Item Search
     
BG-Wiki Search
Results 1 to 16 of 16
  1. #1
    New Merits
    Join Date
    Nov 2007
    Posts
    236
    BG Level
    4

    Cap on Spell Interruption Rate

    Is there a cap on Spell Interruption Rate?

    RDM/NIN can wear gear to add up to 100% interruption, I'm thinking this would be ideal for tanking, to macro in this gear for Ichi and Stoneskin etc..

    Warlock's Tabard +1 12%
    Magnetic Earring 8%
    Mountain Gaiters 5%
    Nashira Turban 10%
    Willpower Torque 5%
    Druid's Rope 10%
    2x Eremite's Wand 25% each

    Total 100% -- not sure how much % Aquaveil gives but whatever the number is can reduce the gear by that %

    Any thoughts?

  2. #2
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Re: Cap on Spell Interruption Rate

    iirc it's capped at 50%.

    I don't remember though. I do recall another post where someone figured it out, but I can't find it at the moment.

  3. #3
    Campaign
    Join Date
    May 2005
    Posts
    6,428
    BG Level
    8

    Re: Cap on Spell Interruption Rate

    probably, like everything else, caps at 50%... but i really dont know, it seems like gear and aquaveil and merits would all count towards the same cap. It seems highly unlikely you'd be able to hit 100%, given the way everything else works (not to mention 100% -spell interrupt would let you run around while casting).

    dont forget Choral Roll btw, probably gives a nice bonus to spell interruption rate. Merits too.

  4. #4
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Cap on Spell Interruption Rate

    Quote Originally Posted by Atreides
    (not to mention 100% -spell interrupt would let you run around while casting).
    No it wouldn't. Moving from your original cast point interrupts a spell 100% of the time, there's no chance of the spell succeeding. If you happen to cast a long spell and you moved around, and it still went off, it's because the game checks where you are at the start and end of the cast, nowhere in between. As long as you're in the same spot (or close enough to) both times, your spell will always go off.

  5. #5
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Re: Cap on Spell Interruption Rate

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Atreides
    (not to mention 100% -spell interrupt would let you run around while casting).
    No it wouldn't. Moving from your original cast point interrupts a spell 100% of the time, there's no chance of the spell succeeding. If you happen to cast a long spell and you moved around, and it still went off, it's because the game checks where you are at the start and end of the cast, nowhere in between. As long as you're in the same spot (or close enough to) both times, your spell will always go off.
    easy enough to prove this correct. manafont also gives spell interruption down 100%, and brd songs have this trait natively. i still fail my spell if i run around doing either one of them.

  6. #6
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Cap on Spell Interruption Rate

    Are you sure manafont is 100%? I know it's increased but I swear I've been interrupted during it.

  7. #7
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Cap on Spell Interruption Rate

    Quote Originally Posted by Shuemue
    Are you sure manafont is 100%? I know it's increased but I swear I've been interrupted during it.
    Silence, Stun, Sleep, Petrification, Knockback, Terror, Death. Otherwise I'm pretty sure it's 100%, too.

  8. #8
    Banned.

    Join Date
    Apr 2007
    Posts
    1,243
    BG Level
    6

    Re: Cap on Spell Interruption Rate

    -100% spell interruption means that your spells will not be interrupted from normal hits.

    Well, I'm not certain since I haven't done it firsthand, but I know I saw somebody saying that they had a set with 100%+ and utilized it when the situation called for it.

    EDIT: I am more than 100% positive that I read an account of somebody saying that -100% means you will not get interrupted. The validity merely relies on whether or not they were telling the truth.

  9. #9
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Cap on Spell Interruption Rate

    Quote Originally Posted by Suiram
    Quote Originally Posted by Shuemue
    Are you sure manafont is 100%? I know it's increased but I swear I've been interrupted during it.
    Silence, Stun, Sleep, Petrification, Knockback, Terror, Death. Otherwise I'm pretty sure it's 100%, too.
    I wonder which of those the diremite did to me in Pso'Xja then.

  10. #10
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Cap on Spell Interruption Rate

    I've never personally been interrupted by melee hits during Manafont, but I wouldn't be at all surprised if it could happen as a result of the -spell interruption rate effect being 99% rather than the expected 100%.

  11. #11
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Cap on Spell Interruption Rate

    I'm just gonna keep quiet, it'll be another sneak/invis thread otherwise.

  12. #12
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Re: Cap on Spell Interruption Rate

    could be caused by a lot of different things. one thing that's always driven me nuts is that i need to stand still for half a second at least before i try to cast or it interrupts my casting, even if i've had my hand off the move button since before hitting the cast macro. that's about all i can think of since the mites have no tp moves that could cause that effect. i'll keep it in mind next time i hit the font button and see if we can gather some more testimonials of it not working.

  13. #13
    Sea Torques
    Join Date
    Dec 2005
    Posts
    668
    BG Level
    5
    FFXI Server
    Valefor

    Re: Cap on Spell Interruption Rate

    It's not too hard for WHM to hit that, or pass 100%.

    Eremitex2=50%
    Nashira Turban=10%
    Druid's=10%
    AF1/+1=20/25%
    Willpower Torque=5%
    Magnetic Earring=8%
    Random Assault Cuffs=5%
    Merits=4%
    Aquaveil=Who Knows.

    Personally I can only reach 80 until I get Nashira turban.

    A WHM with Nashira head and Magnetic Earring could probably test this rather on the cheap. I'm imagining though, that even at 100% damage will still cause interrupts.

  14. #14
    New Merits
    Join Date
    Feb 2006
    Posts
    241
    BG Level
    4

    Re: Cap on Spell Interruption Rate

    Maybe it's just me, but on blm/rdm (and especially rdm, even though it's only 66) I've noticed that small movements do not interrupt casting. It may be that by the time my movement command is processed by the server the spell is already complete, but my experience is that if I accidentally move towards the middle or end of a cast while on blm, there's a good chance that it'll still go off, if it's a relatively small movement. It's happened many, many times so I don't think it's an aberration. I've also noticed that this is more pronounced on my rdm where I have literally run in 1-2 complete circles trying to cancel a spell I didn't mean to cast and it still went off. This is why I never move to cancel a spell, I always /heal.

  15. #15
    Hydra
    Join Date
    Jan 2006
    Posts
    109
    BG Level
    3
    FFXI Server
    Valefor

    Re: Cap on Spell Interruption Rate

    I've noticed in Ballista that if a WHM loads up on Spell Interruption gear, I am unable to interrupt a Stoneskin cast with a fully loaded SA+DE into his back.

    I'm not sure how much he was wearing, but if I can catch him online I'll ask again (or maybe just try with a different mage). If I can get a mage with that much spell interruption, I'll make a small video clip for proof.

  16. #16
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Re: Cap on Spell Interruption Rate

    Ballista works completely differently than the rest of FFXI though, so that point is kinda moot.

Similar Threads

  1. Spell interruption down cap and Aquaveil Tests
    By pchan in forum FFXI: Everything
    Replies: 102
    Last Post: 2009-11-03, 00:11
  2. Spell Interruption Rate Down Equipment Cap
    By Apocolips in forum FFXI: Everything
    Replies: 22
    Last Post: 2009-11-02, 13:46
  3. Spell Interruption Rate questions
    By Gergall in forum FFXI: Everything
    Replies: 91
    Last Post: 2009-05-05, 20:39
  4. Spell Interruption Rate
    By Grey Jorildyn in forum FFXI: Everything
    Replies: 26
    Last Post: 2007-10-29, 19:54
  5. Haste cap on Equipment
    By Kuya in forum FFXI: Everything
    Replies: 32
    Last Post: 2007-04-23, 19:38
  6. Accuracy cap on sushi?
    By fantasticdan in forum FFXI: Everything
    Replies: 4
    Last Post: 2007-03-01, 21:15
  7. 1st NA Maat Cap on Gilgamesh! (derail: BLM/NIN discussion^^)
    By Ravenlokk in forum FFXI: Everything
    Replies: 108
    Last Post: 2006-11-15, 22:11
  8. Spell Interruption Rate: Theory and Modeling
    By Elesirdur in forum FFXI: Everything
    Replies: 52
    Last Post: 2006-10-26, 20:27