
Originally Posted by
aurik

Originally Posted by
FailureMidgard
I did leave out 2 things, because I was unsure as to how they work:
1. Asuran Fists enemy TP gain. Do they gain TP like players? Or do they get TP for each hit more similar to a BLU spell? Even if they get it like players do from WSes, 5.5+7=12.5. If it's more like their gain from a BLU spell, this is a huge hit to MNKs.
2. Kick Attacks...do these work like double attacks (full tp), or are they 1-tp returns?
Please correct me if I am wrong somewhere, but I believe my comparison above put monks at their best for TP restriction, and they still generate more TP for the enemy than a samurai.
I didn't actually double-check your numbers.
- for all weaponskills, additional 1tp-gain hits don't give any TP. So it's like a normal combat round.
- kick attacks give and gain the same TP as a punch does.
As for TP efficiency, Samurai melee dot is much lower than monk melee dot. Hence, while during pure melee, monk gets a lot more damage in for the same amount of TP.
Samurai is naturally a very TP-efficient job due to 1) the massive amount of store TP they can stack up and 2) the fact that a lot of their damage comes from WS, which are inherently a ton more TP-given-efficient than melee. In essence, since there is a +3/hit penalty for giving tp, you ideally want to be hitting less often. SB offsets that to a large degree.
The comparison is best made, however, against Ninja, DW war, and (especially) thf.
Good to know on my 2 questions, however, I disagree with you on mnk dot vs TP gain.
If a Samurai and a Monk both auto-attack a mob with the -same- haste value and 0 kicks occur, the TP/second is as I said it was (that included SB from Black Belt also, so chances are the Mnk has more haste with a similar gear setup).
Assume the following haste:
March (11), Haste (15), Byakkos (5), Walahra (5), Swift Belt (Sam, 4), Black Belt (Mnk, 12), Fumas (3).
That puts the Sam at 43% and the Mnk at 51%.
Using the 1/(1-x) relationship:
Sam: 1.7543
Mnk: 2.0408
Multiplying this by the initial values of TP/sec:
1.64*1.7543 = 2.877 TP/sec
1.724*2.0408 = 3.518 TP/sec
Previously, the Monk was generating 5% more tp/sec than the Samurai. Now, with the fact that a good part of a BB Mnk's increased DoT is increased haste, he is generating over 22% more TP for the enemy than the Samurai.
Also, don't forget I assumed 0 kick attacks, which for all things TP, is in favor of the monk. The fact of the matter is, I assumed the same damage from pure auto attacks. I didn't know the kick attack TP until you posted, nor did I know the proc rate, however, in order for that mnk to obtain the higher DoT, he needs those kicks to land. If wiki is correct (no clue), a merited mnk has a 15% chance to grant a full extra hit worth of TP, or, 15% more TP gained by the enemy (post-haste numbers).
3.518*1.15 = 4.045 TP/sec
That is 40.5% more TP gained by the enemy than a Samurai auto-attacking. Is a Mnk's DoT that much higher? And again, we're ignoring the WS-portion still, which favors the sam.
As a side, you should look over my math. This is my understanding, yet everyone out there swears by monks for TP restriction. Yet, with the constant (3) in the TP gain formula, it ends up not in their favor. Either people are wrong because they see "Subtle Blow" on the main job and get blinded by it, or my math is wrong somewhere, or the assumptions I based off of are wrong.