bite that the tiered nature exists though b/c of the test i keep referencing where a weskit was trashed by an errant body on tiamat who has an inordinately high int score. the int score of say DL or other more pedestrian dynamis mobs for example i don't know, so i can't really guess if the formula sustains and where the rate change happens. it's something to consider, but until someone comes forward with a test, i'm as skeptical of it as i am of my own hypothesizes.

  19. #39
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    Re: Therion Ichor itam

    Yeah like I said I didn't mean to suggest that it was necessarily the way it worked, especially with no supporting data, and very little data on the subject on the whole. But, based on that small data as well as personal experience, it working something like: (INT vs. INT) + (Skill vs. Resistance) + Macc or ((INT vs. INT) + Macc) + (Skill vs. Resist and previous Acc) seems more in line with the varied results you can get adding certain pieces than something that is just (your INT, skill, and macc) vs. (target's INT and resistance) or what have you (meaning one can't make general claims like X INT is better or worse than Y skill or Z Macc in any situation).

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