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Thread: Former level caps.     submit to reddit submit to twitter

  1. #1
    #Despair
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    Former level caps.

    Just a basic argument between two people about past level caps; we don't all know everything.

    Long story short, my question is what were the level caps were before 75 and in what order did they increase and by how much?

  2. #2
    Relic Horn
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    Re: Former level caps.

    Quote Originally Posted by Avarice
    Just a basic argument between two people about past level caps; we don't all know everything.

    Long story short, my question is what were the level caps were before 75 and in what order did they increase and by how much?
    I don't know for sure but I do believe it was 50 > 60 > 70 > 75. There may have been a stop @ 65 in there somewhere. I don't think the cap was ever 55.

  3. #3
    VZX
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    Re: Former level caps.

    50 > 55 > 60? > 65 > 70 > 75
    ? is unknown whether it exist or not

    Source:
    http://ffxi.allakhazam.com/forum.html?f ... =68;page=1
    search for "level cap" phrase

    70 and 75 .. you can see the only 3 update news on other wiki

  4. #4
    Cerberus
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    Re: Former level caps.

    Here's a (somewhat educated) guess

    50 upon JP release, 60 a few months after, 65>70>75 within a few weeks or a couple months of RoZ (aka NA) release

  5. #5
    Cerberus
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    Re: Former level caps.

    reasons for my guesses:

    that "meeting again" swf
    the fact that if they capped at 55 people could only use half their AF which wouldn't make sense
    60 to 75 is a gigantic jump to implement all at once

  6. #6
    Nidhogg
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    Re: Former level caps.

    AF simply could have been introduced post zilart. I mean ninja drg smn and sam had it as well no?

    Anyway wasnt there a post somewhere that had the JP beta until present time updates

  7. #7
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    Re: Former level caps.

    Quote Originally Posted by LinktheDeme
    Anyway wasnt there a post somewhere that had the JP beta until present time updates
    Yes, but I can't find it anymore.

  8. #8
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    Re: Former level caps.

    Quote Originally Posted by Ichthyos
    Quote Originally Posted by LinktheDeme
    Anyway wasnt there a post somewhere that had the JP beta until present time updates
    Yes, but I can't find it anymore.
    that was an amazing read.

  9. #9
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    Re: Former level caps.

    According to this:
    http://na.square-enix.com/ffxi/evolution/

    cap raised to 75 just after NA launch.

  10. #10
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    Re: Former level caps.

    Quote Originally Posted by VZX
    50 > 55 > 60? > 65 > 70 > 75
    ? is unknown whether it exist or not

    Source:
    http://ffxi.allakhazam.com/forum.html?f ... =68;page=1
    search for "level cap" phrase

    70 and 75 .. you can see the only 3 update news on other wiki
    when the first release, it was lvl 50. After a few patchees it became 60 and it remains until the zilart release and then the cap were raise to 65. I still remember the period to lvl from 60 to 65 is a hell, because that low lvl of member in that pt gain more experience that higher lvl member in the pt. >.>

    I think during the summer period the cap was raised to 70? but I have forgotten when the cap raise to 75 thought.

  11. #11
    Melee Summoner
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    Re: Former level caps.

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Ichthyos
    Quote Originally Posted by LinktheDeme
    Anyway wasnt there a post somewhere that had the JP beta until present time updates
    Yes, but I can't find it anymore.
    that was an amazing read.

    I copied that thread a long time ago into a word doc...

    02/06
    Lvcap?50????????Lv100?????????????
    ??????????????????Lv50????????
    Lv????????????????????????????
    ???????Lv???????????????????????
    ?????????????????????
    ???????????????????????????
    ???????????????????Lv???????????
    ????????Lv?????????????????
    ??????????????????????

    - Square anounces that the level cap at the current state is 50. Although they have it programmed until level 100, to maintain balance between players they are now ajusted till 50. But at the current state there were nothing much you could do but exping, and between users there were some unpopularity. Square responded that "You level too fast..." (lol...) or "you leveled in a way that we did not expected" (exploits huh...) But then again, users believed "What else could we do???"

    03/04/15
    ????????????????
    Lv60??????????????WS??????
    ?????????????Lv??????????????
    (?????45???????????????????????)
    ??????????????????????????????
    ?????????????????????????????
    ??????200????????A?B?????????????
    WS????????????????????????????????
    ?200?????????????????(????)??????
    ???200?????????1=???1???0.2=???1????
    ??????????????????????????????
    ?????????????????????????????
    ????PC??????????????????????????
    B??????Lv65?225???????????A????
    65cap??225WS????????????????????
    ??????????????????????????????
    ????????PC?????????????????????
    ?????????????????????????
    ?????????????????????????
    ????????????????????5????????
    ??????1??????????????????????????
    ?????TP?????????????????????????
    ????????????????????????????????
    ??????????????????????????????
    ?????????????2h??????????????
    ???????????????????????????????
    ??????????????????????
    ?????MA????????????????????????
    ????????????????????????????
    ???????????????????????????????
    ???? ????? ?????????????
    ???Hate????????????????????????
    ??????????????????????????????
    ???????????????????????????????
    ??Lv61????????????????????????
    ?????Lv12??200????Lv18??????????????
    Lv2????????????????????????????
    ?????????????PT????????????????
    ???????????PT??????WS??????????
    ??????????????????????????
    ?????????????????????????????
    ????????????????????????????????
    ?????????????????????
    ???????????????????????????????
    ?????????????????????????????????
    ?????HP?????1.5?????????????????
    ???????????????????????????????
    ?????????????????????????????
    ????????????????????
    ????????????????????Drop?????
    ????Lv2???????????Lv3??????????
    ???Lv65?????????????????????????????
    ??????????????????????????????
    ???????????????????????????????
    ????????????????????????????
    ??????????????????????30?????
    ????????????????????????????????
    ??????Drop????????????
    ??????????????????????????
    ??????????????????????????????
    ?????????????????????????????
    ??????????????????????????????
    ?????????????????????????????
    ????????????????????????????????
    ?????????????????????????
    ??????????????????????????????
    Coffer?pop???30??????Chest?30????????
    ?????????????????????????????????
    HNM???????????????????????????????
    ??????????????????????????
    ????????????????????
    ??????????????????????????
    ??????????????????NPC???????????
    ?????????????????????????
    ??????????????????????????????

    - Patch Before Zilart expantion went live.
    - Level limit raised to 65, new spells and weapon skills were introduced.
    - Pld gains Rampart.
    - Most of the improvement has been anounced in their boards. However most of the BAD side aka NERF has never been anounced and were stealthly patched.
    - Post skill 200, the difference between Skill A and below Skill B difference becomes more severe. Job specific WS has become clear and each job has been given their proficient part and whats not. (warriors starts to use more axes, leaves swords behind and such)
    - Not only the WS but also have issues with accuracy equation. Prior to skill level 200, the equation of accuracy was 1skill = 1accuracy. Post skill 200 the accuracy equation becomes 1skill =0.2 accuracy. There for the difference of the accuracy between A and B were not severe between players. However they forgot to modify the mob's evation, which made the players very hard to hit the mob. Having B class skill in a weapon made some problems since they could not get their WS of their profesion with 65 being the level cap.
    - Some spell skill has become easier to improve. Prior to this patch there were no way to increase the skill of heal other than casting towards undead mobs. Now the skill rises casting to anyone. But of course, it was a meaningless skill reguardless. (brd subbing whm and whm cureII difference are practically null)
    - Warrior's Aggressor got nerfed. Before it was 25% accuracy up and 25% evation down, now became a fixed number. However, the defendfer became from 3min to 5min (I know this since I have read the info elsewhere).
    - Rng received Endlesshot and new Conquest point arrows. However having the TP reset swapping Arrows made this skill and arrow useless.
    - Rdm receiving without notice Convert, Fast cast applied always, and clearmind has made them one of the most seeked jobs, or in JP term Godly job.
    - Brds had their soul voice, ballad, march, and madrigal nerfed, has become from the "Sole god job" into a God job. (er what the difference anyway...)
    - Bsts can now summon pets.
    - Monk's Martial art traight has been improved, Chiblast and Kick has been added.
    - Drk gains new line of attacker job spells. Absorb.
    - Dagger type weapons now has piercing element,
    - Erase, Dispell and Phalanx were added.
    - Cure hate has finally tuned down and they won't get much hate unless you try it.
    - Enfeeble and Enhancement tuning up, introduction of new jobs and new hunting areas has made people think that the game were advancing in a bright side.
    - NOT... the exp gained in 61+ has been tuned to a hell zone. IT mobs started 12 levels ahead from your current level, to gain 200 exp needed to kill mobs that were 18levels ahead of you ( frankly, the developers were complete morons when they implemented this and was like anouncing IT = death).
    - Level 2 Skill chains has been nerfed badly, the resist of skill chain effects become obsolete. Battle with IT became pointless unless you have a supreme party configuration.
    - Appart from some specific players, people now have started to gain exp against Tough~Very tough mobs. However, exp gained from Even con and tough has also been lowered. Their tactics shifted from skill chain to spamming multi hit WS.
    - Prior to this patch, orcs and bones were the primary source of exp mob which were now replaced to crabs and beetles. Black cloud from bones becomes absurdly strong like nowdays, Evil Weapon learns (forgot name in english) Stun AoE attack, Orcs now have 1.5 times more hp than any other mobs. This made the players to move away from their old hunting grounds, and forced to move to new areas.
    - New monster type has been added to the old areas who were ninja, summoner and bsts who already were starting to cast ninjutus, use avatar as their pets and so on.
    - Goblin droped their items like rain.
    - Level3 skill chain was introduced, but for not be able to perform till 65, and since dancing edge were so ridiculously strong, people haven't used much.
    - Fear of using Rampage and Pentathrust in conjuction with Meditate, they have removed Skill chain elemental from them. (I don't know what this means...)
    - Food effect which before was 1hour duration, those which stacks has been reduced to 30min.
    - The Gil farming method of getting Silver and mithril coins has been nerfed since their drop rate has been hit severely.
    - Implemented casting time into items and this has solved the bug of scrolls dissapearing, however some items had such a horrible casttime which became completely useless in battle.
    - New items with Latent effect has been introduced. However users could not determin these effect since eighther they were not displayed or could not determin how to activate it.
    - Sneak now you have to cut the effect in order to recast it. But this made them not to wear off when opening chests.
    - COffer and Treasure chest now has a fixed 30min repop timer.
    - Competition on Carbuncle's Ruby and Kazam keys spread through Vanadiel and people starts to get frustrated of severe competition.
    - New HNMs has been added through out the new areas, however their loot has been so poorly implemented and there were so many that didn't give gil nor title, that many of them were left untouched.
    - some serious problems when imputting JP characters.
    - Bug that you could buy maps of new areas countless times.
    - NPC merchants now buys items from users even cheaper, and people starts to have more difficulty in cash grinding. Specially the mages.
    - The region stores which were located in Jeuno has dissapeared.

    03/12/16
    ????????????????????????????
    Lv75??????????????????
    cap?????????????????????????
    ?????????????????????????????????
    ?Lv75??????????????????????????
    cap????????????????????????????????
    ????????PvsP????????????????????
    ???????????????????????????????
    ?????????????????????????????
    ??????????????III?????????????????
    ?????????????????????????????
    ???200????????????????????????????
    Lv3???????????WS???????70?????????????
    ?????????????????????????????????
    ??????????????????????????2h???????
    ?????????????????????????????
    ??????????????????????????????????
    ????????????????????????????????
    ????????????????????????????
    ?????????????????????????????????
    ????????????????????????????????
    ?????????????????????????????????
    ???????????50???????????????
    ?WS?????????????????????????????????
    ??Lv70??????????WS?????B?SPWS???????????
    ?????WS(?????)???????????????????
    ???????????????????????????
    ?????????????????????????????
    ????HP??????????????????????
    ????????????????????????????????
    ????????????1.2?1.3???????????
    ???????????????????Lv?????HP????????
    ??????????????????????Lv???????????
    ????????????????????
    ???????????NM?3???(??)????HNM???????
    ?NM???????????????(??????????)?
    ??????????HNM??????????????????LS????
    HNM???????????????????????????????
    ???3?????1?pop?HNM?3??9?????????????????
    ??LS?????????????????????HNM????????
    ???????HNMLS?????HNM????????????
    ????????3???????????HNM?????????????
    ????????????????NM???????????????
    ????(Kiting)???????????????
    ?????HNM????????????????????????
    ?????????????
    ???????????
    ???????????????????????????????
    ???????????????????????????????????
    ???????????????????
    ???????????????????????????

    - Dynamis were still un implemented but a large scale patch has been taken place
    - Level cap has been lifted to 75, and new spells and abilities has been added.
    - The level cap has been anounced and what it takes place. However for some jobs its difficulty were so severe (/point rdm), several discutions and flames were going on amoung the users.
    - The cap being 75 and not planning to go any further was agreeable, however the implementation of Dynamis and PvP alone were not taken as an expantion of enjoyment, about job balancing issue has been completely forgotten and people question was there any necesity of holding the level?
    - With this patch, the dreams of Drk getting 3 line of spell and Ninjas getting 3 line of ninjutu has been canceled.
    - What we could say the core of the battle Yokodama has been nerfed, and Shield break has been nerfed at the same time. However the accuracy formula of skill 200+ has been revised and improved, which made possible for melees to have enough accuracy even without a bard.
    - Level3 Skill chains power, the strength of 70+ black magics, addition of new usefull gears towards the mages, Flash and Stun addition, improvement in drops of Black magic scrolls, Skill and 2hour ability improvement, all in all towards the combat balance has been facing the right direction.
    - Resist up traights has been improved, however towards ITs they were insignificant.
    - Abilities which considered a waste, such as killers, and circles has been enhanced ant the mob now gets paralised from time to time. Previously these traights seemed to have a slow or haste effect.
    - Some mobs has been swapped in its location and hunting ground such as KRT, Sky and rancor's den has become a popular hunting ground. Made easier access to Ro Mauve and it also became one of the popular place to hunt.
    - Drk who were always in the darkest of paths, had a new light in becomming a strong attacker. However the thieves the thieves becomes unpopular.
    - Wheeling thrust has been improved, but damage wise it didn't even risen over 50 damage.
    - About the new WS, it was made for questing to remove those latent effect. But in reality it was planned to eighther aquire at level 70, or to give those jobs who have B trait in skill and not have an SPEX ws to have another fighting tool their way of implement were pretty suspicious, if not stupid.
    - The Beastmen headquarter areas has been retouched. However it is located in such a bad place and only the interior has been modified, these places has remained dead and un populated.
    - Orc's HP has been modified and retouched and it was used as an alternative hunting ground.
    - Mobs such as Wyverns and Manticores has been added a bonus exp since they were stronger than usual mobs. By putting this 1.2 ~1.3 more exp than their level, they have tryed to avoid which mob is easier and gives more exp and such. However due to the fact that these were implemented in such a minority of the mobs that people simply ignored it.
    - Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
    - Sky Nms are basically triggered NM although it sitll has competition, it became an easier type of HNM and due to many successes the amount of Sky LS has increased. Those who never hunted or had a chance to hunt an HNM, could manage to get something out of them by just playing on weekends.
    - However, the Big Three NM are a lottery pop of an NM that pops once per day and has a spawn range of 3~9 days. Its strength itself was not high and it could be even to a medium scaled LS, however those item greed LS had to start camping the Placeholder HNM itself every day to have the chance of the Big three HNMs. (Could this be Nidhogg, adpi what ever and another one?) But even after promathia, there hasn't been any HNM that had a better drops than these HNMs.
    - Gravity towards NM has been somehow nerfed that the effect of gravity now have half effect when it is applied for the second time. This has been adressed.
    - BUT, somehow they allowed to keep the HNM to sleep (DOH! stupid stupid stupid -_-)
    - Escort quest has went live
    - Garisson has become live
    - Many people begged to make the furnitures to have some meaning. They have added the new container type of furnitures, however it uses your space and also cannot be used unless you go back to your home town. (and since jeuno is hometown to most of the people now it is pretty pointless...)
    - New recepie to make a crafting component needed for the elemental staffs were made and the Elemental staffs become a common items towards many users.


    There is a whole lot more to this if you guys want me to repost it for sticky or something...

  12. #12
    Final Fantasy XI Music Devotee

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    Re: Former level caps.

    Quote Originally Posted by pheonixistari
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Ichthyos
    Quote Originally Posted by LinktheDeme
    Anyway wasnt there a post somewhere that had the JP beta until present time updates
    Yes, but I can't find it anymore.
    that was an amazing read.

    I copied that thread a long time ago into a word doc...
    Heh, I had the entire thing htmled: http://zeusls.llima.net/download/ffxiupdatehistory.html

  13. #13
    Smells like Onions
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    Re: Former level caps.

    http://wiki.ffxiclopedia.org/wiki/Category:News

    An overall summary of all of the version updates. The JP updates might notably have missing/incorrect stuff, but the level cap changes are listed.

    Basically it started at 50, and went up in increments of 5. It worked up to 60 before the first expansion to support AF. Raising the cap to 65 was the big deal for RoZ, and was 75 just after NA release.

  14. #14
    Absolute Messenger of Promathia
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    Re: Former level caps.

    - Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
    Aspid, Behemoth, and.... I Dont know the Third one, maybe Fafnir...?

    Seems likely, they have the Random lottery spawn of popping HQ.

  15. #15
    Melee Summoner
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    Re: Former level caps.

    Quote Originally Posted by Karbuncle
    - Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
    Aspid, Behemoth, and.... I Dont know the Third one, maybe Fafnir...?

    Seems likely, they have the Random lottery spawn of popping HQ.
    They are talking about KB, nidhogg and aspfgdflgjhsdf... When this was translated CoP was already out. So when they say "not the 3 dragons" they mean not vrtra, jorm or tia.

  16. #16
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    Re: Former level caps.

    Quote Originally Posted by pheonixistari
    Quote Originally Posted by Karbuncle
    - Abjuration and Sky NM, the Big three HNM (I have no clue what they are... not the 3 dragons.) has been added.
    Aspid, Behemoth, and.... I Dont know the Third one, maybe Fafnir...?

    Seems likely, they have the Random lottery spawn of popping HQ.
    They are talking about KB, nidhogg and aspfgdflgjhsdf... When this was translated CoP was already out. So when they say "not the 3 dragons" they mean not vrtra, jorm or tia.
    Isnt... isnt that exactly what i said?
    By Aspid, Behemoth, and Fafnir i meant them. and their HQ/NQ
    Adamantoise, Aspidechelone.
    Fafnir, Nidhogg.
    Behemoth, King Behemoth.

    Right..?

  17. #17
    Relic Shield
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    Re: Former level caps.

    Fear of using Rampage and Pentathrust in conjuction with Meditate, they have removed Skill chain elemental from them. (I don't know what this means...)
    during the old time, it use to be you can doing penta -> penta -> penta lvl 1 skill chain infinitely. but they removed one of the elemental from penta, so you won't able to do it anymore

  18. #18
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    Re: Former level caps.

    That thread was originally on QCDN.org, my server's forum. Someone's JP friend kept notes or a journal of FFXI as it evolved and then the NA person that posted it on QCDN translated it for us.

    And yes, it is an amazing piece of FFXI history.

    EDIT: Oh, as noted in the HTML version. Thanks for giving credit where it was due, that's hard to come by on the Internet.

  19. #19
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    Re: Former level caps.

    Interesting read-- thanks.

  20. #20
    Clever and witty, all together the ladies love the Nekura
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    Re: Former level caps.

    Throwing in my thanks too, I like reading stuff like this.

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