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Thread: Windower 3.4 Released     submit to reddit submit to twitter

  1. #61
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    Re: Windower 3.4 Released

    Quote Originally Posted by retice
    alias stungear input /equip R.Ear "Dark Earring";input /equip Body "Glamor Jupon";input /equip Neck "Dark Torque";input /equip Hands "Crimson Fng. Gnt.";input /equip Feet "Errant Pigaches";input /equip Legs "Errant Slops";input /equip waist "Penitent's Rope";input /equip Head "Wlk. Chapeau +1";input /equip R.Ear "Loquac. Earring";input /echo Dispel Gear;

    It's been said that aliases that are too long also crash the console, try splitting the 2 aliases in to 2 files. Might help you out.
    To be more specific, you can avoid any problems by turning each long alias into a .txt file with separate lines, and changing the alias to exec that text file.

    For example, the alias you pasted above would become:

    alias stungear exec rdm/stungear.txt

    stungear.txt:

    input /equip R.Ear "Dark Earring";
    input /equip Body "Glamor Jupon";
    input /equip Neck "Dark Torque";
    input /equip Hands "Crimson Fng. Gnt.";
    input /equip Feet "Errant Pigaches";
    input /equip Legs "Errant Slops";
    input /equip waist "Penitent's Rope";
    input /equip Head "Wlk. Chapeau +1";
    input /equip R.Ear "Loquac. Earring";
    input /echo Dispel Gear;

  2. #62
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    Re: Windower 3.4 Released

    Code:
    keyboard_bind !2 input /equip ring1 "Sniper's ring +1";input /equip head "Walahra Turban";input /equip neck "Prudence Torque";input /equip ear1 "Suppanomimi";input /equip ear2 "Merman's Earring";input /equip body "Goliard Saio";input /equip hands "Blessed Mitts";input /equip back "Bellicose Mantle";input /equip waist "Swift Belt";input /equip legs "Blessed Trousers";input /equip feet "Blessed Pumps +1";pause .6;input /equip ring2 "Sniper's ring +1";input /echo TP gear equipped.;
    I set my macros up like this and I haven't had any problems with 3.4

  3. #63
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    Re: Windower 3.4 Released

    Somebody please tell me how to make it so that the stupid windows frame is not on my game screen and put it to fullscreen mode. I already changed the resolution in the launcher file to what it was before. Anyone know how to fix this? I can't stand that god damn shit.

    EDIT: Why can't it just keep the settings I had it set to before I downloaded the new version? Every time a new version comes out I have to fuck with it to get it back the way I like it. There's got to be a way for it to prompt me to keep my old settings or something. I'm not completely retarded but I get tired of having to go in and try to figure out why/how it got fucked up.

  4. #64
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    Re: Windower 3.4 Released

    Quote Originally Posted by Izzy
    Code:
    keyboard_bind !2 input /equip ring1 "Sniper's ring +1";input /equip head "Walahra Turban";input /equip neck "Prudence Torque";input /equip ear1 "Suppanomimi";input /equip ear2 "Merman's Earring";input /equip body "Goliard Saio";input /equip hands "Blessed Mitts";input /equip back "Bellicose Mantle";input /equip waist "Swift Belt";input /equip legs "Blessed Trousers";input /equip feet "Blessed Pumps +1";pause .6;input /equip ring2 "Sniper's ring +1";input /echo TP gear equipped.;
    That shit makes me dizzy. Take Zosi's advice and make that alias just point to txt file that has all the gear equips within.

  5. #65
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    Re: Windower 3.4 Released

    Quote Originally Posted by Crisco
    Quote Originally Posted by Izzy
    Code:
    keyboard_bind !2 input /equip ring1 "Sniper's ring +1";input /equip head "Walahra Turban";input /equip neck "Prudence Torque";input /equip ear1 "Suppanomimi";input /equip ear2 "Merman's Earring";input /equip body "Goliard Saio";input /equip hands "Blessed Mitts";input /equip back "Bellicose Mantle";input /equip waist "Swift Belt";input /equip legs "Blessed Trousers";input /equip feet "Blessed Pumps +1";pause .6;input /equip ring2 "Sniper's ring +1";input /echo TP gear equipped.;
    That shit makes me dizzy. Take Zosi's advice and make that alias just point to txt file that has all the gear equips within.
    I like this better thank you very much. You don't need to understand it, I do.

  6. #66
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    Re: Windower 3.4 Released

    I go with text files only for the simple reason that they're much easier to manage than throwing everything into an alias like that.

    But hey, sauce for the goose.

    Also: i always install a new windower into a separate folder, then copy the old init/script files into the new one as appropriate. This time the init.ini has a huge amount of new stuff in it so I just edited in what was necessary.

  7. #67
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    Re: Windower 3.4 Released

    The crash bug is due to having 32 or more spaces in an alias (not including spaces inside of " "), and 42+ will cause a crash (overflow problem)

    the unicode problem was due to it looking in a relative path for unicode files instead of absolute (Checks your FFXI Folder instead)

    Both of those problems have been fixed, and soon as we can figure out why some plugins crash the game, we will be good to go for a quick fix.

    As for overwriting settings, learn to put it into a seperate folder first if you dont know how to manually upgrade
    Stop your bitching. Learn how things work before complaining. Software upgrades sometimes require updating of files. If you don't want to update your stuff... dont update windower....

    And izzy's alias works cause its just under 42 spaces =P

    and SpellCast with SSE2 will run faster, giving you better response times due to faster running code.

    Shitty processors dont understand SSE2 so it will crash if you try to use it and you can use the 'semi' optimized code from SSE1 (still faster than no SSE, but not as good as SSE2, and if your proc doesnt even support SSE1, thats too bad, go back to 1993). SpellCast is a pretty big parser being ran on every time you cast a spell, and you sure as hell dont want code taking 200-400ms to process every time you cast a spell delaying the cast of your spell/ability.

  8. #68
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    Re: Windower 3.4 Released

    Quote Originally Posted by Aikar
    And izzy's alias works cause its just under 42 spaces =P
    I never actually counted the spaces in the macro lol

  9. #69
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    Re: Windower 3.4 Released

    Don't take this wrong Aikar, but why would you all of the sudden would there be a limit on the alias text? I understand you all want everyone to use spellcast over scripting, but I would think you would test this kinda stuff before releasing it to the playing public. I know I'm not the only one still using scripting. Just bitter because it ruined a salvage run of mine the other day, I'll get over it eventually, and I thank you for your work on windower, it really makes my ffxi play feel right. God knows I wouldn't have time to support and ap like this outside of work.

    Quote Originally Posted by retice
    It's been said that aliases that are too long also crash the console, try splitting the 2 aliases in to 2 files. Might help you out.
    Thanks for repeating what I already knew.

    Quote Originally Posted by Crisco
    Quote Originally Posted by Izzy
    Code:
    long alias here
    That shit makes me dizzy. Take Zosi's advice and make that alias just point to txt file that has all the gear equips within.
    Yes I could do that, but at that point I might as well convert all my stuff over to spellcast since it would be the same amount of work. I'm lazy, and have a 75 line 10000 char file that all I need to do is type in /console exec Redmage.txt, and everything works perfectly in 3.3. Same thing for my other jobs. Why would I expect to change things up when they worked for the last 3 versions?



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  10. #70
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    Re: Windower 3.4 Released

    Quote Originally Posted by OctavoGilgamesh
    I'm lazy, and have a 75 line 10000 char file that all I need to do is type in /console exec Redmage.txt, and everything works perfectly in 3.3.
    This is what I found most convenient. Sometimes when I'm on WHM/NIN, I want to use cure macros that don't equip staffs, and sometimes I have to back off from damage and heal more. That's very simple for me to do by doing "//exec izzywhm.txt" and "//exec izzywhmmeelekclub.txt" on the fly. I'm not denying that spellcast is fucking awesome, but I really like to keep everything as simple as just pushing a macro instead of having it change gear on day/time/weather/sj/etc.

  11. #71
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    Re: Windower 3.4 Released

    Did you even benchmark it? It really sounds like you're just enabling a "use SSE2 instructions" flag with your compiler, because if you are using hand-written SSE2 code, you can check which processor you're on and execute the relevant routines and remove the need to distribute two files.

    Plus you shouldn't be running a parser every frame anyway -- please tell me you aren't actually reloading text files every frame.

  12. #72
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    Re: Windower 3.4 Released

    Octavo, they didn't intentionally limit the number of spaces in an alias, it was an unintended consequence of some other code they changed. In other words, a bug that'll be fixed in the next bugfix release. Probably something that could've been caught in testing, but apparently none of the testers had aliases quite that long.

  13. #73
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    Re: Windower 3.4 Released

    note: aliases are faster than separate text files.

    i purposely converted all of my macros from separate text files into aliases to keep it from reading the hdd every time i cast a spell. It may be a very small lag, but its there nonetheless. I don't want my cures waiting on it.

    Depending on the lag spellcast creates (I don't know what it is), I'm not going to setup spellcast for this reason as well.

  14. #74
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    Re: Windower 3.4 Released

    Is there an idiot guide to how to set up spellcast? I know jack shit about xml and I tried reading the wiki, but it might as well have been written in moonspeak. I downloaded the plugin and when I go to load it, my game just crashes. The wiki says something about a default xml file should automatically be created when you load the plugin?

  15. #75
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    Re: Windower 3.4 Released

    Quote Originally Posted by shaddix
    note: aliases are faster than separate text files.

    i purposely converted all of my macros from separate text files into aliases to keep it from reading the hdd every time i cast a spell. It may be a very small lag, but its there nonetheless. I don't want my cures waiting on it.

    Depending on the lag spellcast creates (I don't know what it is), I'm not going to setup spellcast for this reason as well.
    Unless you're playing on a dedicated line, the variation of your internet connection will have a substantially larger effect than the delay on any of the methods you've mentioned.

  16. #76
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    Re: Windower 3.4 Released

    Quote Originally Posted by Xerlic
    Is there an idiot guide to how to set up spellcast? I know jack shit about xml and I tried reading the wiki, but it might as well have been written in moonspeak. I downloaded the plugin and when I go to load it, my game just crashes. The wiki says something about a default xml file should automatically be created when you load the plugin?
    What error do you get when it crashes? 2.16 has an issue where if it can't find the ServerTime it'll crash due to not having a fallback procedure. If that's what you're seeing then try 2.15.

    As for writing an XML, the best suggestion I can offer is to read the user submitted XML files for your job (these are found in the Wiki), and referencing the Wiki's documentation for things you don't understand. After gaining a bit of understanding you can modify the XML to your liking, or write your own from scratch. Also, someone on the Windower forums is developing a GUI program for generating XML files, but having checked it out myself I find the UI a bit confusing and would suggest just writing your own in Notepad.

  17. #77
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    Re: Windower 3.4 Released

    Quote Originally Posted by Zosi
    Unless you're playing on a dedicated line, the variation of your internet connection will have a substantially larger effect than the delay on any of the methods you've mentioned.
    How does that change the fact that it still helps to reduce the lag?

  18. #78
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    Re: Windower 3.4 Released

    Quote Originally Posted by Aikar
    SpellCast is a pretty big parser being ran on every time you cast a spell, and you sure as hell dont want code taking 200-400ms to process every time you cast a spell delaying the cast of your spell/ability.
    http://fi.faservers.net/ping.jpg

  19. #79
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    Re: Windower 3.4 Released

    Quote Originally Posted by Izzy
    Quote Originally Posted by OctavoGilgamesh
    I'm lazy, and have a 75 line 10000 char file that all I need to do is type in /console exec Redmage.txt, and everything works perfectly in 3.3.
    This is what I found most convenient. Sometimes when I'm on WHM/NIN, I want to use cure macros that don't equip staffs, and sometimes I have to back off from damage and heal more. That's very simple for me to do by doing "//exec izzywhm.txt" and "//exec izzywhmmeelekclub.txt" on the fly. I'm not denying that spellcast is fucking awesome, but I really like to keep everything as simple as just pushing a macro instead of having it change gear on day/time/weather/sj/etc.
    Don't switch weapons:

    //sc disable main
    //sc disable sub

    Switch weapons again:

    //sc enable main
    //sc enable sub

  20. #80
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    Re: Windower 3.4 Released

    Quote Originally Posted by Kainsin
    Quote Originally Posted by Izzy
    Quote Originally Posted by OctavoGilgamesh
    I'm lazy, and have a 75 line 10000 char file that all I need to do is type in /console exec Redmage.txt, and everything works perfectly in 3.3.
    This is what I found most convenient. Sometimes when I'm on WHM/NIN, I want to use cure macros that don't equip staffs, and sometimes I have to back off from damage and heal more. That's very simple for me to do by doing "//exec izzywhm.txt" and "//exec izzywhmmeelekclub.txt" on the fly. I'm not denying that spellcast is fucking awesome, but I really like to keep everything as simple as just pushing a macro instead of having it change gear on day/time/weather/sj/etc.
    Don't switch weapons:

    //sc disable main
    //sc disable sub

    Switch weapons again:

    //sc enable main
    //sc enable sub
    Ahh, well that's useful. But, why would I change to that when the macros I'm currently using work 100% with no problems? If Aikar were to remove the way I could currently do macros, I would definitely switch to Spellcast lol.

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